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  1. Defending Northwall was not very difficult. The Desert King's mummy forces swarmed toward the walls carelessly, not using teamwork or tactics. This made them easy to take out from afar with the bolts of Ulandus' crossbows... -------------------------------------------------------------------- Figless: This was my first try making something as large as a castle wall, I really like how it turned out . C&C very much appreciated As for UoP, I would like to claim credits for: -battle scene -wall technique #1
  2. "The stress of leadership was getting to Robin. But he had to persist. It was his duty..." The Stress of Leadership by Chance Reed, on Flickr The Stress of Leadership by Chance Reed, on Flickr --------------------------------------------------------------------------------------------------------------------------------------------- I wanted to expirement with lighting, so I tried photographing it in the morning (I take my pictures outside). Sometimes it looks good for certain builds, but I'm not sure about this one. I haven't been able to get the light to look like in my Minifigure series here: http://www.eurobricks.com/forum/index.php?showtopic=105226 . If you guys have any tips, I would greatly appreciate them By the way, the mosaic is supposed to be a carpet with the four guilds and Cedrica in the middle. (Cedrica is blue and gold right?) I would like to claim UoP DoH for: - Mosaics - Interior Design Thanks!
  3. In the lush, dense undergrowth of the Arkbri Valley, the easiest way to manouver is often through the streams and irrigations canals crisscrossing the valley. There, vegetation and rock outcroppings are not hindering movement, although leeches, bugs, and the occasional crocodile can make it an unpleasant experience. Sand King Patrol by Beorthan, on Flickr This morning, a Desert King patrol is scouting for hidden routes to the Quenscross, as part of a concerted effort to covertly move forces towards the expected battle of that strategic chokepoint. Little do they know that their patrol is a about to meet an abrupt and violent end... Ambush by Beorthan, on Flickr With a marksmen posted on the cliffside and two seasoned fighters on the ground, Beorthan reckons the ambush will leave the patrol with little chance. Overview by Beorthan, on Flickr My entry for the High Council to Warzone 1: The Arkbri Skirmishes, in Guilds of Historica Book II, Challenge IV I shall await coordination with my faction before chosing which zone to attack next (should I win). Edit: Next warzone: E8, Queenscross On a side note, the description for this area reminded me of the "green zone" around the Helmand river in Afghanistan, so that was my inspiration. The patrols there often walk in the channels.
  4. The oldest inn in the Trifork, The crown was build for the King's messengers passing through on their way to Albion. Located in one of the nicest neighbourhoods of the Trifork, you often see the posher youths meeting nearby. While the rooms are small, the beds are comfortable, and the inn offers a measure of luxury with a large spa on the roof. Just a small build for the HSS task. Hope you enjoy it - was a fun build.
  5. Spring is a wonderful season in Mitgardia. The trees are beautiful against the newly growing foliage. The waves of the sea lap against the sandy beach. Animals come from their winter hibernation and migration as the weather warms and food again becomes abundant. Two swans float gently on the stream flowing into the sea. A mountain ram comes for a drink from the crystal clear water. Frogs and toads can be heard croaking to their companions. Gray weasels scamper about in the trees. Occasionally, a fish leaps from the water, streaking a flash of silver above the sapphire sea. All is calm and quiet… …until suddenly, the waters begin to churn! The stream outlet starts roiling as swarms of fish mob inland, fighting each other to avoid some unknown danger! Ice begins forming along the beach as snow blows in at a rapid pace! Cold air blasts down, freezing everything in its path! Dark storm clouds roll in so fast the fauna barely have a chance to react! The ram turns to run, the frogs and toads flee the waters, the swans take flight, the fish struggle to move further inland away from the freezing waters! On the horizon, white ships come into view speeding quickly in from the Frozen Beyond, their tattered sails driven by the wintery gale! What is causing this unexpected winter weather? ---------------------------------------------------------------------------------------------------------------------------------------- Detail pictures here.
  6. Here's my series for this glorious contest: Four minifigs for four regions! Kaliphin Cyclops Centurion Graabolk is a mighty man (cyclops) in Kaliphin. He is bit of a strategist but mainly just horribly brave and inspiring leader. Smyt Smytsson is a bad-mannered dwarf bandit. He is likely banished by his kin due to his un-dwarfish clothes, manners and choice of weapon, or probably because they envy his pompous moustache. Uses a lot of chewing tobacco. Glorp the orc is something like a friend of Smyt's. He is a bandit too, master of mugging bedouins. He wears a head of one of his victims on his head with the turban and all. Cherbyl is a desert sprite, alluring but dangerous. She seeks the deserts for lost explorers and caravans and misguides them with mirages. She has form of a human, limbs of a bird and mind of a snake. Mitgardia Airen of Annugard is a hunter and scout who loves to patrol the borders of his home region. She is not a warrior, but definitely knows how to fire some nasty arrows at enemy's skull. Megga McManbata is one of the few highland mammothmen, an odd and mysterious race that is driven near extinction by human and dwarf settler. His fur is to thick that no clothes are needed; the kilt is an status symbol. Grimholt the Steadfast is a dwarf colonel (offensive squad). He gives his everything to defend the mines against monsters, hordes and taxmen. Goltana the Icesaint is one of the sacred white mages of Mitgardia. Her odorous potions and waxes do miracles to frostbites and sometimes even to lost limbs (or not the limbs, not much use to heal those, but the parts where they are lost, you know). Avalonia Sissa is a elven ranger. She is the master of camouflage and especially loves spring when the grassland and woods of Avalonia are full of beautiful flowers is full bloom. Bulgplop the Pikeman Pikeman is one of the guards of the Pikeman tribe that lives in the marshes of Avalonia. His pike's pike is made of pike's fishbone. Pikemen's pikes are also to jack pikes. Pikes are important in pikemen's culture. Jetro the Smith is the strongest man in Avalonia. He is not that good in making sharp blades and such, but he can swing hammer (and an anvil too) better than anybody and has enough muscle to bend cold steel with his bare hands. Bingo von Hinderal is the mayor of the town of Badhammod. He's a nice man and totally not a warmonger, and loves good food and drink. He's mostly very harmless, except during the years of famine. Nocturnus Clarol was daughter of loving parents in Avalonia but dark spirits stole her as a baby and took her to Nocturnus. Years in dungeons turned her into something dark and very dangerous. Fear and hatred gave her terrible strenght and her mind is full of twisted thoughs. Bjorn Gurmadon is a Nocturnian dwarf ambassador and an officer. Living in Nocturnus is hard for dwarves, but rich resources have driven his kin into this parts of Historica. Gurmadon tries to negotiate with sorceres, vampires and evil sprites to keep his people safe, and sometimes it deems a use of his greatsword. Evorma the Sorcerer moved into Nocturnus in the seek of true dark powers. He has the obligatory iron staff, black robe with occultic symbols and brooding wizard tower. He has not found the true dark powers yet. Were-Knigh is one of the unnamed evil warriors that patrol the dark valleys of Noctunus. They are strong, restless and have excellent sense of humour. No wait, excellent night vision is what I was saying. I hope you enjoyed these figs - probably one day I'll build an actual MOC to GoH!
