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Everything posted by samurai-turtle
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Latest news about Lego animal moulds
samurai-turtle replied to Roebuck's topic in Special LEGO Themes
It looks like Harry Potter is getting a transparent glittering otter and hair animals. Like the patronus stag from last year's set.- 5,720 replies
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- new mould
- guessing game
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I seen someone put a TV in a glass top table. And use it for Dungeon and Dragon maps. This looks like a similar way of do something like that.
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That should be easy enough to do, I did have an idea for another character or two. I guess just tell me how many extra points you would want to use, and if you need them to be a magic user or not. I would imagine we need a couple more players to get involved, not to mention any input from @Waterbrick Down & @Endgame . Plus I would think it would need to be a couple of battles to be sure and / or of any other type of bugs that might show up. But, if it had to be some sort of quest like thing I would imagine it could be like the old Fields of Glory (but maybe like in a Star Trek hollow deck).
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You know, if you don't know the answer, it would be better to say so, than give this half @$$ response. And just in case someone doesn't know who Anthony Daniels is he is the original actor inside the C-3PO suit from the Star Wars movies. And @KotZ I really don't expect a response to this, I am just going to assume you don't know and / or didn't meet "any" C-3PO on the set of the show. And I am going to say "Good day to you Sir!"
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My question about that is, was that actually Anthony Daniels in the C-3PO suit (when he was on the show)?
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Quality question on the chrome stromtrooper poly bag years ago
samurai-turtle replied to LegoDW's topic in LEGO Star Wars
If I remember correctly I believe their was some sort of "chrome paint" used on theses guys. As for the looseness I think some of it could be from the Age of the figure. My figure that I got the helmet does need a occasional fix, but it is still in it original packaging. -
From the looks of it the long part on the bottom row with the "A" sticker on it, looks like it comes from the agents line the boat set. And the "head" next to looks like a Mixel set probably from the pirate sub line. Plus the second item from the left (top row) might of come from the Hulk-Buster set from the Age of Ultron line. The fourth part (of the top row) could of also came from the agents boat set or one of the clone wars sets.
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A little crazy but in a good way. This does reminds me back a few years ago when people were using the frog piece as pilots for mechs.
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[MOC] Robby the Robot - Forbidden Planet (1956)
samurai-turtle replied to jp-30's topic in LEGO Sci-Fi
It probably doesn't help that he showed up in an episode of the show. Robby was called something like robotron on the show. Nice use of the Ninjago spinner dome.- 19 replies
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Did you use a Death Star for the big ball wheel?
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This reminds me of my Blue Baseplate witch is still in it's package for some reason. Maybe because I got a couple of Green Baseplates too and they are out of their packages.
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Thanks, those ball joints are good, I guess that is why they get use in other themes. Plus, the mechs does have a cartoon vibe to them.
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The story is I wanted to make one mech for one of my mini figures. But I did not like it, and then I started to think what if "her" friends made some mechs too. And I stared to use my Mixel sets to make the Mechs for other mini figures. I had laying around (or spares). So here their are (a group shot or two)... The individual mechs are... Kappa Mech - Piloted by Leo, technically this might be the second one I made using Glorp Corp Mixels. But the first one I made I was not to happy with and it got remade more on that later. I did think making the limbs bigger / longer but I just settled on making the arms longer. Goblin Mech - Piloted by a Orc, using Spikels Mixels, it looks like some thing a goblin would make. You would noticed that I gave this (and a few others) a "door" to get in and out of the mechs easier. Thunder Mech - Piloted by Jay Walker, useing the Musical Mixels to make this one. I am thinking thunder is a noise and Jay is a lighting ninja it seemed like a good mach. Stitch's Mech - Piloted by Stitch, using Frosticons Mixels. This might be another one I had trouble making at first until I put Stitch as the pilot and then it just came together. The back story on this mech is Stitch got tired of "people" making fun of his size, so he ended up building this thing. Mystical Mech - Piloted by Lance, using Wiztastastics Mixels. I eventually put Lance in this mech wanting to use the first figure in some thing else. And I even put some "Wing Blades" on this mech to make it a little better and give it a slightly different attack than the other mechs. (The others using their "claws" for attacking.) Beetle Mech - Piloted by a Rogue / Archer (from the mini figure collectable series). I used Glowkies Mixels for this thing, putting the "horns" it made me think it look similar to a beetle. I even think the "teeth" holds a type of cannon. Plus this one has an odd way to get in an out of the mech. Snow Owl Mech - Piloted by a Chima Polar Bear. This one is very different from the others because is does not use any Mixels. What I am using is a Nexo Knight's Mech (Lance's) and a Chima Legend Beast (Eagle) plus a Ninjago poly bag (Dragon Hunter). You are probably wondering why I am calling this a "Snow Owl" one of the earlier versions the feet reminded me of a Snow Owl's feet. But I wanted some wings on the mech so I ended up using the Chima Eagle for parts. Plus If you look at one or two of the pictures it is holding a boomerang (from the Dragon Hunter) for a extra attack, along with it's "forearm blades" witch can flip around for a slash attack. Not to mention I was trying to make a mech for this figure I was not to happy with the other versions until this one came about. Also, I kinda figure with a Polar Bear Pilot in an Snow Owl Mech it might make this a feared "Bear Owl" from D&D. A gallery of the individual mechs... http://www.brickshelf.com/cgi-bin/gallery.cgi?f=579327
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Might as well add acrobatics to this list. I was thinking about how "magic" could be improved, and thought what if we add up the proficiencies so if you had x amount you get a plus one, and then if you have x amount at "level two" another plus one, and so on. Or add everything up and divide it by a number.
