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Found 29 results

  1. Greetings, fellow BoBS'ers, I'd like to present my entry for Challenge V - Category B. Keeping the Keep El Peñón is a strategic Marderian stronghold overlooking the Bay of Good Hope. Although not a large fortress, El Peñón is nonetheless a vital part of Mardier's defenses around the town of Terra Fin Tin. Carved deep into the rocky cliffs, El Peñón is virtually impenetrable - a fact that's also known to the Eslandolian High Command - and giving them major headaches. The joint Eslandolian and Garvian assault plan provides for the surprise capture of Terra Fin Tin in order to open up a second front north of the fortress city of La Puebloto. And in order to achieve that, El Peñón had to be sacked quickly before any Marderian reinforcements would render capturing the fort impossible, ultimately putting the whole second front plan in jeopardy should Mardier's forces around Terra Fin Tin be alarmed before the actual assault was to begin. To solve this problem, one of the Eslandian elite units, the Black Bats - a veteran battalion experienced in spearhead missions, and infamous for their recklessness - was tasked with the surprise attack on El Peñón. Initially, the mission progressed as planned - the approach was not spotted by neither Marderian patrol vessels nor lookout posts along the coastline. And another pleasant surprise: when the boats landed, it became clear that the fort was undermanned. Now nothing stood in the way of a quick success. Or at least so it seemed... What they hadn't expected was the courage and relentlessness of the fort's commander. Before the perimeter guard was overrun, coronel Lorenzo Alderete stepped outside the gate in a desperate attempt to buy time, telling his men to barricade the entrance behind him. He then proceeded to furiously charge the attackers. The coronel managed to repel man after man, giving the garrison valuable time to regroup and send for reinforcements. The artillery lookout then spotted the approaching Eslandian fleet and the fort's batteries started engaging - thus completely ruining the attackers' element of surprise. Shortly before coronel Alderete was mortally wounded, he yelled out his final order to the garrison - to drop a load of explosives onto himself and the attackers. El Peñón was not to be captured! For Mardier! Some additional pics: About: Well, this started out with the simple need to come up with something for this category at all... and unfortunately, a massive builder's block. Eventually, the block loosened, and thanks to the support of @Bodi and @Captain Genaro, I even managed to put in some action. What else... well, as usual all parts except the uniforms exist... gravity is 'off'... can't think of anything else now Thanks for watching, C&C welcome! Vive le Roi!
  2. King's Port Advertiser, Special Edition New Terra’s most reliable source for news, shipping and otherwise. March 617. VOL 2, Special Edition Breaking news! Terraversa officially throws off the Mardierian yoke, and declares total independence! The whole island convulsed with joy! The Viceroy of Terraversa, Oldis Miro, has finally quit his vacillation between the two possible courses before him! The van guard of King Alphonso XIII's Death Guard had landed on the island and begun their deadly work, instilling fear, horror, or anger in the hearts of all true Terraversans. But now the Viceroy and his officers have officially signed a declaration of independence from the King and kingdom of Mardier, and Oldis Miro himself, at the head of the Terraversan troops, is said to have run the Death Guard into the sea! The bells of King's Port ring for joy, and the citizens are in its streets, cheering and applauding as their governor returns from his excursion. Peace has also been signed with the Eslandolan and Garveyan forces, and the Viceroy has promised men to support in the war effort against the common foe. ...But some in Terraversa still shake their heads, predicting a terrible revenge to come from Mardier at the end of the war. Only time will tell! Or, put otherwise, Category A results: Winning Side: 1st Place: Eslandola 2nd Place: Mardier Faction Winners: 1st Place: Corrington 2nd Place: Sea Rats 3rd Place: Oleon Individual Winners: 1st Place: Ayrlego (ESL) - Prize, 1 battalion of Terraversan mercenaries, free of charge and upkeep (may be raised now or at any future period), and 41149 Moana's Island Adventure (to be shipped at the end of the challenge - unless you win another category, of course... - and thanks to Silent Wolf for pointing that out!) Runner-up: Gideon (MAR) - Prize, 1 company of Terraversan troops, free of charge and upkeep, raise-able at any time from right now on. And you can see what every entrant wins in the spoiler below: Congrats to the winners, and thanks to all who entered! Keep up the great entries with Category B and C!