  7. Avalonia: Elven Guild Master The Elven Guild Master is one of the richest individuals in all of Avalonia. Using his cunning skills in business and trade, he has improved the economic situation of Avalonia while improving the economic situation of his purse. Do not think him miserly, though. He always reinvests his riches for the betterment of Avalonia and is often found giving aid to those in need. Herbalist Having spent her entire life in the forest glades of Avalonia, the Herbalist knows about every plant around. Learning from her elders and her own experiences, she knows the best cures for any ailment. Throughout different experimentation, she has even found certain flora to cause unusual hallucinations and an irresistible desire to hug a tree… Knight Errant Adventure, gold, glory, and damsels in distress draw the Knight Errant on amazing quests all across the Guilds! His shiny armor offers him protection in a scrape, and his trusty sword and shield give him the edge in any scrap with the scum he encounters. Always travelling, he is never bored, but there are times when he just wishes he could find somewhere to wash his tights. Stinky Stu Growing up in the flower fields of Avalonia has given Stinky Stu a love for things that grow and good tilled earth. Each day, he delves deeper into his research with hybrids to produce the most vibrantly colored and enchantingly scented flowers in the Guilds. These flowers are a hit everywhere, but Stu still cannot figure out why no one ever buys the scented flowers directly from him… Mitgardia: Hunter Ever on the prowl in search of game, the Hunter has spent many an hour in the mountains and rugged lands of Mitgardia. She has learned to know the signs of the presence of any wildlife nearby and is able to quickly determine the best way to catch her quarry. It is well known that she has an unusual ability to hide from animals, and some suppose that this is due to her natural smell from never bathing. Dwarven Warrior Fully armed and filthy, the Dwarven Warrior is a formidable foe on the battlefield, especially when he is defending his homeland of Mitgardia. His trusty axe is always sharp and he certainly knows how to use it! Stouter than stout and braver than brave, no foe has ever yet contended with him, unless you count the time when his wife grew her beard longer than his... he has never lived that down, and you had better not mention it! Frozen Beyonder Not much is known about the Frozen Beyonder, except that his armor is tough, his arms strong, and his weapons of ice are extremely cold! Adventurers have sought to learn more about these frigid creatures, but, thank goodness, they have never been seen south of the northern Mitgardian border. Snow Elf The mysterious race of the Snow Elves live in northern parts of Mitgardia and are completely at home amidst snow and ice. Though not impervious to cold, they are extremely resilient, and most assume that to be due to the warmth of their hearts. Kin to the Woodland Elves, the Snow Elves came into Mitgardia before anyone remembers. Legend tells of their many brave deeds but also of their simple lifestyle. Nocturnus: Drow Guard In the many underground tunnels dug by the Drow, the Drow Guard can be found guarding key passages that lead into unknown territories. Though even many in Nocturnus disown the Drow, the Drow Guard still wears Nocturnian colors for evil Drowish symbolism: Black for midnight darkness hiding, Red for blood of enemies spilt, Gold for treasures bringing fighting, and the weapon’s surface gilt. No one has ever passed a Drow Guard and lived to tell the tale... Orc Farmer Girl Gardening and raising livestock have always been a way of life for the Orc Farmer Girl, as there are always others in need of sustenance. Inglorious is the life of a Nocturnus swamp farmer, but this Orc Farmer Girl dreams of more. Many a passing Orc adventurer has stopped to admire her homely beauty, but she is too finicky to accept the fleeting love of an adventurer. She awaits the day she can present her prize onion to someone special, like the Orc Sentry, the hero on the wall always protecting the innocent swamp farmers. So high, so removed from the swampy muck and mud… Ninja Queen White hair shows age that has brought much wisdom and experience to the Ninja Queen, and this in turn has brought her to the top rank among the stealth warriors in Nocturnus. No one has ever seen the face of the Ninja Queen, be it due to her stealthy movements or her skull-like mask covering her face. No one knows what race she is, but legend has it that she actually is a shadow. Orc Sentry The duty of the Orc Sentry is one of great importance. He must investigate all who seek to pass the wall into his lord’s realm to determine their intents and purposes. Numerous battles have been fought at these walls, in which the Orc Sentry has found much use for his long pike. He must bear the torch at night to keep a keen eye even in darkness. Many days seem uneventful, though, and the Orc Sentry looks across the swamp fields and dreams of a certain Orc Farmer Girl, so beautiful, so down-to-earth, so unattainable… Kaliphlin: Fisherman The southern coasts of Kaliphlin are home to the Fisherman. His trusty hook, line, and sinker have proven useful in making a living providing fish to the citizens of Kaliphlin cities. He has also found that he can make even more money by taking rich aristocrats out for tours to the “best fishing spots”, though he often leaves the very best spots for himself. Driven by need, he has learned to utilize the entire fish, including bones for needles. Learning to sew has been important for repairing his clothing after daring bouts with sharks and seat-of-the-pants hook miscasts. Merchant Offering the finest Kaliphlin goods at the finest prices, the Merchant is a born saleswoman. Knowing how to read people and determine their needs, she uses words and flattery in such a way that you are sure to leave with heavier baggage and a much lighter purse. She is always willing to work a deal fit for your needs, but do not cross her, as she is as quick with her dagger as she is with her tongue and wit. Route Guard The many paths and roads of the Kaliphlin trade routes offer many a temptation to thieves and highwaymen. That is where the Route Guard comes in. All members of the Route Guard are esteemed for their skill with shield and spear and are known for their dedication and bravery. Bearing the symbol of the lion as a representation of their courage and proudly garbed in the colors of Kaliphlin, their regal appearance is enough to warn any vagabond to think twice before raiding trade caravans. Mameluke Though he is a slave, the Mameluke is dedicated to his lord. For his loyalty, the lord has rewarded the Mameluke with a camel to ride into battle, the best means of transportation in the hot sands of Kaliphlin. Since he is also protecting his family from danger, he willingly obeys his lord as he looks forward to the day he earns his freedom. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I hope you enjoy this series! I had a lot of fun coming up with characters and descriptions while trying to make this series as similar to the style of a real series of collectible minifigures as possible. Thanks to Ecclessiastes for such a wonderful way to celebrate the Guilds of Historica Anniversary!
  8. Somewhere in Mitgardia, near the grand city of Amortug, a Leander enters a tavern and orders a goblet of wine. Clad in dark, earthly colours atypical of his people, he leans discreetly on the halfwall to a booth inhabited by two dwarves, wetting their tongues with wine, and falls silent. His thoughts linger on his own kind, who, with Royal traditions in their blood and myths, are now shattered throughout the Guilds of Historica, living lives far from the lordly stations of their past. Yet, still they maintain a creed of royalty to preserve and uphold peace in the lands of Historica, once said to have been ruled by a mythical line of Leander kings, before Man, Elf, and Dwarf arrived. It is but a few weeks past his Duke called him in and warned him of the risk of war between Mitgardia and Avalonia. A war that was likely to spread, and bring death and destruction upon all free people. A war that should be avoided at all costs... At the clash of two cups, he is brought out of his musings and back to present reality and the task at hand. Through the bustling sound of a seacaptain boasting his provess to the barmaid, and the general commotion of the inn, the burly voice of the younger dwarf becomes clear to his feral ears. Younger dwarf: "Cheers to victory and success of our ruse! When our miners break through to Avalo...." The older dwarf sends a harsh glance and interrupts. Older dwarf: "Hush, you fool - Would you have the whole world hear of our plans?" He lowers his voice and smiles. "Yet, I agree with your sentiment, good fellow..." The younger dwarf follows suit and lowers his voice, after looking over his shoulder. Younger dwarf: "None be listening here, and there aren't a single elf amongst the patrons... Anyway, the tunnels are almost done - none will be able to stop us now." Older dwarf: "Ah, you are right in that - let us raise our cups once more. To victory over the Drow in Avalonia. We shall show them underground elves how true tunneling is done. He raises his cup in a toast. Younger dwarf: "When we emerge upon their lands, the Drow will fall and the Avalonians will tremble before our might!" Spying isn't necessarily a complicated process. Sometimes, the combination of a keen ear and a slip of the tongue is all that is needed. And as anybody will know, no ears are keener than those of a Leander, and no tongues slippier than a dwarf in his drinks.... _________________________________________________________________________________________________________________________________________________________ Overview picture:
  9. A great amount of wealth can be obtained by collecting and purifying the heavy metals out of the many lava flows in the Rakath peaks of Nocturnus. Here we see a orc miner tossing his collection buoy into a good sized lave stream. The armor he wears is enchanted, as well as the chain and bouy, allowing the orc to work without becoming nice and crispy like the chickens of a certain restaurant in another universe. My first free build for Nocturnus, hope you guys enjoy. Making the following claims for UoP Doctorate Program: +1 on Extreme Environments-Lava +1 on Sideways Rocks
  10. When this contest was announced, I was really bummed out, as most of my minifigs are a long ways away from me, and I didn't think there was any way I would be able to enter. Eventually, I decided I would make a few figures anyway, just for fun. However, it was way too much fun, and I decided to BrickLink as much as possible (right before Christmas) to make it work. I really wanted to use flesh figures, but thought that yellow-toned stayed true to the CMF line. I also tried to keep the names generic, and the descriptions basic, as that to me is the spirit of the CMF line, as it allows the collector to be more creative with the figures and how they are used. I also tried to take advice others gave me on my last build, that I need to use a better background and/or edit the background. I edited the photo of the overall shot to try and get a feel for it, but I think I need to find some tutorials on how to do it better, as it took WAY too many hours for one picture. Anyway, I hope you enjoy! Criticism and comments are always welcome. Avalonia Vineyard Worker Works in a Vineyard, picking fruit. Always gives each tree a hug after. Albion Heavy Guard Only deployed for the most serious of threats. Assassin A master of disguises. No one would ever suspect a beautiful Avalonian Lady of being an assassin. Flag Bearer Has the great honor of carrying Avalonia's colors during battle. Nocturnus Headsman Some say Nocturnus uses Headsman for as small a crime as petty thievery. Gaoler One of several reasons to avoid imprisonment in Nocturnus. Pumpkin gruel is another. Butcher Because Nocturnus is Vegan free! And any kind of meat is fair game. Warlock Prince Can be killed by no mortal man. Mitgardia Border Sentry The most dedicated snowflake counter you'll find. Housewife Do: Compliment her beard. Do NOT: Mistake her for a man. Drummer Leads troops into battle (and the occasional dance). Deer Suit Guy Hunter Years of experience have taught him that with a proper disguise, the deer come right to him. Kaliphlin Dark Mage Expelled from the University for practicing forbidden magic. Princess Not an actual princess. Only thinks she is one because that's what Daddy calls her. Sell-Sword Protects whoever pays the most! Caravan Driver Rides his camel all over Historica if there's trade to be done.
