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Waterbrick Down

Heroica Master
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Everything posted by Waterbrick Down

  1. "Apparently I as found as a babe wandering the tunnels between here and Frumpknob, or so my parents told me. Believe me, living among the rest of the clans hasn't been easy, they're not the biggest fan of my kind around here, not that I don't blame them."
  2. Skrall joins the party assembling at the docks. "Karie, good to see ya again. Gentlemen." The ogre turns to Faust and tips his hat. "Your Majesty. Sounds like ya've got quite the issue on Moone. And this is?" The hunter turns to Sandman.
  3. Skrall grabs his equipment, before heading out the ogre leaves a wrapped package for Arthur containing the Overkill Gloves.
  4. Skrall strolls into the marketplace and purchases a Paper Doll, 3 Smelling Salts, and 2 Neutralizers, for 205 Gold.
  5. Round 7 of the Blundering Battle: Atramor vs. Mystery Assailant C - Hit (43 Damage, KO'd) Ellaria vs. Mystery Assailant C - Critical Hit Dumora vs. Mystery Assailant C - Critical Hit THE BATTLE IS VICTORIOUS! The party levels up. The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 3/4 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 32/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 37/49 Gold: 0 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 4/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 31/68 Ether: 27/47 Gold: 20 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Party Leader, please divide the loot. 105 Gold Pickaxe (Allows the user to dig through a breakable wall or obstacle.) Alchemist Acid (Dissolves almost anything, reduces a target's SP to 0, consumable) Atramor and Ellaria carry a torch inside and discover an interesting sight. The Dark Dwarf wakes with a start. "Oh my achin' head. Work, oh yeah. Where am I at? What's your name again?"
  6. On a 6-hour road-trip to a family reunion. 132 will be updated tonight. In the meantime here's the full set of armor from the quest.
  7. Hybros and Nyx are tied at 4 a piece, though Zepher's hosted me as a player 4 times. It's actually interesting tracking which PC's have been hosted the most by which QM's.
  8. I love Regulator, Skrall unfortunately has failed to obtain any of the equipment that would make him a feasible one though.
  9. "Sure thing, no trouble. Especially if this friend of yours has a lot of paperwork to fill out." The duo moves towards The Glittering, Shrooft leading the way. To his surprise Atramor finds his commrades locked in a battle with a Dark Dwarf. Ellaria and Dumora finish nearly all of their foes off as Atramor joins the fray. Round 6 of the Blundering Battle: >Ellaria uses Fire Bomb - Success (5 Damage to all enemies) >Ellaria vs. Mystery Assailant C - Hit (21 Damage) Dumora vs. Mystery Assailant D - Critical Hit (70 Damage, KO'd) Ellaria - Free Hits (Mystery Assailant B) (10 Damage) Mystery Assailant B - Oath of Retribution (35 Damage, KO'd) Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant C - "Time for me to get out of here." *Immune to Blind* Type: Dark Level: 30 Health: 22/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold, Alchemist's Acid The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 32/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 1 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 37/49 Gold: 0 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Atramor Gibbin, the Fiery Champion (CallMePie) 32 year old male human Decamon Drafter Level 41 3/5 *Immune to all elements, poisoned, and doomed* *Negative effects last one round* Power: 70 Defense: 14 Health: 31/68 Ether: 27/47 Gold: 20 Equipment: Mythril Claws (WP: 30, double WP against humanoids, fire and darkness elemental, dual strike, daggers), Amulet of the Court (Negative effects last only one round on the wearer, accessory, suitable for anyone), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Helmet of Azzurat (SP: 4, immune to poison, headwear, suitable for anyone) Inventory Weapons: Pheles Kris (WP: 20, wielder has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Silver Katana (WP: 15, longsword) Artifacts: Bracers of Insatiable Avarice (Power +2; user gains 25 Gold for every enemy he kills, handwear, suitable for hunters, berserkers, battle mages, beast warriors, dragoons, marauders, regulators, and skirmishers), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear) Scrolls: Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Scroll of Fire Armor (50/50 chance to conjure a layer of fiery armor over the target, giving them a 50/50 chance to deal the burned by 10-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Ice