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Everything posted by Flare
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Hi guys, I'm really sorry for the big mistake I made in the last round. I will need to recalculate and fix it up. Sorry for the problem...
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Can someone clarify if this is true or not? Because its possible I screwed up the battle +1
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QM Note: Never mind
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I realize now why so many QM's have enemies with immunity to insta-kill... Scratch that, Sorrow didn't kill a single enemy using insta-KO Whoa, I'm on the list I'm not sure if that's good or not...
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Dead-End Battle Round Two: Boomingham vs. Giant Rat Leader with Frozen Saber - Special Guard (Giant Rat Leader no longer stunned) Nagure vs. Giant Rat B with hammer - Damage (15-12=3 damage to Nagure) >Sancho vs. Giant Rat A - Critical Hit ((14*2)=28+24+2=54 damage to Giant Rat A) >Sorrow takes Mead - (Sorrow encouraged) >Sorrow vs. Bad Rat E - Special Damage / Shield: Gold Reaper (106*1.5=159 gold reaped, 512464125 Giant Rat A and Bad Rat D assassinated) >Thalion vs. Bad Rat D Bad Rat A with Ice - Damage (7/2=4-1=3 damage to Thalion) >Alexander vs. Bad Rat C - Special Damage (no effect) Free Hits: Bad Rat B -> Boomingham (7-12 = 0 damage) Boomingham counterstrikes (21 damage to Bad Rat B) Demon Frog -> Nagure (18-12 = 6 damage) Nagure counterstrikes (14 damage to Demon Frog) Alexander: -1 health from poisoning Nothing much happens at first - a giant rat nibbles on one of Nagure's toes, Sancho fires a decent shot at the other giant rat. But Sorrow, feeling powerful from chugging down yet another power drink ( ), skillfully slices into all the enemies, reaping a large amount of gold and instantly killing two rats. Thalion and Alexander are barely damaged. Sorry for the huge mistake I made previously. Very embarassing Enemies: Giant Rat Leader <"You might be tough, but you won't take me down that easy!"> Type: Vermin, Demon Level: 23 Health: 129/265 Special I: Accursed Gnawing – Causes the cursed-effect to the target and causes the encouraged-effect to self for 3 rounds. Special II: Say Cheese - Causes enraged-effect to the target because the target is allergic to cheese, and gives itself immunity to all effects for 3 rounds. Passive Special: No Escape - Prevents anyone from fleeing the battle. Drops: Tiger Balm, 3 Bones, Shackles of War, Cheesy Dagger (WP:8, Cheese-elemental) Note: Specials alternate. Giant Rat Leader is weak to Cheese Elemental attacks. Giant Rat B <"Mhm, yeti is delicious!"> Type: Vermin Level: 15 Health: 151/151 Special: Deadly Bite – Causes the deadly poisoned-effect to the target. Drops: 2x Deadly Venom Bad Rat A <"Feel the wrath of the rats, ranger!"> Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat B Type: Vermin Level: 7 Health: 18/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat C Type: Vermin Level: 7 Health: 36/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat E Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Demon Frog Type: Vermin, Demon, Aquatic Level: 18 Health: 242/256 Special I: Rancorous Ribbit - The demon frog ribbits a powerful ribbit which causes a 1/6 chance for each hero to become confused. Special II: Creepy Croak - The demon frog gives a mighty croak, and doubles his health, at the loss of 5 health from each party member. Drops: Health Core, Ether Core Note: Special I occurs as long as his health is above 50, otherwise Special II. The Party: Alexander Vandangant (Wedge09) Level 10 Ranger *Poisoned* Power: 15 Defense: 3 Health: 15/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 9/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin *hastened* *lucky* *encouraged* Power: 37 74 Defense: 1 Health: 11/28 Gold: 815 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x9, Smelling Salts x9, Nostrum x9 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 14/17 Ether: 16/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP: 5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 40 (24+14+2) Health: 27/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
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Oh, sorry, he didn't say so I didn't notice
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji attacks Shy Shell A from the back row. Same battle order. "Xander, take shell C, but if its killed then take shell A, but if thats killed also then take tangleweed C. Got it? Bart, continue with attacking the spider." -
Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji attacks Shy ShellA from the back row. Same Battle Order. -
Oops Sorry about that. Fix it soon.