  11. The Company of Lord Theodore Bruin has heard the call from the Desert King. Much like all the other mercenary companies that gather at Sultan's Gate, the so called "Teddy's Bears" are hoping to gain both gold and glory from the upcoming crusade. Travelling down from the North these Mitgardians need to pass trough some rough terrain before reaching the land of Kaliphlin. The company consists of three divisions, the knights, the footmen and the archers, all resourceful and reliable soldiers commanded by the respectable Lord Bruin and his counsellor. The company is of course also bringing their loyal mascot, the brown bear Boo. For the Desert King's Nocturnus Crusade Mini Challenge. /Etzel
  12. Chapter 1-Going Underground There was a distinct musty odor to the room. That in itself was odd. Here in Kaliphlin, moisture is rare so a musty smell is not common. However, this far below the city Ras-El-Akhen which was located on the Akhenaten Delta and thus on the coast of The Great Southern Ocean, there was a definite mustiness to the air. Kha removed his breastplate and placed on the stand just beneath his helm. For a moment he just stared and admired the workings of the Kaliphlin Lion standard and the Red and Blue accents that denoted his loyalty to this great kingdom. With a great exhale, he turned around and readied himself to leave. “Sir, are you sure this is such a good idea?” asked Henrik. Henrik was Kha’s oldest advisor here in the city of Ras-El-Akhen. For the duration of Kha’s rule, Henrik had been there attending to even the most minute details that he felt would help Kha be a great leader for his city. “No….I am not sure this is a good idea. But, now that we have started the Resistance and with the uprising that Malek has caused, I am out of options.” “Yes sir, turning Malek from the Desert King has certainly changed the landscape throughout Kaliphlin. However, I am not sure that this undertaking of yours is absolutely necessary. I am certain that you are the leader your people need here when all of this comes to a head.” Henrik countered. “Henry, you know that the Desert King has put a mark on my head. And even though most of the citizens here are loyal to me and to Kaliphlin, there are movements in the shadows even here. I have seen them, and I have been lucky so far. With what the Desert King is unleashing now, I fear that I must take drastic measures to ensure the future of a free Kaliphlin. “We cannot stand against the might he has gathered, and the unnatural powers he has at hand. Masa and I have uncovered something that may change the tide of this war for good. An ancient knowledge, or power actually that can help us remove the tyrant from his seat of power.” Kha continued. “So, I must go not only for my safety, but for the future of our land.” “My Lord Kha, I understand, but must you go looking such a vagabond?”, despite his proper upbringing and positive outlook, Henrik wasn’t able to make that sound complementing. With a laugh, Kha responded, “This is the only way I can get out of the city without being recognized! And I am in for a rough and dusty road ahead.”, he paused and took on a serious look. “Henrik, I need you to keep an eye on things here in Ras-El-Akhen as I’m gone. No matter who takes over the palace and the city, you must not let on your loyalty. Be the most loyal servant to them you can be. I need an insider when I return. And when I return, it will be in force and the Desert King will tremble.” As Kha wove his way through the streets of the city, he paused to take in the sights, smells and sounds of the land he loved. Through it all though, he could sense an air of fear and tension that seemed to crackle just below the surface. It was the fear of a free people that knew liberty was at risk. As he passed through the great Akhenaten gate, Kha paused and turned one last time to look on his city. He silently vowed that no matter what it took, he would see the council restored in Kaliphlin and the sovereign states returned to prominence. And at the last, he had to chuckle as he saw a member of the A’shan Daes standing vigilant atop the gate. With a quick tribute, the A’shan raised her spear and departed. Now, it was up to Kha. He and Masa had uncovered some ancient tomes that referred to an ancient. Referred to only as the Elemendi, but with such a combination of fear and reverence as to imply great power… Just a couple more shots of the gate... So....The Resistance is taking shape now. To the Ax with the Tax was just the beginning. I have quite a bit planned here, and some interesting new elements to bring to Historica as the plot thickens in Kaliphlin's turmoil as well as the impending Nocturnus civil war. Hope you enjoyed it, and stay tuned as I will try to continue this story in a grand fashion.
  13. Here's my series! Hope you like them! Individual pics: Avalonia Elven Queen She governs her people magically. Even though you would think they would get tired of being ruled by the same person for all time... Elf Traveler He has no obligations, and no responsibilities! He just travels and does incredible CGI stunts! Enlightened Orc She's MAGIC! Lady Knight The women in Avalonia are the only ones with any common sense! This heroine defends her hometown just as well as any man! Mitgardia Norse Spirit This undead spirit is said to have ripped off his famous beard and crated it into a hammer. He wanders the Mitgard for reasons only he knows... Ambassador An ambassador to the Jarl, her main job is to deal with the crazy clans. Ranger He's noble and cozy in his heavy jacket and thick beard! Yeti Warrior Yetis can fight too! And they will! Kaliphlin Captain of the Guard She's always on the lookout for thieves! Sand Orc These orcs are bigger, stronger, and smarter than their mountain orc kin. They're dangerous and crafty, merchants beware! Warrior-for-hire He's scruffy and angry! Desert Plunderer This pirate makes his millions by stealing fair and square! Nocturnus Mountain Man This mountain of a man can be dangerous, but he really just wants hair... He hates be bald! I mean, he has a massive beard, but where's his hair?! Exiled Dwarf This dwarf is angry at whoever exiled him! Rumors have it that no one, not even him, knows who that is though... Cyclops Warrior This muscled up warrior has more power than just brute strength! Look into his magical eye and you'll turn to stone. Or was that Medusa... I don't know, but I wouldn't want to find out! Drow Assassin Watch out for her! This pale killer is always hunting down someone... Better hope it's not you!
  14. Getting into Avalonia was not going to be easy, but dwarves are resourceful....and a brainstorm session can yield some great ideas! Raven Darksight was contemplating how to lead a group of his Dwarven Army into Avalonia, but those elves seem to notice everything. There has to be a way in to get past those elves! Ibun, son Mim spoke up, "I got it! We all know how Elves love the forest and the trees right?" "Aye!" "Well, all we need to do is have Rowyn and Bowyn dress up like a tree. They wander over near those Elves and start yelling 'Oi, Me leaves hurt, me branches hurt! Please help!' We know that those Elves won't be able to resist helping out a tree." "Stupid Elves, they'll probably still be munching on their croissants and sniffing their flowers while rush over to help the tree too!" "Yeah, then we sneak by and we can hold some leaves to hide us!" "Yeah, stupid elves!" They all laughed as they pictured those stupid elves sniffing flowers and helping out the tree in distress. If this doesn't work, nothing will!
