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xSergio74

Eurobricks Citizen
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Everything posted by xSergio74

  1. Why people don't read manual? ... or why I don't add a tip in the text box?... well, I will do Sergio
  2. I'm sorry, but the version has been release 2 days before lDraw update so latest addiction are not included. They will be for sure in the next update (hopefully in August...) byes Sergio
  3. Hi everybody, nothing really new this time, just a few bug fixes, one really heavy indeed. Update available as usual from http://sr3dbuilder.altervista.org/ Fixed - Cannot add Ring Control to Animation Console (reasons for this small update) - Some interferences between gears - A bit better (but still not good) support for 32494.dat <-> 92906.dat connections: works good but still hard to connect
  4. Hi everybody, after another loooong wait, here is my latest release available as always from http://sr3dbuilder.altervista.org/ Most important news are: - Extended functionality with pneumatic (still a bit buggy, but can't wait show my progress) - Extended animation capabilities as shown in the videos here is a complete list of changes (most bug fixes, but maybe some new bug also...) Version 0.8.9.16 Fixed - Importing a model with assemblies in a empty model can cause application crash - Bad Differential animations expecially when double geared. It is important that the orbital gear is placed orthogonally to the transmission axle - Sometimes a gear connection may interfer with a universal joint - Importing a model causes first element of the imported group is assigned to Model (root) group - Fixed some particular usage of PinBushes (at the cost of a some delay in solution computational of big models) - Moving gear or bushes along a vertical axle to place them is now smoother - Using mirror building with Alternative UI should now work - Using AlternativeUI now predilige same alignment connections while positioning parts - Selecting multiple parts was problematic while in AlternativeUI - You can use the CTRL while pressing PgUp/PgDw to higher or lower selection by a 1/3 brick - Restored the SetGridToBrick functionality - Fixed some issues in flex part management - Trying to change flex color when first placing it crashed the application - Fixed an issue in quad animation in a 2x3 connection structure - Trying to change rotation axle while in animation causes application crash - Small Linear Actuator moving direction Added - User interface setting could now be saved in the preference dialog box ONLY - You can now select and move a flex part when using the "Select Connected" option. Clicking on a flex part for starting selection is not recommended anyway!! - Patched parts: battery box, Medium Powerfunction Motor - Models backup files can now be disabled - Support for medium size pneumatic pistons - More complicated mechanism computation are now supported like the Theo Jansen's mechanism Changed - Now the program pre-detects triangled undeformable structures to allow less errors in mechanism computation - Drastically reduced part list loading time And finally the videos (any comment is welcome ) Theo Jansen Walker Partial 8110 pneumatic arm
  5. Hi Philo, I fixed the 0 ROTSTEP END and the MPD submodel problems. For the 0 GROUP 0 sintax, as told, I'm not going to change it since I will have backward compatibility with already created model. A change for that require a bit of time for testing and I hope to publish next version in this week so nothing to do for now. byes Sergio
  6. Hi, please be a bit more detailed on what should good to be fixed. Please note that I'm not going to change the grouping syntax used in SR3DB at least for now... Thanks Sergio
  7. Here is the SR 3D Builder of the animated model. Please note that had to fix the application and actual published version is still not able to work this way. Be patient for next release...
  8. Hi, I cannot find pending transaction with you. Please send me transaction details on my email account and I will check. Also carefully check your spam messages since it may happen the sent registration code goes there. If this is the case, please feedback... Sergio
  9. Hi Nathan, It usually works quite fine. Problems may occur in 2 cases: - When using Unofficial parts (that may have changed their displacement or orientation along different versions) - When trying loading complex .mpd files. In this case export to .ldr before importing into SR3DBuilde. Hope this can help you Sergio (Author of SR3DBuilder)
  10. You just have to follow the link on my web page to be redirect to correct Microsoft download page. Please notice that you are not going to install DirectX 9.x, you are going to install a DirectX update of directx library of any previous version. Do not search Microsoft for DirectX 9.x install. Just follow the proposed link (now copied here) and choose appropriate language if different from default http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3 I just tested the above link and it works!
