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Everything posted by Waterbrick Down
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"Excellent, you've made a wise choice. Best shot at making it back alive really. I'll start getting things packed, in the meantime, I've got a fresh cup of hot cocoa, one of you want it? Also, where are we heading out to first?" The other two guides turn back to their respective wyrms. "Youth. Ain't got respect for the wisdom of old age it seems." "Good luck, don't freeze out there."
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MM Note: Technically Entropic Reversal is a Nature/Occult spell, so in order to have both that and Elemental Evocation, Soren would have to have the Nature proficiency instead of Arcane. Not going to worry about it now, but keep that in mind when respecing your character Legonater. Soren begins to mend part of the train as the wall slowly begins to meld back together. Yelana takes out one of Slice's duplicates as Zaria attempt to tackle the O'Kor'uk. With his options limiting, Slice swings out and nearly drops Soren leaving the pilot with a gashing wound. Round 10 Soren casts Momentary Reversal - (5, +1) 2 Successes = 2 Rounds wall is repaired, -1 to Flee (-1 Spirit) Yelana vs. Agent Slice - (5, +2) 3 Successes vs. (2) Hits Duplicate, -1 Duplicate Zaria Athletics Proficiency vs. Agent Slice Acrobatics Proficiency - (4,1,2,2) 1 Success vs. (1,2,1,2) 0 Successes = Slice Velocity reduced to 0 while grappled Blackguard Agent Slice vs. Soren - (1,4, +1) 2 Successes vs. (4,1) 1 Success = 1 Damage "You're going to have to choose Elf, your ally or me." Enemy Blackguard Agent Slice Vitality: 2/5 Velocity: 2 0 Strength: 1 Skill: 2 Smarts: 1 Spirit: 1/2 Proficiencies: Acrobatics 1, Melee Weapons 2, Perception 1, Arcana 1, Stealth 1 Spells Known: Quantum Transposition, Illusory Clone Credits: 5 Equipment: Beam Blade (Standard Energy Melee Weapon), Tactical Leathers (Standard Energy Armor), Farsight Goggles Inventory: Standard Issue Security Blaster (Standard Energy Short Range Weapon), Plasma Potion, Energy Source (Mission Specific Item) Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 0/2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour) Inventory: Repeating Slug Thrower (Standard Kintetic Long Range Weapon) Soren Aeolus (The Legonater) 31-year-old male Human Character Points: 1/11 Vitality: 1/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 1/2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip, Vibro-Knife (Melee Standard Energy Weapon), Project File Folder (Mission Item) Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1/1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 10 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles, Radiation Gauntlet (Standard Energy Armor) Inventory: Plasma Potion x2, Cloaking Generator
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MM Note: Each of you control your own character and make your own decisions. Please have an action selected, I'd like to run the next round before the end of the night.
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MM Note: There are degrees of failure, miss by 1 you might be able to grab it and then make another athletics check on the next turn to try and pull yourself up. Miss by 2 or more, you might not be that lucky.
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MM Note: Yes. I will be honest you are looking at either a DC 3 or 5 Athletics or Acrobatics, depending upon your setup. The drop ship pilot is intentionally trying to help their allies board, they will intentionally be trying to hinder anyone else. Also failure of this type of check may have serious consequences.
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MM Note: Yes, position matters. You’ll need to be at the edge of the train to jump, which is not an easy check. Also, jumping will be difficult if Soren begins to mend the wall.
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MM Note: Ignore the black space in E1, having to use Paint to edit this round. Soren and Yelana try to bring down Agent Crunch, but are unable to land a killing blow. Zaria ensures Soren's safety as the O'Kor'uk sets up a plan of escape hauling over debris to assist his companion's retreat. The Menahi rushes forward carrying Agent Pierce and with a mighty leap lands on the nearby transport. Round 9 Soren moves to G1 Soren vs. Agent Crunch - (1, +1) 1 Successes vs. (5,2) 1 Success = 0 Damage Yelana vs. Agent Crunch - (3, +2) 2 Successes vs. (6,3) 1 Success = 1 Damage Zaria Moves to F2 Zaria Defends Soren - +2 Dice to Soren's next Defensive Combat Check Blackguard Agent Slice moves to F1 Blackguard Agent Slice Athletics Proficiency Check (DC 1) - (3,6,5) 2 Successes = Readies to give Agent Crunch a boost, +1 to Flee Blackguard Agent Crunch Flees - Athletics Proficiency Check (DC 3) - (2,4,2,3,+1,+1) 3 Successes = Agent Crunch flees with Agent Pierce "Later, heroes." Enemy Blackguard Agent Slice Vitality: 2/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 1 Spirit: 1/2 Proficiencies: Acrobatics 1, Melee Weapons 2, Perception 1, Arcana 1, Stealth 1 Spells Known: Quantum Transposition, Illusory Clone Credits: 5 Equipment: Beam Blade (Standard Energy Melee Weapon), Tactical Leathers (Standard Energy Armor), Farsight Goggles Inventory: Standard Issue Security Blaster (Standard Energy Short Range Weapon), Plasma Potion, Energy Source (Mission Specific Item) Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 0/2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour) Inventory: Repeating Slug Thrower (Standard Kintetic Long Range Weapon) Soren Aeolus (The Legonater) 31-year-old male Human Character Points: 1/11 Vitality: 2/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip, Vibro-Knife (Melee Standard Energy Weapon), Project File Folder (Mission Item) Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1/1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 10 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles, Radiation Gauntlet (Standard Energy Armor) Inventory: Plasma Potion x2, Cloaking Generator
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Heroica: Glory Amongst The Stars - Heroica Hall
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
MM Note: Thanks for your patience folks, we're waiting for Mission 1 to wrap up so that Missions 6 & 7 have some variety of players. Sign-ups will close once they return which should hopefully be shortly. -
Part of me wants to say yes and the logical part says no. Perhaps they can pierce through Armor? I'm good with the switching of the Outlander's trait. Ambush could simply add Stealth proficiency to the first Offensive Combat Check in a fight. The limitation isn't bad, the intention was to make it such that they could hit their target even if they were trying to hide.