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I did have an idea or two. The first one is add agility to the "stat page" and this will tell you how many spaces you can move during a turn. Maybe it would be a proficiency or it scales like one. The second idea is about long range weapons it is more of a slight adjustment, increase the range by one but their needs to be a space between "targets" so it will be like... the current way - OXXX the modified way - O_XXX So O is you, X is hit zone, the _ is empty space. I am thinking this way could add some strategy to the picking of weapons. Besides I wouldn't think if someone is "bear hugging" you shoot them with a rifle, you would take said rifle and "club" them with it. As for Melee Weapons I wonder increase the the hit ratio to a "5/6 a hit" but a "1/6 a miss". I would think this could give a good reason for someone to pick or use Melee Weapons. After looking back at the hit ratio on some of the stuff... I am thinking if "Melee Weapons" get adjusted, Short Range Weapons might also need a boost, for example a "5/6 a hit" but a "2/6 a miss" or 2/3 ratio (or 66%). I might adjust the hit ratio for artillery weapons and long range weapons to a 1/2 hit ratio (or 50%). Not sure why or how this get quoted but it did.
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Yeah, I guess what I am trying to do is put some sort of "reality" or "reason" to the weapon system. Or another way is not to make a weapon to crazy, for example I pick up a living cat and somehow make it a Lazer gun. I texted to the "outside observer" again today. And some of the things mention were... The OoC thread he didn't realize their could be multiple "quest" going on at once. He said he was looking at it like a noob (his word used). Because only two threads were getting new post on it. The next thing he texted about, and I am going to quote him here was about weight / movement... "A bit of clarification about weapon weight. Say maximum movement was 5, no weapons just your hands. A short sword -1 to movement and you move a max of 4 spaces. Broad sword -2 to movement. Sniper rifle -3. Artillery -4 to movement, one square on tour turn." The third thing he texted me about is again about @Classic_Spaceman and he should answer this for clarification... "It looks like I'm wrong about Classic Spaceman's "Yelana". He asked for a tester character and then produced his own. My bad." I do hope no one minds I am bringing up "his" text to this conversation. Hopefully if / when the next "mission" comes up he will have an account here and participate for himself.
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The B point I do think the square battle grid would be easier to make in general, something I pointed out to him. The C point it does seem like adding extra unnecessary stuff. But then again it does bring up my original question what does make a weapon one type and not another? The E point to much clutter is a problem (and I speak from some experience). But setting up a PM message thread for newer people might be a problem seeing as you need x amount of post to add x amount of people. Would one main / general thread be a problem if all the on going mission / quest went their to post their OoC stuff?
