-
Posts
4,843 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by KotZ
-
Thanks!
-
Previously on 24 Mafia... Officer Skinner was having a nice cup o'joe around 10:30am when she was confronted... "Well that's a nice hammer you have there. I can barely see you against these walls. We really should repaint," she said. "Oh be quiet. You're in my way," the figure said before bashing Skinner's head in. Jack heard the noise and rushed upstairs to the scene. By 11am, they had found that Skinner was loyal CTU. "Chloe, did we get that on the security cam?" Jack shouted. "The moles have taken down all cameras. We can't see anything." There was a pause. "You know you can just come down here and talk since we're in the same building, no need for an earpiece?" "Sunnovabich," he muttered. Jack then went and addressed the group. "So as you know, Skinner was one of us. We need to find out who the moles are. WE'RE RUNNING OUT OF TIME! I don't care how it's interpreted from the outside. I just gave you an order and I'd like you to follow it." NPCs Jack Bauer, Head of CTU Chloe O'Brian, Senior Analyst Players Agent Moore, Secret Service (Kwatchi) Alfred Drew, Analyst (Zepher) Barry Andropov, Analyst (Kristel) Benson, Go-Team (Legomonorailfan) Bob, Janitor (Bob) Diane Greene, Senator Greene's wife (fhomess) Dr. James, Nurse (Tariq J) Jason White, Go-Team (Kintobor) Kaster, Inmate (Lady K) Officer Lewis, Security Guard (jamesn) Riley Marshall, Analyst (jluck) Senator Larry Greene (Khscarymovie4) Wilson Goddard, Go-Team (Asphalt) Zip, Go-Team (mostlytechnic) Deceased Officer Skinner, Head of CTU Security (mediumsnowman), killed Night 1. Alignment: CTU (Town) The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).
-
Current Vote Count Alfred Drew (Zepher): 1 Vote (mostlytechnic) Zip (mostlytechnic): 1 Vote (Asphalt) Senator Greene (Khscarymovie4): 3 Votes (kintobor, Lady K, mediumsnowman) Bob (Bob): 1 vote (legomonorailfan) Riley Marshall (jluck): 2 votes (Kwatchi, jamesn) Diane Greene (fhomess): 2 Votes (zepher, jluck) Barry Andropov (Kristel): 1 vote (tariq J) Benson (Legomonorailfan): 2 votes (fhomess, Bob) Kaster (Lady K): 1 vote (khscarymovie4) Dr. James (Tariq J): 1 vote (Kristel) The Day has ended. Nobody has been lynched. Night actions are now able to be sent in for the next 48 hours.
-
"Here's how the votes look, everyone." Current Vote Count Alfred Drew (Zepher): 1 Vote (mostlytechnic) Zip (mostlytechnic): 1 Vote (Asphalt) Senator Greene (Khscarymovie4): 2 Votes (kintobor, Lady K) Bob (Bob): 1 vote (legomonorailfan) Riley Marshall (jluck): 12 votes (Kwatchi, jamesn) Diane Greene (fhomess): 2 Votes (zepher, jluck) Barry Andropov (Kristel): 1 vote (tariq J) Benson (Legomonorailfan): 2 votes (fhomess, Bob) Kaster (Lady K): 1 vote (khscarymovie4) There are 6 hours/"minutes" left in the day/"hour." A minimum of 8 votes is required to lynch.
-
Those are great! I love the Vindsval ones, especially with Skrall at the ened. If it's not too much trouble, could I get a Kiray and Diana one if possible? And I feel like Flickr changes their hosting policy every other month.
-
Current Vote Count Alfred Drew (Zepher): 1 Vote (mostlytechnic) Zip (mostlytechnic): 2 Votes (khscarymovie4, Asphalt) Senator Greene (Khscarymovie4): 1 Vote (kintobor) Bob (Bob): 1 vote (legomonorailfan) Riley Marshall (jluck): 1 vote (Kwatchi) Diane Greene (fhomess): 3 Votes (zepher, jluck, jamesn) Barry Andropov (Kristel): 1 vote (tariq J) There are 28 hours/"minutes" left in the day/"hour."
-
Voting is now open.