  3. Somewhere in Mitgardia. A noble man and his bodyguard approaching a quarry. The place is filled with the noisees of pickaxes and hammers. As they entered the construction site, the noble man asked the first dwarf, next to a campfire. - Good day master dwarf. I'm Lord Aran Durwell. I'm here, to inspect, the ordered golem, against the Spire. Can I speak with the overseer? The dwarf turned around. Took out his pipe, from his mouth, and greeted the noble man. - Good day Lord Durwell! Of course, let me introduce my humble self: I'am Turfir Dimguard, I'am the overseer here.- the dwarf bowed down. - So.. Can we start, the stroll? http://IMG_8203 by Miklós Neszt, on Flickr The noble man noded. Turfir took a a sip rom his pipe, turned around, and started walking around the construction site. - Any question lord Durwell? -asked the dwarf. - I don't know anything. about this profession. I don't really know, what a golem is. What's even the difference between a regular and a siege golem? - The golem is animated matter. Usually something, that can be shaped. It will be awakened by magical words, and it will serve its master. The difference is simple, siege golems are larger, got smaller legs, so it can keep its balance. This golems right arm is a huge mallet. It can be used both smashing buildings, or smashing infantry. - And it's other hand? - Aran pointed to the unfinished side of the golem. - We will shape that arm, to be a hand. So it can hold another weapon, or grab with it. Like boulders to throw it, or soldiers to crush them. - I understand. I see, there are not only dwarf workers here. Can the human workers keep up, with your fellow dwarf workers? -They are a great help for us. They tear down the stone roughly, so the others can shape it to its final form. We get fresh supplies every day, from the nerby town. - And that dwarf over there? -Aran pointed on the ledge, behind the unfinished golem. - What's he doing?, I don't see any pickaxe or hammer in his hands. - Oh, he is Orif Earthcaller. He is preparaing the binding on the Blood of the Mountain. Take a look on that gem! Marvelous, never saw bigger, but this isn't my first golem shaping. If the earthcallers give us, to build a weapon, our cause must be righteous! - I dont want to be paranoid, but if we have a powerful crystal, should we more guards here, to protect it? - Don't worry mylord, Mitgardia sent his best soldiers, to protect the Blood of the Mountain, and us. Besides, we can defend our self too. - And why a golem? I mean, I don't want to disparage your, and your employees work... - Ah.. no problem mylord. You need different siege weapons, for different tasks. Ladders for climbing, catapults, ballistas for throwing. This siege golem is for all tasks. Plus, we heard, that the Spire has giant suporters. - Good to hear it. -Durwells sightet in relief. -And, what can you tell me, when it will be finished? - I think, it will be finished, lesser then a week. - Fabulous! Then i take my leave. Don't want to steal more time from you. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ EDIT: Finally got home early, and had a chance to take pictures from the finished golem. Enjoy:
  4. The Hand of Corruption Catapult Wheel A build for the Spire in Book II, Challenge V, Category B At a Hand of Corruption camp near the edge of the Moruth Swamplands, where the Spire forces were congregating for an attack on the Resistance capital of Abyssian, work was underway on a new type of siege weapon, a multiple-shot catapult wheel, capable of firing six shots per minute with an experienced crew manning her. The uruks of the Hand were just now putting the finishing touches on the masterpiece of destructive engineering. The blacksmiths get no rest, beating out nails and pieces of the frame with skillful blows of their hammers. Guards keep anyone unwanted away. The machine itself: ________________________________________________________________ ................................................................................................................................ Wow, barely got this together... of course I did not start until after supper on the 19th, though my main focus was on my Alliance build. C&C welcome. I did not realize until editing that a pile of wheels had fallen into the swamp, but oh well. The Spire needed some love.
  5. The Armored Bears of Hesperia A Build for Challenge V, Category B, on behalf of the Alliance. In the land of Hesperia, an elven kingdom in the far west of Avalonia, nestled in the depths of the Enchanted Forest, there are many beasts of great size, from giant eagles to mighty dragons. Among the fearsome creatures one might encounter under the shade of the magical trees, typically in the upper regions of the highlands, are enormous brown bears. Fiercely territorial and aggressive when provoked, nevertheless the elves have managed to recruit their aid in times of need to serve as mighty beasts of war. Blacksmiths work long hours to create custom armor to protect the mighty frames of the great bears from enemy projectiles while not seriously impacting the mobility of the noble creatures. Here, at Rogobel's blacksmith shop just outside the walls of Istolia, a major Hesperian settlement, Rogobel and his assistants are working around the clock to turn out armor for the bears. Urgaalikku, a proud Ursine chieftain, is receiving his armor. To keep the bears from leaving as the heavy metal is pounded and riveted around them, the bears are fed a steady supply of fruit and vegetables. "Rogobel!" shouted Haladrian. "We are going to need more fruit here pretty soon! Chief Urgaalikku is hungry today." "You've been working at the forge all day, Rogobel," said Tirian, his lead assistant. "Let me take a turn at the anvil." "Grab your own from the corner, Tirian," grunted Rogobel, "and make yourself useful rather than standing around like a maiden in a daisy field." "Feladrim, I'm glad you are here," said Drogo. "Did you grab the case of rivets from the shelf like I asked? I have to add the next row of plates above this one or Rogobel will be on my case." "Um, no, I grabbed the forward-mounted crossbow, like I thought you asked." ________________________________________________________________________ ................................................................................................................................................ Thanks for looking! C&C welcome. This thing was rather difficult to photograph, but I think it turned out alright in the end.