Armor (50/50 chance to conjure a layer of ice armor over the target, giving them a 50/50 chance to deal the stunned-effect when hit by Damage or Special Damage at the cost of 5 ether), Scroll of Tongues (Grants the user the Glossolalia Job Trait. Each casting lasts for a limited amount of time and costs 10 ether) Consumables: 6 Bones, Dirt Bomb, Ether Bomb, Feather of Lithe (Makes the user nimble for three rounds), Fenghuang Incense (After being consumed, automatically revives all party members with full health once when knocked out; cannot revive targets that are already knocked out.) Fire Bomb, 2 Grand Potions, 11 Grand Tonics, Health Core, Jinxy Juice (Deals the jinxed-effect to the target), 2 Meads, Nostrum, Phoenix Essence, 3 Phoenix Incenses, Potion, 3 Remedies, Smelling Salts, Smoke Bomb, 4 Venoms, Water Bomb, 1 Elixer, 1 Remedy Tools: Decamodifier (Transforms an enemy with a quarter or less health left into a Decamon card when used, if there is a corresponding card. The monster will not drop anything if it is modified. Tool.), Flint and Steel (Handy for starting fires), Pickaxe, Shovel, Rope Decamon Deck (36): Volt Ant (Electric 1), Tweetybird (Flying 1), x2 Brains-in-a-Jar (Ethereal 2), x2 Barghest (Electric 2), Vampire Bat (Flying 3), Tangleweed (Plant 3), x2 Dune Ghoul (Rock 3), Simsalamander (Fiery 3), Sylph (Electric 3), Succubus (Fiery 4), x2 Holy Cow (Luminous 4), 2x Thunderbird (Electric 4), x2 Death's Rose (Plant 4) Shedu (Rock 5), Automaton (Electric 5), Night Mare (Dark 5), Mushroomhead (Plant 5), Unicorn (Luminous 5), Aquaphant (Aquatic 6), Electriphant (Electric 6), Cave Troll (Rock 6), Dryad (Plant 6), Sandman (Ethereal 6), Woodwose (Plant 7), Carcinos (Aquatic 8), Stone Golem (Rock 8), Storm Elemental (Electric 8), Pegasus (Luminous 8), Cloud Gigas (Electric 9), Phoenix (Fiery 9), Treant (Plant 9) Party Leader, please give the battle order. QM Note: Still need you to divide the loot from the last battle. The were-raven looks with disgust at the weapons and shield but shrugs his shoulders before moving the weapons over to the forge. "Sure, even though this isn't really our specialty." Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1502 GP: 69 Equipment: Qilin Blade (WP:16, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:12, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown)
  10. "Now, now, Missy. I know all about havin' one's country burned to the ground and bein' hunted within an inch of yer life. Dragons are generally more than eatin' and repopulatin' machines, they've got some manner of intelligence, imagine it's got to be reasonable to some degree."
  11. "I've got my name on the list, I've had my fair share of dealings with dragons as well as taking down larger beasts. Perhaps it won't even need slayin', I don't suppose anyone's tried asking it nicely to leave."
  12. "Exiled being a more respectable term than 'fleeing in terror'." Skrall chuckled while taking a drink from his tankard.
  13. Dumora trades blows with the last dwarf as Ellaria drops another bomb and swiftly mixes some of her chemicals to create a Fortune Flush. As the alchemist works one of dark dwarves lunges at her, but instantly regrets it as Dumora hounds him nearly ending his life. Round 5 of the Blundering Battle: >Ellaria uses Fire Bomb - Success (5 Damage to all enemies) >Ellaria vs. Mystery Assailant C - Mixture (5, 4, 2, Fortune Flush) Dumora vs. Mystery Assailant D - Hit (55 Damage, change target of oath?) Ellaria - Free Hits (Mystery Assailant B) (10 Damage) Mystery Assailant B - Oath of Retribution (35 Damage) Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant B - "Youch!" *Oath of Retribution* *Immune to Blind* Type: Dark Level: 30 Health: 13/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold Mystery Assailant C - "I don't think this was a good idea." *Immune to Blind* Type: Dark Level: 30 Health: 48/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold, Alchemist's Acid Mystery Assailant D - "Take that." *Immune to Blind* Type: Dark Level: 30 Health: 45/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold, Pick-axe The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 42/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 2 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar, Fortune Flush (Causes the Lucky effect to all allies) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 37/49 Gold: 0 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Party Leader, please give the battle order. "I got a job working at The Glittering in the archives. The crimson crown hasn't contacted me... hopefully they don't know I'm still alive. Please, I don't want any trouble."
