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Heroica: Glory Amongst The Stars - Rules & FAQ
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Rules Revision 1.1 Adjust Equipment limitations to refer to kinds of equipment. Add Meditate as a standard action. Add question regarding infinite Spirit to FAQ Modified how character death works Character Death: Changed Opportunistic Attacks to no longer trigger from moving away from an enemy Added clarification to make it more clear that Heroes in the registration thread do not need 'approval' to post in the Hall thread. -
Ooo Ranger hot-take. Point taken about how their mechanical abilities don't necessarily inspire the flavor we're going for. In my head, the ranger is the survivalist. He's the guy you look to when something needs to be tracked or you need to figure out how to survive the natural elements. They're the trail guides, the bounty hunters, the ones who are always prepared. So in some ways they're traits are going to be more generic, simply because they're meant to handle everything to some extent. Maybe not as well as a specialist, but well enough to survive. It's a valid take and I think it's something we can adjust as time goes on and we see folks try out the classes. Is your spit-ball idea, to drop the required proficiency to say 3, but limit each class to only have one associated proficiency?
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Heroica: Glory Amongst The Stars - Rules & FAQ
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Right now, my thought is something like months. A one month quest is 1 CP, a 2 month 2 CP, etc. Adjust based on how active/unactive your party is. That's probably true. Ideally I'd like to see most heroes capable of choosing a class by their 4-5 mission, so we probably need CP appropriate to meet that mark. -
I like some of the traits/actions on the Officer/Veteran, I simply feel their mechanical niches are already covered. Good to go on "Written in the stars" then. In battle I think yes as it can seriously hamper an enemy if you take one of their weapons or consumables. Regarding Prosecutor, it always felt to me like it was supposed to be the anti-mage martial character, but that was just me. Outlander I'm not quite sold on as I feel we need a "ranger" equivalent and the outlander was the closest thing.
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The heroes continues to decimate the flock of Frost Hawks nearly bringing down each one. Ronin slices and dices the nearest hawk almost cutting it in half. Aysu downs another with a well aimed shot even as she is assaulted by a duo of birds herself. Decker and Enson bludgeon their respective birds to death as Polaris's new boomerang clubs another raptor out of the sky. The lone bird takes a swipe at Ronin but can't land a hit on the speedy rogue. Round 2 Ronin vs. Frost Hawk B - (2,5, +2) 3 Success vs (4,6) 2 Successes = 1 Damage Aysu moves to D4 Aysu vs. Frost Hawk D - (5, 4,1, +2) 4 Successes vs. (3,5) 1 Success = 3 Damage, KO'd Hawk B vs. Aysu (Opportunistic Attack) - (6, 2, +1) 2 Successes vs. (6,5,4,1) 3 Successes = 0 Damage Hawk E vs. Aysu (Opportunistic Attack) - (2, 2, +1) 1 Successes vs. (2,5,3,5) 2 Successes = 0 Damage Decker vs. Frost Hawk F - (2, +2) 2 Successes vs. (3, 2) 0 Successes = 2 Damage, KO'd Enson vs. Frost Hawk E - (4, +1) 2 Successes vs. (1, 6) 1 Successes = 1 Damage Polaris moves to G3 Polaris vs. Frost Hawk E - (5, +1) 2 Successes vs. (2, 6) 1 Success = 1 Damage, KO'd Frost Hawk B vs. Ronin - (2, 5, +1) 2 Successes vs. (4, 4, 2, 3) 2 Successes = 0 Damage Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/13 Vitality: 5/5 6/6 Velocity: 2 Strength: 1 2 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 20 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion 3x Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/13 Vitality: 8/8 Velocity: 2Strength: 2 Skill: 2 3Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 0 Equipment: Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Whirlwind Boomerang (Standard, Elemental, Short Range Weapon),Inventory: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 0/13Vitality: 6/6Velocity: 2 3Strength: 2Skill: 3 4Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 75Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 0/10Vitality: 5/5Velocity: 2 3Strength: 1Skill: 3 4Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 10Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Decker DaCabe (Endgame) 24 year old male Human Character Points: 0/10 Vitality: 6/6 7/7 Velocity: 2 Strength: 3 4 Skill: 2 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 10 Equipment: Unloaded Pistol (Calibrated Kinetic Melee Weapon), Sandblasted Cuirass (Standard Kinetic Armor) Inventory: Enemy Frost Hawk B *Immune to Restrained* Vitality: 1/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack
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- heroica:gats
