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CMP

Eurobricks Archdukes
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  1. ...I made a Macbeth reference? Sofia shrugs. "I have no way to tell. He was killed only recently. Perhaps the bartender knows?"
  2. "You think he got himself caught between the Hinckwells and Shadeuax's feud?" Sofia sighs, shaking her head. "Alas, poor Rorik....his first time in Eubric? He sometimes told me about the first time he came here, but always seemed more concerned with the atmosphere than its people. He never liked the bigger factions, always thought that every man should be able to make a life for himself, and if it led him to them, so be it, but that nobody should be grovelling at their feet for their chance at fortune...when it comes to the Hinckwells and Shadeuax, I don't have a hard time believing they'd go to any lengths to keep such an important merchant from forming an alliance with the other. As far as contacts and rivals go, no, I don't believe he had any." "When it comes down to it, though.....I don't think there's any chance we could bring justice to Rorik by accusing the Shadeuax. Important as he may be, all the major houses pretty much own the city." She looks upset for a moment, then threw a glare to the side, out the window. "...I'll settle for the head of whoever was wielding the sword."
  3. "Hang on...didn't the King get the last blow against the Prince? Wouldn't that be Tesni?"
  4. "I'd wager the part of the King's between me and Ellaria," muttered Atramor. "Let's see how this goes."
  5. Dreyrugr can see the faintest bootprint - outlined in blood - facing the door to the hall. The blood on the table does seem to be Rorik's. "Afraid not. We haven't been in Eubric very long, and it's my first time here, he was mostly taking me on tours of the city. I don't know who he was meeting with here, either, but whatever it was, it was important enough for him to sail across the entire Upper Crystal Passage to get here..." Sofia looks troubled. "The Hinckwells? That's odd, he wasn't the kind of person to get involved with the major players in Eubric, I always got the impression he didn't like them. I'm....well....he, at least, is probably glad to know he didn't go down without a fight...dark blue fabric? First name that comes to mind is the Blue Assassins, but it's fairly well known they associate closely with the Shadeuax..." "I have no idea where his Eubric meetings were. Important as he said it was, he wouldn't take me with him on any of them, but he assured me it would change our entire business perspective." Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* Level: 16 Power Bonus: 0 Defense: 12 Health: 36/36 Ether: 25/25 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Tricorn (Headwear; SP:3) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Inspired* *Sealed, 4 rounds* *Immune to Fragile* Level: 12.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 19/19 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Spear (WP: 9, spear), Twin Axe (WP: 5, dual-strike, axe), 2 Death Progg claws, 4 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 16 Power Bonus: 0 Defense: 9 Health: 36/36 Gold: 7 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x4, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), Bone, Bow (WP: 4), Psuedos Hood (can damage undead with normal attacks), Grand Potion, Phoenix Essence, Soma, Mulled Wine Nessa Anárion 59 years old female elven Ranger Level: 13 Power Bonus: 1 WP, + 3 to Werewolf, +4 to Aquatic Vermin Defense: 2 Health: 19 Gold: 9 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Inventory: Bedroll, Magic Compass, Venom (3), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* Level: 22.66 Power Bonus: 1 WP Defense: 3 Health: 38/38 Ether: 30/30 Gold: 84 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 4 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 6 Bones, Trial Brew x3, Helmet (Max. health +1), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal
  6. All fixed. Herrjj, you may want to mention the darkness elemental in your Crossbow's stats rather than only in the name, just to make sure QMs don't miss it - I didn't notice it up until now. Sylph successfully seals Erik at the cost of one ether. Erik can feel the Suffering's Hide reveling in the influence. Sofia pokes her head back inside the room. "Have you found anything yet?" Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Immune to Sealed* *Party Leader* Level: 16 Power Bonus: 0 Defense: 12 Health: 36/36 Ether: 30/30 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., Tricorn (Headwear; SP:3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Inspired* *Sealed, 4 rounds* *Immune to Fragile* Level: 12.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 19/19 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Spear (WP: 9, spear), Twin Axe (WP: 5, dual-strike, axe), 2 Death Progg claws, 4 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 16 Power Bonus: 0 Defense: 9 Health: 36/36 Gold: 7 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x4, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), Bone, Bow (WP: 4), Scroll of Ice Armour, Psuedos Hood (can damage undead with normal attacks), Grand Potion, Phoenix Essence, Soma Nessa Anárion 59 years old female elven Ranger Level: 13 Power Bonus: 1 WP, + 3 to Werewolf, +4 to Aquatic Vermin Defense: 2 Health: 19 Gold: 9 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Inventory: Bedroll, Magic Compass, Venom (3), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid Level: 22.66 Power Bonus: 1 WP Defense: 0 Health: 38/38 Ether: 25/25 Gold: 84 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, 4 Tonics, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 6 Bones, Trial Brew x3, Helmet (Max. health +1), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal
  7. Which ones, may I ask, my gelatinous green friend?
  8. Pretzel hasn't given his robe away yet, and the Mulled Wine is yet to be divided. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Immune to Sealed* *Party Leader* Level: 16 Power Bonus: 0 Defense: 12 Health: 36/36 Ether: 30/30 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb (5), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., Tricorn (Headwear; SP:3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Inspired* *Immune to Fragile* Level: 12.5 Power Bonus: 7 under a negative effect Defense: 4 Health: 19/19 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Emerald Hood (SP: 4, headwear, protects from Fragile), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.) Inventory: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Spear (WP: 9, spear), Twin Axe (WP: 5, dual-strike, axe), 2 Death Progg claws, 4 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 16 Power Bonus: 0 Defense: 9 Health: 36/36 Gold: 7 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x4, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), Bone, Bow (WP: 4), Scroll of Ice Armour, Psuedos Hood (can damage undead with normal attacks), Grand Potion, Phoenix Essence, Soma Nessa Anárion 59 years old female elven Ranger Level: 13 Power Bonus: 1 WP, + 3 to Werewolf, +4 to Aquatic Vermin Defense: 2 Health: 19 Gold: 179 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 7 (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Ranger's Cowl (SP: 2, usable by Rangers only (Headwear)) Inventory: Bedroll, Magic Compass, Venom (3), Nostrum (2), Mead, Smelling Salts Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid Level: 22.66 Power Bonus: 1 WP Defense: 0 Health: 38/38 Ether: 25/25 Gold: 84 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, 2 Potions, 1 Grand Potion, 1 Venom, 1 Smoke Bomb, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 6 Bones, Trial Brew x3, Helmet (Max. health +1), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald, , Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal
  9. Exactly the same. I'm the Jester, my sole purpose is get to lynched by annoying everyone in every way possible! Just like your sole purpose is to kill everyone in the most painful way possible. Can't say I have any suspects yet, but my joy-loving, innocent (yet empty and devoid) eyes are peeled for anything fishy. Six people have only posted once, but it's barely been a day, so that's hardly conclusive. Then there's the Treestump.
  10. I think trolls are supposed to be bluish/greenish though. It makes more sense to have him be at least part goblin due to coloring and grubby appearance. Maybe a goblin/troll hybrid? Groll?
  11. Every QM's been adding to the rules for nearly two years now, mistakes are made on a daily basis. Hobgobogre?
  12. Merritt Island, Florida. This is a pretty cool idea.
  13. Nessa found some of Rorik's ribs seemed to be cracked. The torch isn't warm at all, so it hasn't been lit for a while. He can find no possessions on Rorik.
  14. The wooden item seemed to be a torch that fell from the table. He found nothing under the bed's covers.
  15. There's a smear of blood along the edge of the table, and one of its legs has snapped off.
  16. I like the Black Knight change. :thumbup: And for the record... Maybe I exaggerated, but as long as it's clarified now.
  17. "Lots of generic goods, like clothes and food. I attended a few of his meetings, but usually only to watch and learn." Sylph examines the window. The windowsill juts out towards the street, and is made of stone. There doesn't appear to be any way to climb up to it or down from it, but the building across the street is fairly tall, though it would take a very skilled acrobat to make the jump. He takes sudden notice of a scrap of deep blue fabric caught in a loose stone in the windowsill. Nessa finds nothing but a ragged cut underneath the pillow.
  18. I'm female? You know, hosts always seem to like to hide things from crazy roles like mine, but that is just too much! One Infectious Pill, please. Maybe I'll get lucky and to put me out of my infected misery you'll lynch me. A gal can hope, right?
  19. Erik finds a leather-bound notebook, the front embroidered with gold threads. He opens it to examine its contents, and finds most of the pages detailing various trade agreements and day-to-day activities. The two most recent are also the most relevant.
  20. This should be in the FAQ, it's like the third time this has changed.
  21. Twin Axe - WP: 5, dual-strike, axe. Sofia looked back inside at the weapon. "Yes, that was his. He always had it in his office, but I didn't know he took it with him..." The skin is split evenly around the opening. It begins on the right side of his neck as a perfect line, but seems to curve to its end on the left, and becomes more shallow in that area.
  22. Nessa dug through the chest (which appeared to have been knocked over) and found a few drinks. Mead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle. Mulled Wine - Causes the inspired-effect, doubling the target's current and maximum health for the duration of one battle. Party leader, how will the loot be divided? The axe is small and dual-headed. Along the haft were distinctly Norse etchings, and there didn't seem to be any blood on the weapon.
  23. Sylph found the man face-down on the floor, a clean, deep cut across the front of his throat, from which blood blossomed onto the floor.
  24. Last I checked, Encouraged effects healing, but it's changed before, so I don't know the ruling now. Sandy? "Thanks for the heal, Ellaria. Althior, could ya' leave the General for that soldier of yours to handle?" Reinvigorated by Ellaria's healing, Atramor returned to the front row, this time taking a swing at the Rebel Prince. Battle Order Russel attacks Rebel Prince, front row - Tesni Atramor attacks Rebel Prince, back row - Rebel Soldier B Althior Ellaria
  25. "Young lad?! You raggedy old point-ears...go find your own murderer!" She stood up, purposefully bumping into Nessa as she left the bar. Monk Pretzel then lead the heroes into the inn as Sofia showed them the way upstairs. She arrives at a room down the hall, and unlocks it, pushing the door open and averting her eyes from the scene inside. "...H-Here we are."
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