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Everything posted by Kintobor
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Wind Waker is my favourite Zelda game. I really hope you do more Windfall buildings, as this one's superb! You got the safe in the back too! I love this MOC, really well done!
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This is really cute! I particularly enjoy the armour tent. I'd perhaps add a jester mini figure and also perhaps add a jousting demonstration instead of perhaps the stage. The stage is definitely the weakest out of the modules. I do really like it, though! I might have to build one myself!
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Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Kintobor replied to Kintobor's topic in The Heroica Archive
Battle Order: >Ellaria remedies Nur (Doomed removed!) >Nerwen plays Lucky Chant (All heroes Lucky for remainder of round. -8 ether) >Ellaria uses a Grand Potion on herself (+30 health!) Ellaria vs. Silver Carp School A- Special Damage/ Hit Nur vs. Silver Carps School B- Hit/Hit (15+32=47 damage) >Thalion heals himself with a Grand Potion (+30 health) >Thalion casts electricity on Bruce- Crit/Damage (13x2+32x4=232) >Skrall vs. Krakenling School- Aim/Damagw (12x3=36x6=216 damage) Krakenling School vs. Ellaria- 40/2-6=14 damage All enemies take 10 damage. The party begins reeling their enemies in, as they together manage to whittle their opponents down. Bruce is covered in large burn scars and most of the school's have been dealt with. Ellaria continues to simply be mildly annoyed by her octopi attacker. The battle continues! Weather Condition: Hurricane Water, Electric and Wind attacks doubled. Fire and Wood Halved. Bruce Level 90 Aquatic Beast *Poisoned 10!* HP: 52/1000 SP: Special: Going to Need a Bigger Boat- Bruce chomps down on the opponent, dropping their Health to 1 and dealing the doomed effect. Drops: Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether) Krakenling School *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* *Poisoned 10!* Type: Aquatic/Beast Level: 40 Health: 595/627 Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Silver Carp School A *Mob 2* Type: Aquatic *Poisoned 10!* Level: 32 (16*2) Health: 152/232 (116*2) Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp School B Type: Aquatic *Poisoned 10!* Level: 16 Health: 68/116 Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) -The Party- En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Doomed! 2 rounds remaining* Power: 47 (Level 32 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 25 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) 81 year old Male Ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Doomed! 1 Rounds Remaining* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 36/57 Gold: 3546 Equipment: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!* Power: 45 (Level 32 + WP 13) Defense: 17 (5 + 12) Health: 43/43 (5 + 31 + 7) Ether: 26/42 (5 + 31 + 5 + 1) Gold: 1063 Equipment: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [empty], staves), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) *Party Leader* 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Hastened and Inspired!* Power: 44 (34+10) Defense: 6 (1+5) Health: 76/110 (9+33+10+1+2) Gold: 33 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health) Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 10/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 145 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.) •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), •Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, Party Leader, please determine battle order. Everyone else, choose an action. -
Oh, well in that case it's not entirely obvious what Annienal wants. Good.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
Kintobor replied to KotZ's topic in The Heroica Archive
Annienal, clutching her sword, moves in to strike the Venus Hero Trap and the Ensaring Vine C from the back row. -
Annie got her goals from her just bringing up dragons all the time. Oops, might of said too much.
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Updates will arrive shortly. I'm currently building the Morro Dragon Attack set thing because it was on clearance for over 50%.