  6. After building Chenonceau, I was in a bit of a micro mood, and thought it would be fun to try my hand at a micro siege workshop. The whole build is only 8×8, and includes four micro siege weapons: one ballista, two catapults, and one siege tower. Dwarves in Mitgardia have long been masters of creating devastating siege weapons. With new demand for armament to battle the Spire, these Dwarven craftsmen have put their forges to work forging powerful ballistas, catapults, and more. Thanks for looking, comments and suggestions always welcome
  7. My entry for Category B of Challenge V, as well as a bonus entry to ABS Builder challenge. Credit for the arch design goes to Mark of Falworth. The Katoren siege-workshop is in full swing as they manufacture all types of siege weapons for the war against the Spire. More pictures on Brickbuilt Thanks for looking, C&C welcome
  8. The professionals of Corrington's armed forces are closely watching the first old world conflict to be fought in the new world. On Celestia, newly appointed Governor, Major Dirk Allcock, is prepared to do his part to ensure Corrington benefits from the lessons learned by both sides in the conflict. While other Corlander officers will be tasked with gathering the Eslandolan point of view, Dirk is uniquely placed to gain lessons from Mardier. He has recently learned of the arrival in theatre of Mardierian officer with whom he studied with at the University of Bellson, one Captain Giovanni Lorenzini. Lorenzini, on completion of his studies in Corrington returned to Mardier, where he joined the Royalist Forces in the civil war. Now he has arrived on the Isle de Medio to reinforce the garrison against the Eslandolan and Garvian invaders. Wasting no time, Dirk has immediately written to his old friend, asking that he may send a man to observe the conflict from the Mardierian side. The observer he has chosen to send is a former Royal Army officer, Captain Adam Todd. Captain Todd resigned his commission to pursue a trading career in Arlinsport, but so far has not been lucky. Dirk has offered him a generous commission to go to the Isle de Medio with gifts for Captain Lorenzini, and a letter requesting observer status. Captain Todd, although not military anymore, is under strict orders to observe only, and not interfere. Major Allcock has also made very clear he is not being sent in any official capacity, rather he is being dispatched on a private expedition. On arriving, Captain Todd discovers that Captain Lorenzini has been dispatched to one of the Royal Fortresses on the Island that has come under siege by the combined Eslandolan and Garvian forces. A dedicated man, he has managed to smuggle himself inside the fortress, where he is given a warm welcome by Lorenzini, who happy allows him to attach to his company of infantry. After a few days inside the fort, the besiegers start bombarding the fort with mortars. These artillery pieces are able to lob rounds over the walls deep inside the fortress. Using incendiary and explosive shot, they are a present a nuisance to Mardierian high command, who are unable to target them with counter-battery fire due to the clever positioning of the battery behind sand dunes on a spit of land in the nearby bay. Captain Lorenzini shares his knowledge of the battery with Captain Todd. The Mardierians believe the mortar fire is unusually accurate due to the fact it is operated by a Garvian contingent. Most of the besieging army is made up of Eslandolan mercenaries, whose quality and professionalism is mixed, but generally quite poor. The Garvians, on the other hand, are professional artillerymen from the regular army. To take advantage of the terrain, the battery itself is quite exposed, and relies on a half regiment of Eslandolan mercenaries for protection. Lorenzini explains however, that Mardierian fisherman have reported that incredibly, the majority of the guard force sails back to the comforts of the main camp every night, leaving only the Garvian artillery men and a small group of Eslandolan regulars. Furthermore, the mercenaries have been observed returning later every day. Captain Todd, finding himself drawn to the Mardierian officer, and even sympathising with their cause, helps plan a daring amphibious raid on the battery, with the goal of spiking the guns to prevent their further use. Mardierian high command will only risk one half company of troops, to be led by Captain Lorenzini. Despite his orders to the contrary, Captain Todd insists on accompanying the raid. The fishermen's information proved correct, in the early dawn, the Mardierians successfully surprise the battery as it begins to prepare for the day’s bombardment. The Eslandolan guard force is reduced to a mere handful of regulars and a single officer. Charging up the beach, the yellow coats achieve complete surprise. The Garvian battery is led by a Major of artillery, Major Jan Nieuwenaar. A good, well trained officer, it was his plan to position the battery in such a cunning position, and his calculations that allow the the battery to so accurately target the fort. He attempts to rally his men, but is mortally struck very early in the battle by a musket ball to the chest. As he falls, he is caught in the arms of his sergeant. The Mardierians overwhelm the battery. The guns are spiked and the prisoners rounded up into boats and transported back to the fort before the main Eslandolan guard force returns. Although Mardierian command seems confident. Captain Todd is not so sure. Although the quality and morale of the Mardierians seems far better, he is reminded of a quote from the famous scholar of antiquity, Marcus Tullius Bricero, “The sinews of war are infinite money”. The Greenbacks are certainly not short of gold, and seem unusually focused on spending it in this war. The Mardierians, on the other hand, are still in the grips of a civil war, with limited resources to devote to what essentially for them is a side show. He will report as much to Dirk, along with his tactical observations. No need to bother the Major with full details of his participation in the planning and execution of the raid though….. Details Wow, alot of conditions for this one, so let's check them off, This entry is Pro-Mardierian Character funded the assault/defence - Yes! Beaching landing - Yes! (although in reverse) Mardierian defence - Yes! (even though they are conducting the landing, technically they are defending the fort Death of a hero and close up shot - Yep. Eslandolan torsos from @Captain Braunsfeld Enjoy and C&C welcome!