  14. Ellaria quickly heals Dumora as the vindicator starts to pound away at her foe. Round 4 of the Blundering Battle: Dumora vs. Mystery Assailant B - Critical Hit (70 Damage, Oath of Retribution) Ellaria uses Grand Potion - Success (24 HP restored to Dumora) Ellaria vs. Mystery Assailant C - Critical Hit (52 Damage) Dumora - Free Hits (Mystery Assailant D) (12 Damage) Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant B - "Hey, wait for us." *Oath of Retribution* *Immune to Blind* Type: Dark Level: 30 Health: 53/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold Mystery Assailant C - "Quick, we should follow suit." *Immune to Blind* Type: Dark Level: 30 Health: 53/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold, Alchemist's Acid Mystery Assailant D - "Cowards." *Immunities Unknown* Type: Unknown Level: 30 Health: 105/120 Defense: 0 Special: Unknown Drop: Unknown The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 1 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 37/49 Gold: 0 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Party Leader, please give the battle order. Skrooft tries to scramble out of Atramor's reach. "Please, I did my time three years hard labor on a Bonaparte's ship, I came down here to start over. And I didn't want the boy to get hurt, I just didn't have any choice."
  15. The Metasimian's eyes bulge as he recognizes Atramor. "Orang Pendek protect me, please don't kill me." Figgle remains fast asleep.
  16. QM Note: Peppermint M, please divide the loot from the last battle. Atramor makes his way over to the tavern and as he approaches the front door he is bowled over by a metasimian being thrown out of the tavern. "And don't let us see your mangy hide in here again, Shrooft." The metasimian cleans himself off. "Oh dear, I'm so sorry." "He's actually right over there, Odmin let him partake in the celebration and I think the extra drinks might have done him in." Nur and Tesni glance over in the corner at a sleeping dwarf. The Party: Tesni Hightribe, Hero of the Northern Kingdoms Serpent Skinner (Peppermint M) *Party Leader* Human Female Beserker *Restoration* *Immune to Afraid* Level: 39 1/2 Power Bonus: 5 (+3 WP) Defense: 17 Health: 58/58 Gold: 1782 GP: 69 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear),Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: - Fàelàn (WP:20, 4x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10,ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Sharp Axe (WP: 14, fire- and ice- Elemental), Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only), Cryfder (WP:6), Rebel's Dagger (WP: 5) - 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Goggles (Protects from blind-effect; accessory.) - Tiger Balm, Elixir, Phoenix Essence, 9 Venoms, 4 Deadly Venoms, 6 Meads, 4 Smelling Salts, Nostrum, Soma, 2x Smoke Bomb, Aquamarine Lamp of Summoning, Mulled Wine, 5 Potions, 2x Health Core, 7 Remedies, Grating Stone, 2x Remedy, 3x Bone, Tonic, 2x Grand Potion, 2x Water Bomb, Feather of Flight (Allows the user to flee from the battle when used.), 2x Silver Ore (worth 60 gold), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Mythril Shard, Black Pearl (worth 75 gold), Mythril, 1 Elixer, Pickled Mushroom (Effect Unknown) En Sabah Nur (Jebediahs) 31 year old male human, Mystic Knight Level 32 *Immune to Darkness, Wood, Earth*, *Converts Ether to Health*, *Reflects Ether-Based Attacks* Power: 51 (71 vs. Humanoids) Defense: 7 Health: 2/54 Ether: 30/43 Gold: 31 Equipment: Quarterstaff (WP:21/42 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:5, grants immunity to wood and earth-elemental attacks), Traveler's Cloak (SP: 1, Backwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff) Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear ), Medal of Glory (Allows the wearer to gain triple experience from battles, Accessory ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ), Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed effects, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators, Bodywear, ), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Flexible Grieves (SP 1, imparts the Nimble effect during the first round of combat; Footwear ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 5 Potions, 1 Grand Potions, Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 6 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Alfred (Nur can call his golem minion once per battle to protect him from all damage and effects for the remainder of the round.), Agni Bomb (Deals 100 fire-elemental damage to all opponents when used.), Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.), Gaia Bomb (Deals 100 earth-elemental damage to all opponents when used.), 1 Elixer, 1 Pantanan Pie (Grants the Entire Party the Companionship Effect.), 1 Croise Croissant (Grants a Random Positive effect and the Doomed Effect.) Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)