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I see.
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Since when was Elisabeth a biblical name?
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QM Note: There are no "big" rats, there are "giant" rats and "bad" rats. Please clarify to which enemies you were intending.
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Don't be disappointed but he's already taken, it seems
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Ok guys, I swear, the next newb in the hall that refers to a waiter or waitress I will hunt down and murder
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Heroica RPG - Unlimited Quest: Fields of Glory
Flare replied to Sandy's topic in The Heroica Archive
Benji attacks Shy Shell A from the back row. Same battle order. OOC: Docken has 25 SP, not 7 like you wrote in the free hits. But he has full health in either case, so doesn't matter -
Good luck, invite me to the wedding
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So when're the new quests coming from ya, Doc?
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Dead-End Battle Round One: Boomingham vs. Giant Rat Leader with Frozen Saber - Hit (34x2x2=136 damage to Giant Rat Leader, enemy stunned) Nagure vs. Giant Rat B with hammer - Damage (15-12=3 damage to Nagure) >Sancho vs. Giant Rat A - Critical Hit (14*2+24+2=54 damage to Giant Rat A) Sorrow takes Smelling Salts - (Sorrow hastened) Sorrow takes Nostrum - (Sorrow lucky) >Thalion vs. Bad Rat D with Ice - Hit (18*2=36 damage to Bad Rat D, no curse) >Alexander vs. Bad Rat A - Special Damage (Alexander poisoned) Free Hits: Bad Rat B -> Boomingham (7-12 = 0 damage) Boomingham counterstrikes Bad Rat B (21 damage to Bad Rat B) Bad Rat C -> Nagure (7-12 = 0 damage) Nagure counterstrikes Bad Rat C (14 damage to Bad Rat C) Bad Rat E -> Sancho (7/2 = 4 damage) Demon Frog -> Sorrow (18-1 = 17 damage) Alexander: -1 health from poisoning Boomingham starts off the battle by stunning and damaging the leader with a blow of 136 damage. One of the giant rats bites the yeti on the toe, causing 3 damage to Nagure. Sancho, in return, fires at the other giant rat with 54 damage. Sorrow decides to chug down a smelling salts and nostrum in preparation to take down the vermins. Thalion casts an Ice spell to damage Bad Rat D with 36 damage. Bad Rat A viciously bites at the ranger, poisoning him. Half of the party is swarmed by untargetted vermin, biting and scratching at the heroes, but not leaving much damage except to the undead. Enemies: Giant Rat Leader <"You might be tough, but you won't take me down that easy!"> Type: Vermin, Demon *stunned* Level: 23 Health: 129/265 Special I: Accursed Gnawing – Causes the cursed-effect to the target and causes the encouraged-effect to self for 3 rounds. Special II: Say Cheese - Causes enraged-effect to the target because the target is allergic to cheese, and gives itself immunity to all effects for 3 rounds. Passive Special: No Escape - Prevents anyone from fleeing the battle. Drops: Tiger Balm, 3 Bones, Shackles of War, Cheesy Dagger (WP:8, Cheese-elemental) Note: Specials alternate. Giant Rat Leader is weak to Cheese Elemental attacks. Giant Rat A <"We'll be with ya til the end, leader!"> Type: Vermin Level: 15 Health: 97/151 Special: Deadly Bite – Causes the deadly poisoned-effect to the target. Drops: 2x Deadly Venom Giant Rat B Type: Vermin Level: 15 Health: 151/151 Special: Deadly Bite – Causes the deadly poisoned-effect to the target. Drops: 2x Deadly Venom Bad Rat A <"Feel the wrath of the rats, ranger!"> Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat B Type: Vermin Level: 7 Health: 39/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat C Type: Vermin Level: 7 Health: 36/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat D <"Ouch"> Type: Vermin Level: 7 Health: 14/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat E *squeak* Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Demon Frog Type: Vermin, Demon, Aquatic Level: 18 Health: 256/256 Special I: Rancorous Ribbit - The demon frog ribbits a powerful ribbit which causes a 1/6 chance for each hero to become confused. Special II: Creepy Croak - The demon frog gives a mighty croak, and doubles his health, at the loss of 5 health from each party member. Drops: Health Core, Ether Core Note: Special I occurs as long as his health is above 50, otherwise Special II. The Party: Alexander Vandangant (Wedge09) Level 10 Ranger *Poisoned* Power: 15 Defense: 3 Health: 16/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 18/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin *hastened* *lucky* Power: 37 Defense: 1 Health: 11/28 Gold: 656 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x10, Smelling Salts x9, Nostrum x9 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 17/17 Ether: 16/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP: 5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 40 (24+14+2) Health: 27/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver (WP+2) Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit. This literally took me nearly half an hour to do (ugh), so double check to make sure everything is alright
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Too bad that there was no Most High Hero category in the Henrys, because Drake could've won easily
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You did, don't worry Will add it soon, when I get onto the computer instead of my phone!
