Jump to content

CMP

Eurobricks Archdukes
  • Posts

    14,661
  • Joined

  • Last visited

Everything posted by CMP

  1. It's headwear.
  2. The Marksman's Monocle and the Ancient Crown are both headwear, Doc, I don't think Sir Kadarphazan (hope I'm spelling that right) can equip both.
  3. Round Four of the Hook on the Other Hand >Pretzel uses Potion on Erik - (+10 health) >Soryx vs. Crimson Crown Acolyte C (Vanquisher) - Shield: Marking the Favored (No effect, Soryx blinded) Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Deflected Damage (No deflect, 20 - 12 = 8 damage) >Nessa uses Phoenix Essence on Sylph - (Sylph revived) Erik vs. Crimson Crown Doctor B (Twin Axe) - Damage (15 damage) Sylph blinks Crimson Crown Acolyte A - Failure (-1 ether) Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 7 = 8 damage, Pretzel Cursed) Crimson Crown Novice uses free hit on Dreyrugr - (10 - 12 = 0 damage) Dreyrugr is poisoned - (1 damage) Pretzel is cursed - (-3 max health) The Crimson Crown puts up a tough resistance, but Soryx and Sylph are back to fighting condition. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 609/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Doctor B Level 15 Humanoid Health: 56/200 Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects. Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times. Drops: Sterile Gloves Immune to poisoned and badly poisoned. Crimson Crown Acolyte A Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B Level 20 Humanoid Health: 49/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Novice A Level 10 Humanoid *Deals Poisoned* Health: 135/135 Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned. Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used. Drops: Nothing Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Blinded, 2 rounds* *Cursed* Level: 18.5 Power Bonus: 0 Defense: 7 Health: 8/35 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 0 Health: 7/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned* Level: 19 Power Bonus: 0 Defense: 12 Health: 10/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 0 Defense: 3 Health: 12/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 34/34 Ether: 2/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids* Level: 15.5 Power Bonus: 0 Defense: 6 Health: 16/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  4. "Only if ya' can't hold your liquor well enough," corrected Atramor, sipping some rum as he watched the peglegged old bastard stumble around.
  5. Pixie Dust, Double Rainbow, and Seventh Heaven, all introduced in Quest 34.
  6. That's alright, it's pretty much just this battle before the end.
  7. Round Three of the Hook on the Other Hand Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Hide (Dreyrugr hides) >Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Special Guard: Explosive Shot (5 damage to everyone, no guard, Pretzel blinded, Sylph KO'd) Erik vs. Crimson Crown Doctor B (Twin Axe) - Hit (20 x 2 x 2 = 80 damage) >Nessa vs. Crimson Crown Disciple (Silver Crossbow) - Critical Hit (32 x 2 = 64 damage) >Soryx vs. Crimson Crown Acolyte C (Vanquisher) - Shield: Marking the Favored (No effect, Soryx blinded, Soryx can Favor Humanoids) Crimson Crown Novice uses free hit on Dreyrugr - (Hidden, no effect) Dreyrugr is poisoned - (1 damage) The acolyte lays down another barrage of handcannon fire, one bullet piercing Sylph's helmet and downing the druid. Soryx may be blind, but his other finely tuned senses help him find his way to his target, and find his weaknesses if he chooses. Erik and Nessa continue to dish out some good damage. The novice can't find Dreyrugr, who's lurking in the shadows stealthily. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 609/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Doctor B Level 15 Humanoid Health: 56/200 Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects. Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times. Drops: Sterile Gloves Immune to poisoned and badly poisoned. Crimson Crown Acolyte A Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B Level 20 Humanoid Health: 49/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Novice A Level 10 Humanoid *Deals Poisoned* Health: 135/135 Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned. Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used. Drops: Nothing Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Blinded, 3 rounds* Level: 18.5 Power Bonus: 0 Defense: 7 Health: 16/38 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 0 Health: 12/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned* Level: 19 Power Bonus: 0 Defense: 12 Health: 19/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 0 Defense: 3 Health: 12/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *KO'D* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 0/34 Ether: 3/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Demons* *Blinded, 1 round* Level: 15.5 Power Bonus: 0 Defense: 6 Health: 16/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  8. A Mage and a Teuthisal walk into a bar. Only the Mage walks out.
  9. He can still target enemies.
  10. That blue looks unsettling creepy, even for Hybros. I like it.