  9. Kaliphlin is known for its abundance of oil, and in Barqa the alchemists and craftsmen joined forces long ago to make this into the fearsome weapon known as "Barqan Fire". It is most commonly used on board warships, but smaller horse-drawn war machines have also started to be made for use in land combat. Unfortunately they are not very reliable yet and are not without reason feared almost as much among the Kaliphlinites themselves as by their foes. In this siege workshop in Barqa, a completed fire wagon is ready for transport to support the war against the Spire. The soldier doing the final adjustments to the pumping mechanism has however unknowingly built up way too much pressure in the cylinder... Siege workshop in Barqa Accidental release of the Barqan Fire... Accidental release of the Barqan Fire... Closeup of a Barqan Fire Wagon Closeup of the fire pumping mechanisms ready to be mounted on new wagons Siege workshop in Barqa Fire! (Photographed with only the blacklight) It was a challenge to get the lighting good for this build, getting enough blacklight to give a good fluorescent glow but not too much so that the rest of the build turned all blue... Here is the photo setup, where the speedlight was fired at maximum power and mix of light was regulated by how long the exposure time was after the flash. Typically I used 10-30 s.
  10. Category A 1 by Brandon Stark, on Flickr Category A 2 by Brandon Stark, on Flickr The Mardierian Death Guard prepares to make an arrest on a recently married couple from two rebel aligned families, while the unsuspecting couple inside is enjoying their honeymoon inside a King's Port house.
  11. Side: Eslandola Scene: A gnarled tree in the suburbs of Kingsport. Enter Captain Argentum and Lady Cora, daughter of a top Terraversan General. Narrator: Captain Argentum, of anti-Oleon fame, had occasion some time since to stop at the city of Kingsport. Personal affairs - trust me, you don't want to know more than that. While in Terraversa, the Captain chanced to meet Lady Cora. As far as intentions were concerned, he made up his mind right off. But the actual proposal was another matter. Captain Argentum is nothing if not original, and he wracked his brain for weeks before he decided exactly how he would pop that all important question. Captain Argentum: So - I have a question for you, but first I wanted to say really quickly - see, saying yes is so boring. Everyone says the same thing (I mean, unless they say no: but you aren't supposed to say no; I haven't got a plan B). But saying yes is... wait. Let me start again. I'll just say it fast: yes is a boring answer so I'll take silence for consent. Deal? Lady Cora: blankly But... what's the question? Narrator: In a truly impressive feat of swordsmanship, Captain Argentum drew his foil with one hand, threw a ring into the air with the other, and caught the ring on the tip of the foil dexterously. In doing so, however, he passed dangerously near to Lady Cora's nose, causing Lady Cora to promptly faint away. That however - if he had but known it - was the least of bold Captain Argentum's troubles. Because, unfortunately, Mardier isn't interested in an alliance between a Kingsport General and an Eslandian Captain. Fortunately, Eslandola is well aware that Mardier isn't interested in alliances between Kingsport and Nova Terreli. Unfortunately, Mardier knows that Eslandola is well aware that Mardier isn't interested in alliances between Kingsport and Nova Terreli. Fortunately, Eslandola's spies have informed them that Mardier knows that Eslandola is well aware that Mardier isn't interested in alliances between Kingsport and Nova Terreli. Unfortunately, Mardier's top secret agents are really up to things. They know full well that Eslandola's spies have informed them that Mardier knows that Eslandola is well aware that Mardier isn't interested in alliances between Kingsport and Nova Terreli. But fortunately, we're on top. Of course, with so many bullets flying around, there's no saying that our oblivious bride and her overly-innovative groom will make it out alive anyways... but let's hope for the best. The whole build: A few more pictures! This was a pretty fun build, by far the tallest tree of this sort that I've built yet! The lime green was kind of out on a limb but I think it worked fairly well; plays into the lighthearted comic feel I was going for with the story. Fun stuff anyhow!
  12. Alright here is my entry for category A of Challenge V, enjoy. The message was out... From all corners of Historica, messengers rode, carrying news of the war and the new king. Along the Kaliphlin coastland, time was of the essence, and the fastest route was by sea. Messengers set sail in tiny ships to travel quickly to all ports in Kaliphlin. Here a man dashes from his docked boat bellowing his message to all who will here him. A pic of just the wall. A pic from the side. A pic from the other side. A pic of the merchant selling valuable aromatics and perfumes. Thanks for viewing. C&C appreciated. Good luck to everyone in this three part contest. :)
  13. Alright here is my entry for category A of Challenge V, enjoy. The message was out... From all corners of Historica, messengers rode, carrying news of the war and the new king. Along the Kaliphlin coastland, time was of the essence, and the fastest route was by sea. Messengers set sail in tiny ships to travel quickly to all ports in Kaliphlin. Here a man dashes from his docked boat bellowing his message to all who will here him. A pic of just the wall. A pic from the side. A pic from the other side. A pic of the merchant selling valuable aromatics and perfumes. Thanks for viewing. C&C appreciated. Good luck to everyone in this three part contest. :)
  14. Evening Falls Like a Vulture's Wing A build for the Spire in Book II, Challenge V, Category A As the sun set below the horizon, Ellardin the elf messenger slumped back against the rock. His body was afire with pain every time he moved, as the spear points and arrows lodged in him dug a little deeper into his vitals, and it would not be long now. A rustling behind his ear caused him to look up. A black vulture was perched on the rock inches from his face, its eyes looking hungrily from its red bald head. Ellardin looked away and sighed. His bloody fingers clutched the letter to King Fingolë the Golden, knowing that it would never make it to its destination; those drow huntsmen had made sure of that. More vultures circled and landed around Harafel, his horse, as the light dimmed. The sound of beaks tearing at the soft innards caused the elf to shudder, which in turn caused him to cry out softly in pain as the points worked inwards. The evening was falling quickly now, and the vultures were coming in thickly. Darkness had come. More pictures: --------------------------------------------------------------------------------------------------------- .............................................................................................................................. Thanks for looking, and C&C welcome. Gideon's vulture design was the inspiration for this build, so a big shout out to him for being inspirational.
