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Everything posted by cyberdyne systems
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Hi, everyone! This is my take on the newest orbital-class rocket by Blue Origin - New Glenn. It is made, as all my rockets, in 1:220 scale, so its 7m diameter neatly translates into four studs. Seven engines on the first stage And two - on the second Deployable landing legs - black levers when not in use could be stored inside the fairing. Vulcan has the same engines And Falcon Heavy has the same payload to orbit. That's it for today. Instructions are here: https://reb.li/m/208157 Fly safe!
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[MOC] Mitsubishi Lancer X - 8 stud style
cyberdyne systems replied to cyberdyne systems's topic in Special LEGO Themes
It was the main goal in creating this model. Also, I always keep it in mind and build-check my virtual models. P.S. Diagonal tiles on the front part are sticking out due to incorrect placement of headlight bricks inside. Correct one has already been added to the instructions. -
Hi, everyone. This model was a fun little build made to celebrate the launch of Artemis 1 all those years back. Now, after release of lego's own SLS, I've upgraded it. Now, this is quite a precise copy of its larger counterpart. It has rocket, mobile platform and tower. Rocket connects to the tower via all needed umbilical masts, crew access bridge and stabilisers. They all can be swung aside for the launch. The platform has core stage connection point and water deluge system. There is even a tiny Crawler Transporter underneath. Rocket is mostly unchanged, yet still accurate. Instructions are here and for free. So help yourself and build your own SLS faster than NASA ever could. https://reb.li/m/203842
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Hi, everyone. This is just a Speed Champions style model of Mitsubishi Lancer X 2009. For some reason, everyone makes Evo version of this car. I, instead, opted for a standard version which you encounter on everyday roads. In fact, this is a model of one particular car, which I know really well. Hence, the choice of colour and rims. Also, because of colour, I sourced a lot of parts from Mustang Dark Horse set. Which you too may use, if you want to build Lancer for yourself. Interesting note. The hardest part to do was not the front but the rear. As I wanted for rear lights to be triangle on the sides. Here is an instruction, if needed: https://reb.li/m/203105
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[ MOC ] Falcon 9 & Falcon Heavy 1:220
cyberdyne systems replied to cyberdyne systems's topic in Special LEGO Themes
After making more precise measurements, I've greatly upgraded the Falcons. Here are the final version. Now they are one of the if the most accurate 1:220 lego copies of Falcon 9 and Falcon Heavy. Instructions are also updated: https://reb.li/m/199791 -
It is time to move into the coloured era, my dear Whovians. Welcome the Third Doctor. Yes, here he is, in all his fancy glory. Just as portrayed by Jon Pertwee. Replicating his curly hair was not an easy task, that's for sure. Choosing between his various outfits was not a simple thing to do, either. In the end, i chose the most "dandy" one - Black and violet cape and dark red velvet suit. Also, for the first time, Doctor has got his sonic screwdriver. And now it's time to regenerate! And don't forget to make Three Doctors appear together. After all, they are ones of him. And here are the instructions to make this Doctor for yourself. https://rebrickable.com/mocs/MOC-196007/CogInTheMachine/brickheadz-third-doctor-who-jon-pertwee/#details
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Good sol, everyone! I decided to build my own collection of rockets in one scale. As in real world, rockets could vary from 1 to 100 meters, the most optimal scale to choose was 1:220. Also, official ISS set is made in the same scale, so visiting vehicles would be able to dock to it the same as to their rocket carriers. And the first one, the very obvious too, Falcon 9 is here: Of course, the smaller the rocket, the harder it is to recreate all its features. Yet i managed to make as close to the real thing as possible. The rocket can be divided by stages. Merlin engine of the upper stage hides inside hollow half-cylinder parts of the first stage. Landing legs and grid fins can be deployed to replay the landing phase of the launch. The first stage is built in such a way, that it can be stacked as close together as possible to get the proper look of Falcon Heavy Which side boosters can "land" too In flight, they are securely attached via straight pneumatic connectors The standard Falcon 9 also comes with a Crew Dragon (or cargo, if you wish). Which can be configured in lauching, docking or landing version Finally, there are some easter eggs inside the fairings - a stack of Starlinks and something red... If you want to build it yourself - here are the instructions: https://rebrickable.com/mocs/MOC-199791/CogInTheMachine/1220-falcon-9-and-falcon-heavy/#details I will post next rockets soon. You may find them in my profile or by rocketgarden hashtag.
