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CMP

Eurobricks Archdukes
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  1. I believe it's usually a Halloween thing.
  2. "The lady doth protest too much, methinks." Round Eight of the Hook on the Other Hand >Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Special Guard: Explosive Shot (5 damage to everyone, Pretzel guarded) >Sylph blinds Crimson Crown Acolyte B - Failure (-1 ether) >Erik vs. Crimson Crown Acolyte A (Twin Axe) - Damage (20 - 4 = 16 damage Soryx vs. Crimson Crown Acolyte A (Vanquisher) - Aim (10 x 3 /2 = 15 damage) >Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Critical Mortal Hit (No effect, Dreyrugr blinded) >Nessa does nothing Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage) Crimson Crown Acolyte C uses free hit on Sylph - (No effect, blinded) Pretzel is cursed - (-3 max health) The party can't seem to catch a break. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 561/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Acolyte A Level 20 Humanoid Health: 71/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C *Blinded, 1 round* Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Cursed* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 12/23 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 4 Health: 3/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged**Blinded, 2 rounds* Level: 19 Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger *Blinded, 2 rounds* Level: 16 Power Bonus: 0 Defense: 3 Health: 14/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 4 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 14/34 Ether: 4/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids* Level: 15.5 Power Bonus: 0 Defense: 6 Health: 30/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  3. My question is just how an infectious disease does anything to an undead, not what it does. Like, what kind of damage could it do to dead skin tissue and bones? Oh, those crazy kids.
  4. Or lack thereof.
  5. Yes, but what could it actually do to him?
  6. So if muscles and organs are useless to him, what kind of disease could possibly have any impact on him?
  7. Sorrow's a zombie? I always thought he was a skeleton.
  8. And yet you have sound enough mind to judge us when we're trying to find you slimy bastards... You did good, though. Claiming neutral is usually a death sentence (believe me) but you pulled it off at just the right time to get everyone to believe you.
  9. And we all know how you corrupted homicidal servants of an unholy fallen angel hate genocide. We had to start somewhere. We laid the foundations for the town core, even if they crumbled miserably later.
  10. kittieez1!!1 Then you'll love Thothwick.
  11. "As long as he doesn't turn back from bein' a staff, he won't bother me much. I try not to listen to his kind."
  12. That would be fun, but there'd be no point to having game mechanics at all if nobody wanted to win.
  13. Bah, you can have too many demons. They're almost like rats.
  14. Atramor watched the sudden activity around the Quest board idly, for a moment, before walking up to it and looking it over. The Hinckwells jumping to conclusions about whatever stuff of theirs seemed to go missing...nothing new, they'd been doing that for the past two years. The trio of ape names scrawled under Quest 85 caught his eye. He didn't want to have to deal with Thothwick's crap again, but offing a couple demons, while probably not simple, was exactly the kind straightforward thing he needed. They're demons, what was there to them but to die? He scribbled his initials under Quest 85, and returned to his table. Hell, if they were anything like the last few demons he'd killed, he'd get some sort of awesome relic or weapon, he thought, with a slight chuckle, before sipping his drink.
  15. Super interested. Roughly how long do you expect 85 to take?
  16. Your roleplaying, along with Zepher's, Scorpiox's, and Rumble Strike's, was some of my favorite of the whole event.
  17. Another thing is the players below level 10 or so...we had almost no chance of surviving. Only reason I lived to see days two and three is because of my sunglasses. We were way too easily taken out.
  18. I think the more strategic play came out of the fact that a lot of the players are mafia players and thus we had a general idea of catching scum, even if the gameplay was completely different. It was new, and I enjoyed it a lot, but the concept is identical to that of a mafia game, so we weren't as clueless as you anticipated. I kind of hope to see something else like this in the future. It was a lot of fun, even if it was unbalanced, I had an awesome time. Those characters are all just fantastic, too.