  15. Old Elza the Sand Witch was cursed from a young age with powers ...or something, at least that's what I heard. Maybe she is just an old woman who lives alone on the outskirts of Eastgate. At least she doesn't have any cats. Requesting University of Petraea's Doctorate of Historica Program in the following Categories: Architecture: Roofing (roof 1) Round Walls and Towers
  16. After leaving the Healing House of Susanna, the brothers Alfrich and Gavin headed to the coastline of Avalonia. With their trusty pig and but a few belongings they made it to the town of Khandar, where Kha and his crew were helping to fight the plague. Kha had been sailing up and down the coast for most of the week keeping the shipping lanes clear and boats from making harbor where the plague may spread. Alfric and Gavin were desperate to make it to the city of Calder where the family has some extended relatives. Kha accepted their offer to work as deck hands in the hopes of making it south to the city of Calder later in the week. As the ship sailed around the corner of the bay, a member of the crew spotted a mysterious dark boat coming towards the city. Kha knew of the rumors of the 'black winged' ships spotted off the coast of Avalonia just before the plague broke out, and was determined to stop the ship from spreading further mayhem. As the boats approached each other, it became clear that the ship was not stopping, but seemed to be listing lazily through the waters. An oarsmen exclaimed in horror that the entire crew appeared to have died. It was then that they noticed movement on the deck.... So, here is the build for Category C for this Challenge. I was extremely over ambitious in how much time I had for this build and ran out this week! I ended up adding more foliage and less of the town than what I originally wanted, just to make sure that I could field an entry. Not super happy, but here it is. I would like to give some recognition to Zcerberus and Michael Rutherford for the inspiration on alot of this. Previous chapters: A Black Day http://www.eurobrick...showtopic=96599 Quarantine http://www.eurobrick...showtopic=96607 Evacuation http://www.eurobrick...showtopic=96603 House of Healing http://www.eurobrick...showtopic=96611 Overwhelming Susanna http://www.eurobrick...showtopic=96628 Forest Refuge of the Order of Eden http://www.eurobrick...showtopic=96660 The sanctuary of the Bloodleaf Shrine http://www.eurobrick...showtopic=96644 Aiding the Refugees http://www.eurobrick...showtopic=96658 Roadblock http://www.eurobrick...showtopic=96672 Thanks to my teammates who have done an awesome job.....and stay tuned for the final couple of chapters!
  17. The War of the Brothers (Call to Arms AND a LDD Contest See next topic) This is the story thread, the call to arms and challenge is in thread two. Backstory: In the New City district of Eastgate, Dugal’s entourage and one of DaMaximus’s generals Herondle meet to discuss how to bring the Siege of Eastgate to an end. Herondle had just come back from a mission to Ximus, so he was unfamiliar with history that led his master’s army to this point. Dugal explained it to him in brief: eastgate by skaforhire, on Flickr The Free City of Eastgate had been ruled by its first Lord Dugal MacLean for five years before it swore allegiance to Kaliphlin in 101 AH. Dugal had gone on a few adventures, leaving Petera, the Second Lord of Eastgate and Dugals first brother in charge of the city. Unbeknownst to most of the population of Historica, Petera , a powerful mage, had been apprenticed to Victor Revolword a few years before becoming the Second Lord of Eastgate. When the Revolword war broke out, Dugal, Petera, and Paulos (the third brother) fought in the resistance against the destroyer of Historica and his elemental forces. Dugal was preparing to lead one of Historica’s main defenses against Revolword’s men at Queens Cross, but was assassinated on a scouting mission. At the Battle of Queenscross, Paulos took charge and won a narrow victory. Meanwhile, back in Eastgate, Petera , now First Lord, had erected a magical dome to protect the city from elementals. However, rumors soon surfaced that Petera had been behind the death of his brother. Assassins also struck at Paulos, but he was able to avoid death. A secret message from Dugal arrived to the High Council of Kaliphlin, asking for their support beyond the grave. Lord DaMaximus was to siege Eastgate and put it back in the hands of the merchant council, while defeating Petera. Others, such as Masa and Ageven were to save Merith, Dugal’s Fiance, by secretly removing her from Eastgate. After Merith’s escape, Petera became openly hostile to Paulos, while still keeping the city open to trading with most of Historica. DaMaximus laid siege to Eastgate, taking the New City area (the portion of the city outside of the walls) and sieging the heavily fortified Old City. Still, Petera was able to supply the city through magical portals, despite Paulos’s agents trying to stop this resupply. At the same time, Masa led the effort to bring Dugal back from the dead. They succeeded, and after another attempt on Dugal’s life, they were now here, in the New City district planning a final assault on Petera and Old Eastgate. It would have to come down to an assault because all attempts to starve the enemy out had been thwarted by Petera’s ability to create magical gates to resupply points. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Dugal and Paulos Dugal looked to Paulos, and said “What about a diversion?” DSC_0928 by skaforhire, on Flickr All three men in the room knew that the last three attempts on the Old City walls were met with failure. Petera appeared on the parapets himself to fend off the attackers. He hurled lightning from his fists and turned the ground outside the city to molten lava in places. Many men had already died in the siege attempts, and now it was time to do something more clever. “What did you have in mind? “ Paulos asked. DSC_0938 by skaforhire, on Flickr “We split the forces up and try to siege the Inner Bastion (the portion of the old city across the Red River) and the main city from three different points. Then, we lead two strike forces into the heard of the Old City, one will take out the Mage Cabal that controls the Eastgate College of Magic and Navigation. The other will take out GEAR headquarters, and hopefully Petera. “ Dugal drew his plan up on the map. Herondle looked at the map before him, “that might just work.” He said. <iframe src="https://www.flickr.c...stream/player/" width="640" height="640" frameborder="0" allowfullscreen webkitallowfullscreen mozallowfullscreen oallowfullscreen msallowfullscreen></iframe> “Well, unless we have a better plan I think this is our next…” Dugal was cut off by a messenger running into the room. “My Lords, grave news! Petera has reinforcements marching South from Avalonia on the Oil Road.” The man said, nearly out of breath. “We will have to put this plan on hold,” Dugal said. “We must meet these new troops in battle away from the city, as far as possible. I do not want to be sandwiched between Petera on a perch throwing down the elements and whatever this new army has.” “Agreed” Herondle said. “I will hold the bare minimum of a siege force here, and you lead your forces north to fight this battle.” “We will need to call for more allies around Historica.” -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Petera Meanwhile… inside the Old City Walls of Eastgate DSC_0929 by skaforhire, on Flickr Petera looked to Elden Logan, the current Second Lord of Eastgate. The Logan family had been quick to ally with him once he revealed his plan. Elden’s family was guaranteed positions on the Merchant’s Council once Eastgate had been secured and his rule was recognized by the other Lords of Kaliphlin. “If Dugal is really back from the dead, do you not worry that the people of Eastgate that have chosen you will see him as the First Lord still?” Elden muttered. “I mean, you still have not proved that you can call the Golden Axe of Eastgate.” That had been the one thing that he could not do, it belonged to the rightful ruler of the city, and its enchantment had prevented him from calling it. Even when Dugal was dead, the axe never appeared to Petera. DSC_0934 by skaforhire, on Flickr “ I can call it just fine.” Petera said. “I have to wait until the right time, in front of my people.” He turned to the matter at hand. “I must use the rift circle to invite our Avalonian guests here. He turned and began to incant. Soon, the glyph on the floor glowed, and a portal to a wooded clearing appeared. A moment later a an Elf and two humans came through the portal. “Lord Baldwin, Duke Tyweld, and Lord Eldris, so good to you to have joined us. We may be the last of the Order left in this part of the globe.” Petera said. He was referring to the Valkarian Order, a group set up to bring Historica into a golden age. Petera had been initiated into the order by Victor Revolword before Victor went mad with power. The Valkarian Order had been created over 300 years ago, and was instrumental in establishing Historica about 104 years ago. Since then the order had gone dormant. That was until about ten years ago when powerful and just nobles began disappearing. This included Dugal and Petera’s own father. In fact, that is how his brother became First Lord of Eastgate to begin with. All over Historica nobles, including the second to last king, had disappeared without a trace. The power void caused by the missing leaders led to corruption in all of the guilds and a weak king in Cedrica. The order came back together and was determined to install real leaders in all of the guilds and the capital. There were even desires to take over Varlyio and other continents beyond for the glory of Historica. Then Victor went crazy. At first the Valkarian Order sided with