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The heroes reposition and take aim at the Blackguard leader. Agent Pierce nimbly dodges Yelana's first shot but is grazed by Soren's blaster as Zaria encourages the advancing pilot. The agent casts a warding spell as her companion Slice creates multiple duplicates of himself. An explosion rocks the train car as the Menahi lobs a grenade at the heroes as shrapnel pierces both Zaria and Soren. Round 1 Yelana moves to H4 Yelana vs. Agent Piece - (2, +2, -1) 1 Successes vs. (4) 1 Success = 0 Damage Zaria Rallies Soren - +1 dice to next Weapon Check Zaria moves to G3 Soren moves to F3 Soren vs. Agent Pierce - (3, 1, +1) 1 Success vs. (1) 0 Successes = 1 Damage Blackguard Agent Slice casts Diverting Duplicate - 3 Clones created, -1 Spirit Blackguard Agent Slice moves to B2 Blackguard Agent Pierce casts Interposing Ward - +5 Armor Bonus, -1 Spirit Blackguard Agent Crunch tosses Grenade on F3, F4, G3, G4 - Soren 3 Damage, Zaria 2 Damage Enemy Blackguard Agent Pierce *+5 Armor to next attack* Vitality: 4/5 Velocity: 2 Strength: 1 Skill: 1 Smarts: 1 Spirit: 3/4 Proficiencies: Arcana 2, Insight 1, Technology 1 Spells Known: Charm, Elemental Evocation, Meditate, Photonic Modulation, Warding Bond Credits: 5 Equipment: Cryo Ray (Standard Elemental Long Range Weapon), Holo-scroll Inventory: Æther Brew, Plasma Potion Blackguard Agent Crunch Vitality: 7/7 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 1, Long Range Weapons 2, Melee Weapons 2, Explosives 1 Credits: 5 Equipment: Standard Issue Security Rifle (Standard Energy Long Range Weapon), Tactical Chainmail (Standard Kinetic Armor), Exo-suit Inventory: Titanium Knuckle Dusters (Standard Kinetic Melee Weapon), Plasma Potion Blackguard Agent Slice Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 1 Spirit: 1/2 Proficiencies: Acrobatics 1, Melee Weapons 2, Perception 1, Arcana 1, Stealth 1 Spells Known: Quantum Transposition, Illusory Clone Credits: 5 Equipment: Beam Blade (Standard Energy Melee Weapon), Tactical Leathers (Standard Energy Armor), Farsight Goggles Inventory: Standard Issue Security Blaster (Standard Energy Short Range Weapon), Plasma Potion Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 1/11 Vitality: 4/6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 2/2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour) Inventory: Plasma Potion x2, Repeating Slug Thrower (Standard Kintetic Long Range Weapon) Soren Aeolus (The Legonater) 31-year-old male Human Character Points: 1/11 Vitality: 2/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip, Vibro-Knife (Melee Standard Energy Weapon), Plasma Potion, Project File Folder (Mission Item) Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1/1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 10 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles, Radiation Gauntlet (Standard Energy Armor) Inventory: Plasma Potion x2, Cloaking Generator
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Thanks for tackling each of these. Starwright: I like it and the new spells are very fitting. Officer and Veteran: Officer feels like a mix of the Skald and the Warrior, I don't necessarily see it bringing anything unique. Veteran seems a rehash of Guardian Oracle: Is "Written In the Stars" intended to be # Spirit uses per mission? Gunslinger adjustments seem fair Courier is a nice addition Inheritor is another good generic spell caster ala Aetherdiver Shadowdancer: I'm not sure how this one stylistically differs from the Scoundrel I think it's a valid opinion. Heroica GATS was originally designed to function without classes, the intention was for players to differentiate their characters via their proficiencies. As we went on however, we came to understand that while this was appreciated by some, other still felt like having classes would better carve out a role for their character to fill in an adventuring party. Thus the idea was born to create very specific niches that would provide some modest improvements to certain aspects of the game (proficiencies increases, removal of certain limitations, etc.) and a unique action they could bring to the table. While definitely more overwhelming in terms of the number of classes vs. Heroica 1.0 or even the number of current players, this is somewhat intentional. To have fewer classes I feel would require them to be able to express each of the potential niches within themselves causing each of the fewer classes to bloat to a point where they would become more of a character defining trait than the system was originally designed for. It's also worth noting that by having each class have a number of proficiencies associated with them, characters can switch fairly easily between a half dozen classes.
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Heroica: Glory Amongst The Stars - Rules & FAQ
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Thanks, will change for next revision Yep, I'm in agreement here. The trick is making it so that MM dole out the CP's consistently. I also want to ensure people don't try and elongate quests in hopes of milking out more CP's, nor do I want to punish those players who are super active and can get through a quest faster than anticipated. Maybe just leave it up to MM's to be more generous with CP allotment and if we see abuse then address it from there? -
MM Note: @Kintobor Can you assign Yelana an action? I'll run the round tonight with it if @Classic_Spaceman hasn't posted.