  17. Ellaria lets another lightning bomb loose as one of the dwarfs flees. Round 3 of the Blundering Battle: Dumora vs. Mystery Assailant A - Special Damage (Assailant A, steals 25 Gold and flees) Ellaria uses Lightning Bomb - Success (5 Damage to all enemies) >Ellaria vs. Mystery Assailant B - Critical Hit (26 Damage) Dumora - Free Hits (Mystery Assailant C) (12 Damage) Ellaria - Free Hits (Mystery Assailant D) (0 Damage, No Free Hit) Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant B - "Hey, wait for us." *Immune to Blind* Type: Dark Level: 30 Health: 53/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold Mystery Assailant C - "Quick, we should follow suit." *Immunities Unknown* Type: Unknown Level: 30 Health: 110/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant D - "Cowards." *Immunities Unknown* Type: Unknown Level: 30 Health: 110/120 Defense: 0 Special: Unknown Drop: Unknown The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 1 Lightning Bombs, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 25/49 Gold: 0 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Party Leader, please give the battle order.
  18. Ellaria drops a lightning bomb and then smashes her hammer down upon her foe. The brief flash of light provided by the bomb reveals the face of a Dark Dwarf. Round 2 of the Blundering Battle: Dumora vs. Mystery Assailant A - Deflected Damage (0 Damage, Deflected) Ellaria uses Lightning Bomb - Success (5 Damage to all enemies) >Ellaria vs. Mystery Assailant B - Critical Hit (26 Damage) Dumora - Free Hits (Mystery Assailant C) (12 Damage) Ellaria - Free Hits (Mystery Assailant D) (0 Damage, No Free Hit) Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant A - "Take that, missy." *Immunities Unknown* Type: Unknown Level: 30 Health: 110/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant B - "Ouch." *Immune to Blind* Type: Dark Level: 30 Health: 84/120 Defense: 0 Special: Take the money and run - The Dark Dwarf steals 25 Gold from the target and then flees the battle Drop: 35 Gold Mystery Assailant C - "Zzzap. Who's throwin' those bombs." *Immunities Unknown* Type: Unknown Level: 30 Health: 115/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant D - "Never say die." *Immunities Unknown* Type: Unknown Level: 30 Health: 115/120 Defense: 0 Special: Unknown Drop: Unknown The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 1 Lightning Bombs, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 37/49 Gold: 20 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Party Leader, please give the battle order.
  19. The skirmish begins as Ellaria drops a water bomb soaking her opponents though she can't get close enough to get a good look at them. Dumor takes a defensive position as one of the assailants swings at her. The tussle continues in the dark. Round 1 of the Blundering Battle: >Dumora vs. Mystery Assailant A - Deflected Damage (0 Damage) Ellaria uses Water Bomb - Success (5 Damage to all enemies) >Ellaria vs. Mystery Assailant B - Chrysopoeia (1 Gold Bar) Dumora - Free Hits (Mystery Assailant C) (0 Damage) Ellaria - Free Hits (Mystery Assailant D) (0 Damage, No Free Hit) Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant A - "Aye, this one's armored." *Immunities Unknown* Type: Unknown Level: 30 Health: 115/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant B - "Keep the map dry." *Immunities Unknown* Type: Unknown Level: 30 Health: 115/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant C - "Pffffttt, I'm all wet." *Immunities Unknown* Type: Unknown Level: 30 Health: 115/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant D - "Keep at 'em." *Immunities Unknown* Type: Unknown Level: 30 Health: 115/120 Defense: 0 Special: Unknown Drop: Unknown The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 1 Water Bomb, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.); 1 Gold Bar Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 49/49 Gold: 20 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Party Leader, please give the battle order.
