xSergio74
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Hi everybody, here is the latest preview: pneumatics keep working ! Notice flex hoses following pneumatic pistons... Be patient for some days before next release. Sergio
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Hi, hopefully when releasing next version most of them should be solved, but due to intrinsic object complexity some of them will remain. At lease the bug in visualization of perfect vertically aligned hoses will remain ...
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That happens to protect SR3DBuilder program files from being overwritten. Just select a different folder where to save your model and everything should be ok That's not that easy !! expecially since several animation rotation points changes during animation. Try submitting me the model so I can take a closer look... but it will be really hard to solve and probably it wont work anyway... That's the reason to have .BAK files. Anyway I need more details and be able to reproduce the error in order to fix it... Sergio
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Yes, you will be able to use the connection solver when new version will be available (or if I will publish some parts patches)
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You can use the "Basic .DAT file export" option to save your model in a very basic file format to ensure graphic compatibility with other programs using lDraw part library. Note that doing that export the identity of a hose is lost since it is considered as a triangle sequence. Anyway BELTs are actually lost and the application needs some work in that direction... I don't know what do you mean. Anyway the application is not able (at least for now) to automatically compute a new/different animation sequence caused by an event of the current animation. I.E: if a pneumatic piston moves a pneumatic switch the program won't change animation to represent the new switch position. The program, and probably my mind also, is not that sophisticated... Sergio
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Hi everybody! here is a small preview video of what you can expect from my application next release. But you have to be patient a few weeks... Sergio
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Hi, answering by point I can say the following: Parts naming in not covered by me. I just pick lDraw part library as it is an extend its information with connections. Actually I do not use keyword search (included in many lDraw parts description), It maybe in a later application version since it is not so easy to distinguish between connectors and joners DrawBrickMode is useful for many parts type where homogeneity is standard. With technic parts we have too much different parts type if we exclude beams, axles and bricks. Some improvement can be made, but acceptable results are near impossible due to parts particularity. I recommend you to have a look to the above video in this thread to get some more infos about these feature. Don't forget that even if the application gives its best with technic building, a lot of people may want use it for other buildings connection with pneumatic part is still a work in progress, so be patient if things still not work the way they should: I have not tested usage with connection solver yet! about the interface, modified have been made to allow the application being used with the mouse only at least at basic level. Many people are used to work mostly with just the mouse... The part selection problem is because with the DrawBrickMode feature I need to add a 250ms delay to allow a doubleclick taking place. So, to select a part or starting an animation or whatever was requiring a single click, you have to click and press for a 1/4sec before action takes place. On the other side, this delay has the big advantage to avoid unwanted selection or other action starting accidentally. In the next appl version there will be a flag to disable this delay while disabling the DrawBrickMode functions. Hope you will be satisfied by my arguments... Sergio
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Hi, .bak files are left because I was occasionally experience a missed part after editing with instruction miner. This prevent from loosing data. Anyway I will put an option to automatically delete .bak files when closing the application. This will prevent data lost in case of application crash... Sergio
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Hi everybody, I have just released, 31 new parts patches. Most of them about Pneumatic parts that will be the highlight of my application next version. It is recommended you clean your c:\lDraw\Conn folder before unpacking the new patches To let things go the right way, in your model use only the RETRACTED version of pneumatic parts and the CENTER position switches. These way your model should be ready when animation will be implemented. Please notice that with this part update pneumatic will continue to NOT WORK, but you should be able to assembly models properly . One more thing: It is near two weeks from my last release and I suppose someone of you tried the new DrawBrickMode. I really would like to know about your experience. Please feedback (even bad impressions are appreciated if they can help to make the program working better...)
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Sorry, forget an important information: I've added a little click delay (250ms) to avoid involuntary parts selection or animation starting. It maybe someone find this a bit annoying, but this let me manage the double click needed to start the DrawBrickMode functionality. Anyway, holding CTRL when starting to select, will avoid this delay. Sergio
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Hi, I do not use it to avoid effects overlapping when trying to explain how it works. I recommend using it especially when building non-technic models since part placing is mostly one over another and the tool works really fine in auto setting part elevation. Also in technic model is good enough, but when you need to place non symmetric parts or beams in a vertical position, then it is probably better to switch back to standard UI. Some hints on how to properly operate with Alternate UI: Switch AUI on/off by pressing U key placing part is moved to a position allowing at least one connection having the same orientation of the one evidenced by the mouse to connect with it placing part is NOT re-oriented according to evidenced connection to rotate placing part you NEED to use keyboard (using RGB arrow in model space it is not possible since selection will move !! like in LDD ) since in AUI mode the part is moved without the need to press mouse button, it is quite easy to make adding part AutoOrienting by simply pressing LMB. This way AUI is suspended, part is correctly oriented and will be easy to place it in correct position to fix a part in AUI simply click LMB (like in LDD) This way you can take advantages of both LDD and SR3DB user interface (LDD part positioning and SR3D part orienting) There are no special needed, but take care that rack and connected gear must be PERFECTLY aligned to let thing work properly. Sergio
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Hi everybody, after about 2 month of hard work, here is my application latest release. Here is a brief of what is new: 0.7.5.2 - Changes to previous version (2012.10.23) Added - New DrawBrickMode allows you select a brick from toolbox by simply drawing its shape Fixed - Better part positioning when using Alternative UI (really recommended now) - A lot of changes and fixes in hinges managements. - Racks movevent are sometimes along a wrong direction - Instruction Miner does not always shows all controls - Occasionally selecting hidden grouped parts causes application crash - Using State Buttons in Animation console cause application crash when loading a saved model Changed - Updated available part library - Selecting parts should now be a bit faster due to code optimization And here are the two videos: 1. DrawBrickMode Instructions: 2. Near like real world working 8258 robotic arm:
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Hi, there is another bug I'm still not able to find in the animation console causing some kind of malfunctioning (or even application crash) when loading a model with the animation console and starting animating it. The temporary workaround is to "manually" animate one of the starting animation point defined on the console. After pressing <ESC> to terminate the manual animation, everything in the console should work fine. Also consider that if you change any part in the model defined as a starting point in the animation console, things could not work 'till you save and reload your model... About animation with motors I need a deeper analysis... Sergio
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Hi, I've checked and found an error in the application preventing the correct loading of your submitted model. Correcting the bug your sample works perfectly. As a workaround to the problem, do not use the "State Button" in the animation console since this cause application crashing when you try to load your saved model. This up to next application release... On the other side I'm not sure to well understand what you mean at point 2. If you mean you want to motorize a steering, then things should work if the steering system is not too complex. Please consider that the application is not able to correctly detect and manage too much complex mechanisms... Sergio
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Help with Lego software
xSergio74 replied to MrSmith's topic in Digital LEGO: Tools, Techniques, and Projects
Hi, everything you need is installed with the installer if you download it from the official web site. Anyway you can add and use most of the MLCad program tools to render your models and to create instructions. Refer to following link for further information http://www.ldraw.org/article/104.html Sergio (author of SR 3D Builder) PS: thanks to everybody for encouraging my works -
Hi, Yes, it is the connection solver...! It is strange it wont work, since the connection solver is a very effectiveness tool. Be sure to follow the right steps in using it. About group snapping problem, you have to "set group reference brick" in your group that is the one the program checks for connections matching. To do that, right click on the correct brick (the one in your group you need to snap to the main model) and choose the specified option. This should solve your problem. I also highly recommend you to have a look at to the manual. You will discover some simple instructions to let things work better. byes Sergio
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Hi, I know about fonts bug. It require the whole toolbox to be redesigned and I still have not found the time to do that long (even not too complex) work. About hinges problem, try a different mode to assembly your model: it is a bi strange start placing parts from by rotating around a universal joint. It is a better practice to fix the remaining parts to the rest of the model and finally place the universal joint and connect it using the HingeSolver tool if required. You can join two or more model into your current model by simply importing them. Please notice that importing models with flex parts may cause some crashes (not deeply tested) enjoy building!! Sergio
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Base plate problem
xSergio74 replied to Munkeywrench3081's topic in Digital LEGO: Tools, Techniques, and Projects
I really cannot believe this program has such limitation ! How could this be the preferred LEGO cad program? Even MLCAD is better !!! -
Hi again, many updates in these days: hoping not boring you too much :) The last update of the application is available as usually from http://sr3dbuilder.altervista.org/ It does not contains many news, but just a few but necessaries fixes. The only significant new is the ability for unregistered users to try the STICKER feature by adding up to 2 sticker to their models. Loading model with more sticker will causes only first 2 sticker being displayed. Following the list of what is changed. Enjoy Sergio 0.7.3.17 - Changes to previous version (2012.08.29) Fixed - Parts with a filename ending with 'H' were not displayed at all - Connection snapping prevents some parts to correctly align - Studs connected to a transparent part were incorrectly hidden by the application - Modifying a Flex do not updates its boundaries box causing problems in reselecting it Changed - Unregistered users can add up to two stickers to model to evaluate program feature - Selecting parts should now be a bit faster due to code optimization - Updated tire manager association
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Hi, please send me the model (via email or upload it to the forum) and I'll have a look at it. Or you can try your own: before loading your model, enable the error checking in flag in the preference dialog and follow the shown hints to try fixing the model without loosing it at whole. Sergio
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If the required part is not shown in the above image (that is = to mine), then let me know the missed part number and I will perform a deep search... Sergio
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If I search for "lion" word leaving patterned brick enabled, then it is displayed with no problem...
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Hi, the required lion shield should be part 3846P4E.DAT. You MUST enable patterned brick to show this part About part 4488 I found a bug and that is why it is not listed. It has been fixed, but still not published. Be patient for a few days... Sergio
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Another updated version of the application is now available from http://sr3dbuilder.altervista.org/ Most significant new feature is STICKER support as shown in this video: Following is a list of what is changed. Enjoy Building !! Sergio 0.7.3.12 - Changes to previous version (2012.08.20) Fixed - Parts selection can cause application crash when using groups - Problems aligning parts along a vertical axle - Animation of Linear Actuators was a bit incorrect - Animation of some kind of complex hinges was incorrect (not totally fixed but anyway better than before) - Flex parts management should now work again !! - When rotating the viewpoint with RMB can accidentally (but very annoying) add your selection to model when releasing button over yellow and blue center Added - Support for STICKERS!! ( for registered users ). Please notice that since stickers connections are added on-the-fly to model parts, this causes the following different behaviors in the UI: . The sticker follow mouse pointer over bricks it can connect with (and auto-orient according to part surface slope) . You can only use the keyboard to rotate a sticker and add it to the model (use <SPACE> or <ENTER>) - Application now creates a backup of your model before saving it - Latest lDraw official parts update (August 2012)
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V-Belt Placement
xSergio74 replied to Tezcatlypoca's topic in Digital LEGO: Tools, Techniques, and Projects
Hi, it probably refers to a SR3DBuilder features (another good LEGO editor). LDD does not work that way.