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CMP

Eurobricks Archdukes
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Everything posted by CMP

  1. And a link to TV Tropes......
  2. So as long as he's the only one breaking the game's logic it's okay?
  3. I love how the world's first exposure to aliens is just classic green space men abducting livestock in an obscure village, the humor balances out the suspension of disbelief and I really like Kint's take on it, but Lind more or less saying he knows everything about them because he's part of a race of metagamers really takes away a lot of that.
  4. Honestly I really wanted Kint to change the Others to bears on unicycles to make Lind look like a complete idiot. Honestly, the implications you've been making concerning his knowledge about aliens is jarring to the PCs (as should be immediately evident) and to a point to the very canon of Heroica, too.
  5. I don't know if I'd call it grandeur, but they're delusions of something for sure.
  6. Except he looks absolutely nothing like the rest of them.
  7. That's not his development?
  8. Was it Pretzel?
  9. Amethyst and Opal.
  10. We just fought a giant scorpion and Warlen called it a crab is what she's getting at.
  11. "Crabs don't have stingers." "But, close enough. You know, for such a nice little island you guys sure do attract a lot of trouble. You know where we are if it rears its sarl vahls head once more. I'm glad we had the opportunity to kill for you again." Miderun grabbed William's hand and very nearly shook his entire arm off.
  12. I take classes based on RP for the most part. ...but if I don't feel they're powerful I complain until they're buffed.
  13. "That fight with the scorpion was pretty intense. Surprising lot of sleeping, but still violent and exciting. I'm surprised it took the bait so easily. I thought for sure we'd have to track it down. We all got our jobs done and everything came together. Very bloody. Quite fun."
  14. Nonsense. Boomingham wouldn't need a weapon to be a Marauder.
  15. As I said, no, it's not a finale. It ties all the important plot points of my past quests together.
  16. I should point out Quest #129 is the culmination of more or less all of the major stuff that's been happening across my quests (51, 69, 82, 89, 98, and 114). It's not a finale by any means, but it weaves together the plotlines...sort of. So if you've been on any of those quests that a plus. 'Weaves them together' in the way that they finally all have something to do with eachother. So it's not like someone who hasn't gone on one of those quests would be hopelessly confused.
  17. I would like to start a petition to reserve Eric a spot on the quest with the all-female priesthood of the goddess of womanhood.
  18. Miderun stares at Virgil's almost spiritual experience as he takes one stalk of the Golden Lotus. It had some sort of power, she would give it that much. Such a strange plant. "Probably best not to run the land dry or Tridentia'll end up like Baltarok. Let's go." "It was just one crazy uzardtirn. Wasn't even that good a fight, really."
  19. Atramor repeats his attack.
  20. And my health should only be 9 + 7. Scratch that, you have the total right, but it should be 9 + 8.
  21. Atramor whips some cards out of his deck as their respective monsters waver into existence behind him. He has his Phoenix attack Snowy Owl A, the Treant attack Snowy Owl B, and the Cloud Gigas and Storm Elemental attack Snowy Owl C. The Pegasus tramples Silver Carp A. He swings his Tiger Claws at Creeper D (and E) from the back row.
  22. Waking Nightmare is more like Prophet's Clairvoyance (asking the pacted demon for advice and such) while the Hellish Command would be like Command for lesser, actually corporeal demons.
  23. Miderun wipes much of the blood on her front off and then puts away her club. She also stuffs her Tricorne on her head. "If nobody else wants it, I'll take the poison."
  24. You equip the Coat Hangar, and you can also equip a second Bodywear. That's how I read it, anyway.
  25. Atramor repeats his attack.
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