  20. Skrall wanders back into the hall, signs up for Quests 138 and 139, placing a note concerning his experience with Dastan and Xu in the comments. The hunter makes his way to the bar and orders his usual tankard of ale. Boris having quietly slipped back into the hall earlier find himself next to the ogre, but pays him little mind and orders a goblet of wine, before making his way downstairs to sign up for Quest 137.
  21. OoC: Skrall should have 38 GP from that last battle. Skrall decides to purchase 1 Level Up Mushroom and 2 Phoenix Incenses.
  22. Ellaria and Dumora enter the pitch black archives. The light from the hallway illuminates four shaded figures who charge and attack the duo. PREPARE FOR BATTLE! Current Weather is: Dim - Doubles Darkness-elemental damage, halves Light-elemental damage. The Enemy: Mystery Assailant A - "Quickly, quickly" *Immunities Unknown* Type: Unknown Level: 30 Health: 120/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant B - "Grab it now." *Immunities Unknown* Type: Unknown Level: 30 Health: 120/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant C - "Finish the job." *Immunities Unknown* Type: Unknown Level: 30 Health: 120/120 Defense: 0 Special: Unknown Drop: Unknown Mystery Assailant D - "Ah, intruders." *Immunities Unknown* Type: Unknown Level: 30 Health: 120/120 Defense: 0 Special: Unknown Drop: Unknown The Party: Ellaria Arbour (Sandy) *Temporary Party Leader* 24 years old female human Alchemist Level 33 1/2 *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* Power: 43 Defense: 5 Health: 52/52 Gold: 10 Equipment: Geppetto's Hammer (WP:10, wood-elemental hammer, hollow [Diluted Arc Potion (Restores 15 health to all allies)]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire), Amethyst (Darkness) Consumables: 1 Potion, , 2 Grand Potions, 3 Health Cores, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, Hyper Arc Tonic (Restores full ether to all allies), Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 4 Remedies, Neutralizer, Tiger Balm, Phoenix Essences, 1 Mead, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Air Bomb, Aeolus Bomb, Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, 1 Elixer, Pristine Doll (Causes the Hexed-effect to one Light enemy, making it act against an ally instead of the heroes for 1 turn. Has 1/6 chance to break when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Shovel Quest Items: Chief Kulbin's Letter, Lemuel Thisbeen's Ashes Dumora Copperstrike (Currently takes suggestions from Ellaria) Dwarven Female Vindicator *Immune to Cursed* Level: 35 Power Bonus: (+5 from front Row) Defense: 18 Health: 49/49 Gold: 20 Equipment: Mythril Longsword (WP:15), Mythril Shield (SP:15), Light Armor (SP: 3; torsowear), Fighting Boots (Power +5 on the front row; footwear), Blessed Amulet (Protects from cursed-effect; accessory), Gloves of Devotion (Healing restores 1.5x HP to the wearer, handwear) Inventory: Foe Smiter (WP 10, Light Elemental, Axe), Pick-ax, Magnifying Glass, Smoke Bomb, Remedy Party Leader, please give the battle order.
  23. The hallways through The Glittering were distinctly marked, though in Dwarvish, but Dumora has no problem leading Ellaria through the narrow hallways. As the duo approaches the door to the Archives, they hear an audible crash and a muffled shout. The light underneath the door is also extinguished. Dumora draws her sword and knocks on the door. "Everything alright in there." A voice behind the door answers. "Yes, just tripped over a scroll tube and knocked over the light. Very busy, no time for appointments I'm afraid." The Vindicator looks at Ellaria "What do ya think?" "Low production, the carts have been bringing in less and less ore every day. Though what's the cause of it, your guess is as good as mine. We haven't heard a word from the mines in Frumpknob." "They do indeed, though the soddin' delivery boy nearly dropped it, he was so sopping drunk. Samwerk's cakes are the best, have you tried their caraway seed muffins?"
  24. About 12 more hours till an updated 132, got caught up in a wedding for all of the day. As a side note, I'm really liking how 135 is kicking off.
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