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Everything posted by Waterbrick Down
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With the help of the Dwarves the Party begins to fight the worms back. Atramor takes a good deal of damage but keeps his head up as Nur shares his Pantanan pie and the party rallies. Round 3: Atramor vs. Tail B - Special Dodge (0 Damage, Atramor Stunned, No Aura, No Dodge, Tail B Burned 10 and Stunned) >Ellaria uses Phoenix Essence on Tesni - Success >Ellaria vs. Head A - Hit (0 Damage) Tesni vs. Head B - Deflected Counter (13 Damage taken, 53 Damage given, No Deflection) Dumora vs. Body B - Critical Hit (160 Damage) >Nur eats Pantanan Pie - Companionship granted to Party Dwarven City Guard vs. Tail B - (50 Damage) Atramor - Free Hits (Body A) (21 Damage) Tail B - Burning (10 Damage) The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 341/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 440/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* *Stunned 1 Round remaining* *Burning 10* Level 50 Dark Vermin Health: 240/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Companionship* Power: 43 Defense: 5 10 Health: 45/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 2 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* *Stunned 1 Round Remaining* *Companionship* Power: 70 Defense: 14 19 Health: 11/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) *Companionship* 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 12 Health: 31/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *Companionship* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 22 Health: 37/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* *Companionship* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 25 Health: 44/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) Dwarven City Guard Battalion (Awaiting orders) Power: 50 Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Glad we're all making moral victories here, but even if we wait for Vorpalis and his execution, and you're foolin' yerself if ya don't think he'll be bringin' Faust with him, we don't have any way of forcin' a fight outside the city." -
You obviously missed Quest 12 with Haldor jumping into a bush with a gnome. Ah the good ol' times.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall gathered up his hammer, things had been rushing past so quickly that he had to take a moment to catch his thoughts, though he was encouraged to see the rest of the Party safe. "I'm in agreement, we should be heading to this safe-house fairly quickly, Jinnipher and I aren't going to be able to keep this charade up much longer if we don't report to Aeolus." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"I think this is the part where we knock the door down, unless ya want to cause a scene by anybody listening about and you giving away your identity." Skrall calls out, "Open the door, or it's being opened for you." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Well this should be easy enough." Skrall made ready to bang the door down with the hammer. "Any chance ya know these folks? If so, it may get messy." -
QM Note: Fixed, forgot that you had Wagered Hit. Dumora's group has also joined the party.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall split gave 30 gold to Jinnipher, "30 for you and 20 for myself. After all, you did take care of the sniveling rouge." The ogre turned back to Aeolus, "We wouldn't be here if we weren't, now would we?" -
If you want a good break down of stories and styles by QM here you go: Sandy: Main plot line of Heroica, great photography. Unique battles and amazing loot. Generally good examples of giving characters choices CallMePie: Good stories concerning side plots, i.e. Cold Circle, Crimson Crown, some of the less featured Eubric Houses. Great NPC's Zepher: Long multi quest plots. Story and NPC heavy, but memorable. Great job of incorporating tons of locations and characters into multiple quests Endgame: Long over arching plots dealing with Proggs, Occuloids, and a variety of other side plots, sort of have their own mythos. Complex and strategy heavy battles. Brickdoctor: Some of the best photography in the game. Great job of introducing and pioneering new mechanics. Kintober: Excellent blend of stories and character interactions, good NPC's and generally zany plots. Waterbrick Down: Generally smaller scale stories dealing with everyday life in the world. Emphasis on puzzles/mysteries and NPC's. There's a whole lot of other QM's who've run one or two quests that are also worth checking out, but these are the one's you'll see a lot from. The one great thing about Heroica RPG is the openness to world creation to the entire community. Granted you generally want to work with the community to develop histories, races, plots etc. as opposed to trying to create something all on your own in your own corner, but the fact that multiple people have created new races, game mechanics, loot, character classes, and entire locations allows for the world and the community itself to keep growing in a natural and inspiring fashion.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Ah, well that makes sense. Keep up the good work then, we'll see about getting over to Aeolus's." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Wonder how many folks are going to be left at the end of all this. We're all with Vorpalis, but if there's no kingdom left, what's going to be the use of it all?" -