  19. Round Seven of the Hook on the Other Hand >Pretzel vs. Crimson Crown Acolyte A (Flying Cross) - Deflected Damage (20 - 12 = 8 damage, no deflect) >Erik equips Lighter Armor >Nessa vs. Crimson Crown Acolyte A (Silver Crossbow) - Special Damage: Explosive Shot (5 damage to everyone, Nessa blinded) Soryx vs. Crimson Crown Acolyte A (Vanquisher) - Shield: Marking the Favored (45 x 3 /2 = 68 damage) >Dreyrugr vs. Crimson Crown Acolyte B (Crow Claw Dagger) - Special Dodge: Explosive Shot (Dreyrugr blinded, 5 damage to everyone) >Sylph uses Tonic - (+10 ether) Crimson Crown Disciple uses free hit on Pretzel - (30/2 - 12 = 3 damage) Crimson Crown Acolyte C uses free hit on Erik - (No effect, blinded) Pretzel is cursed - (-3 max health) Soryx viciously stabs one of the acolytes, but the other heroes aren't so lucky, nearly being put down by a barrage of cannonfire. Enemies Crimson Crown Disciple Level 30 Humanoid *Deals Cursed* Health: 561/845 Special I: Service to the Order – Crimson Crown Disciple calls a Crimson Crown Novice to join the battle. Special II: Mark of the Order – Crimson Crown Disciple deals the Doomed effect. Used only after Special I has been used three times. Special III: Blood to the Order – Crimson Crown Disciple heals 100 points to himself, removing the Poisoned or Badly Poisoned effect from all heroes. Used when all heroes are Poisoned or Badly Poisoned and Crimson Crown Disciple is above 100 health. Special IV: Life to the Order – One random Crimson Crown member dies and restores the Disciple to full health. Used when the Crimson Crown Disciple is below 100 health. Drops: Nothing Immune to blinded, confused, hexed, sealed, and instant kill. Crimson Crown Acolyte A Level 20 Humanoid Health: 86/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte B Level 20 Humanoid Health: 169/169 Special: Explosive Shot – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Crimson Crown Acolyte C *Blinded, 2 rounds* Level 20 Humanoid Health: 169/169 Special: Eyes to the Order – Crimson Crown Acolyte deals the Blinded effect and deals 5 damage to all heroes ignoring row. Drops: 25 gold, Grand Potion Note: Crimson Crown Acolyte fights from the back row, so all non-ranged attacks will do half damage to him, while his attacks do full damage to heroes in back row. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* *Encouraged* *Cursed* Level: 18.5 Power Bonus: 0 Defense: 12 Health: 15/26 Ether: 6/23 Gold: 135 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Shackles of War (Prevents anyone from fleeing, accessory), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Ether Core (2), Remedy, Soma, Phoenix Essence, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Grating Stone, Smoke Bomb, Magnificent Magniscope (Magnifying Glass/Telescope), Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether, 50/50 chance of casting), Impervious Shield (SP: 5) (Grants immunity to Fire), Scrap Metal, Emerald, Neutralizer, Wand of Poking (WP: 10, double WP for physical attacks, wand), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* *Encouraged* Level: 15.5 Power Bonus: 0 Defense: 0 Health: 20/22 Gold: 201 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear) Inventory: Spear (WP: 9, spear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Twin Axe (WP: 5, dual strike-axe), Phoenix Essence, Smoke Bomb, Diamond, 2 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mulled Wine, Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Sharkskin Armour (SP +1, immune to water; bodywear), Grand Elixir (Restores full health and ether to target and remedies all negative effects) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water, Wind, and Fire* *Encouraged**Blinded, 3 rounds* Level: 19 Power Bonus: 0 Defense: 12 Health: 38/38 Gold: 267 Equipment: The Muckraker (WP: 13, earth and water elemental, deals the weakened effect, greatsword), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect) Inventory: Venom x6, Bedroll, Remedy, Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion x2, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Shuriken (WP:5, Wind), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), Deadly Venom Nessa Anárion 59 years old female elven Ranger *Blinded, 3 rounds* Level: 16 Power Bonus: 0 Defense: 3 Health: 16/22 Gold: 163 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Tricorne (Headwear; SP:3), Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, 4 Potions, Opal, Ranger's Quiver (WP: +1), 2 Bones, Ranger's Cowl (Suitable to rangers, SP: 2, headwear), Mulled Wine, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Garnet Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24.66 Power Bonus: 0 Defense: 0 Health: 19/34 Ether: 5/29 Gold: 315 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1), 20-20 glasses (headwear, +1 turn of effect for scrolls) Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb, Ranger's Quiver (WP +1 to bows and crossbows), Orcish Morning Star (WP: 9, mace), Mulled Wine, Spinning Bolas (WP: 8, deals the Slowed effect, but the effect is removed when retrieved, throwing weapon), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Emerald Hood (SP: 4, headwear, protects from Fragile) Soryx Dourskull (NPC, controlled by Myrddyn) 42 years old male wereviper Hunter *Immune to Darkness and Hexed* *Favors Humanoids* "My thanks, druid." Level: 15.5 Power Bonus: 0 Defense: 6 Health: 30/30 Gold: 107 Equipment: Vanquisher (WP: 10, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, bodywear), Talisman of Enlightment (Suitable for anyone, immune to hexed, accessory) Everyone choose an action. Party leader, please create a battle order.
  20. Sign-Ups for Quest #82: Stop the Presses Maurice Ratibor, Level 22 Paladin Jon 'Sarge' Mcency, Level 18 Witch Hybros, Level 26.66 Assassin Guts Holla, Level 27.33 Raider Arasmyth RuGard, Level 15.5 Evoker Jeaux Elmfyre, Level 15.5 Evoker Louis Argenshire, Level 1 Knight Grimwald Gjinko, Level 12.5 Cleric Thalion Dwinlas, Level 19.5 Sorcerer Dyric Rone, Level 20.33 Assassin Em, Level 14.5 Ranger Nyx, Level 28.33 Battle Mage Benji Carvenhall, Level 35 Beast Warrior Purpearl Berthadhiel, Level 1 Mage Sign-Ups close in 24 hours.
  21. Townies should be. Fantastic work to the scum team, too. I was on the edge of my seat the whole time, and I never got the impression it was so unbalanced, but maybe that's because I was an easy one hit kill and underestimated the rest of the town.
  22. All fixed, and yes.
  23. Awesome game Sandy, I had a ton of fun playing.
  24. You don't choose the dual-strike target, it's the next enemy in order.
  25. Yep. That's Deadpool alright.
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