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The heroes spread out and open fire on the descending flock. Ronin and Aysu strike with precision and swiftness downing two hawks in mere seconds. Decker stands his ground swinging his pistol at the bird, but the hawk nimbly dodges. Enson meanwhile smashes his hammer at a raptor, barely missing as the weapon crashes into a snow bank. Polaris charges forward and draws her newly acquired boomerang ready to deal death to her avian foes. The flock swirls around in a flurry of feathers and talons, but the armor and fortitude of the party stands strong and the birds are repelled without a scratch. Round 1 Ronin moves to C3 Ronin vs. Frost Hawk C - (5,6, +2) 4 Success vs (4,5) 2 Successes = 2 Damage, KO'd Aysu moves to D4 Aysu vs. Frost Hawk A - (1, 2,5, +2) 3 Successes vs. (6,3) 1 Success = 2 Damage, KO'd Decker vs. Frost Hawk F - (3, +2) 2 Successes vs. (5, 5) 2 Successes = 0 Damage Enson moves to E2 Enson vs. Frost Hawk D - (4, +1) 2 Successes vs. (5, 6) 2 Successes = 0 Damage Polaris moves to F3 Polaris changes weapons Frost Hawk B moves to C4 Frost Hawk B vs. Aysu - (1,6,+1) 2 Successes vs. (6,5,2,2) 2 Successes = 0 Damage Frost Hawk D vs. Enson - (1,3,+1) 1 Success vs. (6,6) 2 Successes = 0 Damage Frost Hawk E moves to E3 Frost Hawk E vs. Polaris - (2,3, +1) 1 Success vs. (3, 6, 1) 1 Success = 0 Damage Frost Hawk F moves to F4 Frost Hawk F vs. Decker - (2,4,+1) 2 Successes vs. (5,6) 2 Successes = 0 Damage Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/13 Vitality: 5/5 6/6 Velocity: 2 Strength: 1 2 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 20 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion 3x Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/13 Vitality: 8/8 Velocity: 2Strength: 2 Skill: 2 3Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 0 Equipment: Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Inventory: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 0/13Vitality: 6/6Velocity: 2 3Strength: 2Skill: 3 4Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 75Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 0/10Vitality: 5/5Velocity: 2 3Strength: 1Skill: 3 4Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 10Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Decker DaCabe (Endgame) 24 year old male Human Character Points: 0/10 Vitality: 6/6 7/7 Velocity: 2 Strength: 3 4 Skill: 2 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 10 Equipment: Unloaded Pistol (Calibrated Kinetic Melee Weapon), Sandblasted Cuirass (Standard Kinetic Armor) Inventory: Enemy Frost Hawk B *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk D *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk E *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk F *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack
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- heroica:gats
- mission
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Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
You can still hit A from where you're at, you'll just have a -1 success penalty since you're using a long range weapon (optimal range 3 squares away) instead of a short range weapon (optimal range 2 squares away). -
Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
Somebody get that man some ammo. -
"Please do. Here," The Cricet hands the group a wallet of 500 credits. "Feel free to keep the change from what you don't pay your guide there." Mervin drains his mug before standing and seeing the heroes off. "Well then, you'll find the stables next door. Thank you for your help, if you can aid us in keepin' the Ivishin from being cancelled, you'll be doing our town a great favor. Good luck." The heroes head out into the cold, thankfully the wind had died down and the snow fall lessened. The quite crunch of their boots through the snowdrifts is interrupted by shrieking from the skies as an alarm bell sounds throughout the town. Gray shadows fall across the sky as ice covered raptors descend upon the heroes and the townsfolk. PREPARE FOR BATTLE! Round 0 Aysu Initiative Check - (6, 2, 6, 2) 2 Successes Ronin Initiative Check - (4, 1, 2, 4) 2 Successes Decker Initiative Check - (4, 5) 2 Successes Enson Initiative Check - (2, 5) 1 Success Polaris Initiative Check - (2, 6) 1 Success Party Ensonvilterayquis (Enson) (Duvors) 60 cycles old male Quo'ri Character Points: 0/13 Vitality: 5/5 6/6 Velocity: 2 Strength: 1 2 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Insight 1, Medicine 2, Melee Weapons 1, Religion 2, Survival 1 Spells: Healing Light, Purging Font Credits: 20 Equipment: Void Star Hammer (+1 Melee Elemental), Utility Belt (Tool, grants +1 Engineering or Medicine Check Successes) Inventory: Nanite Elixir 2x, Plasma Potion 3x Polaris Ursaring [with M.I.L.E.S.] (samurai-turtle) 15 cycle old female "Chimeran" Character Points: 0/13 Vitality: 8/8 Velocity: 2Strength: 2 Skill: 2 3Smarts: 2Spirit: 1/1Proficiencies: Coding 1*, Engineering 1 (+1, tool), Medicine 1 (+1, tool), Melee Weapons 1, Nature 1, Short Range Weapons 1, Spells: Elemental