-
*Clock ticking* The following takes place between the 9am and 10 am. Events occur on real time. "Jack, we've got an issue," Chloe O'Brian shouted across the bullpen. "There's a security breach! We've got moles." "Damnit Chloe," Jack said as he came down from his office. "We don't have time for this. This is a big day." "Yeah, I know," Chloe snarked. "Alright everyone," Jack shouted. "We've got a major security breach. Mles have infiltrated CTU and we need to stop them. From this point on, everyone aside from me and Chloe is suspect. You're going to need to investigate yourselves, as I'm too busy YELLING RANDOMLY to do it. Vote who you think the moles are and I'll torture, I mean interrogate, them every hour. Oh, and nobody can use the bathroom. Do you understand me? DO YOU UNDERSTAND ME?" NPCs Jack Bauer, Head of CTU Chloe O'Brian, Senior Analyst Players Agent Moore, Secret Service (Kwatchi) Alfred Drew, Analyst (Zepher) Barry Andropov, Analyst (Kristel) Benson, Go-Team (Legomonorailfan) Bob, Janitor (Bob) Diane Greene, Senator Greene's wife (fhomess) Dr. James, Nurse (Tariq J) Jason White, Go-Team (Kintobor) Kaster, Inmate (Lady K) Officer Lewis, Security Guard (jamesn) Riley Marshall, Analyst (jluck) Senator Larry Greene (Khscarymovie4) Officer Skinner, Head of CTU Security (mediumsnowman) Wilson Goddard, Go-Team (Asphalt) Zip, Go-Team (mostlytechnic) The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).
-
24: Mafia - Confirmation and Discussion
KotZ replied to KotZ's topic in LEGO Mafia and Role-Play Games
Looks like that's everyone. Expect Hour 1 up today. -
[PRESS RELEASE] 70840 - Welcome to Apocalypseburg!
KotZ replied to Ecclesiastes's topic in Special LEGO Themes
This is massive. There's so much going on in this thing. -
*Clock ticking* The following takes place between the beginning of sign ups and the end of it. Events occur in real time. Some moles have infiltrated CTU, The Counter Terrorist Unit headed up by Jack Bauer, the man who famously does not eat or use the restroom as he solves world problems in a single day. He needs help finding the moles who would do the world harm. Are you up to the task? Or are you one of the moles? NPCs Jack Bauer, Head of CTU Chloe O'Brian, Senior Analyst Players Agent Moore, Secret Service (Kwatchi) Alfred Drew, Analyst (Zepher) Barry Andropov, Analyst (Kristel) Benson, Go-Team (Legomonorailfan) Bob, Janitor (Bob) Diane Greene, Senator Greene's wife (fhomess) Dr. James, Nurse (Tariq J) Jason White, Go-Team (Kintobor) Kaster, Inmate (Lady K) Officer Lewis, Security Guard (jamesn) Riley Marshall, Analyst (jluck) Senator Larry Greene (Khscarymovie4) Officer Skinner, Head of CTU Security (mediumsnowman) Wilson Goddard, Go-Team (Asphalt) Zip, Go-Team (mostlytechnic) The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).
-
I love you.
-
So somehow I'm having trouble set up the a writeboard. Apparently it's gone done. How have people been making them since?
-
Hooray! Sign ups are closed, prepare for some PMs to be sent out shortly and C&D to be up.
-
I'll keep this open until January 2nd and then we'll get this game started if we don't have a 15th.
-
Very nice! The use of the cookie round 1x1s as the end of the wood looks really good. I think on the wall there's just a bit too much SNOT sticking out with the plates, but otherwise great work.
-
One more to go!
-
Almost there!
-
Awesome, we're at 11 right now, just a few more needed!