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Same here.
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As the undead starts to yell into the hole, a dark cloud passes overhead. It is impossible to see anything. .. Although they can see nothing, they realize that they are surrounded by a small army of rats that left from the hole they just inspected. "Squeak squeak sqeueeee *sniff* squurk squeakk!!!!" (translated by Alexander) <"This is it! It is time to feast on the flesh of these soft humans, and we even have a treat - yeti for dessert! Attack my evil minions!!!!"> Prepare for battle! Enemies: Giant Rat Leader *licks chops* Type: Vermin, Demon Level: 23 Health: 265/265 Special I: Accursed Gnawing – Causes the cursed-effect to the target and causes the encouraged-effect to self for 3 rounds. Special II: Say Cheese - Causes enraged-effect to the target because the target is allergic to cheese, and gives itself immunity to all effects for 3 rounds. Passive Special: No Escape - Prevents anyone from fleeing the battle. Drops: Tiger Balm, 3 Bones, Shackles of War, Cheesy Dagger (WP:8, Cheese-elemental) Note: Specials alternate. Giant Rat Leader is weak to Cheese Elemental attacks. Giant Rat A Type: Vermin Level: 15 Health: 151/151 Special: Deadly Bite – Causes the deadly poisoned-effect to the target. Drops: 2x Deadly Venom Giant Rat B Type: Vermin Level: 15 Health: 151/151 Special: Deadly Bite – Causes the deadly poisoned-effect to the target. Drops: 2x Deadly Venom Bad Rat A Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat B *squeak* Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat C Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat D Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Bad Rat E Type: Vermin Level: 7 Health: 50/50 Special: Foul Bite – Causes poisoned-effect to the target. Drops: Venom Demon Frog Type: Vermin, Demon, Aquatic Level: 18 Health: 256/256 Special I: Rancorous Ribbit - The demon frog ribbits a powerful ribbit which causes a 1/6 chance for each hero to become confused. Special II: Creepy Croak - The demon frog gives a mighty croak, and doubles his health, at the loss of 5 health from each party member. Drops: Health Core, Ether Core Note: Special I occurs as long as his health is above 50, otherwise Special II. The Party: Alexander Vandangant (Wedge09) Level 10 Ranger Power: 15 Defense: 3 Health: 17/17 Gold: 28 Equipment: Fauxthril Crossbow (WP: 5, Darkness-elemental), Chevalier of Charis Armor (Artifact, bodywear, maximum health +2, SP: 2), Helmet (SP:1, borrowed from Nagure) Inventory: Bedroll, Shovel, Potion, 2 Venoms, Smoke Bomb, Dirt Bomb, 2 Ice Bombs, Holy Bomb, Fire Bomb, First Aid Kit (Consumable) Lord Lawrence Boomingham (Zepher) Level 21 Paladin *Immune to Fragile* *Counterstriking* Power: 35 Defense: 12 Health: 43/43 Ether: 21/21 Gold: 5 (Owe 50 to Docken, 79 to Arthur) Equipment: Scupperer (Great Sword, WP: 10, Darkness- Fire- Elemental, causes Bleeding Effect for 5 Damage until remedied or healed to full health) Round Metal Shield (SP: 7), Counterstrike Gloves (On Free Hits, Deals damage to enemy equal to Boomingham's level), Heavy Armor (SP: 5, Immunity to Fragile), Tome of Affluence (Generates 10 Gold if equipped for the entirety of a battle, accessory) Inventory: Frozen Saber (Great Sword, WP: 9, Light- Ice- Elemental, stunned effect), Bedroll, 4 Bones, 5 Meads, Nostrum, Mulled Wine, Fire Brandy (Encouraged, Immunity to Ice), Emerald Lamp of Summoning, Marksman's Monocle, Scroll of Recklessness (Encouraged and Fragile for rest of battle, 5 ether, 50/50 chance), Garnet, 2 Potions, 1 Grand Potion, Military Grade Fire Bomb, Hood of Belthazar Bluehood (+4 to Power, -6 to Ether) Nagure (Costy) *Party Leader!