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Shoot, I forgot Assassin already had mark stuff. I guess I was thinking Assassin = Stealthy OHKO type character while Outlander = Hunter type character. The 'Mark' trait was to ignore things like cover. You can't shoot around corners, but you can definitely hit things behind Hard Cover and while Blinded. Outlander thematically I still think probably fits best as the survival/tracker/hunter type archtype.
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You're right sorry about that. Point taken about single proficiency classes, if that's the case I'd still prefer to see a class with a more thematic archtype than just a soldier or sniper. I guess my point is we don't have a lot of classes that are specifically geared for all of their attributes to synergistically work with one another. I guess my main concern is that I'd like to keep from having both a Lucky and a "3's become successes" trait in the same class as I think that'll swing the statistics too much in the player's favor. I feel if the movement action is random, it'll almost never get used as there is no predictability to it. How about something like a disabling shot that reduces a target's Velocity? It's not as powerful, but it still has some benefit. Ah I was reading the trait as just requiring an attack, not the Attack action. Still seems like a lot of extra-action attributes, perhaps just limit the class to one? Regarding the Outlander Class I'm OK with the Crusader's 'Smite' action as is, I do like the idea of swapping the 'Tough' for 'I Got this' though. I feel the 'Splint" action might be too similar to the Medic's, how's something like this? - Marking the Quarry (Action) - Cause a target to become *Marked*, your Offensive Combat Checks vs. Marked Enemies ignore Optimal Range penalties.
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Good edits on Detective and Hacker. I'm still not sold on Soldier and Sniper. Berserker and Gunslinger aren't primarily meant to be the a respective "weapon range" class, they're intended to represent a particular archtype and their traits/actions should do more to evoke that archtype than they do the mechanical "weapon range" playstyle. While one could argue that Soldier and Sniper are archtypes, I think they're better embodied by things like the Warrior/Guardian/Espater and the Assassin/Outlander respectively. Mechanics wise, the Sniper I think has too many synergistic abilities. They're Lucky if they don't move, which is likely given their tendency to artillery weapons, 3's count as successes if they don't have anyone near them, which again is likely given their tendency to artillery weapons, and their action keeps enemies from getting near them in the first place, albeit with a lower chance of success. Soldier is a little more balanced, I can see their action being used pretty often which might make it a bit too overpowered. Add onto that their first trait and their will probably be quite a few rounds where they essentially perform three actions (2 combat checks + 1 Defend) which is a bit much.
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"Gunnar's getting a bit long in the tooth, he's got a bone to pick with everyone. Sure he can handle a gun, but he's the type that shoots first and asks questions later. He's been out on the trail longer than any of us, but I think he's slowing down in my humble opinion. Geomi... he's a new comer, got a lot of enthusiasm. Those wyrms he just hatched, usually takes a handler three times as long to get a good pair of breeding stock. He's got a way with the wyrms, almost like he can talk to them, don't worry though, he won't be taking those two with you. His main team's out back. That being said, he's still a bit green and may not know all the secret ins and outs of the tundra yet."
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MM Note: Just as a reminder, Softpaw did clarify that you could keep the left over change from the Guide fees.
