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CMP

Eurobricks Archdukes
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  1. That's some pretty awesome stuff. I'd love to see those wargs mounted and riding into battle against some Rohirrim.
  2. :laugh: Maybe we can make it a mini-Quest 30 reunion.
  3. Round Six of the Hook on the Other Hand >Pretzel uses Commerz Cannonball on Crimson Crown Doctor - (10 damage, no stun, no confused, Doctor KO'd) >Sylph heals Dreyrugr (Spinning Bolas) - Shield: Roots of Life yay - (32 health restored to all allies, all negative effects removed, -1 ether) Soryx vs. Crimson Crown Acolyte A (Vanquisher) - Aim (10 x 3/2 = 15 damage) Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Special Dodge: Explosive Shot (Dreyrugr blinded, 5 damage to everyone) >Nessa uses Potion on Erik - (10 health restored) Erik vs. Crimson Crown Novice A (Twin Axe) - Extra Critical Hit (40 x 2 = 80 damage) Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage, Pretzel cursed) Crimson Crown Acolyte C uses free hit on Soryx - (No effect, blinded) Pretzel is cursed - (-3 max health) At Sylph's urging and using his last ether, vines and ivy grow through the ceiling, evidently from the potted plants he saved earlier in Vaughn's room. The keep the party on their feet as they whittle down their enemies, Pretzel ruthlessly bombing the Doctor and Erik nearly decapitating the Novice. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 561/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Acolyte A Level 20 Humanoid Health: 154/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C *Blinded, 3 rounds* Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Cursed* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 26/29 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 0 Health: 22/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged**Blinded, 3 rounds* Level: 19 Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 0 Defense: 3 Health: 20/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 4 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 29/34 Ether: 0/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids* "My thanks, druid." Level: 15.5 Power Bonus: 0 Defense: 6 Health: 30/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  4. I think the bonus is 8, not 7.
  5. Atramor mumbled in dissatisfaction with his handwriting, scratching out his signature, instead signing himself for Quest 83 using his more easily-read initials.
  6. I meant with the dagger, but that's mostly just because you haven't used it in a while. I have been rolling for stun, though, it's just almost never worked.
  7. He's barely been hitting anything this whole Quest. Yes, I've been rolling for it.
  8. "If you have not noticed, they're surrounded. Cover of smoke or not, we cannot rescue them until these pathological murderers are dead." Soryx paused. "They may be after you, but it is strange they did not have a more prepared group for the ambush. They knew you were coming, why did not they not gather more men...?"
  9. "If we flee, our friends behind the counter will surely perish. I fight to the death." Your Quest, though, will remain successful no matter the outcome.
  10. Atramor rolled his eyes at the one and a half undead brooding in the corner, sharpening the new scythe-esque hook at the end of the Pheles Rod with the General's Dagger until it looked keen enough to actually cut into something. If he was going to rely on the weapon, he'd at least to have some options on how to use it. A slight feathery ruffle came from the rafters above him, followed by the shape of McCafferey flapping down to a windowsill. The regulator blinked, raising an eyebrow. The chicken stretched her wings. '~I must go for a time, but it's not as if you're doing anything of import or even remote usefulness. And if you do happen to find something to do, try not to die...~' With that, McCafferey dropped out of the window, gliding off. Atramor was already back to his task at hand, unfazed. He was no longer bothered by whatever her intentions were. They weren't going to affect him. Not anymore. "Sick of this life and death garbage, need somethin' simple to do," he grumbled, after he'd finished, walking over to and scanning the Questboard briefly before scribbling his hardly-legible signature under Quest 83.
  11. Apparently that's not the case. Editing.
  12. The regular Jinn can only be summoned three times, dunno about Mediq.
  13. Those are some awesome sculptures. Love how organic the shapes are, and how subtly different each of the larger penguins are. Great work.
  14. CMP

