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Everything posted by Sir Dillon
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I have seen this gallery before, but not since the most recent additions. The castle is looking very impressive!
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Battle of the Randomness: BrickFair 2009 Edition
Sir Dillon replied to Brickadier General's topic in LEGO Historic Themes
This display was already great, and all the additions are very impressive. The battle itself is still my favourite part, but the manor is very nice, and the details such as the Back to the Future DeLorean and Wolverine made me laugh. -
I think a few more figures on both sides of the revolt would be good, considering the size of the riot, but as it is this is still a simple yet nice rendition of the scene.
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I don't know how useful such lists will be, but it won't hurt to have them for reference. I should point out that I am now retired, so I'm not sure which list I belong on. When I was part of the navy I served in the Royal Fleet, and then later in the Royal Matidoer Barracks. So what do we do? Choose someone at random or let God do it for us?
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There isn't one because as of now we don't have any news. As far as I know there will be no new castle sets in the upcoming January wave, and anything beyond that is just speculation.
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Or perhaps they are new to their duties? They seem to lack the propriety and manners that should be expected of servants.
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I've seen many casualties of war from my days in the navy, but never anything quite like this. My those poor souls rest in peace.
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Thanks for all the work you put into hosting this Brickster. I had a lot of fun. I'm curious as to what the council could have done in order to win the game? For most of the game it was nearly impossible to kill an active player, and I don't think the detectives would just give up, so perhaps all four council members had to be on the Crocodile at the end to win? That's interesting. How much about the other council members did you know? Did you have any unique goals in the game, or was it just to help the train passengers? As for quotes, I don't remember anything specific, but I know I laughed at some of the things Schmelt said.
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Mystical Castle - Discussion
Sir Dillon replied to Dragonator's topic in LEGO Mafia and Role-Play Games
Admiral Thomas Mallory, at your service! -
Very nice figure Michaelozzie. The pipe cleaners work surprisingly well as that type of over the top display plumes. This actually belongs in the Minifig Customization Workshop, which is where all custom minifigures go regardless of theme. I'll move it there.
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Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
Take that Steve! I always hated your mustache! Sorry, but as a legitimate super-evil-villain-man, I can only reveal my plans when I am in control and confident of victory. You'll have to give me my gun back if you want any more answers. Is the train still moving? I thought we had stopped it. -
Sumobots
Sir Dillon replied to Lost Viking's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
As the Alchemyst pointed out, this was probably missed during the divide and now belongs in the Technic, Mindstorms & Model Team forum. I'll move it there. -
Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
Schmelt! To think I liked you! Well you've cooked your last waffle my friend! (fires gun!) -
Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
Bwa hah hah! Victory is mine, you fools! Now I will force you all to listen to my evil plots and plans, because that is what all evil masterminds do, and I am clearly very evil and clever. I had never planned to become a politician, but I hopped on a boxcar one day looking for adventure, and found myself in Willoughby. I liked the quiet simpleness of the town, so I used my irresistible charm and devious wit to gain a spot in the town council, and then put myself in mayor's office with a rigged election. Of course, what good is being mayor if it's just a honorary title? A few changes within the Town Council to people I could rely on and some carefully placed disappearances did the trick, soon the town was frightened into doing things my way. If anyone was allowed to leave town they might take word to authorities, and I couldn't have that, so all bridges and roads leading out of town suffered from "accidents" and were deemed unusable. I also brought in a new track system, which locked all switches and only allowed them to be changed from the access tower. To keep people from contacting outsiders, the telephone system was modified, and all mail going out and coming in to town was monitored. This whole trouble started with Jennifer/Jessica's parents. They were very outspoken about their unhappiness at how I was handling things, threatening to runaway and bring in the State Police, so I had Gaylord kill them and hide the bodies. Why he chose to hide them inside the old mill, I'm not really sure. It was then that he lost his train pin. Jennifer started going crazy, documenting her attempts to leave the town and leaving random "clues" all over the place. She never stayed in one place, and by the time I decided it was best to be rid of her, she had disappeared. I destroyed all the clues I could find, but obviously missed some. I was afraid she had escaped until I found a new clue of hers pinned to a tree, only a few days before the Emerald Express