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Heroica RPG- Quest #137: Where the Dead Go to Live
Kintobor replied to Kintobor's topic in The Heroica Archive
"I'd enjoy nothing more than to corner you Throlar and watch you squirm like a mouse." "You don't make a very convincing argument. Stay here and do what? Get cut down by you? Silivia ran and got cut down. I intend to run and make sure you have no means of following me." Jarret was out of earshot, but the party can hear a loud ruckus coming from out of eyeshot. A loud and reoccurring thumping noise soon echoes out of the passageway. "If that's how you want to proceed, Sorrow, then let us begin." Amber drops her smoke bomb, it's vaporous cloud engulfing the room. As the smoke recedes, a layer of dust billows out of the passageway. Amber is gone. A heckling voice can be heard from within, clearly Jarret. "Why are you so big? Why couldn't you be two feet smaller!" A large, hulking green humanoid ruptures through the passageway, collapsing pillars and sending debris flying everywhere. "GRAAAH!! PUNY WORMS!!!" He slams his enormous great sword on the ground, glaring at the party. The green-skinned behemoth glares at the party, locking eyes with Throlar. He says nothing but screams in rage. Jarret and a fenerian woman, her skin beginning to look rotten and decay, follows. "Detreahd, do your duty to your mistress and ensure her escape." "Of course, sir." The Fenarian's voice is hollow and monotonous. She unsheathes her longsword and readies her stance. Jarret turns back to the party, aiming his sceptre at them. "These two were another pair of unfortunate souls who lost their lives on the Blood Brick Road. The duo now serve our beloved Frost Heart. Miss Makepeace found them on the road along with Nazguile and managed to revive them. It doesn't hurt that a bit of emotion enhancing drugs have been added to their system to ensure their compliance. " Jarret smiles a toothy grin, his lips smearing across his face in cheer. Jarret bellows a hearty laugh, raising his hands on high, looking exceedingly joyful. "I am ready to die for my cause and be remembered as a martyr in the hallowed tomes of history! Embrace me, Helvetia! I am coming to your cold embrace!" Jarret "the Martyr" *Immune to Bleeding, Poisoned, and Sudden Death* Level 45 Undead Humanoid Health: 475/475 Ether: 5/5 Special: Hallowed be Her Name- Jarret praises Helvetia's name, granting one random positive effect to his allies and himself and one random negative effect to the attacker. Consumes 1 ether. Drops: Golden Chest (Contains mystery loot!) Detraehd Loc the Undead Fenian Assassin *Attacks are ice-elemental and have 1/6 chance of causing sudden death* *Immune to sealed, bleeding and cursed* Level 40 Undead Dark Humanoid Health: 510/510 Special: Grim Reaper – Has 1/6 chance of causing sudden death to all opponents. Also steals gold equal from each opponent equal to their level. Drops: Leets d’Loc (WP:9, ice-elemental longsword), Red Assassin's Veil (Grants immunity to sealed, bleeding and cursed) Orokai the Undead Greenskin Hunter Level 45 Undead Humanoid Defense: 10 Health: 700/700 Special: Large Sweep- Orokai sweep's his blade across the ground, hitting every hero for 45 damage. Drops: Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) The Party Throlar Wineghilm 137 year old male Dwarven Warden. *Avoids free hits from Flying enemies* Level, 16 Power, 26 (16+10). 36 against ancient enemies. Defense, 1 (1). Health, 21/33 (33) Gold, 430. Equipped: Fellcrest Hand Axe (WP: 8 throwing weapon. Deals bleeding 5 on successful hits) Shield of Invisibility (SP:0, the user is impervious to Free Hits unless they are the last hero standing.), Crow Helmet (SP; 1, Flying enemies do not deal free hits to the wearer, suitable for Knights and Dragoons, headwear), Lion's Plate (Max health +5, Power +1, Immune to weakened, suitable for knights and barbarians, body wear) Inventory; Weapons; Mopagsaber (WP; 12, Ice elemental longsword)Elven Sword (WP; 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon. WP; 10, doubled against Ancient enemies) Shields; Elven Shield (SP; 5, Ice and Darkness elemental. All elves in the party gain the same amount of SP as long as the wielder is standing) Artifacts;, Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies. Suitable for anyone, footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level, handgear) Consumables; Potion, Phoenix Essence, Soma (Causes the Blessed effect), Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value.), Bone, Floral Bomb, Air Bomb, Dirt Bomb, Water Bomb, Lightning Bomb, x4 Fire Bomb, Ice Bomb, Holy Bomb, x2 Smoke Bomb, Feather of Flight (allows the user to flee the battle when used), Bone x2, First Aid Kit (Completely restores health and removes all negative effects for the entire party once when used.) Equipment; Bedroll, Shovel, Pickaxe, Magnifying Glass, Huntsman's Bow (WP: 7, deals damage to undead) Treasures; Viper scale (worth 40 gold to some NPC's). Decamon Deck, Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1),Specter (Dark 2), Dryad (Plant 6) Althior Emorith, The Dragonslayer (K-Nut) 36 years old male human Prophet Level 54.4 *Clairvoyance* *Glossolalia* *Permanently Transcended* *Immune to Petrified, Bound, and Slowed, Confused, and Afraid**AbsorbsEarth**Immune to IceandDarkness* *Lucky!