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Everything posted by KotZ
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Modular Building Sets - Rumours and Discussion
KotZ replied to The Jersey Brick Guy's topic in LEGO Town
I don't think a 48x32 footprint would happen for this one, mainly since the Assembly Square was their anniversary build. -
Oh that's awesome. It's got a really cool feel to it. Great mention.
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Very nice! I love how there is so much going on and how big it is and the amount of minifigs. As you and Aine said, the walls are a bit plain, but the rockwork is fantastic on the side there. My big issues are the defending soldiers' uniforms clash; there's crownies, lions, KK2, etc. I mean, I have that issue as well in my collection, but I noticed it. I'd love to see more close up shots!
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Modular Building Sets - Rumours and Discussion
KotZ replied to The Jersey Brick Guy's topic in LEGO Town
Exactly. Then they'd have to do a hospital, but I don't think a modular would be great for a hospital. A minute-clinic would absolutely be doable though. -
Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
Raising the stats by 3s is a bit too much. Two? One? those could work. Maybe use both for job traits? People can unlock them/level them and/or be given them from a quest, especially if the game has been running for a time and it's a party of new players. It could make them a bit more equal with the people who have been around. On a side note, I went back home for the holiday (all my LEGO was put away unfortunately) and I was really anxious to try to put minifigures together for a kind of concept of how it would look and feel. -
Modular Building Sets - Rumours and Discussion
KotZ replied to The Jersey Brick Guy's topic in LEGO Town
I originally wasn't a fan of the Diner, but it's grown on me. It's not my favorite modular I own by far, and I do rate it at the bottom with GE of my collection, but it's a pretty cool set. I would like a modular police station at some point, especially if it's a corner building, but with the architecure they're going for, a garage does make sense. I just hope it looks good as for me, a garage is incredibly boring. -
Kids will like the sets and characters because of the movie. That I think is certain. Will that transfer over to Classic Space? I'm not too sure on that one. MAB has a good point above me that kids will like them because spaceships, space, etc. The evergreen themes are evergreen because kids (and adults) love these themes, barring the occaisional misstep by LEGO in a subtheme. I don't thinkLEGO will go back to a classic space aesthetic anytime soon unless they make a theme that has a story to it and almost like an "alternate timeline."
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Kintobor's Cosplay Mafia Day Four: Notice Me, Senpai!
KotZ replied to Kintobor's topic in LEGO Mafia and Role-Play Games
I think Barbarossa has it out for me and is trying to influence the town to push me out. As stated before, I voted for WW as I did not trust her at first, and through PMs, I believed her to be town or neutral, and same for her me. As Barbarossa said, we still have two other people to hear from. I do believe Barbossa to be scum, especially after Chell's post. Vote: Hector Barbossa (Khscarymovie4) -
I agree with pombe on this one, although I would say generally three months old at the longest.
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Kintobor's Cosplay Mafia Day Four: Notice Me, Senpai!
KotZ replied to Kintobor's topic in LEGO Mafia and Role-Play Games
Well this sucks we lost Wonder Woman. Addressing Batgirl's concerns, my issue with Wonder Woman was that she didn't know of the miller role. And you'll notice I ended up hitching myself to her after that was cleared up over the next few days, partially because of the Finn debacle. For complete transparency, I was in contact with Wonder Woman and she told me she was neutral, which I believed until we found the result of her death. I believe it's because I am/was under suspicion. Still, I believe she chose to trust me and told me of Moody's alignment before voting opened. I was an early vote on Moody because I trusted Wonder Woman's message. If I was scum, I personally would not vote so early for a teammate. -
Modular Building Sets - Rumours and Discussion
KotZ replied to The Jersey Brick Guy's topic in LEGO Town
I'd love a library, although I feel it would end up being similar to Town Hall. -
I'm excited for this one. I just hope Benny isn't underused.
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MOC of Ninjago Royal Palace & Temple - Updated 1/21
KotZ replied to BrianGT's topic in LEGO Action and Adventure Themes
This is fantastic. There's so much cool stuff to look at. -
Yeah, there's a lot of fun things like this throughout old LEGO themes. It would be great if they could do something similar for a new theme.
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I think the idea of "SPotlight on" for subs and such is a brilliant idea, and it could really help get some of the less active subs more active. Attention to popular discussions would be nice as well, although there then might be the issue that was brought earlier of there being 100s of pages of discussions, and you might not have the context. I'm going back and forth on posting old MOCs, as the big issue I see with that is low-effort comments like "Cool!" being posted and nothing else. While it would be awesome to see some older MOCs that can serve as inspiration, that's just my thoughts.
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Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
Why not "hokey religion and ancient weapons" points? -
Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
What about something like this: Classes A, B, and C have access Traits 1, 2, and 3 when they have the skill points to unlock. Classes D, E, and F have access to Traits 4, 5, and 6 when they have they skill points to unlock. Neither Group ABC or Group DEF can access the traits of the other group until they reach Level X, or max out one Trait, or similar? I think making traits permanent is a step in the right direction, but class jumping will be an issue. Maybe divorce traits from classes is the solution, as I believe has been mentioned. -
Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
Point A) I think unique weapons should be kept, as that was always a fun way to show what you've earned from quests, as well as character specific items for your story. As you said, making sure they don't become game-breaking is important. Would a way to middle-ground be introducing a similar unique item for everyone? Say it's a weaker version of the original? Point B) Pre-reqs would be helpful, but until we have an idea of classes, I'm a little confused on how these pre-reqs would work, or at least I'm having trouble visualizing them. Going back to the diplomacy idea, would it be you get Diplomacy, and then you can purchase Intimidate after you've purchased Diplomacy, or you can upgrade Diplomacy? Point C) I think elemental damage should be kept, especially things like freezing, burning, and pure energy. But the armor changes would be great to include as players will have options, and maybe combat will be more balanced. I think that's why science-fantasy is being leaned towards more, as that can fit just about everything possible. -
Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
I think there are some really good points everyone has made.I do like Endgame's dice idea, but completely agree with WBD's concern for QMs. WBD has a perfectly on point concern with class traits like Diplomacy and how it feels like mind control, and Kintobor brought up a good idea of eliminating less useful traits like sleep anywhere. -
I agree! I liked the idea of all of the Heroes popping up on the globe showing where they are, be it on quests or just living their lives.