Evocation, Credits: 0 Equipment: Mecha Strike (Standard, Kinetic, Melee Range Weapon), Utility Belt (tool) Grants +1 Engineering or Medicine Check Success, Inventory: Whirlwind Boomerang (Standard, Elemental, Short Range Weapon), Plasma Potion (x2) Aysu Kundakçı (Peppermint_M) 22 Rotations Old, Female? Adopted Human. Character Points: 0/13Vitality: 6/6Velocity: 2 3Strength: 2Skill: 3 4Smarts: 1Spirit: 1Proficiencies: Long Range Weapons 3, Nature 1, Survival 1Spell: Enhanced VisionCredits: 75Equipment: Environment Safe Ammunition "ESA" Rifle (Calibrated Long Range, Energy), Farsight GogglesInventory: Plasma Potion 2x, Essence of Glibness Ronin (Yzalirk)[REDACTED] Male [REDACTED]Character Points: 0/10Vitality: 5/5Velocity: 2 3Strength: 1Skill: 3 4Smarts: 3Spirit: 0/0Proficiencies: Athletics 1, Deception 1, Melee Weapons 2, Stealth 1Known Spells: NoneCredits: 10Equipment: Cloaking Generator, Hard Light Katana (Calibrated Energy Melee Weapon)Inventory: Decker DaCabe (Endgame) 24 year old male Human Character Points: 0/10 Vitality: 6/6 7/7 Velocity: 2 Strength: 3 4 Skill: 2 Smarts: 1 Proficiencies: Melee Weapons 1, Short Range Weapons 2 Credits: 10 Equipment: Unloaded Pistol (Calibrated Kinetic Melee Weapon), Sandblasted Cuirass (Standard Kinetic Armor) Inventory: Enemy Frost Hawk A *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk B *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk C *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk D *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk E *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack Frost Hawk F *Immune to Restrained* Vitality: 2/2 Velocity: 5 Strength: 1 Skill: 2 Smarts: 1 Proficiencies: Acrobatics 2, Melee Weapons 2, Perception 3 Equipment: Icicle Talons (Standard Elemental Melee Weapon) Passive Abilities: Flyby - The Frost Hawk may move away from a player without provoking an Opportunistic Attack
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- heroica:gats
- mission
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MM Note: @Classic_Spaceman Feel free to make one last speech prior to the fight, just wanted to get this up so you folks can start planning. Soren lays down fire as the Blackguard agents take cover and Zaria draws her blade. "You're going to regret getting on this train, heroes." PREPARE FOR BATTLE! Round 0 Zaria Initiative Check - (1, 4) 1 Success Soren Initiative Check - (1, 5) 1 Success Yelana Initiative Check - (3, 5) 1 Success MM Note: Up to you three how you want your order to go since you all tied. Blackguard Agent Slice Initiative Check - (4, 6) 2 Successes Blackguard Agent Pierce Initiative Check - (4) 1 Success Blackguard Agent Crunch Initiative Check - (1, 3) 0 Successes Enemy Blackguard Agent Pierce Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 1 Smarts: 1 Spirit: 4/4 Proficiencies: Arcana 2, Insight 1, Technology 1 Spells Known: Charm, Elemental Evocation, Meditate, Photonic Modulation, Warding Bond Credits: 5 Equipment: Cryo Ray (Standard Elemental Long Range Weapon), Holo-scroll Inventory: Æther Brew, Plasma Potion Blackguard Agent Crunch Vitality: 7/7 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 1, Long Range Weapons 2, Melee Weapons 2, Explosives 1 Credits: 5 Equipment: Standard Issue Security Rifle (Standard Energy Long Range Weapon), Tactical Chainmail (Standard Kinetic Armor), Exo-suit Inventory: Titanium Knuckle Dusters (Standard Kinetic Melee Weapon), Plasma Potion, Hampering Minor Contained Fragmentive Grenade Blackguard Agent Slice Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 1 Spirit: 2 Proficiencies: Acrobatics 1, Melee Weapons 2, Perception 1, Arcana 1, Stealth 1 Spells Known: Quantum Transposition, Illusory Clone Credits: 5 Equipment: Beam Blade (Standard Energy Melee Weapon), Tactical Leathers (Standard Energy Armor), Farsight Goggles Inventory: Standard Issue Security Blaster (Standard Energy Short Range Weapon), Plasma Potion Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 1/2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour) Inventory: Plasma Potion x2, Repeating Slug Thrower (Standard Kintetic Long Range Weapon) Soren Aeolus (The Legonater) 31-year-old male Human Character Points: 1/11 Vitality: 5/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip, Vibro-Knife (Melee Standard Energy Weapon), Plasma Potion, Project File Folder (Mission Item) Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1/1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 10 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles, Radiation Gauntlet (Standard Energy Armor) Inventory: Plasma Potion x2, Cloaking Generator
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MM Note: Detecting if someone is being truthful would be insight. Deception is more for if you are trying to decieve someone. Ronin Insight Proficiency Check (DC 1) - (4, 5, 2) 2 Successes Ronin is confident that Mervin is being honest. "Well, Gunnar has been at it the longest, but he can be a bit crotchety. You could check with Sigrún but she can be a bit picky with her clientele so you'll have to impress her."
