Masked Builder Posted January 8, 2014 I think the missile pods are fitting. As for the gun, use normal round bricks, I think that would work well. Unless you had some Bionicle parts in mind? Share this post Link to post Share on other sites
BEAVeR Posted January 11, 2014 Maybe incorporate the missile pods between the wings and the body, as some kind of shoulder muscle? Share this post Link to post Share on other sites
Bob De Quatre Posted January 11, 2014 I think the missile pods are fitting. As for the gun, use normal round bricks, I think that would work well. Unless you had some Bionicle parts in mind? I tried to reuse the guns of the Ares. But I've build a gun using technic axles and connectors... Maybe incorporate the missile pods between the wings and the body, as some kind of shoulder muscle? I did it and it looks nice. I couldn't change the body segment where the wings are attached, so the missiles pods face a little downward. Thanks for your help Share this post Link to post Share on other sites
maelstrom Posted January 14, 2014 I'm working on a project using the recent Galaxy Squad figures. Specifically, the orange flavored ones. I'm about 20% in on a hangar/motorpool area in which I'll put some vehicles and figures. Sunday, I started a fast attack off-road vehicle. The following photos are to give a general idea of the finished vehicle. It was 2 studs wider but it looked weird so I changed it. I'm not so sure about the length. I have to swap out some pieces for correct colors (I was building with what I had in front of me and didn't take the time to find all the right colors) and add some transparent yellow and red for the headlights and taillights. The underside needs some more structure/support added. I'm thinking about adding a tow hitch in the back. I need to add some weaponry to the swivel turret (it can turn 360 without snagging). Once I decide on a final build, I want to make a few more of them. Maybe add different weaponry and put a plow/blade on one of them. Let me know what you think so far and feel free to offer suggestions. If you guys want, I'll add pics of the installation I'm working on. The beret and helmets are from Brickforge. Share this post Link to post Share on other sites
Steebles1908 Posted January 15, 2014 A good start - but off road capable vehicles wouldn't have those large overhangs on the front and rear. You should shorten those up. Share this post Link to post Share on other sites
taumee Posted January 17, 2014 Hello, new member here (see intro post here). This is my first build since 1993 or so :-) I'm trying to apply some of the techniques I read about in the last two weeks following my rediscovery of Lego. I'm quite happy with the cockpit and angled wings, but the overall proportion of cockpit/wings/main body doesn't feel right. The main body and engine section feel quite whimpy and bland. Also not sure about the laser guns attached to where the wings angle down. Would love to hear what you think and any tips and ideas you might have on how to improve proportions and engine. Thanks! Share this post Link to post Share on other sites
maelstrom Posted January 17, 2014 The color scheme is great and I especially love the use of the skis on the backside. Share this post Link to post Share on other sites
BEAVeR Posted January 17, 2014 It looks great already. But maybe you can solve two problems at once. Try moving the laser guns to the underside of the wings (but then, those missiles would have to bo...), and closer to the main body. If you're not happy with that, try making the wingtips a little beefier with bigger guns. I'm not too fond of that straight edge in the front of the cockpit. Try adding some curve pieces here to create a nice inward curve. For a first creation in all those years, this looks really good. Especially the enginesection looks great. It seems like you've already learned a lot in the past two weeks. Hopefully it keeps being an exciting time of discovery! Share this post Link to post Share on other sites
taumee Posted January 17, 2014 The color scheme is great and I especially love the use of the skis on the backside. Thanks! I experimented with red/white/grey, too, but this seemed most fitting. It looks great already. But maybe you can solve two problems at once. Try moving the laser guns to the underside of the wings (but then, those missiles would have to bo...), and closer to the main body. If you're not happy with that, try making the wingtips a little beefier with bigger guns. I'm not too fond of that straight edge in the front of the cockpit. Try adding some curve pieces here to create a nice inward curve. For a first creation in all those years, this looks really good. Especially the enginesection looks great. It seems like you've already learned a lot in the past two weeks. Hopefully it keeps being an exciting time of discovery! Thanks for the ideas. I'll experiment with moving the guns below the wings. I quite like the straight edge at the front. It has something mandible-like. I've thought about this section as a bit of a multi-tool that you'd be able to attach different stuff to, depending on what the goal of the mission was. E.g. sensor arrays for scouting, a downward facing rotatable gun for planet-side engagements etc. Share this post Link to post Share on other sites
feeld Posted January 24, 2014 Hi people! This is my Mecha WIP, and i'm having a problem with completing legs for 2 weeks THe main problem is choosing a shape and size. Can you recommend something? I have tried straight slope legs, such as arms, but they looked too straight. I'm completely lost( Share this post Link to post Share on other sites