him, his power play would bring order out of the chaos. But it had become evident that Victor desired power for himself over glory for Historica. Petera had supported Victor until the man finally went mad. Victor had supplied the Spear of Horris to Petera in order to kill and trap his brother. Petera knew that Dugal was part of the old regime, and could never accept what had to be done in Historica to bring glory and strength to the nation. Killing Dugal and taking over Eastgate may have been Victor’s idea, but Petera could see the sense in it. Petera never thought Dugal would return though. Now they had to do the job all over again. “What news of your brother?” asked Lord Baldwin. He was a minor border lord in Avalonia, but he had a lot of men. They were conveniently not fighting the dark elves at the moment. “Well, if he is out there, I am sure he wants the city back. That is why you all are bringing your army south. We will crush the siege against the walls of Eastgate and the war will be won.” Petera Said. “your war.” Eldris said dryly. “We have failed to turn the Revolword incident into a significant change for Historica.” It was odd having an elf there, Eldris’s clan were one of the few elf clans you intermarried with humans frequently, they also had been an important factor in regional politics for as long as Kaliphlin had existed. They were based on the plains between North Kaliphlin and East Avalonia. Eldris was a wizard also, but much less powerful than Petera, although he had ancient magic, which was always dangerous. “Once things are settled here, we can begin our plan to take the throne again. We will have to rebuild armies, and the Order will need Eastgate’s army and navy if we are to secure Kaliphlin in the New Historica.” Petera replied. Without a king, many in the Valkarian order wanted to march on Cedrica to claim a seat of power. Petera agreed, but knew that he must hold on to his city in order to have a position on the new Council of Cedrica. A new king would be crowned, and he would be one of the Kingmakers. First, to take care of Dugal. “I will meet you in two weeks’ time to open the portal for our Mitgardian and Nocturnan allies.” Petera said. “ Why not portal everyone to the woods outside of the city, they would have no warning.” Duke Tyweld said. Tyweld was a very wealthy Avalonian, wealthy enough to pay the Drow to fight for him in this most recent conflict in Avalonia. Schooled in strategy he was not… “We need to spread the men sieging this place thin. They will leave half of their army here, the other half will march north, and we will be able to crush each half one at a time.” Eldris answered. “The more powerful Alleenridders of Mpya Stedor will likely stay here, while the other MacLean leads an army north.” This should not be hard, these two armies were severely beat up during the Revolword War. “Sounds like a plan,” Baldwin chipped in. “Now is a good time to call those who may be willing to join the Valkarian Order to the field.” Petera said. The three men agreed. -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* And for that reason, there would be two battles on the horizon. ------------------------------------------------------ The build for this is a WIP that I probably will not finish. It was supposed to be four scenes, the two talking scenes above, and two scenes of Petera's history. Unfortunately, it has sat for a while and I need to get moving with other things. Plus, the battle for the Wither Woods is going to happen in a little over a month, so I had to introduce the Call to Arms and the LDD challenge sooner rather than later. DSC_0925 by skaforhire, on Flickr
  18. The VanHorn is a former Mitgardian privateer, detained for its own safety while its brigand crew was slaving in the Gulag Archipelago. She is now flying under the Kaliphlin flag on a mission of mercy to deliver oil and armour to Avalonia. Sme of the former crew have renounced slavery and opted to take Kaliphlin citizenship, and they are joined on this leg of the journey by PGTC enforcer Urthrak Rockbiter and two elven emissaries from the Western Isles. This ship is for the Merchant Marine category. My duty is done with this. I am not building a ship again. This build is inherently very unstable out of water, with heavy fragile parts on top and it fell over and shattered all the damn time
  19. As reward for his involvement in the battle against Revolword, the Kaliphlin Lords granted Kha the title of Lord of Ras-El-Akhen. On his way home from Nocturnus back to Kaliphlin, Kha needed to traverse the Nyika Tupu Desert if he was to reach Ras-El-Akhen. What would await him there was as of yet unknown, but first are the trials of the road. The Nyika Tupu Desert is home to the Black Lions, a nomadic peoples of the Desert known for the harsh lifestyle, dedication to their spears and fierce approach to strangers. Kha presents the Black Lions with a gift of crossing and shares his tale in the fight for Historica. Perhaps, he has found some new allies in the fight for the realm. I plan to have much more in the way of Kha's travels home, as well as the less than warm welcome in his new city.... Also, I would like to claim UoP credits for Desert, Life in Kaliphlin and Sideways Rocks
  20. Trickery Xaris Flamesword has never played by the rules. A former Avalonian who framed his brother for a murder he himself had committed, Xaris abandoned Avalonia at Lord Ravaage's call. A mercenary at heart, Xaris has gathered a band of other bandits and sellswords, 'the Order of the Dragon' and a Drow noble and his entourage, Lord Ravenshelm of Myreglen, to assist him. While travelling to rendezvous with his paymaster at the Obsidian Spike, his band were attacked by a huge tribe of Cyclopes. Knowing they could never defeat the Cyclopes in open combat, Xaris challenged Chieftan Kareketr to a duel to the death. If he won, the Cyclopes would retreat. Never being one to win by fair methods, Xaris concealed a number of Drow warriors, including Lord Ravenshelm, an expert shot, in an abandoned former outpost just south of the duel area. As Kareketr engaged the leader of the Order of the Dragons in battle, Ravenshelm loaded his crossbow, aimed...and fired. Part B coming!
  21. “When I was a youth, the previous MoonLord brought me on a raid near the Nocturnus border. There were some political prisoners being transported through Nocturnus, and we elves were going to set them free.” Kha’s eyes seemed to be glazed over as he recalled the events. “That was the first time I had run across the Draconians. They are a fierce tribe from Nocturnus….twisted. Half man and half dragon, they say that they were created during the height of Nocturnus’s power by clerics of some forgotten deity through rituals that were unspeakable.” Kha was visibly shaken, and we got the impression that he knew first hand what those rituals were. “That, is who we are going to find in the swamps and recruit to help us fight the Black Spire.” “But Kha, how do you know they will join the fight and not just kill us?” “I don’t….but they were fiercely loyal to Ssilyrrlith. He allowed them to prosper under his rule. They don’t want much, as twisted and ugly as they look, they lead a simple life. They are not enough in numbers to challenge the rule of all of Nocturnus, but their territory is sacred to them. We will just have to very convincing in why the Black Spire will not leave them be.” We journeyed deep into the Moruth Swamplands, and we came across an ancient tower. Kha signaled us to a halt as we approached. He knew we had found the place, although how was beyond me. I can’t picture those dragonmen building anything, but the tower was definitely theirs. We approached the tower and were met by several of those beasts. Kha hailed them and spoke to them so quietly that none of us could hear what he said. Based on the emotions that I saw cross that twisted half man/half dragon face he struck a nerve. And seeing those almost human emotions on that nightmarish face will haunt me for the rest of my days. Now, we have an army of these dragonmen….Draconians with us as we march to the Spire. I’m not sure if that is a help or a hindrance…..I can’t even sleep at night with these things near me. By the way, I would like to claim UoP credit for the following categories: SNOT'ted Tile work, Round Walls for Architecture, A third tree design here for Landscaping, and Life in Nocturnus for Anthropology.
  22. TOPIC LOCKED Use the second quarter registration here. First Quarter Free Build Registration Sept 1st 2013 to March 1st, 2014 (Book II, Quarter 1) What is this thread? This is the thread where YOU register your free build if you wish it to be scored for your guild. Why are you doing this to us? Despite Rogueang’s wonderful MOC index, the guilds project has become quite large. The core leaders feel that we need a self-indexing mechanism that will allow us to grade free builds more efficiently. This is what we have come up with. What do I need to do? Just simply write the following information In a NEW post: Name of Moc with link to the thread | Name of Builder | Guild you belong to IE: Obsidian Spike |ZCerberus | Nocturnus Do not write anything else. What counts as a “Free Build?” Great question! Any GOH build that was not entered in one of the official main challenges or for any official mini-challenge that issued a physical prize. All free builds must have their own thread, and there must be a link to that thread provided here. Do not comment on builds in this thread, please do that on the MOC’s own thread. Can I just post in my guild thread and leave it at that? Whereas you are welcome to do so, if the build does not make it into the index , it will not be scored. Can I put up an entry for another guild member's build? If that builder has disappeared and we are getting near the deadline, this would be allowed.