  15. It was a bright day and the sun was beating down on the streets of Kings Port. Inside the governor's hall the temperature and the mood was much milder. Admiral van Draumen had found the courage to propose to her - Princess Vinapptshitshi of Mardier, King Alphonso's beloved daughter. As he kneeled down before her she gladly answered his beaming smile - and his proposal by a softly whispered "yes". Van Draumen had backed his proposal with a show-off of his riches, but it seemed that the princess cared more for him than for his money. Which was good, as van Draumen did not expect the King to approve of this marriage. Troubled times lay ahead, but this was not the time to worry. This was a day to celebrate C&C Welcome.
  16. The Eagle at the Great Wall of Hesperia A build for the Alliance in Book II, Challenge V, Category A "We have to make all speed, Aeriglaaac, to get this message to King Fingolë the Golden," said Celdrian the Eagle Rider. "The eastern elves were very particular about making haste. The heir to Cedrica returning will be news welcome to his ears, I think, even if the humans of Avalonia and all of Historica are hardly his concern. Lord Ravaage certainly is his concern, though." "EEAAAAAK!" "You're right, Aeriglaaac, as usual. It would be fun to buzz the tower over at the peak of Oronech, wouldn't it? I love keeping those guards on their toes." "EEAAAAAAAAAAAK RAAAAK!" "You see Prince Fingalad at the tower with your eagle eyes? Excellent, a chance to show off our flying skills!" "EAAAK EEEAAAAAAK EEEEEEK!" "Ok, alright, your flying skills, then." "EEAAAAK!" "Let's go!" "What the..." said Prince Fingalad. "Eagle Riders. Cocky bunch. How I despise them, however useful they may be." More pictures: _____________________________________________________________________ .......................................................................................................................................... Thanks for looking! C&C welcome. Hopefully the overhang is not unreasonable. The base of the build is 248 studs, slightly smaller than the 256 of a 16x16 base, though the decorative border adds to that (but doesn't count, thankfully).
  17. This is my entry for the Category A of Challenge V in Guilds of Historica. On a sunny morning there was clamor and fear in the streets of Norvica. What was going on why some residents of this peaceful town are sceaming and flee into their houses ? A Nocturnian orc was riding on a horse with a fasten prisoner draging behind him. Everybody recognize this prisoner, it was Bundar the farmer, he lives in a ranch a few miles outside the city. Wait a minute, orcs never ride horses, that must be Bundar his horse he is riding on !! Two members of the royal guards of Norvica are coming in action and try to make a ambush for this Nocturnian orc and free Bundar. Lets hope they make this nightmare to a good end, because the guards of Norvica never got a challenge like this before. For more pictures look on my Flickr account.
  18. Hassan M'badwe, High Judge of Khadira and bearer of the Mace of Watombe, current master of Khadira while Muakhah is off conducting delicate negotiations, personally hands a letter written by Muakhah to the Khadiran courier who will ride to Kaligem and the Desert King. The colors of the Desert King and Kaliphlim flutter in the breeze. The courier has a second steed with saddle bags and supplies for the long journey. Once the saddle bags are less weighty he will alternate mounts to avoid tiring one steed more. A groom feeds to horses a special oatcake prepared for horses with long distance journeys ahead of them. A selection of Khadiran soldiers are also present as Khadira girds itself for the coming struggle. The Khadiran Couriers are swift and skilled riders, trained to destroy their messages rather than let them fall into enemy hands. However, should this letter be captured you might read the following. To his Majesty, Ark,Mora Raa, Lord of the Desert and Master of Kaliphlim, Blessed of Mazadar and Great Hope of the Light. No doubt you know of the news sweeping the land, the Heir of Cedrica is found. This could mean that Historica has one King again. Perhaps this heir will prove worthy and we shall be honored to bend the knee, and perhaps not. Know now that as long as his Majesty Ark,Mora Raa holds true to his principles of Benevolence and Humility tempering Power and Strength and acts as a force for good in the eternal struggle with evil. Then Khadira shall hold its allegiance first and foremost to the true Lord of Kaliphlim, and perhaps in time, Historica. May you be a source of good deeds. May you tip the scales against evil. Your Humble Servant Muakhah of Khadira This was my first snotwork piece and I am pleased with how it came out. I will certainly try more in the future and have a few ideas. I will try and use Hassan M'badwe as a stand in sigfig until I get Muakhah back. Muakhah's character is a bit of a philosopher/prophet/ruler inspired by Zoroaster. Let me know what you think and any comments or criticisms. I think it is a bit flat thought the flags and weapons help slightly.