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10341 Artemis I Rocket & Launchpad Discussion
cyberdyne systems replied to Vilhelm22's topic in Special LEGO Themes
Your Crew Access Bridge is upside down. Everything else is great. -
10341 Artemis I Rocket & Launchpad Discussion
cyberdyne systems replied to Vilhelm22's topic in Special LEGO Themes
I'm afraid that both blue and red ones are stickers. At least I found matches for everything on the sticker list. By the way long black stripes (1) which should go around the booster is possibly one of worst to apply stickers I've ever seen. Also long vertical black stripes (checkered two by two pattern) as it seems are under the number 3 on the list. So it means that we'll have to apply each black stripe separately. If it is so, that is just nuts. And aren't stickers with dots on the cone tops of the boosters against lego's own rules? As I remember, they don't make stickers which have to be bent in two axes to be applied - like on the cones. At least theese stickers have to be trapezoids not rectangles to be correctly applied on the cone, are they not? And one more thing - what is the piece used for ICPS' engine nozzle? Standart 2x2 cones have gaps on the bottom ring. Or have they just edited them away? -
Hi, everyone! I hope, your Christmas was really merry. I've got a little present for you. Model of one of the best antagonist in videogame history. Genetic Life and Disc Operating System - GLaDOS And also one little nasty moron - known as Wheatley Originally I've this model out of real bricks lo-o-ong ago and it was hanging above mu desk ever since. This year I finally decided to digitalize it and, in process, make some improvements. Most important of which are - upgraded wire-like things on the sides, improved stability, ball-joint at the neck for better poses. And, which I am really proud of, I managed to add an offset for her yellow eye - so one white side is a bit wider, than another. Thanks to the ball-joint - GLaDOS and Wheatley's head are easily interchangeable - if you prefer this worst of all idiots to be at the head of your facility) If you want to build this model yourself - I've made instructions: https://rebrickable.com/mocs/MOC-168045/CogInTheMachine/glados-and-wheatley-from-portal-2/#details
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Good day/night/whatever everyone! I want to share with you a little experiment of mine that got a bit out of control. I hope, you remember set 8284 and its really unique looking b-model. At least I do. Furthermore, it is one of my favourite b-models and I really wanted to pay tribute to it. Obviuos thought was, of course, to make it RC with the new Control+ elements. After half an hour I got something that could drive and steer. I even tested it in the local park, but... something was off. It just wasn't enough. However good looking this buggy is, its transmission wasn't created with electromotors and speedy driving in mind. Wheels tended to fall off. Gears in diff broke at least once. And offroading capabilities were...em... on the small side of expectations. And I got an idea! I decided not just to motorize this buggy, but completely redesign, reimagine it from technical point of view, keeping exterior close enough to what it was before. You know, like these like-oldtimer-outside-but-modern-inside tribute cars which car companies sometimes make. Also I wanted to make transformation function more interesting and useful. So, I started on the blueprints... And here it is! All modern all new Dune Buggy! With familiar face which got a facelift. Literally. New version of transformation not just shortens the car, but lifts all front section up While cockpit raises up, special levers make sure that headlights between wheels always stay horizontal. And not only that. Another special lever in the rear section locks the differential using new orange shifter. This way buggy becomes most offroad. And now - to the video! (With the new intro btw)