  23. The University of Petraea is pleased to announce the opening of its new Doctorate of Historica program! (The University would like to thank Erudhalion Sansael / Gabe for capturing this announcement in a picture) What is the University of Petraea's Doctorate of Historica program? The Doctorate of Historica program is a peer-reviewed, multi-disciplinary degree program designed to encourage you to advance your building skills across a number of different areas. By the time you have finished the program, you will be certified in most major historical building techniques and subject areas. The program consists of multiple Disciplines, each of which has several Subjects. Over the course of the program, you will build MOCs that cover these techniques and subjects. Disciplines: Technique-Related Disciplines Architecture Landscape Design Hydrology Other Techniques [*]Content-Related Disciplines History Military Science Trade and Law Agriculture and Zoology Anthropology Geography Subjects for each Discipline: Architecture roofing -- Demonstrate mastery of three roofing techniques, not including using standard LEGO slope bricks. Each technique is a separate certification. See examples here and here. wall techniques -- Demonstrate mastery of three advanced wall techniques. Standard, studs-up walls of bricks are not included. Each technique is a separate certification. Examples include (but are not limited to): 1x1 round plate walls (a la Derfel Cadarn) SNOTted tile stonework half-timbered Tudor style wooden walls [*]round walls and towers [*]roof rakes (the inclined end of the roof between the eaves and the ridge; see explanation and a great example from Derfel Cadarn) [*]advanced windows and window frames [*]advanced SNOT -- See question below for an explanation [*]Landscape Design trees (demonstrate mastery of at least three different tree building techniques; examples here and here) flowers and dense foliage landscaping studs up rocks and cliffs two of: sand dunes snow and ice extreme environments (lava, caves, acidic pools, etc) sideways rocks (studs horizontal) [*]Hydrology four of: still water (lakes, ponds, ocean without waves, etc) waves flowing water waterfalls underwater [*]General Building (Other Techniques) minifig posing interior design forced perspective microscale one of: lighted builds (e.g., light bricks, LEDs) movement-enabled (Power Functions, or manually operated via gears or other mechanisms) mosaics, stained glass, or complex SNOTted floor designs brick films [*]History A special discipline, wherein you must build three MOCs depicting significant events in Kaliphlin's history (you make up the events, or use whatever existing history there is). You must also supply a story of suitable length and quality describing the historical event pictured. At least two of the history builds must consist of at least three different pictures, either different scenes altogether, or the same scene at different moments in time, with changes to the scene such as figure movement. [*]Military Science battle scene siege fortifications military camp [*]Trade and Law marketplace manufacturing one of: caravan / shipping by land shipping by sea / water [*]two of: arresting criminals and/or jail courtroom governing body (king, council, etc) [*]Agriculture and Zoology three of: crop farming raising livestock fishing harvest time logging [*]brick-built animals -- Brick-built animals, birds, or fish, realistically rendered using advanced or innovative techniques. Number of animals should be commensurate with their scale -- three or more if they're approximately minifig sized. [*]Anthropology two of: city scene village life countryside scene tribal scene [*]life in Kaliphlin [*]two of: life in Avalonia life in Mitgardia life in Nocturnus life in Valyrio [*]Geography four of: mountains or cliffs oceanside or river scene forests swamp desert grasslands [*]Culture pick 2 of the following: Theater Music Art Current minimum subject count to graduate: 51 total, 24 technique-related, 27 content-related Cool. How do I get started? If you're a member of a Guild of Historica, just start building! If you're not, you'll need to join a guild first. See instructions in the first post of any of the guild threads. How do I post my MOCs? Post each MOC in its own thread. It would help if you prefixed the topic title with "UoP DoH"; also tag it with "Petraea University" and "Doctorate of Historica". In your post, be sure to indicate which subjects you would like this MOC to qualify for (up to a maximum of four). Then post a comment in this thread, with a link to your new topic. How does the Peer Review work? After you post an MOC, if four currently active Kaliphlin guildmembers approve of it, by posting comments stating "+1" or "I approve", then you're certified in that MOC's subjects. However, if three Kaliphlin guildmembers vote against certification, they can veto the approvals, even if four or more guildmembers approve. If someone posts a veto, they must also post a comment indicating why, and what you can do to improve the build so that it passes. I just built a great MOC (before DoH started) that covers some of the subjects; can I get credit for it? On joining the program, you may get four "advanced placement" credits for recently built MOCs. The MOCs must have been posted to Eurobricks on or after June 15th 2013. Just post a comment in this thread stating that you're joining the program, and you'd like credit for a previous build. Put in a link to the build (which must have been posted in GoH), and state which subjects you'd like credit for. It must go through the same peer review. Peer reviewers should post their comments in the MOC's topic, not this one. Can I use MOCs that I'm also building for another challenge or contest? Yes, you can. This program is all about improving your building skills, and if you do some great work for a challenge or contest or whatever, and want to get credit for it, that's fine. But make sure that it's really a good example of the subjects and techniques. Do I have to post the MOCs in the Guilds of Historica forum? Your MOCs must be posted in the Guilds of Historica forum or LEGO Historic Themes forum. It is OK if they have been posted somewhere else first. To ensure that most reviewers see your MOC, we recommend you post it in the Guilds of Historica forum. Can I just quickly build a bunch of mediocre MOCs and get my titles? You could, if you could convince the peer-reviewers to certify your builds. But you'd only be fooling yourself. And your mediocre builds would be up here for everyone to see. Is that worth a lousy title? This program is not about the titles, it's all about improving your techniques and styles, and getting you experience in building across a wide range of subjects. So I'm reviewing someone's build, and it's pretty good, but not stellar. Do I approve it? Tough call, right? Well, the goal of the program is that everyone who completes it will have demonstrated basic mastery of the techniques and subjects. That doesn't mean they have to be world-class in those techniques, but the quality should be high enough that you can say, "Yes, they know what they're doing when it comes to that technique." The key phrase is "basic mastery" -- you have to demonstrate mastery, not just crank out a small, mediocre MOC that checks the boxes, but on the other hand, that mastery is "basic", not amazing, or world-class, or even innovative. OK, basic mastery works for technique-related subjects, but how should I judge content-related subjects? When building for the content-related subjects, students should ensure that the build fully explores the subject. Since these subjects are not testing mastery of a building technique, students need to demonstrate instead that they can create a build that represents a well-thought-out and fully realized scene concerning the subject. Reviewers should expect that the build does not just present a small, standard representation of the subject. Let's take the example of the crop-farming subject. Is it enough to show a farmer tending to a single plant? Perhaps, if the plant and scene were really exceptional, but most likely not. How about a row of crops, with a farmer and a scarecrow? That's getting better, and if very well done, it could be approved. How about several rows of different types of crops, with several farmers doing different tasks (one weeding, one harvesting, one planting), a scarecrow, a farm cart and horse, a barn, and some good landscaping. Assuming the build quality is good, that is definitely a well-thought out build that well represents the subject, and would be easily approved. How long is the program? The program is currently open-ended. Work at your own pace. This is not a race, and you're not competing against anyone. It's about you advancing your building techniques and styles. I'm in a different guild; can I participate? Definitely! University of Petraea has a very diverse student body, from all over Historica. As long as you can pay tuition, you're welcome here. Speaking of tuition, what if I can't pay? No problem! See our financial aid office. You might want to bring a wagon to carry back all to forms you'll have to fill out. You may also pay in chickens, fresh salmon, and dark chocolate. How do we track who has been certified for which subjects and disciplines? You are responsible for tracking your own progress through the program. You should do this in the DoH Registrar's thread. Make one and only one post in this thread where you'll track your own progress. When you complete an MOC, edit your post and add the MOC. Once the MOC has been certified for its subjects, edit the post again, and update that MOC's entry to reflect the certifications. So your one post in that thread will have a list of your MOCs, and for each MOC, a list of the certifications achieved. You might want to keep a count of total certifications at the top or bottom of your post, along with any interim degrees you've achieved so far. What happens when I complete the entire program? You get the praise and admiration of your fellows! Plus, you receive the title of Professor of Historica, are qualified to lecture at the university, and can use the faculty lounge and golf course. Do I receive any titles after completing some of the program but not all of it? Various titles are granted or in common use for students in the program, although students generally don't use the lower-ranking titles (Apprentice, Novice) except in a derogatory fashion. Once you are certified in a subject, you're considered an Apprentice in that subject's discipline. If you meet all the requirements for a discipline, you are a Tradesman or Bachelor in that discipline. Once you acquire three Tradesman or Bachelor degrees, you attain the title of Master. Once you acquire two Masters (or six Tradesmans or Bachelors), you attain the title of Doctor. After three builds you're considered a Novice, regardless of whether you've completed any disciplines. After seven builds, you're considered an Adept, regardless of whether you've completed any disciplines. I have a great idea for a build; can I substitute this idea for a subject? Yes it is possible, although not common. You may apply for a substitution by sending a PM to the Assistant Dean for the DoH Program (NiceMarmot) or the University President (SkaForHire). Note that allowed substitutions are rare, and are mostly granted only for extreme shortage of bricks. What qualifies for the "Advanced SNOT" building subject? SNOT is Studs Not On Top, but you probably knew that. Advanced SNOT is a bit of a "I'll know it when I see it" subject. The reviewers should be flexible about techniques, but still hold students to a high standard. Recommended techniques and styles include having studs pointing in at least three different directions, using multiple types of SNOT bricks, and having studs at angles other than 90 and 180 degrees to horizontal. Using a few headlight bricks, Travis/Dalek bricks, or 1x1 bricks with stud on the side to put a few tiles or slopes at 90 degrees is not going to cut it. There are many good discussions of SNOT available on the InterScrolls; the University can recommend Didier Enjary's classic Advanced Building Techniques Guide. How do the roofing, wall, and tree subjects work exactly? Regarding the roofing and wall subjects: The text "Each technique is a separate certification" means that each technique can be separately judged -- a judge could approve one technique and deny another, even in the same build. They are each different subjects as it were, and count towards the maximum of four subjects per build. However, the trees subject is just one subject, as is the brick-built animals subject, and they only count as one subject each towards the maximum, even though you (may) have to build multiple trees / animals. In fact, it is acceptable to spread these subjects over multiple builds, acquiring partial credit