-
Posts
2,879 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Rogue Angel
-
Challenge II - Avalonian Civil War The Road to Civil War - Prologue Southern Avalonia - just northwest of the Kaliphlin border A drunken Avalonian sailor is hard at work downing his bottle of grog. From the stench of alcohol surrounding him, it is obvious that this is not his first bottle today. Sailor: What wash shat!? Sailor: That maybea ship, but that maaay be jussht the grogg talking again - It wash lasht time.... Sally, whu, whuddu think? Sailor: You shink sho? Aright, I'll take a nutter look The sailor gazes off across the sea for a long minute - almost as if in a stupor. Sailor: Shally, you were right again! Twash tha grog making me she shings again. Shanks for shetting my sail straight, mate! Sailor: Me bottleshrun out. Shally - hold down the fort fer me.....'burp' Out across the sea, the mirage appears yet again, but this time it can't be the grog, and there's noone left to witness it. What is the mysterious ship? Where did it come from? Is it friend or foe? Only time will tell. End Prologue.
-
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
I just wish that other flesh tones were more prominent in Lego. There are only a couple of options for tones other than yellow or fleshie. I just wish that yellow and flesh didn't clash so badly. -
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
I stayed with Yellows as long as I could because of selection. I've had to switch over in Star Wars since it is a licensed theme and everything new is fleshie. I have also had to use fleshies for my Elves since LotR is also licensed, and that's where I get the majority of my Elf heads from. It has created a bit of an annoyance for me since some of my Elves are fleshie and some are yellow. The rest of my Historicans are all yellow though. The CMF's being Yellow is a huge factor in being able to keep my Historic figures Yellow. -
The Royal Cartographer's Guild of Albion is pleased to announce the first official entry into the Royal Registry of Historica's Locations of Note. The Port of Thorshaven, located in Mitgardia, has been official registered. Licensed Cartographers have visited the Thorshaven, and were quite happy to see a thriving population in addition to the businesses, defenses and harbor facilities. Congratulation kabel!
-
This is some of my favorite rockwork ever! I just love it! The snow is also very well done as is the waterfall. Excellent work!
- 29 replies
-
- Mitgardian
- Freebuild
- (and 6 more)
-
This is fantastic! I like your crenellations and the alcoves on the outside of your wall, as well as the little dk brown and brown roofs over the tower entrances. The swamp in the front and the vegetation in general are excellent, as well as the stonework of the road. I really like the interior, and it really adds to the build. My favorite part is probably the inner railings on the wall - they are a great touch. This is a wonderful castle, and I can't wait to see the rest of it!
-
Free Build Registration (1st Quarter, LOCKED)
Rogue Angel replied to SkaForHire's topic in Guilds of Historica
That is exactly what you are supposed to do.- 64 replies
-
- free build
- GOH
- (and 7 more)
-
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
This is just the beginning... -
HSS Nautical: The planning of a city
Rogue Angel replied to de Gothia's topic in Guilds of Historica
Excellent work! I really like the whole concept of the build, and you can definitely tell the purpose of the each of the people. I also like the goatpen in the back, and the cottage. I highly await the progress of this settlement! -
Very nice army Hammerhand! This is Task 1, so just post a link to it in the Avalonia thread, and you will be all set.