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Hello Lego-Whovians! I've started watching the classic Who episodes and decided to design new Brickheadz figure for each new Doctor I encounter. So, here are the William Hartnell's First and Patrick Troughton's Second Doctors in this cute cubical form. The final design was achieved through a dozen of prototypes with a help of a really useful Stud.io program Here are the early prototypes of the figures. You may easily spot the changes I've made later. The First Doctor Made in B&W (and shade of grey) as TV shows back then were not so colorful as nowadays. He has his walking stick, scarf and hat for the Tenth Planet. Numerous slopes are used to show his flowing white hair. One of the hardest part was making his checkered pants. Figure also has rounded cheeks to make his face less standart. The Second Doctor Also in Black&White. Has hes flute-recorder, bowtie and a handkerchief in a pocket. You may notice that I had to use the old dark grey to make his striped pants. Quarter-round tiles are used to make his angry browa for a more recognizable face. As the models were made in Stud.io, I've made instructions for them too, links are here if you need them: https://rebrickable.com/mocs/MOC-137690/CogInTheMachine/brickheadz-first-doctor-william-hartnell/#details https://rebrickable.com/mocs/MOC-142487/CogInTheMachine/brickheadz-second-doctor-patrick-troughton/#details
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Well, after the B7+S24 got RUD (Rapid Unplanned Disassembly) I am finally ready to make an article about my own copy of Starship/SuperHeavy Lifting system made out of Lego. And, especially, the most important part of it - stage Zero aka The Mechazilla. It took me almost a year to make this model work properly and be durable enough. You may have seen the progress of me building it in another post here. And now lets examine the result of all this. Legendary view from under the booster. You may see all 33 Raptor-2 engines and the locks which hold the booster on the launch table. Quick info about the rocket itself - it is made almost entirely out of Saturn V, so it is not in canonical metallic-silver. But all important features are present: folding flaps whicj can hold the weight of starship, 3+3 Raptors on the starship, 33 engines in correct layout on booster, gridfins also durable enough to bear the mass of the booster. Also it is not to scale with saturn V, cause 1:110 starship proved to be too heavy for lifting. The tower still measures up to more than a meter. As you could have guessed already - the main fuction of the model is to lift and stack the starship, which it does almost perfectly and without any considerable struggle. Starship rises to the sky being held by the mighty chopsticks Even the super heavy Superheavy gets a liftoff. So, its time to explain how it works. The model uses all 8 ports of 2 C+ smarthubs. One is located at the base of the tower (it operates extra function) and the second one is placed in the carriage inside the tower (it operates all main fuctions of it): 1 SmartHub: -2 L motors - open and close chopsticks. (If one closes and other opens - chopsticks swing to the left or to the right) -Xl motor - drives the winch which lifts the carriage (the caariage actually consists of two almost independent ones - one is inside the tower (it holds all motors and hub) and the second is outside the tower (it holds chopsticks) -M motor - operates the "Elons's treads" carriages on the surface of the chopsticks which move starship closer or further from the tower. Due to the enourmous height of the tower it was impossible to have all the motors in the base. Some had to be moved with the carriage. Also I wanted the tower to look as close to the original as possible. So, the only option I had is to make the second carriage for the motor and left a vertical opening from top to the bottom of the tower to connect chopsticks to the motors. Second Hub operates all other functions: - L motor - swings the QDA (Quick disconnect arm) - L motor - operates the pump which ww will discuss later - L motor - locks and unlocks the booster on the launch table - L motor - moves the transporter to imitate the process of getting the starship or the booster to the launch site Now, about the pump. while the motor is running it drives the pump and turns the pneumatic switch. Depending on the direction you drive it. The pump opens or closes QDA's claw (which holds fullstack in place) with starship's fuelling arm. And opens or closes booster's fuelling arm alongside with its thermo protection. Launch table's locks are simple levers that can angle to hold a booster. But they are also springloaded, so when you lift booster from the table, all locks automatically fold back making way for hypothetical hot flumes. QDA itself is just a simple structure driven by a single actuator which swings it from or to the starship. Finally - the transporter is just a stand with a bunch of small wheels. It can only drive back and forth as it is attached to the tracks under the "road". Now, enough of static fires photos, lets light this candle see it in action! I hope you liked it. Good luck to Elon on the next launch and good luck to all of you! Fly safe!