with each build -- there is no need to have all the different types of trees in one build. Just make sure you ask in your final build for final certification, and reference the previous builds. If you do spread them over multiple builds, they only count towards the maximum per build in the final build. How big do my builds have to be? For most subjects, there is no minimum or maximum size. See subject definitions above, as some do specify a size. However, your builds should be large enough to clearly demonstrate your mastery of the technique or subject. In some cases this could be done with a very small build, but in most cases a larger build will be required. The University finds that most students have success with builds of 16x16 or larger. Remember the goal of the program is not to crank through the subjects with the minimum effort possible, but instead to push yourself and advance your own building styles and techniques. You should be pushing yourself outside your comfort zone. I built a huge MOC; can I get more certification in more than four subjects for it? Very large and diverse builds may request more than the standard maximum of four subjects. Each request will be reviewed individually by the Assistant Dean for the DoH Program (NiceMarmot) and/or the University President (SkaForHire), with input from the peer reviewers. Even if the build itself is huge, the area representing each subject must still be a decent size. In general, don't bother asking for an exception for builds that are smaller than two 32x32 baseplates. I spilled shadows all over my term paper, blurred it quite a bit, and wrote it on top of a picture of my bedroom; is that OK? The University is known throughout the world for its very high standards, both for its professors and its students. We expect the highest quality work from our students, and therefore will not accept work that is out-of-focus, dark, has distracting backgrounds, or is otherwise of low quality and care. Lousy photography is not subject at this university! Students are advised to take their time, get some good lighting, and at a minimum, put a sheet, towel, or posterboard/foamcore behind their builds. There is plenty of good advice on taking photos of builds on Eurobricks. Can I use an LDD build? The university prides itself on being on the leading edge of education technology! So LDD builds are acceptable for DoH credit. However, judging of LDD builds will be at a higher level, as you are not constrained by your brick collection. So the judges should have higher expectations and criteria for LDD builds. I don't like some decision made by the reviewers / the University / etc; can I appeal? We are working on developing a Board of Appeals for the program. More information to follow. Contact NiceMarmot or SkaForHire directly in the meantime. Or just revise your MOC and suck it up ;-) I posted a build, and requested certification in four subjects, but have been denied one of the subjects; can I ask for a certification in a new subject for the same build? You may retract a requested subject, even after it has been denied, and request certification in a different subject in the same build. For instance, if you requested certification in advanced SNOT for a build, along with three other subjects, but get feedback that your SNOT is not so advanced after all, you can retract it and request a different subject for the same build, e.g. roofing. You may do this twice per build. Can I build anything I want? Yes, but builds which bring the good name of Petraea University and its inestimable staff into disrepute are not permitted. Is hazing allowed? Absolutely. However, make sure you leave no permanent marks or damage. Will I be taught by Prof Frankenstein or Prof Leibniz? You should be so lucky! Faculty assignments are posted outside the Registrar's office. I'm a werewolf from Nocturnus; can I eat my fellow students during the full moon? Absolutely no consumption of fellow students, staff, or faculty allowed. Punishable by banishment to the Null Void. And believe us, we have professors who can definitely send you there! Is University of Petraea going to win the big game against Qarkyr Tech this year? Definitely! The Sand-Worms are going to stomp all over those lousy Miners! Go Worms!
  24. The first part of the Elemendi Story: http://www.eurobricks.com/forum/index.php?showtopic=121423&hl=elemendi As Kha opened the door to The Maritime Inn, he was assaulted by a myriad of senses. Foremost of course was the combination of odors of roasting pheasant, stale ale and unwashed bodies. He turned and looked back quickly at the sign just outside the Inn, it was a clever combination of a smiling sailor aboard a ship. With a chuckle at the at pun the innkeeper used to name his establishment located on the southern coast of Kaliphlin a days ride northwest of Ras-el-Ahken but not quite to Mypa Stedor, Kha continued through the door into The Maritime Inn, or The Merry-time Inn as many of the locals referred to it. The interior was dimly lit, and heavy with smoke from both the fire burning in the hearth as well as the many patrons and their various pipes. The smoky odor was riddled with different aromas hinting of spices and weeds from all over Historica, but all of them were strong enough to be noticed. He looked to the corner where he knew his contact would be waiting. The Inn itself was built with a tall ceiling nearing twenty feet, with windows all the way up that look out upon the Great Southern Ocean. In the distance out upon the sea, Kha could see the darkened clouds that made up the vortex of The Void Tide a few miles off the coast. There seemed to be nowhere in the place where space was not used for something. There were barrels of all sorts of sundries or potent drinks all over, shelves and crates of other goods. Even the air space was used up with strings of lights, supports that held up Kha knew not, and nets of other goods hanging above the patrons heads. But there, at a table in the corner, and facing the door to see Kha when he entered was Masa. Masa is another member of The Resistance here in Kaliphlin, and Kha’s co-conspirator in this current endeavor. Joining Masa at the table was what appeared to be a mercenary or some sort of adventurer that Kha did not know. “Masa, good to see you safe!” Kha said. “You as well Kha. May I introduce Jarrick of The Dragon’s Cape. He is the man I was telling you of that knows that which we seek.” Masa said with a sidelong glance to the closest table. It was a habit both Masa and Kha had seemed to fall into lately since the Desert King began hunting them both. “Hello Lord Kha of Ras...”Jarrick began. “Let’s skip the formalities and lower the volume.” Kha said and also looked around the gathering room. “I cannot afford to be known anywhere in Kaliphlin as it stands right now.” “Understood, well I suppose I should get right down to business then.” Jarrick took a drink from his glass, and Kha could smell the pungent odor of strong spirits as he tilted the glass. “I know what you seek, and what you need in order to supplant The Desert King. The are referred to as The Elemendi, and once were a common sight across all of Historica. They are race of beings with an affinity to the Five Elements.” “Five Elements?” Kha asked. “Last I knew there were four elements, and Revolword already tried to tap that power.” “Revolword was an amateur compared to the Elemendi. And yes, there are five elements. Earth or Stone, Fire, Water, Air and Life. Each of them has its own power, but when they work together, even more can be accomplished. Some of them can boost or assist the others. That is where the trouble started!” Jarrick paused again to take another drink. “Three thousand years ago, the Elemendi were all over Historica. They live for centuries and can tap these powers, but when they mate, it is for life and they never have more offspring than two. It was impossible, the mother would pass during the third pregnancy. I don’t know if it was some sort of divine limit placed upon them, or just the cost of the magic, but it was never recorded that three children were born from a coupling. As you can imagine, that power was craved by those in power. The elemendi themselves were never interested in politics, they seemed to garner a joy of life simply from helping. But, those in power always have resources, and those resources led to ways to control the elemendi. I don’t know the details, or how they did that, but that was when much of Historica was plunged into a dark time. Wars raged across the land and the elemendi were controlled by both sides.” Jarrick looked away as if seeing that faraway time himself. “The power of the elemendi was tremendous. The five elements each meant so much more than implied. Water, the ability to manipulate any liquid and control all of its properties. The ancients used it purify water and help with agriculture, but once the wars started, new uses were found. Freezing the blood of victims too weak to resist, creating great fountains of ice and water that were used as weapons and so on. Fire, the ability to manipulate heat and flame. Once used to provide heat and food to the masses, it was turned to a burning inferno of destruction and death. Air, once used to aid in transportation, was then turned to be a razor focused tempest of destruction. Earth was used to terraform and mine for needed items in colonies, became an earth shattering force of destruction. Once the warmongers took over, they soon learned the elemendi could also control metal and used that in so many destructive ways it couldn’t even be recorded well enough to lend merit. Finally, the Power of Life, used originally to grow plant life and heal, it was distorted to its opposite and used to snuff out life and harm rather than heal. “The cost of the magic and its destructive properties began to take a toll on the elemendi and they began to die off, unable to rebuild their population. They were lost to civilization, wounded and retreating to where they were believed to be extinct.” “But they are not, you are implying?” Kha asked. “No. They are still around, but in such small number and in such fear of abuse that they remain hidden. But, there is man who lives deep in the Rakath Mountains who has some elemendi under his control. He is known only as a collector. He has spent lifetimes collecting races from around the world, and he has some of them in his keep.” “How do you know?” “I have made contact with someone who has escaped from him. I was given first-hand account of what transpires there. He has rows and rows of cages and prisons full of creatures only known in imagination. What is worse, he is intelligent and creative. He has bred different races, just to see what it would beget. Some of them have been bred with the elemendi and have gained some sort of control over the elements. Not to the extent of a pure bred, but he has found a way to produce their magic to some degree without being limited to two births.” Kha exhaled and leaned back. Looking over at Masa to see if he believed this tale as well. “That is horrible and incredible at the same time,” Masa said. “If that is true, those poor souls lead a tortured life and need to be freed no matter what!” “And, they could be a great ally in our cause against the Desert King.” Kha added. “But, I agree. We need to help them out, and once free we need to share our plight. If they are sympathetic, we would welcome their help. But, we cannot force them.” Masa looked Kha straight in the eyes, and Kha could see the emotion there. He knew that his friend was as hard as steel, but could see the empathy for these poor souls. As he watched, Masa’s eyes darkened and they both turned to look back at Jarrick. “I am glad to hear that you both understand what is at stake.” With that, Jarrick tapped the floor four times with his boot. The front door of the Inn opened, and immediately everyone turned to see what had seemed to swallow the light. Kha was speechless as he saw what appeared to be at least a 10 foot tall cross between a man and an elephant enter the Inn. His girth was large enough to match his height as well, and he was heading directly toward Kha and Masa. They exchanged glances and began to set themselves for trouble. Jarrick, just chuckled and set down his drink. “This, gentleman is Bronos. He is the one I was telling you about. Bronos, introduce yourself.” “Hello gentlemen, my name is Bronos of the Mastadoni tribe. I assume that Jarrick has told you of my origins.” His voice was surprisingly gentle for a beast of his size, yet still sounded as if it were coming from down a hallway that amplified and deepened its tenor. “I was born from a Mastadoni in captivity with the collector. My mother was bred with a Water Elemendi and I am what resulted.” “Bronos….it is a pleasure to meet you! I think we may be able to help…”, Masa turned to Kha and saw the same look of awe on the face of his friend.