-
*Clock ticking* The following takes place between the beginning of sign ups and the end of it. Events occur in real time. Some moles have infiltrated CTU, The Counter Terrorist Unit headed up by Jack Bauer, the man who famously does not eat or use the restroom as he solves world problems in a single day. He needs help finding the moles who would do the world harm. Are you up to the task? Or are you one of the moles? 1) Have you ever played Mafia before, and what's your experience? If not, have you read some of the games we've had on here? 2) Can you commit to the game timewise? 3) Do you talk in a quiet voice and then shout really loud, repeating what you just asked? The sign-up thread will run until we hit the bare minimum at least. I'm hoping for 15 but this can be done with a bit less. For your convenience, the rules (modified and stolen from Kintobor, who in turn stole from def) have been attached below, so everyone knows what they're getting into. The Rules 1. Each player will be given a character to play, who will be aligned with either the CTU (Town) or the Moles (Scum). To win the game, the Town must kill off all the Scum, while the Scum needs to outnumber the Town. Third-party (neutral) characters have their own win conditions as outlined in their roles. 2. Each day you will be able to vote to lynch a player. Voting is mandatory. Voting should be done in the following format; Vote: Character (Player). Similarly, unvoting is to be done in the format; Unvote: Character (Player). No other format will be accepted. A majority vote is required to lynch a player. Failure to vote will incur a 2-vote penalty the following game day. 3. A game "Hour"/day will last a maximum of 72 hours. You may not vote in the first 24 hours. The day will end when a majority vote has been reached after 72 hours. After the "Hour"/day has been concluded, an "Off-hour"/night stage will commence, which will last 48 hours. "Off-hour"/night actions must be sent to the host in the first 20 hours of the "Off-hour"/night stage. 3.5. Players may not target the same player two nights in a row, and may not target themselves. 4. The alignment of lynched players, as well as those that died during the "Off-hour"/night, will be revealed at the beginning of the next "Hour"/day. 5. You may not quote or pretend to quote anything sent to or from you in PM with the game host, or in PM with any other players. This includes all the details of your character and role, as well as any night action results. Role claims and reporting of night action results are acceptable, but in your own words only. Do not attempt to use the structure of your role PM to your advantage. 6. Do not play the game outside the thread. Similarly, do not post out of character inside the thread. Game tactics and roles may only be discussed in the game thread or via PM with other players. Private discussion is done at your own risk and should be treated as part of the game. 7. If you are dead, you may not post in thread or discuss the game with any of the players. Any information you had becomes void, and may not be passed on. 8. You may not edit your posts. 9. You must post in every day thread. 10. If you encounter a problem or have a question, please contact the host via PM. 11. Violation of any of the above rules will result in a 5 vote penalty for the first offence, and death on your second offence. 12. There are no hints or clues in the day/night images. 13. The Town automatically loses if they have not lynched all Scum/Evil players by the end of the "Day" (essentially 12 game days and 12 game nights).
-
Yay, I won a manatee! Prize B, thank you, CopMike!
-
General Discussion and Announcements
KotZ replied to Dragonator's topic in LEGO Mafia and Role-Play Games
Our fantastic Dragonator just gave me the green for a new game, and I'll have sign-ups after Christmas. *insert ticking clock* -
Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
Ok, I think I'm following. All I think we've really figured out is sci-fantasy. There's an earlier post about everyone traveling through a portal or similar to fit the existing lore. Everything before that "time" could be filled in at a later date from my understanding. Balancing still ongoing. I don't know if anyone else has an idea of when H2.0 would happen. Personally I would love sooner rather than later, but there's major kinks that need to be worked out. I'm sure WBD has a better idea on that. -
Heroica: Glory Amongst The Stars RPG - Game Development
KotZ replied to Waterbrick Down's topic in Heroica! The RPG!
I like the idea of a pice pool, but the xplanations are a little confusing to me (thought that might be because I learn by doing), so I'd love to see an example battle to get a grasp on it. Then would the only stats be HP, Strength, Skill, and Smart? I do also suggest for a proficiency Engineering. -
[OL - A-MCRA] Travels to Terraversa
KotZ replied to Captain Genaro's topic in Brethren of the Brick Seas
Emile and the men made their way to the Atwi harbour town, which actually seemed more colorful and larger than Emile expected. Guess even a place not as glorious as Oleon can grow, Emile thought to himself. They walked around the town, finding a white, two-story tavern. Emile ventured they could check for clues there. But then, one of his men came running back and waved them over. There was a large square on the next street, and there was a large statue. The group went over to the statue and began to study it. They all reasoned there could be a clue there, so they fanned out around the base of the statue and began to read the inscriptions, hoping to find a clue.