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xSergio74

Eurobricks Citizen
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Everything posted by xSergio74

  1. Actually here is what is already been realized: - support for worm to rack connections - racks mechanism with a rotation axle coaxial with gear moving the rack - suspensions (without spring animation) - Linear actuators (regular and small) still need some deep tests And this is what I would like to add - The Animation Console: is a new TAB in toolbox where you can add references to animation beginning point with different behaviors (like buttons, switches, wheels etc) and so you can control your models animation like in real world - maybe an optimized exporting tools for using with ray tracing software That's all for now Sergio
  2. This is preview video of some of the new features available from next release. CURRENT RELEASE 0.5.6.12 STILL DOES NOT SUPPORT THAT Enjoy... and patience (at least up to September) !!!
  3. 10179 - The Millenium Falcon Thanks to Kuperus for his creation Errors: - some flexible parts - a few parts are not really connected to the rest of the model .L3B (SR 3D Builder)
  4. Hi, another quick fix has just been released to fix some latest reported bugs. Download from my application download page Sergio
  5. Hi, I can just figure out that LDD works in a way similar to SR 3D Builder (the LEGO application I'm developing) so, when you select one or more parts to be moved, LDD (or other applications) need to copy the geometry to what I call "the selection buffer" that represent your current selection you can move, rotate, copy, delete etc... The bigger will be the selection, the longer the program will take to copy the geometry. Parallelism in this case is a bit hard to do, since all the geometry need to be copied to the same "buffer". At the same time, geometries about remaining parts in the model should be packed to avoid memory holes, but here parallelism could be implemented !! Also, the UNDO function take a long time because again the geometry need to be re-moved back to the original model, and again, since geometry is read from a single buffer, parallelism is hard to implement. With 30.000 parts model probably is the GPU that goes to the MAX since it can't process all the rendering requests. While moving a selection the CPU does a really little work: just change the value of a pair of matrix and perform the rendering routines, consisting in sending chunks of model geometry and required matrix transformation to the GPU. I don't know if LDD has a chunk for every single model part. If this is the case, then sending 30.000 chunks to the GPU is a relative long operation and may cause CPU load !! Anyway, all geometric transformation are based on the sent modified matrix(s) and should be performed by the GPU. If there are a lot of triangles then it takes a bit longer... or too much longer, resulting in non smooth movements. Hope this comment is not too technical Sergio
  6. Hi, I have just released an updated version of the application. Again nothing really new. Just working hard to fix many problems of previous releases. This new version should be considerably more stable even if you will find some bugs for sure. Please have a look to my application http://staff.polito.it/sergio.reano/ history page for a brief description of changes/fixes. enjoy building and as always, feedback Here is another small video with a great new feature for flex Sergio
  7. Hi, Thanks for bug reporting: I fixed the application to work with most of these parts. Anyway some malformed assemblies may still cause some problems. Anyway do not expect (at least for the moment) the assemblies correctly follow the animation movements since most of them need to be patched (ie fixed parts needs to know they are glued together) be patient for next release... Sergio
  8. Hi, nothing new this time, just a bunch of fixes and stability improvements, but it was necessary. website: http://staff.polito.it/sergio.reano Please report bugs... Happy Easter everybody!!!!!! Sergio
  9. I'm going to add alternative copy/cut/paste functionality with standard windows key combination. It is not difficult create a portable version. Problem is that my web space storage is limited to 50MB and have not enough space. Currently it is hosted by the University I work in. Maybe later I get a personal web space somewhere in the net. Currently just having a good line is expensive in Italy (about 40euro/month with FastWeb) and there are not too much donation for my application... , so be patient a little more... Sergio
  10. Hi, please have a look to some previous messages on this board for an answer to your questions. Also choose help from main menu to show a quick command reference and download and have a look to the manual. Please remember that this is not LDD, so the UI is not the same Byes Sergio
  11. Hi, there are not any specifics reasons for that, if not speed. Yes, it maybe you take a bit longer to learn how to use it, but CTLR+Rightclick to pick and then Right-Click to add what you've picked is faster than Select - (CTRL-C) - (CTRL-V) After getting used with it, the interface is much more functional than LDD one, especially the auto orient feature and the dynamic grid capabilities. I recommend you to have a quick look to the manual... Sergio
  12. Hi, 1. to copy one ore more parts you have 2 way: - CTRL-Rightclick, pick a copy of one or more parts from your model (Original parts are not selected or removed from model); - select whatever part(s) you want from your model (also mixing selection capabilities), then press <SPACE> to re-add what you've just selected to your model and then move your selection wherever you want in the model to add one or more copy of it 2. yes, you have always to fix the position of the part in the model pressing <SPACE> or <Enter> or right-click on the blu and yellow center of the D-Caddy. Byes Sergio
  13. Hi, new version released. available as always from http://staff.polito.it/sergio.reano/ Sergio Here is a list of changes: Added - Some very basic functionality for sliding connection management. It works now with Crane parts and with parts wit rails. Look at the new button on toolbar for sliding animation. - Many part patch still needed. Help is appreciated in this direction... - Hierarchic management of hiding/showing groups Fixed - Big images in toolbox were not displayed - Showing Tire Manager crash the application - Fixing parts position after animation crash the application - Assembly selection may occasionally miss one or more parts - Adding new flex parts cause application crash - After first run you need to restart the application to let the toolbox correctly show - After working with groups hierarchy you may sometime loose some of them
