Jump to content

CMP

Eurobricks Archdukes
  • Posts

    14,661
  • Joined

  • Last visited

Everything posted by CMP

  1. I like it, especially the drain mechanic, but I don't care for spellcasting. There's no room for the job trait and in very few cases would one use physical attacks over spells. Also, that was more or less exactly what I wanted to do for the Shield roll, but it's identical to Decamon Drafter's so I dropped it. I'm also not sure about the Servant's Shield rolls affecting the Demonologist rather than the Servant itself, but the flavor of the rolls is pretty nice... Also, I like the new Hellish Command, but I think the ability to kind of Command lesser demons fits just too darn well. Maybe using the seven sins to manipulate people and Hellish Command are two separate things (with the former taking the place of Intimidation)?
  2. I'm 90% sure you could. I mean, you can cast spells and heal and summon and everything without weapons.
  3. I've been working on this way too long. This is my (incomplete) take on Demonologist. DEMONOLOGIST (Requires making a deal with a demon) These corrupted souls made a pact for power. Additional Health: +30 Weapons: Demonologists can use powerful weapons like staves, broomsticks, longswords, maces, staves, hammers and scythes. They can also use scrolls at the cost of health instead of ether. Job Traits: Intimidation (See Black Knight); Waking Nightmare - Demonologists can receive crucial information or vulgar reprimanding from their pacted demon; Unholy Sacrifice - Demonologists can sacrifice the health of their demonic minion or any dominated demons under their control to restore twice the health sacrificed to themselves or an ally; Demonic Minion - Demonologists maintain a demonic minion at all times that can do their bidding; Hellish Command - Demonologists can dominate lesser demons inside and outside battle at the cost of 5 health as Tamed Monsters (see Sylvan Ranger). All dominated demons return to Azazot after battle. Battle Style: Demonic - Demonologists sacrifice health for power, but they cannot directly damage demons and vice versa. 1. SHIELD - Advocatus Diaboli - The demonologist opens a portal to Azazot. 2. HELLISH MORTAL HIT/DOMINATE WELL - The demonologist attacks with strength equal to twice their weapon power added to their level and the amount of health they have lost (WP: 25 x 2 + Level 50 + 10 lost health = 110 damage). The target is additionally afflicted by the demonologist, the demonologist absorbing 10 health from them at the end of each round. Optionally, the demonologist can dominate one demon-type enemy to fight on the heroes' side for the next six rounds. 3. MORTAL HIT/DOMINATE- The demonologist attacks with strength equal to their weapon power added to their level and the amount of health they have lost (WP: 25 + Level 50 + 10 lost health = 85 damage). Optionally, the demonologist can dominate one demon-type enemy to fight on the heroes' side for the next three rounds. 4. LIFE DRAIN/WEAK DOMINATE: The demonologist absorbs health from their opponent equal to their level, ignoring row and defense. Optionally, the demonologist can dominate one demon-type enemy to fight on the heroes' side for the next round. 5. DAMAGE/NO DOMINATE - The demonologist is struck by the opponent's attack, optionally having failed to dominate it. 6. SPECIAL MIRROR/NO DOMINATE - If attacking, the demonologist is struck by their opponent's special attack, but the demonologist reflects it back to cause the same effect on the opponent, optionally having failed to dominate it. DEMONIC MINION The Demonologist maintains a demonic ally to do their bidding. There are seven different demonic minions Demonologists can have, but they only have one active at a time. Switching demonic minions costs 10 health from the Demonologist, and can be done outside or inside combat at the cost of the Demonologist's turn. Forming a pact with other demons potentially allows Demonologists to summon new types of minions. Each type of demonic minion has a The demonic minion can be healed the same way heroes can, but once killed they must be resummoned by the Demonologist at the cost of 10 health. It cannot carry, equip, or use items, but items can be used on them. [Name of Demon] (demonic minion of [demon type], controlled by [player name]) Level (Equal to the demonologist's and grows with them) Base Health: 50 (+1 per level up) Element: (Based on demon type) The demonic minion fights with the following