  25. Under Rockwail The mausoleum door swung open slowly, creaking on the rusted hinges. Keel entered the pitch-black room first, followed by Remington, who clutched his lute tightly. The mausoleum was impossibly dark, and the only thing the bard could see was what was illuminated by the streetlamp outside shining through the open doorway. Keel, however, had it easier; being an orc, could see clearly even in intense darkness, and he scanned the room quickly. The walls were covered with ancient dwarven rune writing and opposite the doorway were the ornately carved sarcophaguses of three dwarven warriors. Across the floor and the ceiling, intricate mosaics showed scenes of great battles, dwarven triumps over their enemies, and the construction of the original Rockwail walls. In the centre of the mausoleum was a spiral staircase that wound down into the catacombs below. Keel pulled his gemstone out of his pocket once again and passed it to Remington. "Take this. You may not be able to see, but this will show you the way; at least, it always has for me," the orc whispered. Remington felt the stone writhing and turning in his hand, tugging it forwards in the direction of the staircase. "Looks like it's already started working. It's a soulstone. It guides you to what you seek. It took me to Rockwail and it'll take you to whatever it is you're looking for in here," he explained. Remington let the stone pull him forwards, and slowly walked towards the staircase, then carefully down it, into the catacombs. Keel followed after him, and noted that the stonework as they descended into the tunnels gradually became rougher and less decorative. Instead of carvings in the walls, there were small alcoves to hold skulls, and the tombs were open and built into the walls. The one thing that remained consistent was the tiles on the floor, except now they were aged and cracked, and any mosaics were simplistic and unrefined. It was also considerably colder, and the walls were sleek with a damp slime. It was quickly becoming obvious that the catacombs were much larger than Keel had remembered. The hallways seemed to stretch on for miles in all directions, forming a web of bone and brick. In places, he could see rooms, presumably for the richer or more well-known of the dead. His nose twitched as he caught a chillingly familiar smell on the air. In spite of his dulled senses, Remington could smell the scent of death on the icy, stale air. It was strong and it was old and it was close. He shivered, but the soulstone tugged forwards, towards the smell. "You smell that?" Keel whispered. Slowly, Remington nodded. It was only then that the unearthly silence of the place became so obvious to Keel. "Let's get moving," he said finally. The bard nodded again, and started to walk blindly forwards, following the pull of the soulstone. The sound pair's footfalls rang out roll-call bells and echoed through the catacombs. For the first time in days, Remington could feel his heart moving in his chest- not beating; barely throbbing, but moving nonetheless. Keel's heartbeat was much more obvious, and to him it was almost deafening. In the darkness, they could hear faint creaking, but it was impossible to know it if was coffins opening or the very city above them coming to life. With every moment, Remington couldn't help but feel that there was something out there that he couldn't see watching his every move, always about to pounce but never really doing so. The pair drew into a small room. There were multiple tombs, and on one of the walls hung a shield and three swords. Quickly, Keel removed the largest one and weighed it up- it was surprisingly light, and the only damage to it was a few chips and a spot of rust on the crossguard. The creaking was much louder now, and Keel could make out something stirring in the corner of the room. A skeletal arm moved in one of the alcoves in the wall, grasping out for something, until it caught hold of the stone surface of the wall and dragged itself out. The skeleton wore a corroded helmet and brandished a battered scimitar. "Uuh, bard... You may need to defend yourself," Keel whispered, as he noticed another skeleton emerge from its tomb, dragging a shield and a flail with it. Remington shoved the soulstone into his pocket and held his lute by the top like a club. "Whose idea was it to bury them with their weapons?" the orc hissed quietly. The two skeletons approached, gradually building speed as they stumbled forwards. Keel decided it was best to strike while they were still slow and moved towards them, careful not to make too much noise as he did so. The first skeleton raised its sword above its head in preparation for a swing, but Keel intercepted and swung beneath its ribcage, collapsing its spine with a thunderous clatter. It fell to the ground as a pile of bones. Holding out his lute as a makeshift mace, Remington had began to spin around in circles, and as the second skeleton neared him, his lute found connection with the skull, knocking it clean off and sending it flying into a wall. Keel then finished it off with a kick to the pelvis, rendering the skeleton a pile, like its comrade. "Nice job, now let's keep-" Keel was interrupted by a series of deafening thuds, making their way closer and closer, until a huge mass of bones stood before the two. It seemed to be the skeleton of something that was once very big; a troll, or a werewolf, or something along those lines. Why it was there, they didn't know, but it was big and it looked angry. It held in one hand a sword the same size as the two men standing before it, and in the other a shield of equal stature. It raised its sword above its head and Keel prepared for a strike to the undead behemoth's pelvis. "Gertie, no! Stop that right now, young lady!" a woman's voice shouted angrily. The skeleton hesitated for a moment, then sullenly lowered its sword and looked to its feet. From behind Keel and Remington, a tall woman wearing red leather armour and carrying a longbow entered the room. She carried in her other hand a long pole with a lantern on the end, which illuminated room, momentarily blinding the two before they quickly adapted to the light. "That is no way to treat our guests, young lady," she scolded. Keel lowered his sword and looked the woman over. "Without being rude to the person that just saved our behinds, what's someone as young as you doing in the catacombs?" Keel questioned. Remington opened his mouth to speak, then internally cursed his predicament. He felt the soulstone in his pocket trying to pull him towards her. "Trust me, I'm not as young as I look, but it's always nice to get complimented. I'm The Weaver, and I look after these catacombs with Gertrude and the other skeletons. They can be very rude, though. I see you already dealt with them." "Ok, second question. What is Gertrude? Was she an ogre, or something? I've never seen anything like her." The Weaver smirked. "Close. She was a Mitgardian housewife. Now, I believe you and your companion here are looking for the Hall of Songs, yes?" she asked. Keel looked questioningly over to Remington. "We are?" Remington nodded enthusiastically. "Can't speak, huh? That'll explain it. Are you ready for the journey? It's not exactly easy." The bard stared at Keel pleadingly. "I guess I don't have anything else to do..." he sighed. "Right then," The Weaver said with a smile, "let's go." --- Extra Pictures Remington Rot is now one step closer to getting his voice back. For a change, my next moc won't be about Remington; instead it's going to expand on the city of Rockwail. C&C welcome, hope you enjoyed!
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