-
Posts
9,781 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Waterbrick Down
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
"Warlen, can ya handle that?" -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall activated his Fenghuang Incense, "I'll get Garbiel up next round." Battle Order: Skrall Skrall Lind Karie Karie Warlen Warlen Jinnipher -
Ellaria hurridly hoofs it back to Brumpknob and quickly finds the Brumpknob Dry Goods. Entering the alchemist is greeted by a friendly dwarf. "Mornin'. You'll have to excuse the mess we just had some slight tremors that knocked a few things over. Feel free to look around."
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: I meant the Incense not the Essence "Warlen, think ya can handle makin' this Tail fragile?" -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: I'm going to assume you rolled for Karie's Nimble and Jinnipher's Deflected Damage? Can you explain how you'd run the Fenghuang Essence? From the description it reads like once consumed everyone will get a free revive if they're knocked out at some point in the battle (not including those who are already knocked out like Gabriel), correct? Skrall stows his hammer and draws back on his Composite Bow letting an arrow fly at the Tail from the back row, debating his second course of action. "Karie, ya going to be fine or do ya need some patchin' up?" -
The Party heads east to the nearby depot. Arriving on the mounted platform the Party surveys the busy work going on around them. "Let's get this shipment moving, it's expected in town by tomorrow morning." "Yes sir, can do."
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall downed a Smelling Salt and then leveled the giant hammer at Vorpalis's Tail, took a step back and swung. "Gabriel, Netherwing B from the back row, look lively." Let's see about puffy dousing the whole group. "Warlen, do you think you can handle those feet? We don't want them getting hastened." Battle Order: Karie Karie Lind Skrall Skrall Warlen Sandman Jinnipher -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall glanced back at Lind, "Really? That's the one yer goin' with?" The hunter sized up the dragon, a little taller than the Titan and perhaps a little wider than the Kraken but certainly just as deadly. "Hope ya have a better plan if ya kill us Vorpalis, because ya ain't goin' to be able to stave off Heroica forever." -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Skrall should be at full health due to Natural Respite. "I'm all set, the rest of ya?" -
"There's been talk about that drill, was supposed to be an answer to the mythril shortage." The vindicator pauses for a brief moment in thought. "You've got me convinced for now. We'll accompany you to the Eastern Depot if you're ready."
-
True, actually I'm surprise no one's tried the cleric healing, black knight whacking strategy.
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Can we get a current stat status before going up? Skrall hands 7 venoms over to Jinnipher. "Make 'em count." -
"Now there's a big chap," Boris muses to himself, "maybe a whole two minutes, probably cold as an icicle though." Hearing Ezeran's description of the chicken, the cleric ordered an entire bird hoping that it was more on the pink side than had been touted. The vampire smiled as the yeti seated himself. "Bit hot out for one of your kind to be wandering about, no?"
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall gazed down at the broken king, Faust did not deserve his help but the fact that the dragon was bringing more harm than good couldn't be helped. The beast did indeed care for his followers, perhaps more than the moon elf ever had. "Finish up quick, we've got a dragon to take care of." Skrall pounded down another Mead in addition to a Nostrum finishing off the concoction with 2 potions. Loot: Skrall: 2 Potion, 24 Gold Lind: 2 Potion, 24 Gold Karie: 2 Tonic, 24 Gold Warlen: 1 Tonic, 24 Gold Jinnipher 2 Potion, 24 Gold -
Dumora looks through the Party's inventories. "Not an axe among you, well except for the Barbarian, but I've already got a witness that accounts for your actions last night...and you did stick around as opposed to high tailing it out of here when the worms hit... It's simply things have been getting more chaotic and dangerous ever since you heroes showed up down here."
-
What CMP said, a desk lamp a giant piece of white paper and Word/Paint/GIMP/Photo-shop is all you need.
-
With an air of finality Tesni and Atramor work with the Dwarves to dismember the remaining monsters. Slime and hacked pieces of flesh litter the cavern floor but everyone seems to have survived. Round 8: Tesni vs. Body A - Hit (244 Damage, KO'd) >Atramor vs. Tail B - Meditate (+1 Ether) >Nur vs. Body B - Enchant (Wooden Shield SP 6, -6 Ether) >Ellaria vs. Body B - Special Damage (200 HP restored to Body B, Ellaria Bound) Dumora vs. Body A B - Shield Bash (15 Damage and Stunned, Oath?) Dwarven City Guard vs. Head B - (50 Damage) Round 9: Tesni vs. Body B - Hit (244 Damage) >Atramor vs. Body B - Wagered Hit (KO'd) The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 34 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 44 Defense: 5 Health: 44/53 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 4 Gold Bars, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 42 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 71 Defense: 14 Health: 37/69 Ether: 39/48 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 1/4 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 8 Health: 31/54 Ether: 13/43 Gold: 31 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 3/4 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Party Leader, please distribute the loot: Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Elixir (Restores 50 health and 10 ether to the target and removes all negative effects from the target.) Wormtail Whip (WP: 15, earth elemental, whip) The Dwarves begin to tend to their wounds as Dumora approaches the Party. "What was that all about? Why did you stick around?"
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
Skrall reloads and repeats, "I'm just gettin' started, Vorpalis. Sandman, Swordsman D back row. Warlen, Swordsman B back row with darkness." Battle Order: Warlen Skrall Skrall Lind Sandman Karie Jinnipher -
Monsters is not an enemy type, the term has been used synonymous with enemy. A humanoid type Ogre might seem like a monster to a dwarf.