  19. My main goal for this little build was to experiment with some less common colors in the buildings, and a few new techniques. I’m pretty pleased with how the SNOT design of the dark red tudor building worked out. Credit for the cobblestone technique goes to Mike. A Mitgardian courier brings the long awaited news of the Heir of Cedrica, and Daydelon rejoices. More pictures. Thanks for looking
  20. Let this be a warning to one and all - there will be no running from us, even the darkness will not hide you. We will find you, and your every secret will be laid bare.
  21. I think, I don't need any story for the following pictures. The Title says it all. Maybe, the courier's decoy worked too well. He needs find some clothes, or atleast, some leaves, befor he arrives his destination. And.. a "18brickplus" picture:
  22. The moonlit night was cold and icy. His horse had been shot underneath him and so he was carrying on through the snowy night. But wait: there was a shadow before him, surely one of his enemies. He readied his double-axe, preparing for battle. He did not see the other warrior, standing on higher ground... Some more shots to illustrate the scene: This picture gives a better view of the footsteps in the snow: C&C welcome! ...................................................................................................................................................................... It has occurred to me that I need to depict the late horse too. However, this seems to kill the mood of the scene...
  23. Challenge V Cat A by Brandon Stark, on Flickr Many thoughts were on Farlen's mind as he rode through the Avalonian countryside. A few days ago, he had been ordered by man named Kevan at his Green Rider's headquarters in Albion to carry a message into the Mystic Isles. He was not given much information, besides his destination, Doriath, and a few other news relating to the heir of Historica and the Nocturnian Civil War. While he knew where it was, he only faintly knew about this Doriath place. It was an ancient elven kingdom under the rule of an elf named Brandon. While the Green Riders were not supposed to question the contents of the message they were delivering, Farlen could not help but wonder why Doriath was so important to the war. The Kingdom itself only had a force of a few hundred warriors, which could do little in a war where each forced numbered in the thousands. But maybe the elves had something that could help the war effort? Farlen, knowing he should not question the message for too long, closed his thoughts and tried to think about the view. Gods, the view was nice, he thought. Just then, his thoughts were interrupted by the sounds of two riders behind him. They were galloping, clearly in a rush. He looked behind for a few moments, to see they were wearing foreign looking armor, and were holding the curved swords. Drow, he thought in his mind. He couldn't outrun them, so he quickly stopped his horse, pulled out his sword and shield from his saddle, and shouted, "You will pass no further!" As expected, the Drow paid little attention to his words, and charged at him. However, through his training, he made quick work of both riders with a few swings of his sword. For a few moments, he stopped to catch his breath and ponder his thoughts. This is dangerous, he thought, and the signs of something bigger. He remembered the last time the Drow dared go on the main roads of Avalonia like that was the Avalonian Civil War. Feeling his mission just got more urgent, he then continued riding towards the nearest Green Rider's post for the night. Note: If anyone has a problem with the use of "Green Riders", I will remove that as soon as possible.
  24. A Poor Choice Of Mount, Book II Challenge V Category A, Alliance Even with great haste, one can still choose his mount poorly, especially the insectoid-class monstrosities known most commonly as the Nocturian Antlion. These creatures while extremely fast and deadly are also extremely unsuited for riding. Welp, I put a lot of effort into this, so I REALLY hope that the judges will allow this entry given my peculiar and still unresolved situation. C&C is welcome.