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Today will (possibly) be the day, when NASA will finally launch the first mission of it's new moon program - Artemis The mighty Space Launch System will start from pad 39b Taking it's payload - the Orion ship and ICPS stage to the moon This little copy of SLS is made using the same technology - from the leftover parts of the shuttle (from ideas set) The launch tower is no less interesting It has a black stick that holds the rocket upright And it also has a function - by turning the knobs on it's top you may swivel the umbilicals and service bridge I hope you like my model. Don't forget to watch the launch today at 18:17 utc Godspeed, Artemis! P.S. We'll hope that it won't be Scrub Launch System for the second time
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The Mechazilla rises! Up and up. This first iteration with 15m beams on sides was a bit too much for the scale. Also I don't have so many of these beams. So I rebuilt it with 13m beams. Thats better. SmartHub and motors for operating "Chopsticks" are mounted on a carriage inside the tower. That is why I need to have this slot for the whole heights of the tower
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[MOC] Voralberg's Clockwork Locomotive - Syberia
cyberdyne systems replied to cyberdyne systems's topic in LEGO Train Tech
IMG_20220331_221659 by SkyNet2@1, on Flickr Here are the insides of the wind-up station. -
[MOC] Voralberg's Clockwork Locomotive - Syberia
cyberdyne systems replied to cyberdyne systems's topic in LEGO Train Tech
Thanks. Yes, I forgot to show it in the video. The lever to start up is this d.b gray angled beam. It locks and unlocks gear wheels on pull-back-motors' driveshaft. 51965498335_6f0b1b3d54_h by SkyNet2@1, on Flickr -
[MOC] Voralberg's Clockwork Locomotive - Syberia
cyberdyne systems posted a topic in LEGO Train Tech
In memory of Benua Sokal IMG_20220322_164231 by SkyNet2@1, on Flickr I wanted to publish this MOC on the day of the release of Stberia: The World Before, but... well, it's better later than never. MOC consists not only of Locomotive itself, but also of rails, train platform with wind-up station and Yukols' Winch which was used by Kate to pull the train into the cave in the second game. IMG_20220321_102639 by SkyNet2@1, on Flickr The train itself has three important features. First - it tries to look as close as possible to the one from the game. IMG_20220322_211220 by SkyNet2@1, on Flickr IMG_20220321_103140 by SkyNet2@1, on Flickr Second - it really IS a clockwork train. It has two pull-back motors in the rear section and an intricate mechanism,which consists of gearing up and flywheel so the spring can unwind slowly and clutch, so you can wind-up spring with no need to drive wheels backwards Trainsmission by SkyNet2@1, on Flickr The lever in the cabin engages the clutch and the lever above the right bumper locks and unlocks pullback motors' driveshaft IMG_20220321_103034 by SkyNet2@1, on Flickr Third - it has a linear actuator on the inside which pushes out what should be a steam generator exhaust as it was seen in the second game. To drive the actuator you have an axle which can only be driven with a special voralberg's key IMG_20220321_103556 by SkyNet2@1, on Flickr IMG_20220321_102654 by SkyNet2@1, on Flickr IMG_20220321_103604 by SkyNet2@1, on Flickr Stand on the platform has an axle which winds up the train. To push it into the pull-backs' shaft you turn the lever on the left of the stand IMG_20220321_103322 by SkyNet2@1, on Flickr Finally, the winch is just a nice looking winch Here is the video: I hope, you liked this train and I hope you like the game of Syberia -
Happy New Year, everyone! Finally, I've finished building this monster. I will add nice and long article later in the next year. And now you may watch the video of the results of almost year of my work. Well, I think the time has finally come to start creating the biggest thing I have ever built - "Mechazilla". Officially known as Orbital Launch Integration Tower (OLIT) located in SpaceX' StarBase in Boca-Chica. Boxes that I want to be checked: -Tower should has as much functions of original one as possible. (Like QDA and Launch mount) -Functions are in higher priority than looks, but it nonetheless needs to resemble the real structure -It has to be power by C+ Hubs and motors -The most important - Tower has to be able to lift something Starship-ish (But i'm still no sure what exactly, may be I'll make something from Saturn V) For the beginning, I've made this prototype of a "chopstick"