-
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
Only Avalonian members can vote - no secondary characters. DG - I have added the change to Benoic - I LOVE the map! Wedge - I was thinking that your territory was shown on the Book I map of Avalonia, but I don't see it. Where is Erilea located? Mpoh - Yes, Albion builds are still allowed. -
Book II - Kaliphlin: Guild sign-up and Discussion
Rogue Angel replied to SkaForHire's topic in Guilds of Historica
I like to think it takes about 20-30 days to travel across any one guild 25 days @ 20 miles/day = 500 miles 1000 miles x 1000 miles = 1,000,000 square miles Historica ~ half the US -
Book II - Mitgardia: Guild sign-up and Discussion
Rogue Angel replied to Ecclesiastes's topic in Guilds of Historica
This was exactly my intent - Mission accomplished! I like to avoid deep philosophical, ethical or moral discussions in GoH that have evoke very strong reactions in people. Let's keep it mild, just like our seasons. -
Book II - Kaliphlin: Guild sign-up and Discussion
Rogue Angel replied to SkaForHire's topic in Guilds of Historica
I have always thought of the different guilds as having rather consistent climates - Mitgardia is always in deep winter, Kaliphlin is always hot, Nocturnus and Avalonia climate varies depending on where you are, but mostly being temperate. I think of Historica being much bigger than Texas, maybe closer to about the size of Europe without the former USSR, or about half the size of the US. Also, if the world that Historica is on is significantly smaller than the earth, you would see greater variation over smaller distances. -
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
Once I made changes to address new or existing territories, I took down the older versions to reduce the load time for the page. The older versions are still on my Brickshelf pages, named by date. -
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
Sorry, only Avalonians can vote. -
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
Avalonians! The time has come to determine the second High Lord of Avalonia. High Lord DeGothia has been chosen for his valor in defending the realm against the Drow. The second High Lord must be chosen from the remaining Avalonians. The High Lord will be part of the story team for Challenge II. Please cast votes for 1st, 2nd and 3rd choice. If you do not vote for 3 different Avalonians, your vote will not be counted. Also, you cannot vote for yourself. If you do not wish to be a High Lord, feel free to state it here, or PM me if you wish. This vote will run until next Saturday, March 1st, the close of Challenge I. Key factors to consider: Number and quality of builds posted Participation in the 1st Challenge of Book II Book I MOCs shown in the MOC Index (Book I members have an *) The choice of High Lord will be based primarily on Avalonian votes, but the votes will be weighted in favor of your 1st place choice, and I reserve the right to make the final decision if the votes are very close. Only existing Avalonians may vote. I have listed the MOCs posted so far in book II for each Avalonian. (Please notify me if I missed one of your builds) *DeGothia (listed only as reference for his work produced thus far) http://www.eurobrick...showtopic=58596 http://www.eurobrick...showtopic=86412 http://www.eurobrick...showtopic=87876 http://www.eurobrick...showtopic=89696 http://www.eurobrick...showtopic=89400 http://www.eurobrick...showtopic=89818 http://www.eurobrick...showtopic=90773 http://www.eurobrick...showtopic=91763 Book II Challenge I http://www.eurobrick...showtopic=90772 HammerBro33 http://www.eurobrick...showtopic=85644 http://www.eurobrick...showtopic=85675 http://www.eurobrick...showtopic=85901 http://www.eurobrick...showtopic=86457 http://www.eurobrick...showtopic=86745 http://www.eurobrick...showtopic=89121 http://www.eurobrick...showtopic=89819 http://www.eurobrick...showtopic=87984 http://www.eurobrick...showtopic=92359 http://www.eurobrick...showtopic=92642 Book II Challenge I http://www.eurobrick...showtopic=90270 http://www.eurobrick...showtopic=90822 *Narbilu http://www.eurobrick...showtopic=87411 http://www.eurobrick...showtopic=89660 http://www.eurobrick...showtopic=90105 http://www.eurobrick...showtopic=90107 http://www.eurobrick...showtopic=90108 Book II Challenge I http://www.eurobrick...showtopic=90110 http://www.eurobrick...showtopic=90112 http://www.eurobrick...showtopic=90113 *Wedge09 http://www.eurobrick...showtopic=86680 http://www.eurobrick...showtopic=87888 http://www.eurobrick...showtopic=89164 