  11. It's been 24 hours. Also I messed up in retracting the health from Doctor A rather than B on Erik's hit, but since you're organized the strategy around that I guess I won't fix it..doesn't make a difference anyway. Round Two of the Hook on the Other Hand >Soryx does nothing >Pretzel vs. Crimson Crown Acolyte B (Flying Cross) - Meditate (+1 ether) Dreyrugr vs. Crimson Crown Disciple (Crow Claw Dagger) - Shield: Arrogant Prick (43 x 2 x 2 = 172 damage, no stun, 50 gold, 3 Venoms, and Deadly Venom stolen) Erik vs. Crimson Crown Doctor A (Twin Axe) - Extra Critical Hit (30 x 2 x 2 = 120 damage, Doctor A KO'd) >Nessa vs. Crimson Crown Doctor B (Silver Crossbow) - Critical Hit (32 x 2 = 64 damage) >Sylph heals himself (Spinning Bolas) - No Heal (No effect) Crimson Crown Acolyte A uses free hit on Soryx - (20 - 6 = 14 damage) Crimson Crown Acolyte C uses free hit on Pretzel - (20 - 7 = 13 damage) Crimson Crown Novice uses free hit on Dreyrugr - (10 - 12 = 0 damage) Dreyrugr is poisoned - (1 damage) Sylph is cursed - (-3 max health) Dreyrugr viciously backstabs the disciple as Erik and Nessa team up on the doctors, slaying one. Pretzel and Sylph take a moment to assess the situation. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 673/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Doctor B Level 15 Humanoid Health: 136/200 Special I: Healing Balm – Crimson Crown Acolyte heals the enemy with the least health to full health and removes all negative effects. Special II: Blood Transfusion – Crimson Crown Acolyte heals the enemy with the least health by absorbing 10 health from each standing hero, ignoring row and defense. Used when Healing Balm has been used three times. Drops: Sterile Gloves Immune to poisoned and badly poisoned. Crimson Crown Acolyte A Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B Level 20 Humanoid Health: 49/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Novice A Level 10 Humanoid *Deals Poisoned* Health: 135/135 Special I: Fervor of the Order – Crimson Crown Novice’s regular attacks now deal Badly Poisoned. Special II: Strength of the Order – Crimson Crown Novice Poisons the party. Used when Special I has already been used. Drops: Nothing Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* Level: 18.5 Power Bonus: 0 Defense: 7 Health: 16/38 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 0 Health: 17/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Lighter Armor (SP: 4, immune to fragile, bodywear) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged* *Poisoned* Level: 19 Power Bonus: 0 Defense: 12 Health: 20/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger Level: 16 Power Bonus: 0 Defense: 3 Health: 14/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Phoenix Essence, 5 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* *Cursed* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 5/34 Ether: 3/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 3 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Demons* *Blinded, 2 rounds* Level: 15.5 Power Bonus: 0 Defense: 6 Health: 16/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  12. It's fine. No idea how I got that messed up. Fixed. That's how it works when heroes that deal effects attack enemeis, no reason it shouldn't change the other way around. And the Tricorne is Pretzel's, Nessa said she returned all borrowed artifacts.
  13. You can't upgrade armor, Peppermint_M, only shields.
  14. It's on my list...along with a lot of other games I really need to get into.
  15. Atramor winced slightly as Guts invited a fireball to his face. "Arena's down the hall, mates, why don't ya' figure out why, who, and how much you enjoy killin' in there instead?"
  16. Atramor nodded back to the battle mage with a chuckle. "Generally it ain't something I concern myself too terribly with, but hopefully it'll help out my diplomacy - which I swear has gotten better."
  17. It's not as bad as it sounds. Just can't go totally overboard with effects like I did in 51. Kinda miss that lens flare.
  18. I use MS Word to edit my pictures. You vastly overestimate the camera technology available to me.
  19. That's unlikely. My buildings almost never have more than two walls, how else would I snap a picture of it?
  20. I did that a lot earlier on with Atramor. Now I just have him voice them out loud, half the time just because it's pretty funny. I don't think it's lame at all, it fits better with Hybros.
  21. "Good, thought ya' were assumin' I was heroing for charity and it didn't fit with your 'grand plan'. But mate, if all that stuff ya' just said ain't doin' good, I dunno what is."
  22. I know, but I've got so much crap there anyway I figure it'd be easier to do it this way than have a QM sift through all my immunities. Why do I get the idea the oft-wasted former pirate rogue is the only person in the hall right now with a friggin' conscience? Oxymoron.
  23. Atramor scratched his chin, and fed McCafferey another handful of chicken feed. "Count me out, then. I never said anythin' about workin' for free, don't go seein' me as some sort of righteous volunteer - but I like to think I'm a half-decent person most of the time, would've assumed you did too."
  24. Because now Atramor will always mindlessly hate Thothwick. Come on, coming up with a reason to hate Atramor can't be that hard. Losing the ability to heal is totally worth being able to tank and deal damage so well. I'm really glad I was able to change classes before Strivvi II. Now I get to test it out with Scuba's awesome battle descriptions, plus Atramor can make up for his crappy diplomacy in the original. I don't think there ever will be. He's a complete killing machine at this point. Then again, if you get the SOAH's WP high enough....you might get more out of becoming a direct offense class like Infiltrator or Marauder.
×
×
  • Create New...