Tesni trades blows once again with the maw of one of the beasts as Atramor fatally wounds one of the tails. Ellaria quickly heals Nur and manages to convert the scraps of her spent components into gold. Nur takes another strike as Tesni goes down. The worms seem to be gaining ground, however now free to maneuver, the Dwarves join the battle! Round 2: Tesni vs. Head B - Deflected Counter (13 Damage taken, 53 Damage given, No Deflection) Atramor vs. Tail A - Hit (388 Damage, KO'd, No Aura) >Ellaria uses Grand Potion - Success (Nur restored 25 HP) >Ellaria vs. Head A - Crysopoeia (1 Gold Bar) >Nur vs. Body A - Deflected Damage (13 Damage, No Deflection) Tesni - Free Hits (Body B) (23 Damage, Tesni KO'd) Atramor - Free Hits (Tail B) (36 Damage) The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 394/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 2 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* Power: 70 Defense: 14 Health: 32/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 31/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *KO'd* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 0/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 Health: 49/49 Gold: 0 Equipment: Living Mythril Longsword (WP 20, WP increases with each successful hit), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 20, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) Dwarven City Guard Battalion (Awaiting orders) Power: 50 Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Doing the execution here himself, is he?" Skrall shifted the hammer to his other shoulder, "Well if this new bounty's as easy as the last one, I think we'll be doing pretty well for ourselves, won't we Melody, especially if it is who I think it is." The ogre turned back to the guards, "Any other issues today?" -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Yer also carryin' a fine blade there as well, don't ferget." At the elf's encouragement Skrall packed up his equipment, trading his Lucky Doubloon for his Paper Doll. "So comfortin'. Let's move Jin... er Melody." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"That'll work. Mind me askin' what was with the mask er... helmet? Most folks like lookin' a person in the eye when they're talkin' to 'em." "Ya'll have a Mystic Knight with ya, I'm sure ya can figure somethin' out." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall handed the Armor to Jinnipher and the Grieves to Warlen. "When yer all done makin' fools of yerself, we still haven't figured out what our plan is once we get to Mermont. We know what's his name has joined the dragon, that only leaves one adviser left." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall hefted the hammer shaking his head at the deceased Bulk before turning to the Party, "Jinnipher's idea is sound, we'll approach Mermont from another direction while the rest of ya enter disguised, we'll try to pass off as these unfortunate two." The hunter lifted the remaining loot, "Karie, any interest in anything? You and Warlen haven't gotten much." -
Wow 4 years! It's amazing to see how far this game has come and all the new and old faces that are around. I can't wait to see how all the exciting events turn out. On a game play note, it's been exciting to see all of the new oaths for the Vindicator class, it'll be interesting to see them in action once we have some actual PC Vindicators.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Skrall's doing 696 on a Hit ((12+2+42+2)*(2*2*3)=696) "Recognize him, or just generally curious?" Skrall inquired of the other ogre before firing a second bolt at Bulk from the back row. "Sandman, go ahead and increase your lethality this round" Battle Order: Karie Jinnipher Lind Skrall Warlen Sandman -
The Party charges the worms and are beaten thoroughly back. Tesni manages to stab one of the gigantic beasts in the maw but at the expense of a serious bite to the arm as Nur is bludgeoned by the convulsing body of the other worm. Ellaria bring her hammer down on the head of the first creature but to no avail as it shrugs off the elemental strike. Atramor pauses for a brief moment to access the situation at hand before jumping back into the fray. Both Nur and Tesni take more hits from the unoccupied limbs of the beasts. Round 1: Tesni vs. Head B - Deflected Counter (13 Damage taken, 53 Damage given, No Deflection) >Nur vs. Body A - Deflected Damage (13 Damage, No Deflection) Atramor vs. Tail A - Meditate (+1 Ether, No Aura) >Ellaria vs. Head A - Critical Hit (0 Damage) Tesni - Free Hits (Body B) (23 Damage) Nur - Free Hits (Tail B) (18 Damage) The Enemy Scarlet Worm Head A *Immune to Blind* Level 30 Dark Vermin Health: 500/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail A *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 447/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* Level 40 Dark Vermin Health: 600/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Tail B *Immune to Blind* Level 50 Dark Vermin Health: 300/300 Special: Writhing Wyrm - The worm tail swings wildly about causing all enemies to take 25 earth elemental Damage and have a 50/50 chance of being stunned during the next round. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Wormtail Whip (WP: 15, earth elemental, whip) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* Power: 70 Defense: 14 Health: 68/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 19/54 Ether: 43/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 22/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Skrall's immune to Confusion. Skrall took a step back feeling a few ribs cracked but not too much worse for wear. The ogre reloaded and fired again. "Take another shot, Sandman." Battle Order: Sandman Lind Skrall Karie Warlen Jinnipher -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Skrall should be encouraged. Is there a reason Sandman is confused? "That we did." Skrall took aim with his crossbow at Bulk from the back row and fired. "Sandman, take a pot shot at Bulk form the back row, will ya?" Battle Order: Sandman Lind Skrall Karie Warlen Jinnipher -
QM Note: You'll need to specify which enemy you're throwing the bombs at due to their Passive Special
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Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall saw there was no more time for deliberation, guilty or not the situation at hand had to be dealt with first. The ogre drew his crossbow and took aim at the pair of bounty hunters. "Oh sod it all, if ya two want to still be alive I suggest ya book it out of here now, otherwise ya ain't going to leave us much choice. We ain't goin' with ya unarmed."