  25. Challenge V: Princes of Garvey It is the end of an era – one which began with the discovery of a few islands and rapidly transformed many of the old regimes into colonizing powers. It has seen the birth of new rivalries and the rekindling of old, and the world of the Brick Seas has forever been changed… As the waves of the new seas grow more contested every day, the smaller nations look on greedily to get a piece of the pie. The valiant (or belligerent) Duke of Prio - depending on who you ask - has become a figurehead for a new movement, a movement of resistance. Now the King of Garvey, Leopaldis IV has begun to stir the pot. He has entered into the Mardier Civil War by declaring a state of war, snatching Mardierian ships, and signing a treaty with Eslandola against that unruly power. Openly taking the side of the Duke of Prio and Eslandola in that conflict, he has now begun to strike at Mardier’s settlements in the Far Islands. A declaration of war from the Mardierians was quick to follow. With Carno between the two nations on the mainland, however, this war, for the most part, will be fought in the far of Prio Seas. There is an old adage in Garvey, “He who rules the waves for his king, the same shall be made prince of the people” - and now the word has come to the far islands that Leopaldis will grant a new Prince title to the person, of whatever nation, who brings him the greatest victories in the Far Seas. Eslandola, too, has declared that it will grant special trading benefits to whoever will own its fight against Mardier, and a particular bonus to the one privateer who surpasses all the rest. But the Mardierians will not be deterred. King Alphonse XIII has finally taken the throne, and has the villainous rebels (more politely known as the “United Provinces’ forces”) on the run. It looks like without further intervention from the other countries, the Mardier Civil War may come to a quick close with Mardier on top. After that, only Terraversa lies between the King and absolute rule. Alphonse has declared that any privateer who defeats a Garvey or Eslandolan force in battle shall be given special trading rights with Mardier, and the greatest privateer of all at the end of the war will be named ambassador to his or her faction with special privileges. (Mardierian High Command - MOCed by our very own, illustrious, Bregir) (Prizes for Overall Individual Winners: Anyone who enters at least once for Eslandola and Garvey's side will get the prize of a 20% greater gain in the MRCA whenever visiting an ESL port for the next three months after the results of the challenge are posted or a 15% greater gain on any landbased properties placed in either Garvey or Eslandolan settlements built in the same time period (but the bonus would stay in place for those properties for all the foreseeable future), and the one overall winner for this side [determined by their average of entries from all categories] will receive the honorary title of Prince of Garvey, and will get a 40% greater gain when trading in any GAR or ESL ports during the next four months or a 30% bonus on all landbased properties in ESL or GAR settlements built during the same period (again, the bonuses would not go away afterwards - just any new builds would not be eligible for the bonus). Everyone who enters at least once for Mardier, on the other hand, will get a 25% greater gain whenever visiting MAR ports for the next three months after the results for the challenge are published or a 20% greater gain on any landbased properties placed in Mardierian settlements which are built in the same time period (but the bonus would likewise stay in place after that), and the overall winner for this side will receive the honorary title of Mardierian Ambassador, and a 50% trading bonus in MAR ports for four months/MRCAs or a 40% bonus on all landbased properties MAR settlements built during the same period (same bonus provisions as before). But we digress...) But what is at stake for the nations, you ask? The future of Mardier, Garvey, and Eslandola all hang in the balance! Will Mardier crush its opponents and regain its old position as the greatest empire of the world, or will Eslandola and Garvey be dictating its terms? Find out and tell us! (OOC: Another digression, I'm afraid! Overall Faction Winners: MAR, if the winning side, would win: The war... Isla de Many Names, an extra settlement on said island a royal fort license to be placed in any of its territories a monthly stipend of 300DBs to be paid by Eslandola as rent for the land on which Fuerte Unido is situated (the settlement, however, would continue to belong to ESL) ESL, if the winning side, would win: The war... Isla de Many Names, microbuild licenses (5 small, 3 medium, 2 large - free choice of category) to be placed in an extra settlement (if possible use one of the existing MAR locations) on the island, a royal fort license (to be placed anywhere on the island, three microbuilds required, showing different parts of the fort, or one large microbuild, license doesn't count against the fort limit of the corresponding settlement) In the case of no decisive win, one way or the other, the island would be peacefully (well, not really... but the war would be ended) split in half between MAR and ESL. first ranking faction among COR/OL/SR: microbuild licenses (5 small, 3 medium, 2 large - free choice of category) to be placed anywhere, which are the results of the efforts of those trying to escape the Mardierian war to settle in other nations' territory, a royal fort license (to be placed anywhere, three microbuilds required, showing different parts of the fort, or one large microbuild, license doesn't count against the fort limit of the corresponding settlement), 3000 FIPs second place: microbuild licenses (3 small, 2 medium, 1 large - free choice of category) to be placed anywhere, with the same reasoning as above, two large fort licenses (not upgradable, to be placed anywhere, one microbuild required per license, license don't count against the fort limit of the corresponding settlements), 2000 FIPs third place: microbuild licenses (2 small, 1 medium - free choice of category) to be placed anywhere, one large fort license (not upgradable, to be placed anywhere, microbuild required, license doesn't count against the fort limit of the corresponding settlement) 1000 FIPs End of prize info). This is the last challenge in Era I, The Discovery, and any member may build for either side – and it doesn’t necessarily have to be the side you think is best or right! There is not even any need to build for the same side in each category, and each member may build a maximum of one entry per side for each category – that is, you can have a total of 10 entries, max. Besides the usual category winners (one from each side [MAR or ESL + GAR], best build on the winning side being the winner and the best on the other the runner up of the category), there will be one overall winner for each team (the number of categories entered coming into play here), who will win the top