    Star Wars

    In such a broad plot sense, yes, but the OT's plot isn't exactly inspired either and people love it. It's the execution that matters, and since.. ...this is almost a sure thing, I doubt anything they do will be too similar to the current EU.
  15. I think the description says it can be used an shield or armor, but I don't think the Robe counts as either. I could be wrong, I'm just running it as I see it.
  16. Dated an example as it may be, that's not how it was run in Quest 2. It's the next two enemies in order, I think, so if there aren't any, it stacks.
  17. Quest 82's super short. Maybe a month. If you're willing to trade some of that Mythril, I've got a good one.
  18. Yeah. I believe that's the way it's run when this is the case.
  19. Isn't Althior, like, 30?
  20. I really want to see what happens when Boomingham is on a Quest with Atramor as the party leader. It doesn't even need to have any battles. Just need to see the results.
  21. Agreed, I finally feel like I have a clue of what's going on. And Boomingham finally gets to rally up some troops. Where's our rousing inspirational speech and mandatory war story, Zepher?
  22. It's been well over 24 hours, I'll run the round with your suggested actions, Pala. Round Five of the Hook on the Other Hand >Pretzel equips Strategist's Shako Soryx vs. Crimson Crown Doctor B (Vanquisher) - Special Damage: Healing Balm (Acolyte B restored to full health) Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Special Dodge: Explosive Shot (Dreyrugr blinded, 5 damage to everyone) >Nessa vs. Crimson Crown Novice - Shield: Tripleshot (48 damage to Novice, Disciple, and Doctor) Sylph blinds Crimson Crown Acolyte C - Success (Acolyte C blinded, -1 ether) Erik uses Bone on Crimson Crown Acolyte A Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage) Crimson Crown Acolyte C uses free hit on Soryx - (No effect, blinded) Dreyrugr is poisoned - (1 damage) Pretzel is cursed - (-3 max health) The party has a rough round, one acolyte being healed by the doctor and then unleashing yet another round of fire on the heroes. Sylph takes advantage of the smoke, causing it to hover into one of the acolytes' hood, and even as the Novice watches, Nessa narrows her eyes at him, unleashing a trio of bolts into the crowd of red. One of the acolytes gets hits in the head by a bone tossed by Erik, and the Disciple continues to pursue the party's would-be pacifist monk. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 561/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Doctor B Level 15 Humanoid Health: 8/200 Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects. Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times. Drops: Sterile Gloves Immune to poisoned and badly poisoned. Crimson Crown Acolyte A Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B "My most sincerest gratitude, dear doctor, thine healing was most necessary." Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C "Mine eyes!! Mine eyes! Alas for mine poor eyes, bewitched by that most sinister armored and b'cloaked renegade!" *Blinded, 3 rounds* Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Novice A Level 10 Humanoid *Deals Poisoned* Health: 87/135 Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned. Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used. Drops: Nothing Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Blinded, 1 round* *Cursed* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 5/32 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 0 Health: 2/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned* *Blinded, 3 rounds* Level: 19 Power Bonus: 0 Defense: 12 Health: 9/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 0 Defense: 3 Health: 10/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 29/34 Ether: 1/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids* Level: 15.5 Power Bonus: 0 Defense: 6 Health: 16/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  23. He'd also have to disarm them in addition to unarming them if he wanted to arm himself with the unarmed arms.
  24. CMP

    Star Wars

    The people making the movies probably don't have a clue what any of those are, though.
  25. Sign-Ups for Quest #82: Stop the Presses Maurice Ratibor, Level 22 Paladin Jon 'Sarge' Mcency, Level 18 Witch Hybros, Level 26.66 Assassin Guts Holla, Level 27.33 Raider Arasmyth RuGard, Level 15.5 Evoker Jeaux Elmfyre, Level 15.5 Evoker Louis Argenshire, Level 1 Knight Grimwald Gjinko, Level 12.5 Cleric Thalion Dwinlas, Level 19.5 Sorcerer
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