BEAVeR Posted January 25, 2014 I'm not a mecha specialist, but maybe you could try something different for the legs. Maybe just plain wheels or even rocket boosters would do the trick. Or go with very skinny legs (it already looks very top-heavy, so skinny legs would provide a nice contrast, but would proably give some stability issues)... No matter what, i think that mech alreday looks really great! Share this post Link to post Share on other sites
feeld Posted January 25, 2014 (edited) I'm not a mecha specialist, but maybe you could try something different for the legs. Maybe just plain wheels or even rocket boosters would do the trick. Or go with very skinny legs (it already looks very top-heavy, so skinny legs would provide a nice contrast, but would proably give some stability issues)... No matter what, i think that mech alreday looks really great! Thank you, man! I have really forgotten that Mecha's can have more than 2 legs)) I wil try something) Edited January 25, 2014 by feeld Share this post Link to post Share on other sites
Owad Posted February 2, 2014 This is my Mecha WIP, and i'm having a problem with completing legs for 2 weeks THe main problem is choosing a shape and size. Can you recommend something? I have tried straight slope legs, such as arms, but they looked too straight. I'm completely lost( I don't have much to suggest for the legs, but I just wanted to say that I really love the face. Share this post Link to post Share on other sites
feeld Posted February 27, 2014 (edited) I didn't know, where to ask this. I posted a WIP some time ago, and now I have another WIP - I couldn't even end that one. I s it normal? How to make yourself end WIPs? When I start building, and than after I have spent all my Ideas, i don't know what to do with WIP. Maybe it's because of variety of parts. Mybe - because of missing my own style or technique - honestly, most my works are inspired by works of other ones - usually, Moko, Zephyr, of FateHeart. My giant problem is that I have no idea, how to make some connections, shapes. Here is my new WIp, and I don't know, how to end it too. Is it normal, that mostly all my WIPs are never ended? Sorry, for asking. Edited February 27, 2014 by feeld Share this post Link to post Share on other sites
taumee Posted March 13, 2014 So... I've made some progress on my earlier WIP. Main body is now way more bulky, changed the rear section completely and, after lots of back and forth, decided to get rid of any kind of fin on the top and put a removable missile drone there instead. Landing gear an some details still mising, but this is what the new version looks like in the original color scheme: Given that I don't have many black and yellow bricks I looked at changing the color scheme and think I like this one better: More shots: And finally, the drone separately: What do you think about the changes and which color scheme do you prefer? Share this post Link to post Share on other sites
BEAVeR Posted March 13, 2014 I like it! It's good you dare to change things that already were good to begin with. The overall shape and the motors are now really good. The new color scheme is very nice and refreshing. I would keep it. If you still accept suggestions, I would like a more smooth transition between the rounded body and the flat wind. Just a few support beams would tie the structure together visually. Maybe the Prince of Persia arches (88292) would look good here, or some other inverted bow or slope. Actually, I have kind of the same suggestions for that drone. If you could make it more a part of the body of the ship, people would be more surprised it can come of. Or adding some claws keeping it on the ship would make it better. Just be sure your ship doens't end up too high. Share this post Link to post Share on other sites
taumee Posted March 13, 2014 I like it! It's good you dare to change things that already were good to begin with. The overall shape and the motors are now really good. The new color scheme is very nice and refreshing. I would keep it. Thanks, Bert! Glad you like it. If you still accept suggestions, I would like a more smooth transition between the rounded body and the flat wind. Just a few support beams would tie the structure together visually. Maybe the Prince of Persia arches (88292) would look good here, or some other inverted bow or slope. Yeah, that's been bothering me, too. Thanks for calling it out. In a way I've found the arches (http://brickset.com/parts?query=6060) to be really limiting. It's been such a freaking headache to get everything to lock up without gaps, that I'm not keen on changing the main body again, so when experimenting with the 88292 just now, I couldn't find a good use for them. I've potentially found a different solution to smoothen the transition, though. See what you think: When building the thing for real I'll add two or three more 6060s to the back to extend it to be as long as the wings. Actually, I have kind of the same suggestions for that drone. If you could make it more a part of the body of the ship, people would be more surprised it can come of. Or adding some claws keeping it on the ship would make it better. Just be sure your ship doens't end up too high. Yeah, the drone was a bit of an afterthought. I'll think of something as I build it. The 6060s again prevent me from embedding it more. I have only one plate I could potentially still remove. We'll see. Thanks for the thoughtful comments! Very much appreciated. Share this post Link to post Share on other sites