-
That's the constant problem, if you multiply health by 10 then most people's SP is worthless. If you divide damage by 10, then folks with SP become OP.
-
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Bones work on any enemy type. "Are ya trying to get Jinnipher killed, Karie? Lind, I've got the dragon covered, Warlen stay on that spearman." -
Bones work on any enemy types.
-
Heroica RPG - Fourth Anniversary Lottery
Waterbrick Down replied to Sandy's topic in The Heroica Archive
Just as Skrall readies to release his bolt at the hulking dragon a pink letter smacks the hunter in the face. "Why do these things always seem to happen at the wrong moments." Skrall quickly scribbles his name and regrets his decision as his stomach is nearly removed. ---- Boris lounges lazily at the bar and after acquiring an entry form signs his name. -
Heroica RPG - Quest #138: Fade To Black
Waterbrick Down replied to Endgame's topic in The Heroica Archive
OoC: Skrall should be Hastened. Skrall falls to a knee looking down at his bloodied eviscerated body. The ogre chokes down a Nostrum and fires again, hand shaking from the pain. "Pity, I was really beginning to think we had an understanding." "Gabriel, fire again at that lunatic. Warlen take Spearman D from the Back with another of those Darkness spells." Battle Order: Warlen Jinnipher Lind Karie Skrall Skrall Sandman -
Nur releases a terrific ball of flames at the worms as Tesni and Atramor tear into the creatures. Ellaria manages to scrape together more gold as the battle mage briefly pauses to empower his quarter staff. Round 6: Tesni vs. Head B - Deflected Counter (8 Damage taken, 53 Damage given, No Deflection) >Atramor vs. Tail B - Meditate (+1 Ether) >Nur vs. Body B - Great Spell (74 Damage, -1 ether) >Ellaria vs. Head A - Chrysopeia Dumora vs. Body A - Shield Bash (15 Damage and Stunned, Oath?) Dwarven City Guard vs. Body A - (50 Damage) Tail B - Burning (10 Damage) Round 7: Tesni vs. Head B - Battle Cry (Party Encouraged) >Atramor vs. Tail B - Critical Wagered Hit (Tail B KO'd) >Nur vs. Body B - Enchant (Quarterstaff to WP 22, -22 ether) >Ellaria vs. Head A - Hit (0 Damage) Dumora vs. Body A - Special Damage (Ellaria takes 2 Damage, Tesni takes 3 Damage, Dumora Stunned) Dwarven City Guard vs. Body A - (50 Damage) Head A - Doomed (KO'd) The Enemy Scarlet Worm Body A *Immune to Blind* Level 40 Dark Vermin Health: 225/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer Scarlet Worm Head B *Immune to Blind* Level 30 Dark Vermin Health: 45/500 Special: Ingest - The worm swallows the hero for 1 round, removing the from combat for 1 round and loses 1/2 their maximum health Passive Special I: Massive - The worm is so big that AoE attacks and effects only affect the target. Drops: x2 Earthwyrm Fangs (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Scarlet Worm Body B *Immune to Blind* *Oath of Protection* Level 40 Dark Vermin Health: 132/600 Special: Slimed Skin - The worm's thick mucus has regenerative properties and restores 200 health to itself as well as Binding the target's weapon. Passive Special I: Massive - The Worm is so big that AoE attacks and effects only affect the target. Drops: Elixer The Party: Ellaria Arbour (Sandy) 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Companionship* *Encouraged* Power: 43 Defense: 5 10 Health: 43/52 Gold: 113 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 4 Gold Bars, Fortune Flush (Causes the Lucky effect to all allies), Alchemist's Acid (Reduces a target's SP to 0, consumable), Bad Breath (Caused the Poisoned 1 effect to all enemies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* *Fire Armor* *Ice Armor* *Companionship* *Encouraged* Power: 70 Defense: 14 19 Health: 36/68 Ether: 37/47 Gold: 122 Equipment: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword), Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 1 Grand Potion, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), 2x Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) En Sabah Nur (Jebediahs) *Companionship* 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* *Encouraged* Power: 51 (71 vs. Humanoids) Defense: 7 12 Health: 31/54 Ether: 19/43 Gold: 31 Equipment: Quarterstaff (WP:22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* *Companionship* *Encouraged* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 22 Health: 26/58 Gold: 1402 Equipment: Dryw ar Zoot (WP:14, light-elemental; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), , Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5), Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown), Emerald Dumora Copperstrike (Awaiting orders) Dwarven Female Vindicator *Immune to Cursed and Fragile* *Companionship* *Stunned 1 Round Remaining* *Encouraged* Level: 35 Power Bonus: (+5 from front Row) Defense: 20 25 Health: 44/49 Gold: 0 Equipment: Foe Smiter (WP 20, Light Elemental, Axe), Mythril Shield (SP:15), Heavy Armor (SP: 5; torsowear; immune to Fragile), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Living Mythril Longsword (WP 20, WP increases with each successful hit), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy, Tremor Spike (WP 20, earth elemental, Great Sword) Dwarven City Guard Battalion (Awaiting orders) *Do not prevent free hits* Power: 50 Party Leader, please give a battle order. The rest of the Party, please state your actions and the row from which you will be performing them.