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Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
Gah, I told myself I'd need a break, but nope, I'm back to help. I'm just gonna spitball ideas: 1. What should be the overall theme/genre? Sci-fi or a science fantasy. Going into a true fantasy world for Heroica was really cool, classic tabletop RPG that people think about. I think Sci-fi has some room to expand into really different alien cultures and aesthetics. 2. How closely should the theme/genre be followed? Maybe not super hard sci-fi like the Expanse, but science-fantasy as I mentioned. Heroica had a kind of steampunk feel on the side of the Tritech and all. There's surely an equivalent for scifi even with space travel. Like fantasy, there's so many variations on sci-fi that could be explored. 3. What aspects of the game should be covered by mechanics? i.e. skills, combat, social interactions, character creation, etc. I'd love to see character creation have some meaning. Say you're a human, you get whatever "base stat" like +1 to something. If you're a creature like an orc or a Krogan, +1 to strength or something. Players could also get permanent stat bonuses after a quest as well if the QM has that as a reward or players do something in the middle of the quest to warrant it. For skills, I'd say something similar to the classes we already had for Heroica would be fine. The big issue is combat and making it not as challenging to calculate for the QMs. That was my least favorite part of running quests and Heroica in general. And while this may be more of a quest-by quest basis, I'd love to see more strategy involved with battles, more than just front row and back row. What happens if you take a turn to move and flank? Does the environment play a role? Social interactions I think could be kept nearly the same from Heroica. Does a diplomatic or intimidation work (although I do think more transparency would be better, similar to a check or something), etc? I think the social interaction was always top notch in Heroica otherwise. I mentioned in a different thread I think builds should be more involved, especially as this is a LEGO site. While not to the extent of Historica/BoBs/etc., having players build things for their characters would be awesome, especially if it progresses their "personal" adventures along. What are characters doing when they aren't questing or in the hall? Could one "personal quest" per month be used to improve character abilities? Could players make their own guilds/houses? And going back to the sci-fi example: Ships. Say there are spaceships characters can purchase. Well, say there are base stats for each "level" or whatever. Characters can choose to build their personal ship and post into the statistics threads, etc. They can upgrade that ship, buy a new one, etc. Ships could be incredibly handy in quests as well. 4. How in depth should the mechanics of the game go? I'm a little unsure of what you mean by this question to be honest. If I'm understanding it correctly, I think you're asking how complex should mechanics be? If so, I'd say battle mechanics (really calculation) should be simple. 5. Will the design of the general theme/genre and mechanics be group work-shopped or left to selected individuals. I.e. how democratic should the development process be? I think in the beginning it absolutely should be democratic, especially for mechanics. Isn't that what this exploratory thread is already doing? Once things get up and running, then I'd say maybe make it more to select individuals, especially if there are groups similar to the houses. Someone I know mentioned having an individual run the overarching story of each House, which I think would greatly take the burden off of the head GM. 6. Should the running of the game be democratic or managed by select individuals? As I mentioned earlier, democratic in the beginning until things really get underway. Say maybe a lead GM to make sure everything is running smoothly supported by a small committee, especially for houses if they were involved. -
Kintobor's Cosplay Mafia Day Three: In The (Ball) Pits
KotZ replied to Kintobor's topic in LEGO Mafia and Role-Play Games
Personally, I trust Wonder Woman now. I really don't think she could be scum trying to out Moody. And if Moody turns up town after being lynched, that's a huge target on Wonder Woman. Vote: Mad-Eye Moody (mostlytechnic) -
Kintobor's Cosplay Mafia Day Three: In The (Ball) Pits
KotZ replied to Kintobor's topic in LEGO Mafia and Role-Play Games
While still not completely trusting Wonder Woman, I'm starting to agree with Joker on this one, even though I did say Finn called Joker out, possibly to solidify Finn's own lynch. I'd like to think it was a block or something, but if it's conversion, we might be on borrowed time. Oh I totally accept blame and criticism for the Finn vote. As I said yesterday, I definitely voted for him out of vengeance, due to him voting for me and his antics that seemed more of a distraction than an asset to the town. -
Kintobor's Cosplay Mafia Day Three: In The (Ball) Pits
KotZ replied to Kintobor's topic in LEGO Mafia and Role-Play Games
This is the final vote count from Day 2, just so everyone can see it. After the whole interesting situation of Finn calling out Joker, I'm thinking Joker could be town, or Finn was just really lucky in his trolling. -
I think there's a healthy balance that can be made. I mean, this is a LEGO fan site, so why not have everyone try to build more. For example, Slice of life builds, like what to the PCs do when they're not questing or in the Hall, etc.