BEAVeR Posted March 13, 2014 That already looks better. Great solution for filling the gaps as elegantly as possible. Surprising how often those little details make it out. An easy way to make the transition even smoother is to replace that dark grey tile with some slopes. Also, be careful with that angular bottom. Unless you want to make it some kind of dropship, it doesn't really fit in there. Adding some slopes there wouldn't be that hard (considering there are already studs available) and if you want to obtain some straight lines, try to mimic the grey stripe you used for the transition above. That would be good for the sake of consistency too. If you're going to add guns there, it would be best to incorporate them into the body as best as you can, IMO. Well, that's about it. It's already really good. When I look at it closely, I can see all kind of fancy bits there, like the tiles in the back at degrees, the detailed cockpit, the shaping of the wing even at the backside... You should be proud of your first MOC, and can almost start thinking about a proper name! Share this post Link to post Share on other sites
taumee Posted March 13, 2014 An easy way to make the transition even smoother is to replace that dark grey tile with some slopes. Yes, I tried that, but the straight line looked more elegant. Even though that might be just a function of LDD. The sloped tiles looked a little mesy with their slightly rounded corners. Also, be careful with that angular bottom. (...) try to mimic the grey stripe you used for the transition above. I plan on putting some monstrously large torpedos there. The way the thing has evolved (my LDD file calls it a "light fighter", hah) I'm thinking of it as a long range torpedo bomber, used to either disrupt commercial shipping or to attack capital ship fleets far from the main theaters of war en masse. The drone is meant to defend the bomber against interceptors while it tries to get a torpedo lock. I had started the build with the cockpit and it was meant to be a modular concept where you could attach the cockpit to a variety of main body parts. Sort of like a freelaner ship that the privateer could configure depending on what the mission was (I have too much time to daydream it seems ;-). The cockpit actually still detaches the way it's built now, but in the long range bomber sense I intend it to be an "escape pod", in case the lonely bomber pilot gets shot down behind enemy lines. Well, that's about it. It's already really good. When I look at it closely, I can see all kind of fancy bits there, like the tiles in the back at degrees, the detailed cockpit, the shaping of the wing even at the backside... You should be proud of your first MOC, and can almost start thinking about a proper name! Thanks :o) I'll think of one! Share this post Link to post Share on other sites
xf45c7r2 Posted June 3, 2014 Long time, i'm trying to finish this project. this one is like a "reboot" of first one, so i don't know about what do in the shoulder and around neck armor, suggestions ? Share this post Link to post Share on other sites
BEAVeR Posted June 3, 2014 O, that's very good looking! The head, hands and arms are great, so you'll have a tough job to keep the rest of your model up to that standard. Adding some more technical looking details peeking through the armor, and closing the gaps are the most obvious suggestions I can give. As for the neck armor, you could use curved Technic panels, but maybe that won't go very well with the rest of your model. Alternitavely, some kind of layered structure would be really cool. It could use layers of wedge plates or slope bricks to create some kind of flexible armor look. the shoulders are a bit blocky now, so you can do two things: angling them inwards or angling them outwards. I would suggest that second one. You could add some extra details/cannons to thicken certain zones, maybe insinuating some kind of muscle structure with tubes. I hope that helps you! Share this post Link to post Share on other sites
maniacman50 Posted September 23, 2014 (edited) This build is taking forever due to interior and articulation. Couhch maybe add some crab, starfish, or sharks(like mine lol). Would love to know how you have made the shape on the side of the shark. I could possibly use the same technique for WIP of a C17 Globemaster I have the engine so far https://flic.kr/p/p55rBA Edited September 23, 2014 by maniacman50 Share this post Link to post Share on other sites
___ Posted March 12, 2015 sorry guys, I cannot help it, but everytime I see some good looking or interesting VIRTUAL CONCEPTS I immediately become exploring if it'd stand as a real build and many concepts I seen so far would "not work" in real life build, ie those bulky angled wings: they would most probably fall off too often during playing being too heavy for the joint bricks selected and as there is only one simple connection point (no "sandwitching" as I call it ) the probability of brake up is really high - any thoughts about this anyone? Share this post Link to post Share on other sites
sheo Posted July 19, 2015 (edited) Hi everyone! I've started building a large spaceship in studless Technic style. The initial idea was a working simulation of a spinning gyroscope-like structure aka recursive gimbals which I thought out some time ago. Currently I'm slowly building the hull: I would appreciate any suggestions of motorized functions that can be included in the spaceship. I'm interested in complex or unusual functions that may be challenging to build. Thanks in advance! Edited July 19, 2015 by sheo Share this post Link to post Share on other sites
Bob De Quatre Posted July 19, 2015 There are a lot! Opening hatches, weapon turrets can have multiple functions, landing gears, etc... Share this post Link to post Share on other sites