arrived. Her plan was to stop the train in Willoughby, and then escape while us townsfolk were distracted with all of you. I don't know how she managed to coordinate the plan so well, and I must say I'm impressed. As foolish as she was she almost pulled it off. Upon the train's arrival, I searched around the outside while everyone was busy introducing themselves. I found Jennifer around the back try to sneak aboard, and shot her with the small gun with the silencer. Amidst the distraction I was able to drag her on to the coal tender. I ran back to the town hall and put the gun in the dresser in the file room, locked the door and rushed back to meet all of you coming off the train. If I hadn't been in such a hurry, I would have thought to properly hide the gun and the files about Jennifer's parents. From then on it was the council's goal to hamper you detective wannabes in whatever way we could. I made sure there was one of us in each group, so that no one would be free to do everything they wanted. Jethro (may he rest in peace) was my best agent, as you can see from the havoc he created on the farm, but each council member did their part. In my group, I told you about room 6 in hopes someone would investigate it and have it collapse on them, and I also sneaked into Jim's room and poisoned him through the ear. I hoped to serve you all some poison drink in my office, but you were too suspicious for that. I had the key to the file room and the combination to the safe, but unfortunately you were able to bypass them by picking the locks. The combination was 10183. As the mayor of this town, I obviously knew about the small plane we use for mail and the radio tower. I had the radio smashed so no one could use it to signal for help. A waste, but I didn't have time to hide it properly. I feel that the attack at the mill was the council's finest action, working together to do heavy damage to multiple people. I organized the plan, but each did their part. I slit my own throat slightly to throw suspicion off myself, and planted a blade next to Arin. I admit I was a little disappointed at the way you all responded to that, considering you are usually quick to point fingers at any little clue. This time you seemed content to just forget about it and move on. From there on the council didn't have many opportunities to strike, but the already damaged bridge served as a useful trap. And now we are here: David and I have the weapons, and you are to obey us. I may have to get rid of those who are excessively troublesome, but I feel that most of you will fit into Willoughby quite well. Considering the amount of people you've caused to die, there should be plenty of openings. Arin, I agree that there is some kind of connection between us. I think I framed you because deep down I wished you were part of my council. I'm sure we can make some kind of arrangement. -
Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
I'll help you Arin! -
Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
Wasn't the person who took it killed by a passing tree branch? Who has it now? -
Happy Birthday Bonaparte! Thanks for all the work you put into the site.
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Mystical Castle - The Alliance
Sir Dillon replied to Dragonator's topic in LEGO Mafia and Role-Play Games
Ooh, I would definitely like to play. -
Hello Jonas, welcome to Eurobricks! Your English is understandable, and I'm sure it will improve the more you use it.
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What type of game is this going to be? (As in mafia, mystery, etc.)
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I enjoyed reading King Arthur and His Knights, and it's neat to see a creation from it. Your tower feels unimpressive though, particularly compared to the giant portcullis that takes up the entire front. I realize you need a large entrance to allow the Sable Knight to ride out, but such a large door on a relatively small tower doesn't look good. The tower itself isn't bad, and I like the tree. I normally like light grey structures on dark grey rocks, but in this case I think it would be better to have the base and tower the same colour, so the tower looks like it is "altogether a part of the stone".
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My first castle attempt in 15 years :)
Sir Dillon replied to Minifig Lecturer's topic in LEGO Historic Themes
Well done! There are a few rough areas, such as where the rocks meet the castle walls, but they can probably be excused to the speed with which you built this, let alone the time since your last castle. Were you able to change boy's mind about LEGO castles? I hope we see more castle themed creations from you in the future. -
Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
I've never had a problem with the quality of the food he sold, but he has been pretty clearly working against us. I vote for Kill'n George too. -
OLD Mafia and Mystery Games Index
Sir Dillon replied to MagPiesRUs's topic in LEGO Mafia and Role-Play Games
One idea would be to start two mafia games at the same time, and have one sign up thread. The players would then be assigned to one of the games, giving everyone a fair chance to play and keeping anyone from being potentially overwhelmed by playing two games at once. -
Murder on the Emerald Express: Chapter 15
Sir Dillon replied to WesternOutlaw's topic in LEGO Mafia and Role-Play Games
So we're deciding who stays behind on how fast they can say "not it"? Doesn't seem like a great method, but I suppose it will work. NOT IT! As I understand it, we are all on the Crocodile, which is a different train from the one you arrived on, and is only an engine. There is no dining car right now. Either you're very confused or I am.