http://www.eurobrick...showtopic=89607 http://www.eurobrick...showtopic=90084 http://www.eurobrick...showtopic=90455 http://www.eurobrick...showtopic=86506 Book II Challenge I http://www.eurobrick...showtopic=89972 *Carson Haupt http://www.eurobrick...showtopic=86179 http://www.eurobrick...showtopic=89783 http://www.eurobrick...showtopic=89860 http://www.eurobrick...showtopic=89859 http://www.eurobrick...showtopic=92106 http://www.eurobrick...showtopic=82325 http://www.eurobrick...showtopic=91833 Book II Challenge I http://www.eurobrick...showtopic=89753 *Simon_S (*as Buurli_Burri, in Mitgardia) http://www.eurobrick...showtopic=79583 http://www.eurobrick...showtopic=87100 http://www.eurobrick...showtopic=87256 http://www.eurobrick...showtopic=90398 Book II Challenge I http://www.eurobrick...showtopic=89269 http://www.eurobrick...showtopic=90402 *Penkid11 http://www.eurobrick...showtopic=86232 http://www.eurobrick...showtopic=89183 http://www.eurobrick...showtopic=90749 http://www.eurobrick...showtopic=90758 Book II Challenge I http://www.eurobrick...showtopic=90857 http://www.eurobrick...showtopic=90855 http://www.eurobrick...showtopic=90852 Mpoh98 http://www.eurobrick...showtopic=87489 http://www.eurobrick...showtopic=87532 http://www.eurobrick...showtopic=87489 Book II Challenge I http://www.eurobrick...showtopic=90898 *Kerntechniker http://www.eurobrick...showtopic=86620 Book II Challenge I http://www.eurobrick...showtopic=90817 http://www.eurobrick...showtopic=90818 http://www.eurobrick...showtopic=90819 *Niku http://www.eurobrick...showtopic=86951 Book II Challenge I http://www.eurobrick...showtopic=90566 *MikeyB http://www.eurobrick...showtopic=90751 Book II Challenge I http://www.eurobrick...showtopic=90902 *Jason Cicchini Book II Challenge I http://www.eurobrick...showtopic=90867 *C.J. Cutrone9 Book II Challenge I http://www.eurobrick...showtopic=89684 Balthazar Book II Challenge I http://www.eurobrick...showtopic=88928 *Rolli http://www.eurobrick...showtopic=85318 *Zach Mills http://www.eurobrick...showtopic=90481 Hammerhand http://www.eurobrick...showtopic=92337 *Siercon & Coral http://www.eurobrick...showtopic=88573 *Derfel Cadarn (listed for reference only) http://www.eurobrick...showtopic=87070 -
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
The Historica Settlement thread is now open. I have posted my own settlement as an example. Please post settlement questions in that thread. http://www.eurobrick...showtopic=92705 -
Harvest Cross, Avalonia Located just inland of the eastern cliffs, Harvest Cross sits at the crossroads between the Coast road and the forest road. It is a small hamlet surrounded by farmers and woodsmen. HSS Ag: Harvest Cross Farm
-
Q: Are agriculture and laborers really required for every settlement? Won't there be settlements that don't require it? A: Every settlement needs to eat, except for maybe an undead town, and it's residents will still need sustenance. Even barren Kaliphlin and Mitgardian regions still provide sources of food. You will have hunters and gatherers - usually the reason the settlement was able to come into existence in the first place. I realize that some settlements primarily import their food, but they still need places to store and disperse this food, warehouses, slaughterhouses, fish markets, gardens, olive groves, ice houses, there are still plenty of options. I would assume that the undead would still consume flesh, or require some sustenance - a soul keeper might work, but you have to use your imagination. Also - every region has raw material that need to be gathered - miners and stonecutters in the desert - you need the materials to build your buildings, and not everything can be imported. Island settlements might gather palm leaves or driftwood and would still have woodcutters and stonecutters. Keep in mind that the examples I have provided are not the only things you can build in a category. Anything that fits would work. If you want your settlement to have a feather gatherer for your raven rookeries, that would suffice as a laborer. There's limitless options. Lastly - these requirements are not completely set in stone, but none of the reasons I have heard so far would be compelling enough for me to make an exception - although the undead settlement comes close, and may require some consideration if one comes up. Q: What category would merchants fall under? What would a harbor master count as? A: I intended the "craftsmen" category to cover these stores, whether the seller crafted them or not, so I have changed the above categories to "craftsmen/merchant" A harbor master would fall under the nautical category. If there was a warehouse as part of the build with significant labor involved - say from unloading cargo from ships - I could see this counting as a laborer category instead. Q: How will you know when a settlement has passed any given level (i.e. Village, Town, City, etc.)