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- heroica:gats
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The Amourai slumps over knocked out by the stunning shot. Yelana Medicine Proficiency Check (DC 1) - (6, 5, 2) 2 Successes Yelana confirms that the engineers appear stable. "Biscuits and bullywugs! Come on Slice, you've got to be more subtle." "Sorry Pierce." "I'll be putting it in my report." Pierce turns back to Yelana, "I don't think there's any misunderstanding at all, Love. We were sent to complete a job and you and your compatriots have been interfering with it." She absently points over at the frozen drone. Yelana Athletics Proficiency vs. Soren Athletics Proficiency - (5, 2, 2) 1 Success vs. (2, 6, 1) 1 Success Yelana attempts to disarm Soren, but only manages to place herself in the line of fire. "Such infighting, no wonder Heroica is having problems getting its feet under it. Pierce by the way. Slice any progress?" "Frequency locked." "Excellent, well it's been fun folks."
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Zaria Perception Proficiency Check (DC 1,3) - (5, 5, 1) 2 Successes Zaria only counts the three combatants and while well armed, they seem about on par with she and her companions.
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MM Note: Right you are fixing. The engineering car is a mess, the side of one wall a gaping hole, the planet's country side zooming past. Three uniformed individuals in black armor are searching the car. Both engineers are knocked out unconscious on the ground. "Blast, we've got company. Slice get me a lock on that energy signature. Crunch back me up." "On it, filtering frequencies." "Sure thing boss." The coral-color haired woman turns to the heroes. "Hello lovelies, sorry for the rude entrance, but we had to speed up the schedule just a tick. We'll only be a minute and then we'll be out of your hair."
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Decker's coffee arrives, this new pot being particularly strong (+2 Strength for next Battle). "Most of them do, you'll find the majority of the guides in the stables next door. Up to you who you hire, but I'd stay away from Geomi, he's a bit wet behind the ears." "He'll be fine, was banged up pretty good and in and out of consciousness for a week, but he's making a good recovery.
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- heroica:gats
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Given the soundproof nature of the car, Soren does not hear anything through the door. Zaria finds the door still unlocked from Soren's earlier work. The group heads inside.
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"Why sure thing." Mervin motion for another cocoa to be brought which Aysu finds quite warming (+2 Skill for next battle). "Ice is what happens when you get water really really cold round these parts. You from a desert planet?" "Aye, she's definitely frozen over there this time of the cycle." Mervin shakes his head at the mention of the other group, "They killed the first ones, but the second were a bit bigger flock. Nearly killed Old Neil's boy." The Cricet nodded as Polaris pointed to the Flats, "Yep, the place is filled with geothermal vents, keeps their equipment running." "Popular choice." Ronin enjoys the decadent chocolate drink (+2 Skill for next battle). "To the North East corner there. The racers filter through Scjálftosten Pass after leaving Vindkoss and head north. It's a bit blizzardy, but that's why you have a guide. Don't tell me you folks didn't bring your winter coats to an ice planet." "I hope not, Kristal Ice hired out a mercenary company to kill it a few months back. It was looking to nest near the vents."
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The door is cool to the touch, but there's now a large dent in it. MM Note: Layout of the train is as such: Engine - Engineering - Business Class - Dining Car - Economy Class - Baggage - Crew's Quarters. The steward is moving folks toward Baggage