  14. Hi, I think that it is a bit hard to build a real hinge align tool to solve that problem since that kind of structure has infinite possible connection point. Since it can be deformed along both 3 axis the joint connection point is not uniquely defined but can lay anywhere on a section of a sphere having the radius (in the reported image sample) of the lower double ball joint. Anyway some simplified solution may be found but can cause unwanted results depending on cases... Sergio
  15. Hi, now the bug has been fixed, but new application release is still not available. Pleas be patient hopefully this week... Thanks for reporting error !!!!! Sergio
  16. Just a little correction in filename extension Anyway I think that .L3B files are more similar to .DAT than .MPD so rename to .DAT before give them to lDview. I never tried that functionality of lDView so I can't confirm it works with my model files... Sergio
  17. Hi, using Instruction miner functionality you can easily navigate your model parts. It lists all parts used and shows the "Pause" line that identify the steps you've inserted while building your model. Unfortunately this function do not allow image generation of parts needed in steps: it only shows their names. It is anyway useful for reordering the way your model is build, add additional build steps and generate "visual instructions" for your model, but you need the application and a computer to display them. If you want to create paper instructions then you need to use an external tool. There are many and probably the best can be found here: http://lpub.sourceforge.net/ Byes Sergio
  18. If you are using SR3DBuilder to create your model, remember to remove the "hide patterned brick" on toolbox to show all patterned parts especially for minifig torso and heads. There are really a lot of !!!! Sergio
  19. Hi again, after a bit long wait time, here is my application new release. Nothing really exciting, just some fixes and some improvements especially in the user interface, so no videos this time. It is highly recommended that you preserve a copy of your existing executable since many deep changes have been done and some new unexpected error may occur. I really need feedback about new bugs or malfunctioning and also if everything works fine Download as always from http://staff.polito.it/sergio.reano/ Following a list of the many changes. Enjoy Sergio _____________________________________________________ Version 0.5.6.8 - Changes to previous version Added - Extended support for assemblies: selecting a part, the whole assembly will be selected. To select a single part, hold down SHIFT while selecting - Seams among bricks to enhance model quality. Use the preferences dialog box to change seams size - A little support for model authoring under Edit menu item Fixed - Some issues in groups (root group selection was causing some kind of malfunctioning) - Undo/redo long time operations now correctly use progress bar indicator (low left corner) - Hinge solver with universal joint connection now works: even if you may have to manually adjust joint center rotation, animation and connection are anyway granted - Baseplate connections are now better identified - Animating a model that involves belt translation or rotation causes belt definition being wasted after saving model position - Creating a belt between pins causes belt not being correctly saved - Better support for different font size in toolbox Changed - The toolbox now is resizeable and hideable (enlarge the toolbox to display additional options) - Toolbox images now load in background: no longer time waste - A bit startup and model loading speedup
  20. Hi, you can alway try SR3DBuilder. You won't be afraid! Sergio
  21. Hi, Try using CTRL+mouse wheel. You can change zooming verse in the same previously described dialog box. Hope this can help anyway Sergio
  22. Hi, if you mean the different rotation schema used in SR3DB, then you can set it to a more comfortable LDD like by choosing the appropriate setting in the VIEW->Preferences->Appearance dialog box hope this can help you Sergio
  23. Hi, I don't know much about LDD. What I can say is that SR3D Builder uses near the same MLCad file format so if you can import MLCad/lDraw files, than you should also be able to import .l3b files. Note that since SR3DB has a by far much more complete part database, you will miss all LDD undefined parts. If you intend import SR3DB=lDraw part database into LDD, then I don't know how to help you. Please also consider the option to use SR3DB to create your models, you wont be afraid !! Sergio
  24. Hi, Talking about Linux, have a look at this discussion on SR3DBuilder forum on how to run it with WINE: http://sr3d.spoonclan.com/viewtopic.php?f=15&t=11 Sergio
  25. SR 3D Builder made PORTABLE Hi here are the instructions for how to create a portable version of my application: Things should be by far much more easy than you expect if PC you would like to run my application on already meets the requirements (MS framework 2.0 and correct DirectX version). Following these steps should work, assuming you have a USB memory with 128MB or more free space as U: driver and you have performed a standard application installation of my application: 1- Copy the contents of the c:\lDraw folder and subfolders into U:\ 2- Create a folder on U to store my application system files (i.e. U:\SR3DB) 3- Copy the contents of my application installation folder (usually c:\Program Files\SR3DBuilder) in U:\SR3DB (you can avoid copying the unins*.* and fulldownload.exe files ) 4- Start SR3DBuilder.exe from U:\SR3DB 5a- If prompted for choosing the part library folder, choose U:\lDraw 5b- If NOT prompted for choosing the part library folder, choose File-->Setup Directory from SR3DB menu and select U:\lDraw folder you should be able to run the application from the USB stick now. It works at first try for me!! Please also notice the following: - on any computer you run SR3DB the first time or anytime your USB stick change its associated drive letter you have to repeat step 5a - parts image loading will be tedious the first time are displayed (then will be cached) - the extension .l3b is not associated with the application - some registry entries are written while using the application - maybe some other issues Thanks to Calabar for asking me to do it Sergio
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