? A: The Royal Cartographer's Guild will make an announcement each time a settlement achieves a new status. Q: Can a ship alone count as a nautical build? A: Ship builds can only be counted in conjunction with some structure that is depicted as being part of the settlement. For example, if you build a ferry, if you can attach a ferry dock/landing to your docks, you can count the ship and the ferry 'station' as one build, and the docks as a 2nd build - although they will both fall under the nautical category. Q: Can entries for other challenges or tasks be counted towards a settlement? A: The only entries that cannot be counted in this task are official Challenge entries or Mini-Challenge entries. You may include Challenge entries for completeness, to better flesh out your settlement, but they do not count towards the categories. Mini-challenge entries are typically too small to count towards the categories, but exceptions could be made for particularly detailed builds. Update: As of Book IV, challenge entries can be counted toward your settlement unless they explicitly disallow this in the description. This is retroactive, so if you have old challenge builds that were not considered for your settlement due to the previous rules, add them back on and let us know. Q: Where do collaborative builds fit, such as Albion, Queenscross, or Sultan's Gate? A: Since these depict important sites independent of any builder, they do not fall under this task, and are defined as cities regardless of the number of builds for them; however, for the sake of completeness, they could be entered here. Q: What do I do if I am not the ruler or lord of a particular region, but just a humble peasant or farmer? Can I still build the settlement and claim it? A: You can feel free to build a settlement, even if your sigfig/character is not the ruler/owner, but you should NOT be trying to build other people's settlements. You can definitely build an entry for another persons settlement, but you should not be building multiple builds for any single settlement by someone else. (If Mike wanted to build another set of temples across all settlements, THIS would be fine though). Q: Can I find out whether a Specialty Craftsmen/Merchant counts towards the Minimum requirements as a General Goods one. Is it that you can have anyCraftsmen/Merchant or must it be the specific type? A: You need to have a craftsmen/merchant build, but fulfilling any of the four categories of craftsmen/merchant will do. Just like either of the two agriculture categories will work, or either of the hospitality categories
-
HISTORICAN SETTLEMENTS Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from the following categories. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. (if you try to alter a description of an existing MOC to fit this challenge, you will not be allowed to enter ANY settlements, so do not edit topics you already posted. you can add a post later on in your topic, but if I see that the topic was already posted before Feb 14th, but edited after Feb 13th, it will not be allowed as part of this challenge.) There are a couple of building types that can be counted for multiple types (a Fishery for example can be counted as a nautical AND agricultural). Here are the categories: REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Now, the examples provided are not the only things you can build in a category, they are just options. Also, the build must be substantial - showing an interior of one room, or throwing a bunch of bricks up on a plate will not be acceptable entries. Hamlet - There are 5 categories that are required for a Hamlet (the minimum recognized settlement) - Agricultural (either one), Military, Hospitality (either one), Laborer, and Craftsmen. Village - For a Village, you must meet the Hamlet requirements plus meet a total of 8 of the 16 categories. Town - For a Town, you must meet the Hamlet requirement, plus a minimum of 2 Craftsmen buildings, both Agricultural categories, and both Hospitality categories, plus meet a total of 10 of the 16 categories. City - For a City, you must meet the requirements for a Town, plus one administrative building, plus meet a total of 14 of the 16 categories. Port - For a Port, you must meet the Village