  11. Hi, as suggested on my application download page, you need to download the DirectX update by following the recommended link. Even if you have the latest available version of the operating system and/or directx installed on your PC Sergio (Author of the program)
  12. I tried and you are definitively right about PF medium size motor. I've fixed the issue and will be available in next release... very soon. In the while, as a workaround, you can edit the c:\LDraw\PartsNew.lis file using a normal texteditor and replace the line with 58120.DAT at the beginning with the following line 58120.DAT Electric Power Functions Medium Motor 1 -1 0 0 -1 0 3 0 -1 (each field is separated by a TAB: not sure it is maintained using a copy/paste from this message) It must be done while the application is not running or restart it after the editing.
  13. Hi everybody, I was trying to write a LDD model import function to add to my program, but, unfortunately, the LDraw.xml file used for part conversion is drastically out of date making this tool producing ridiculous results. Due to that, this functionality is actually abandoned. For the ones interested in converting their models to a SR3DBuilder compatible file format, the LDD Export function (exporting to .LDR) can be used, but, most often the same bad result will be gained. So nothing to do at the moment in this direction...
  14. The problem with part update is the following: due to compatibility with previous version of part definition, if you have created a model using PF motor partID "1" it may be it has been replaced by PF motor partID "2" with the same visual behavior, but with different behavior management: the partID "2" recognize the correct PF motor assembly. For this reason it is convenient at least to try to remove a possible buggy part and replace with the same part currently offered by the part selection toolbox and check if it is working...
  15. Hi, - PF motors should work fine with animator console. As shown in my last video, the 8258 has a PF Large motor connected and it is working. Be sure to use the last part definition in your model. Try removing current motors in your saved model and replace with a newly added one. It should work... but not totally sure. - The battery pack is still not patched. Be patient... - To select the whole model, you can use the GROUP tab, Right click on the "model" entry in the tree view window and click on the select group and subgroup. I can quite easily add that function, but it is going to be a bit dangerous for application stability in a BIG model - The Category list personalization is on my TO-DO list... Sergio
  16. Hi, your model was containing a lot of not correctly positioned parts. If a model contains a lot of parts with some decimals in their positions (ie a part is at 20.0002, 12,99996, 14.00034 instead of 20,13,14) then concatenated operation with decimal are going to cause wrong number rounding and difficult or impossibility to perform connections or use connection solver. This kind of problem is also well known to LDD users... A way for solving this problem when model is not too big, is to select the whole model and perform an "Align to Grid" operation. This will cause the clicked part be repositioned at origin (point 0,0,0) and the whole model reassembled around it with while part positioning is recomputed trying to remove possible wrong decimals. In your specific case the operation is a total success allowing the model working fine except for the steering system. It is an unusual style one and need a more specific algorithm to solve. Have to work around it About your A-UI considerations: - Yes, it works by far better with standard bricks then with technic ones - It is anyway a good aid when placing at least the following technic parts: axles, pins, gears, bushes, pistons - You can always rotate parts using keyboard - It is useful to turn it on and off when need to position a part at a specific height - Finally don't forget that my application can be used to build also NON TECHNIC models. That's why the DrawBrickMode has been started. And yes, I'm going to allow saving preference setting of the UI. Attached you can find your model fixed Sergio 42004 B Fixed.zip
  17. The Alternative UI allows a part placement a bit more similar to what LDD does. Your current selection follow the mouse on every connection already present in the model (without pressing any mouse buttons) and it tries to connect to it if there is a connection properly oriented. Pressing the LeftMouseButton suspends the A-UI and get back to standard UI where the selection is oriented according to the connection coming in contact and moves when the mouse moves. Releasing mouse button the A-UI get on again and let you position parts now with the correct orientation. Notice that mouse wheel is not needed to rise/lower selection while in A-UI (but you can use it if you want) since selection will move to any connection in any position under the mouse. You, and anyone want to try, just need a bit of practice to get used with it. It worth at least a try of 1hour !