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Well I started to discuss the end of the mission zero, with the "outside observer" and are some points brought up... A - The "timing issue", he did mention it and he had some concerns about it. But he felt it was something he could keep up with the "quest". B - The "battle grid" he did wonder if a hexagonal or octagonal pattern could be used (I too wonder if it is feasible ). But I did mention mention to him the squares might be easier to make. He did think the hexagonal or octagonal would solve the 1 or 2 "targeting debate" and movement stuff. But then I mention other games that use a square grid and how the characters could move 2+ spaces, which led to... C - "Weapons" more specifically Heavy and Light weapons. Then I asked what if you carry one of each? And then he brought up a possible "weight stat" for the weapons. Next a asked him how complex do you want to make the "character sheet"? His response was he like the simplicity of the character sheet..... D - But the spells do need work. And he is not sure what could be done. (I did agree with him on it, and told him what I thought could be done.) Next some talk I am still not too sure about (something about a +/- thing). After I asked for some example, and then I explained some, "rules" (well what I thought they were). E - And then he brought up the "separate OoC" threads. He said he kinda like it until some brought it up. And it seemed like most of the drama was going on their, and players could explain their actions better. I then brought up a group PM that was used in the past. Then he mentioned maybe a sperate thread should be done permanently for OoC stuff. And the "Dungeon Master" would not read the separate thread. F - I think @Classic_Spaceman can answer this point. The "outside observer" thought it was weird that he was planning to use Yelana more. I told him, I thought it was for a second "test quest" not for the permanent game. And another debate was if Yelana is Classic_Spaceman's character, he thought someone else (like @Waterbrick Down or @Endgame ) made her. I thought Classic_Spaceman made her up. I guess he can tell us for sure..... For now the conversation stopped.
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I guess I should put a few things down for now. - The Story - I really don't have much to say about it. I didn't have much expectations on what anything should be. - The Party - Besides Classic Spaceman basically being new and slightly annoy everyone (I hope he doesn't take it to personal). My personal item with myself is that I had all these ideas for what a "War Bot" could do but, I never written it down anywhere just in my head and it slipped my thoughts (temporarily). Which Endgame remind me (or us) that we cannot just put out random stuff on the fly. - Spells - My main issue is with the magic spells. Right now it seems little limited, my thoughts is expand the proficiencies for casting spells. Right now it seems like you need to have a proficiencies in like one of three things. - Weapons - This is me wondering if we need examples of each type of weapon type. Right now I am wondering what makes it a "short range weapon" and not a "long range weapon", not to mention the "arsenal weapon". "Melee weapon" seems pretty obvious but you never can tell with some people. This is some examples I thought of, for each type... Long Range - Rifles, (Would Magic Wands go here?), Short Range - Pistols (???), Boomerangs, Balls (it got used in a MegaMan 8 & Final Fantasy 10 {and not that type more like a soccer ball}), spears (???), halberds (???), Arsenal - Mortar Rounds, Cannons, (I guess the "Space Satellite Lazer" goes here too.), Melee - All types of Blades, Clubs, Maces, Staves, Yo-Yos (It got used as a weapon in the game Startropics on the NES ), One last question on weapon switching, was it ever explained how it worked in combat, does it takes a round to switch weapons. - Battle Grid - It seems to work fine especially since it gets used in other games. My question with it is making one, is their some online site to set one up or is a "paint" program getting used. Because right now I am not sure how I would set one up. - Proficiencies - Right now I think they need to be tweaked some. And probably explained a little better some where. - Timing - I am not sure what everyone else expect, but a few months seem fine to me. Where the last Heroica One Quest lasted about a year. And that one it seemed like people just disappeared on that one and never really came back. And everyone has a different schedule so online might work better for them (I guess). I hope they try to fine out how long a quest might take and hopefully have the time play a quest. - Participation - I felt, I tried, but sometimes it seemed like I couldn't think of something useful to add. And I would wondered if Tester-Three actually would say something. But I was checking at least daily, and felt I was more active than other players.
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Heroica RPG 2.0 - Mission #0: Last Of Its Kind
samurai-turtle replied to Endgame's topic in Heroica! The RPG!
/// I don't see anything else I can do here now. KR, how about I try to fix the arm now or do you prefer later? -
Memory lapse... I was wondering, was their any talk about a "marketplace" like in the "last game". Plus, I was also thinking their should be some sort of "mini games". Mostly to help skittish "mission masters" get some confidence running things. What I was thinking maybe get the "old arena" running again. For examples player versus player; or player versus a random generated enemy (or the player picks from a list of enemies). And most likely get a couple of different people run the "mini game". And if you win x number of games you get a potion (I guess). Hopefully we could get a couple more "mini games" running too.
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Heroica RPG 2.0 - Mission #0: Last Of Its Kind
samurai-turtle replied to Endgame's topic in Heroica! The RPG!
/// What about this "stick"? "Plasma Pike (+1 Melee Elemental Weapon)" Grabbing the "Pike" and spinning the thing a few times before Tester-Three dropped the "Pike". /// My "hands" were not design to do such things. /// Their self destruct was weak, it only destroyed them selfs. If you are going to blow yourself up take as many things with you along the way. /// Desperation can make you do, odd things.