requirements, including one Nautical building. For this task, there is no time limit, and again, is open to all Historicans. I will be starting a separate thread for this once I get home tonight where you can post a link to your topics. Each person should have only one reply in this topic, where they will post all of their entries. You can have more than one settlement recognized if you wish. You should only have one post per Settlement. Feel free to ask questions, but I will delete them once they have been answered, and compile the answers in the thread below. Do not post for a settlement unless you have a build to post. I will delete any topics that do not contain a link to an existing MOC (no MOCs in progress allowed either) Let me know if you have any questions. The list below captures almost all of the various ideas that have been used over the years in this thread. But again, even this extensive list is not exhaustive; if you think your build qualifies for a category, put it there. Creativity is always encouraged! Additionally, some items could go into other categories. For example, a wizard might be a scholar or an entertainer. An astrologer could be scholar or religious. An adventurer's guild could be hospitality food, or lodging depending on the offerings, etc., so ask if you have questions, but don't be too worried about the category. Build something awesome to your imagination and we will find a category for it. Agriculture Grains and Produce Farm Garden Mill Granary Marketplace Vineyard Orchard Foraging grounds Irrigation system Livestock Farm Cattle/Horse ranch Dairy Swineherd Goatherd Sheepfold Marketplace Kennel Beekeeper Fishery Hunting grounds Pastures Nautical Harbor Shipwright Quay Fishery Ferryman Port Dock Lighthouse Military Keep Barracks Gatehouse Tower Castle Fortified Bridge/port/manor/etc. Wall Beacon Cavalry Stables Ballista Tower Fort Religious Chapel Church Monastery Tomb Crypt Catacombs Cemetery Temple Mosque Shrine Monument Medical Apothecary Herbalist Infirmary/Hospital Mortician/Necromancer Torture Chamber Barber/Physician Hospitality Food & Beverage Bakery Butcher Winery Kitchens Brewery Café/Street Food Tavern Adventurer's Guild (and/or lodging depending) Pizzeria Shisha Cellar (wine, cheese, etc.) Lodging Inn Stables Coach house Celebrations (fits into Food or Lodging, depending) Wedding Festival Laborers Lumber Mill Grain Mill Mine Stone Cutter Wood Cutter Mason/Adobe Maker Stable Hand Cleaning Workers Field Hands Foresters Carter Diggers Quarry Wheelbarrower/Hauler Trapper (fur, etc.) Craftsmen/Merchants General goods Cooper Wainwright Tannery Carpenter Dyer Marketplace Fishing Rod Merchant Farrier Arms & Armor Blacksmith Bowyer Fletcher Siege workshop Armorer Clothing Cobbler Seamstress Textiles Furrier Woolen Mill Specialty Candlemaker Wood carver Stone Carver/Sculptor Goldsmith Bookbinder Florist Jeweler Horse Tamer Merchant's Hall/Guild Coal Merchant Magic/Potion Vendor Tinker Potter Luthier Mushroom groomer Glassblower Services Herald Cartographer Money lender General Store Scribe Courier (incl. Pigeons) Trading Post Shipping house/Warehouse Falcon trainer Scholars Observatory Alchemist Philosopher Library University/Academy Astrologer Astronomer School Wizard Entertainment Minstrel Fortune Teller Street Musicians Performing Troupe Brothel Sports Arena Theatre Presdigitator (magician) Fighting pit Ostrich racing Puppeteer Administrative (Town or City only) Town Hall Chancery Forum Council Building/chamber Administrative Building Meeting Hall Customs House Palace Embassy Courthouse
-
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
Hammerhand - There will be an upcoming Task that is nautical themed, and each and every vessel you create will count towards it. In regards to the Village/City build - most people will be creating/submitting parts of their Village 1 build at a time. You can create one large MOC of everything, but that is not required. -
Excellent Build! I very much like the many characters, especially the Elves, the premise of the build, the ship itself and the layout of the MOC. Great to see another Avalonian Naval vessel. I hope to see this incorporated in your task 3 description!
-
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
I don't know, we've already got a Danfred Mannicus, Aradan the Man, Rodiman Dancowski and Danman the Stout. He might get lost in the shuffle of Dan Men. -
Book II - Avalonia: Guild sign-up and Discussion
Rogue Angel replied to Rogue Angel's topic in Guilds of Historica
I still have a lot of work to do to make it look better though.