  18. Hi, I really have not that kind of artifact. Yes, I have some kind of flickers when using the half bush, but, with a bit of patience it is not too difficult to align them to the correct position. Using the dense connections option solves in case of horizontal axles, while working in vertical the only things that really saves is the use of the "Alternate UI" option. You can turn it on and of by simply pressing the U key. It is quite useful in many cases, so give it a more appropriate chance and take a bit of time to get used with it. You won't regret... Sergio
  19. Let me put apart suspended issues to announce the latest new release of my application. Official web site: http://sr3dbuilder.altervista.org/ Here is a pair of videos to show what I'm talking about: A lot of fixes and some major addiction are available. Here is a list of changes. Please read carefully for what pneumatic parts are currently supported. More to come... Fix - Drawbrickmode: Slope parts are only partially displayed - Extra unuseful connection added to Axleholes - Picking a brick can cause wrong group assignment - A lot of Pneumatic parts fixed and technic parts cleanup - Some unwanted parts keep sliding in animation - Pin with bush was incorrectly managed causing wasting time in animation computation - The ClearConsole button has no way to cancel the operation - The Bump Mode option in Animation Console was not saved in model - Application crashes when loading a model if it has a switch ring (part 6539) not connected to an control handle used in AnimationConsole - Restoring group view in big models can cause crash when hovering with mouse over model - Starting an animation AnimationConsole without starting a classic animation before causes nothing to happen or application crash - Locked Block in Animation Console was not correctly loaded from a saved model - In animation, all parallel translation keep moving together - Resetting animations does not reset flexible parts - If you try to save model in the application folder you can fall into an infinite loop - Towbar steering has a little wrong movement when used with shock absorber - Towbar steering could hanging when mixing steer and shock absorber - Sloped shock absorber were not having correct slide length Added - Major addiction: management of some pneumatic parts . flexible tubes and air splitters . switches (input from central and exit from lateral connections only) . small, medium and big pump (not connected to motor) . small pistons only Pistons speed is still not correctly managed. Be patient... - Hinge solve now can connect pneumatic pistons - A marker showing where DrawBrickMode starts - Alt + mouse wheel moves selection a whole brick up/down (24 instead of 8) Changes - to easily connect a piston to engine cylinder do the following: Enable Alternative UI (by pressing <U> key) align piston to cylinder moving mouse and holding LMB pressed and then release it correct orientation by pressing keys (you cannot click the pivot arrows while in UI) to rotate piston (don't mind if piston will move following your cursor) hoove to the ball over the rod to connect the piston Easyer to do than to explain. Try it!
  20. Hi, have you ever tried the "Use dense connection" option? it is the last icon on the toolbar. Also using the Alternate UI has the same benefit. Sergio
  21. Hi, my application requires specific directx 9.0c version. I'm going to try to include specific dll in next release to avoid this kind of problem, but I'm not sure I will be able to do that. In the while, installing what is needed using the usual link on my download page is the only solution... Sergio
  22. Hi a PovRay direct export is a feature I would like to include in the final 1.0 release, but I still have not thought how to built it. In the while following Calabar directives is highly recommended... Sergio
  23. Hi, I'm sorry for the inconvenient... The problem has been fixed (with many other) and will be available in next application release. Please be patient for some days ... Sergio
  24. Hi, the above mentioned colors are still note coded by lDraw so they are not implemented in my application. As told in some previous post, I take care of the application but not of its part library and/or color definition. Thanks to lDraw for the new parts release. Will be included in next application version... Sergio
  25. It maybe some basic collision detection will be available in a next release of the application but after version 1.0 will be released.
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