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Zaria once more comes to Soren aid granting him a protective barrier as Yelana encourages the pilot for one more shot. Soren moves to position and takes aim at the Menahi. The blaster bolt hits Crunch in the arm, but he continues to stay standing. Agent Slice runs forward and swipes once more at Soren before signaling out the hole of the moving train. A pair of bright spotlights illuminate the interior of the Engineering car as the heroes watch a drop ship hover nearby keeping pace with the train. Round 8 Zaria casts Interposing Ward on Soren - +5 Armor Mod to Soren's next Defensive Combat Check (-1 Spirit) Yelana Rallies Soren - +2 Dice to next Offensive Combat Check Soren moves to H1 Soren vs. Agent Crunch - (3,1,4, +1) 2 Successes vs. (3,5) 1 Success = 1 Damage Blackguard Agent Slice moves to G2 Blackguard Agent Slice vs. Soren (5,1,+1) 2 Successes vs. (1,2,+5) 5 Successes = 0 Damage Blackguard Agent Crunch moves to E2 Blackguard Agent Crunch Athletics Proficiency Check (DC 1) - (3,3,2,3, +1) 1 Success = Crunch picks up Pierce "That's it, we're getting out of here. Crunch get Pierce." Enemy Blackguard Agent Pierce *Stabilized* Vitality: 0/5 Velocity: 2 Strength: 1 Skill: 1 Smarts: 1 Spirit: 0/4 Proficiencies: Arcana 2, Insight 1, Technology 1 Spells Known: Charm, Elemental Evocation, Meditate, Photonic Modulation, Warding Bond Credits: 5 Equipment: Cryo Ray (Standard Elemental Long Range Weapon), Holo-scroll Inventory: Æther Brew Blackguard Agent Crunch Vitality: 2/7 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Proficiencies: Athletics 1, Long Range Weapons 2, Melee Weapons 2, Explosives 1 Credits: 5 Equipment: Titanium Knuckle Dusters (Standard Kinetic Melee Weapon) standard Issue Security Rifle (Standard Energy Long Range Weapon), Tactical Chainmail (Standard Kinetic Armor), Exo-suit Inventory: Plasma Potion, standard Issue Security Rifle (Standard Energy Long Range Weapon) G2 Blackguard Agent Slice Vitality: 2/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 1 Spirit: 1/2 Proficiencies: Acrobatics 1, Melee Weapons 2, Perception 1, Arcana 1, Stealth 1 Spells Known: Quantum Transposition, Illusory Clone Credits: 5 Equipment: Beam Blade (Standard Energy Melee Weapon), Tactical Leathers (Standard Energy Armor), Farsight Goggles Inventory: Standard Issue Security Blaster (Standard Energy Short Range Weapon), Plasma Potion, Energy Source (Mission Specific Item) Party Zaria Kanara (Kintobor) 226 Year Old Female Elf Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 2 Smarts: 1 Spirit: 0/2 Proficiencies: Athletics 1, Religion 1, Melee Weapons 2 Known Spells: Warding Bond, Solar Flare Credits: 0 Equipment: Power Khopesh (Standard Kintetic Melee Weapon), Dune Sea Armour (Standard Kinetic Armour) Inventory: Repeating Slug Thrower (Standard Kintetic Long Range Weapon) Soren Aeolus (The Legonater) 31-year-old male Human Character Points: 1/11 Vitality: 2/5 Velocity: 2 Strength: 1 Skill: 2 Smarts: 2 Spirit: 2/2 Proficiencies: Arcana 1, Insight 1, Piloting 2, Short-Range Weapons 1 Credits: 10 Known Spells: Elemental Evocation, Entropic Mending Equipment: MK-12 personal handgun (short-ranged standard energy weapon) Inventory: Farsight Goggles, Hacking Chip, Vibro-Knife (Melee Standard Energy Weapon), Project File Folder (Mission Item) Yelana Fennix (Classic_Spaceman) Unknown age Female Human. Character Points: 1/11 Vitality: 6/6 Velocity: 2 Strength: 2 Skill: 3 Smarts: 2 Spirit: 1/1 Proficiencies: Artillery Weapons 1, Perception 1, Deception 1, Arcana 1 Credits: 10 Known Spells: Obfuscate Equipment: Modular Sniper Rifle (Calibrated Energy Artillery Weapon), Farsight Goggles, Radiation Gauntlet (Standard Energy Armor) Inventory: Plasma Potion x2, Cloaking Generator
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MM Note: Hi folks, we really need to keep this going, so I'll be running the round in 3hrs. @Classic_Spaceman, let me know if you're changing your action in line with Zaria's plan otherwise I will run the round as Yelana shooting the tank and aiming for the diagonal Crunch is in.
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Heroica: Glory Amongst The Stars - General Discussion
Waterbrick Down replied to Waterbrick Down's topic in Heroica! The RPG!
So it occurred to me, the party could simply leave with the Cricet's money and actually come out more ahead than completing the mission. -
Decker recalls the party being handed a wallet of 500 credits by Softpaw.
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"A man that's looking for a bargain. Now that I can appreciate. For a group like yourselves that are trying to help out this fair town, I'd be willing to guide you for 300 Credits. All gear provided, plus all the stories about Aquin you could ever want, I'll even throw in a cask of my Leidenfrost mulled wine as well." "Geomi lad, the only one's sipping that grape juice are those without a stomach for my scalding hot cocoa. I'm not going to sugar coat it, folks, my experience and my sled wyrms doesn't come cheap. For an expedition out there given the current predatory concerns, you're looking at 500 Credits. Standard equipment, hazard insurance, etc., and my keen sense of danger avoidance all thrown in." "Pfft, danger avoidance. There's always danger out there, that's why you all will want someone who's capable in a scrap like myself. Like I said, me, my wyrms, fresh brewed coffee, and everything else, 400 Credits."
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MM Note: Just a few points of clarification. You all rolled the same initiative so you can go in any order you want. The Tank in H1 can be struck to hit either Crunch or Pierce, but not both.