individual prizes mentioned above. As per the usual, other factions will still compete against one another for the faction prizes as well (whichever side you build for, it will still help your own faction here - and note that, as there is already very much at stake for ESL, they won't be contending for this particular prize, see the faction prize info above), and the overall winning side (ESL and GAR or MAR and its allies) will end up being the winning side of the war. [Credit to the GoH leaders for many of the ideas above!] Category A: The Assassin's Creep Setting: The streets of Kings Port. Love and death are in the air. Panic has come over the island due to rumors that Alphonse has silenced the opposition back on the mainland. With their own leader in pseudo-rebellion, the Terraversans worry that Alphonse’s Death Guard will make their way to the island to reclaim it once and for all. Now is the time to make alliances and break previous partnerships. The best way to form an alliance is through marriage; the best way to break one is through bloodshed. Depict a romantic outing or a tragic end of life scene (or maybe both?) which affects the relationship between Terraversa and Mardier or some other nation. The MOC may be no larger than 16 x 16, and minifigure posing will be taken into account when judging. Due Date: February 28th, anywhere in the world Category Prize – 1st place - A battalion of Terraversan mercenaries, free of charge and upkeep - and 41149 Moana's Island Adventure Runner-up - A company of Terraversan troops, free of charge and upkeep Category B: ‘Till my dying breath… Setting: Skaford Heights. Mardier’s secret colony has been discovered by Eslandolan forces, and now there is a plan for a joint all-out assault! Builders need to pick a side and depict the Garvey and Eslandolan assault on the island. Your character does not have to be physically involved in the attack, but your sig fig has funded this expedition to defend or attack Skaford Heights (your sig-fig does not necessarily have to be involved with or funding the same side as the one you are building for). The MOC must depict a beach landing, a defense mounted by the Mardierians, and the death of a hero, and may be up to 48x48 studs. At least one picture must be a close up of the Hero’s death scene (artistic license for posing allowed, of course – see Death of General Wolfe for an example of artistic license.) Due Date: March 31st, anywhere in the world Category Prize – 1st place - 500 PIPs and a free medium fort (activated by a micro-build) to be placed anywhere - and 31063 Beachside Vacation Runner-up - 300 PIPs and a free small fortress (activated, likewise, by a micro-build) Category C: On Stranger Tentacles Setting: The Sea of Prio. Did you hear that Garvey has harnessed the power of the Kracken? Or perhaps you have heard about how King Alphonse rides on a giant Narwhal, destroying ships at his leisure? Terrible things lay in the depths of the Far Seas, and you will be depicting one of them. There are no size limits, but there must be a terrible sea creature, and it must be destroying a vessel or terrorizing a camp on shore from the side you are not supporting in the war. The monster must be natively aquatic (no jungle beasts, please). Due Date: March 31st, anywhere in the world Category Prize – 1st place - Cooperate with with the gamemasters in moving the Kraken in the upcoming quest! - and 70623 Destiny's Shadow Runner-up - Learn ahead of time the location of the Kraken (either to chase it or to run away!) for the first two MRCAs Category D: Yum Yum, Bumbel Tuna Setting: The far seas. The Mardierian fleet in the far seas has made their latest fortune in the fishing industry. Tuna has become the latest craze among the elite of the mainland. Mardier’s sailors have developed trade secrets and hidden away the best fishing spots to create a near monopoly on this most sought after fish, as the Eastern Bumbel Tuna Trading Company reaps massive profits! The Garvian privateers seek to hit Mardier where it hurts, their wallet. Builders depict either Garvian privateers intercepting a Mardier fishing vessel or show Mardier troops outwitting the Garvian privateers. This MOC may be up to 48x48 studs. The MOC must include TWO vessels, fish (brick built are fine!), and waves. Due Date: April 15th, anywhere in the world Category Prize – 1st place - A life-time supply of Bumbel Tuna!!! Reap a 300% profit next time you go on a Bounty Run (you'll have to let the automaters know after the KPA is published to triple the amount, or make sure they have already done so) - and 41150 Moana's Ocean Voyage Runner-up - Reap a 200% profit on your next bounty run Category E: The Treasure Trove Setting: The New World It is said that Mardier has been building up a massive fleet and army, which have been amassing at their ports to crush the rebels and Eslandola once and for all. There is only one wee little problem – Mardier is, essentially, broke. But rumor has it that somewhere in the newly discovered islands there is a fabled kingdom of gold, where the natives of the place have far more of the shiny metal than they know what to do with – and rumor has it, too, that the East Bumbel Tuna Company has found a map leading to this kingdom, and that they mean to use all means, fair and foul, to get this gold to support the Mardierian war endeavor and finish off the rebels once and for all! Such a sum of money could be the making or breaking of the struggling empire, but the news seems to have escaped and it is more than only the Mardierian who search for that lost treasure now! Show either one of your characters hearing about, discovering and/or carrying off this treasure, and dealing with the natives (and it doesn’t necessarily have to be for Eslandola! – as long as Mardier doesn’t get it, that is good enough for them!), or tell us how Mardier and the East Bumbel Tuna Company managed to thwart the treasure hunters and securely carry off this store of doubloons! But it is said that Mardier is not a nation with a track record of getting along very well with the native peoples… This is a story category, and you are allowed a maximum of three builds to portray this, the sizes being no greater than one 16x16, one 32x32, and one unlimited build respectively. There are no restrictions as to how you find the treasure or where this kingdom is located except that it is on one of the newly discovered islands of the Prio seas or the new Haven Seas region. Are the natives there friendly, or are they fiercely protective of their gold? Do pirates make off with the doubloons, do they fall into the hands of the rebels or Eslandolans, or is Mardier able to carry out their villainous masterplan? You decide! Due Date: May 15th, anywhere in the world Category Prize – 1st place - A new island (of the Prio seas, though your build could be in the new Haven seas) of your choice for your faction and 600 DBs - and 31065 Park Street Townhouse Runner-up - 500 DBs And now get to building those MOCs! The fate of the Brick Seas rests in your hands!