* Level 14 Barbarian *Immune to Ice* *Counterstriking* Power: 28 Defense: 12 Health: 21/21 Gold: 304 Equipment: Stone Hammer (WP: 14, Earth-elemental, suitable for barbarians, clerics and alchemists), Yeti Fur Coat ((Artefact) - SP:12, immunity to ice; suitable for yetis only; bodywear), Counterstrike Gloves ((Artefact)After the wearer is struck by a Free Hit, he counters with strength equal to his Level; handwear) Inventory: Ruby, Pickaxe, Axe of the Croise(WP: 10), Phoenix Essence x2, Mead x2, Potion x2, Remedy, Smoke Bomb x2 Sorrow (Endgame) Level 17.5 Assassin Power: 37 Defense: 1 Health: 28/28 Gold: 656 Equipment: Steel fan (WP:20, Ice-elemental), Sticky Gloves, Armor of the Croise Inventory: Longsword (WP: 5), Bedroll, Tonic, Venom, Phoenix Essence x3, Archer's Hat (Artifact, headwear, Power +1, suitable for Rangers and their Advanced Classes), Ether Core, Mead x10, Smelling Salts x10, Nostrum x10 Thalion Dwinlas (-obelix-) Level 13 Mage Power: 18 Defense: 1 Health: 17/17 Ether: 17/17 Gold: 110 Equipment: Scepter of Divine Affinity (WP: 5, has a 1/6 chance to deal the "Cursed" effect on successful spells, and a 1/6 chance to deal the "Blessed" effect on successful healing), Cloack of Espionage (Artefact, backwear, Allows the wearer to examine enemy stats before a battle), Leather Cap (SP:1) Inventory: Ruby (Fire), Opal (Ice), Health Core, Grand Tonic, Remedy, Dirt Bomb, Smoke Bomb, Bedroll, 3 Potions Smiling Sancho (NPC, battle actions controlled by Nagure) Level 24 Ranger/Hunter/Tracker/Whatevah-you-need *immune to all elements* Power: 38 Health: 31/31 Gold: ?? Equipment: Bonfire Bow (WP:14, causes the stunned effect to target when Shield is rolled, fire-elemental, bow), Hunter's Quiver Inventory: Neutralizer, ?? Shield: DuoFire - Deals 19 fire elemental damage and stunned-effect to the targeted enemy and the enemy next in turn. Everyone choose an action. Party leader, please list the battle order. Any untargeted enemies at the end of the round will get a free hit.
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Thalion inspects the floor near the wall. He accidentally hits against a rock which rolls away, revealing a small hole in the bottom of the wall. It seems that the tracks also lead there. From the hole a scurrying noise can be faintly heard.
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If you thought that that was a lot of loot, then you are going to have a pleasant surprise in future quests
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Thalion inspects the walls of the dead end, but nothing was loose except a couple of brick chips and cobwebs that fell off when Thalion touched them. He does hear quiet shuffling noises, though. Sancho responds to Boomingham's question: "What trail? Do you mean the tracks that we were following? I don't know, they just... disappeared."