skills, attacking the target the Demonologist demands: 1. SHIELD: (Based on demon type) 2. BOUNDLESS DESTRUCTION: The demon deals elemental damage equal to twice its level at the cost of 3 of the Demonologist's health. The Demonologist can sacrifice more health to increase the attack's multiplier, adding one multiplier for every 3 health sacrificed. ((Level 50 x 2) x 3 (9 health sacrificed) = 300 damage) 3. DESTRUCTION: The demon deals elemental damage equal to its level at the cost of 3 of the Demonologist's health. The Demonologist can sacrifice more health to increase the attack's multiplier, adding one multiplier for every 3 health sacrificed. (Level 50 x 3 (9 health sacrificed) = 150 damage) 4. PITIFUL DESTRUCTION: The demon deals elemental damage equal to half its level at the cost of 3 of the Demonologist's health. The Demonologist can sacrifice more health to increase the attack's multiplier, adding one multiplier for every 3 health sacrificed. ((Level 50/2) x 3 (9 health sacrificed) = 75 damage) 5. DAMAGE: The demon is struck by the opponent's attack. 6. UNBOUND: The demon is freed from the Demonologist's control, dealing elemental damage to the Demonologist equal to its level and then leaving battle immediately. Servant of Abraxas: Lightning-elemental. SHIELD: Pride - Servant of Ahriman: Wind-elemental. SHIELD: Envy - Servant of Leviathan: Water-elemental. SHIELD: Sloth - Servant of Marilith Fire-elemental. SHIELD: Vengeance - Servant of Mephisto: Ice-elemental. SHIELD: Gluttony - Servant of Naamah: Earth-elemental. SHIELD: Greed - Servant of Rosier: Wood-elemental. SHIELD: Lust -
  4. I wouldn't deal any damage to the bear. Atramor attacks Snowy Owl A (and B) from the back row.
  5. Did you roll for each enemy being infected? Miderun continues her violent rampage, smashing her club into the left claw and torso from the front row.
  6. Yeah, but it'd lose all the impact of a heroic death if everyone else is doing it.
  7. I've seen the planning processes of enough Zepher quests to know even when I think I know what to expect I don't really know if what I think I know what to expect is going to happen.
  8. Miderun lets out a roar as she charges forward, striking the Stinger and Right Claw from the back row.
  9. Atramor swallows his Grand Potion.
  10. That would be immensely pointless since I want to say 95% of artifacts that grant 'potential' ether power are only suitable for classes that use ether anyway.
  11. Atramor slashes at Silver Carp C twice from the front row. Yeah, thanks for QMing us here. And the pace is fine by me.
  12. Miderun falters at the rightmost claw drives into her side, but she quickly regain her composure, looking furious as she pulls away from the bloodied appendage. She inhales some Smelling Salts and then quaffs a Potion from the back row. "I'm starting to get pissed off now."
  13. Wasn't your super finale supposed to be your tenth Quest or so? What year is it again? I'm looking forward to it. As far as I know, it's not. Sometimes Sandy lets people put in information about information regarding Quests that they're hosting that a prospective player is searching for.
  14. Where the hell was this Alexis in Quest 53?
  15. Did you roll twice because Miderun is lucky? Most QMs note the other roll just to show that it hasn't been forgotten.
  16. Atramor Decamodifies Aepyornis B from the back row, then slashes his Tiger Claws at Aepyorni C (and D), also from the back.
  17. Sorry. "No good Vind, if Warlen puts the head to sleep my attack is a bit of a waste. I need to be going first here." Miderun swings at the Right Claw from the back row.
  18. We're all hastened, Atramor, Tesni and Hoke should've gotten two turns.
  19. GREAT AETHEEEEEEEEEEERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR On a more on-topic note, the Demonologist artifacts sound very convoluted and complicated to me.
  20. Atramor swings at Aepyorni A (and B) from the back row.
  21. "Damn, this looks tough. Give me a second..." Miderun gulps down her Nostrum in the back row.
  22. Sorry. Atramor slashes at Lucky Rabbit A (and B) from the front row.
  23. I like it, but it seems really powerful. 26 base Defense is a lot, and it's only suitable for classes that can use shields, too. Assuming the party keeps the set together it would be trivial to get 40+ Defense.
  24. "I think this is a decent enough place to set the bait. It's hunted here before and you seem to have given it no trouble. It'll be overconfident."
×
×
  • Create New...