* *Encouraged* Defense: 12 (2+5+5) Health: 74/74 (5+53+15+1) Ether: 9/91 (5+53+15+10+4+2) Gold: 890 GP: 14 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Magician's Gloves (+10 spellpower, suitable to mages; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Coat Hanger (Allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified,ice, anddarkness elemental damage; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear),Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear),Tin Helmet (immunity to confused and afraid, headwear) Inventory: Weapons: -- Artifacts: Medal of Glory (Wearer earns triple experience; accessory) (Lent to Hybros), Lieutenant's Helm (SP:3, protects from fragile; headwear) , Counterstrike Gloves (if the wearer is damaged by a free hit, they counter with strength equal to their level; handler), Sterile Gloves (Protects from poisoned- and bleeding–effects; handwear.) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness), Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine(Water), Emerald(Wood), Scroll of Frailty (Enables casting the fragile-effect to the target, causing it to take double damage for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Love (Enables casting the enamored-effect to the target, making it unable to damage the caster for three rounds. Each casting has a 50/50 chance of success and costs 1 ether.), Scroll of Luck (Enables casting the lucky-effect to the target for one battle. Each casting has a 50/50 chance and costs 10 ether.), Begone With The Winds (Grants the holder access to the Weather Mage expert job class upon reaching Level 30) Consumables: 3 Potions, 5 Grand Potions, 5 Tonics, 4 Grand Tonics, 3 Ether Cores, 6 Remedies, 2 Elixirs, Phoenix Incense, 10 Meads, 5 Smelling Salts, Smoke Bomb, Venom, Garnet Lamp of Summoning, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds), Feather of Flight (Allows the user to flee from the battle when used.), Geode Tools etc.: Bedroll, Magnifying Glass, 4 Bones, Deaddy Bear (Causes 45 damage and doomed but has 1/6 chance to break whenever used), Map of Fellcrest Sorrow(Endgame) *Party Leader* 428 years old undead Necromancer Level 31 *Immune to Sealed, Afraid, and Doomed* *Encouraged and Lucky!* Power: 58 (31+2+25) Defense: 8 Health: 14/42(7+30+5) Ether: 30/35 (31+4) Gold: 392 428 years old undead Necromancer Equipment: Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear),Pink Ribbon (Max Ether +3, grants immunity to sealed, afraid, and doomed; accessory), Staff of the Supreme Necromancer (WP:25; damages undead; +5 level to raised undead; suitable to necromancers; staff) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Shark Jaw Scythe (WP 20/40 vs. aquatic monsters; scythe), Longsword (WP: 5), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), Helmet (Max. Health +1, headwear), Greaves (SP:2, immunity to slowed and hastened; footwear), Death Mask (Increases assassination chances to 1/3 when the target’s health is lowered to 1/3; suitable to assassins; headwear), Ruby (Fire), 11 Grand Potions, 2 Health Cores, 2 Tonics, 3 Grand Tonics, Ether Core, 5 Remedies, Neutralizer, Phoenix Essence, 2 Meads, 2 Nostrums, Ambrosia, 3 Venoms, Bedroll, Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Fire Bomb, Geode, Scroll of Blindness (Enables casting the Blinded effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.), Vampire's Court Sword (WP:12; 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.), Chicken Drumstick (+1 Max. Health when eaten, consumable), 2 Myrrhs Lesser Will-o-Wisp Level 23 Dark Undead Rotting Undead A Level 30 Dark Undead Rotting Undead B Level 30 Dark Undead Rotting Undead C Level 30 Dark Undead. Silivia Level 35 Dark Undead Vindsval Half Born Encouraged and Hastened Level: 29 Witch *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Attacks Are Poisoned by 1, Dual Striking, Takes half Damage from Demon and Dark Type Enemies. Power: 55 (29+24+1+1) Power Bonus +2 (2015 Henry Awards) Defense: 4 Health: 45/45 (9+27+8) Ether: 33/33 (5+28) Gold: 348 Equipment: Bifrost Blades (WP: 12 (24), Fire, Aquatic, Earth, Ice, Light, Lightning Elemental, dual strike, dagger) Poison 10 Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear Inventory: Consumables: 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 2x Venom (poison -1), 4X Deadly Venom (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, 2X Grating Stone, Bone, Jarate, Geode, Agni Bomb, 2x Venom, Elixir Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Ethereal Cloak (SP:2, Max. Ether +4, suitable for mages, clerics, necromancers, scholars and weather mages; backwear. Raw Horsehide (Worth 10 Gold, or can be worn by Barbarian classes for SP:1) Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect) Mage's Muffler (Provides immunity to Sealed, accessory) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Gems: Emerald X2, Aquamarine, Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bedroll, Shovel, Compass Party Leader, Please Determine Battle Order. Everyone else, determine your action. QM Note: Anyone wishing to chase after Amber must do so on the first turn. -
Karie perks up at the notice on the quest board. Taking time to look over the note, Karie signs up for Quest #148.
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Karie throws her arms into the air as the new guy simply walks out of her question. "Okay, nice knowing you. See ya around, or something." She directs her words to the empty chair across from her in a lower, snarky tone. She takes a small nip of Atramor's liquor before quickly backing off of it, the boozes strength causing her nose to itch.
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Clearly I'm a noob when it comes to scroll casting. Thank you, oh Scroll Casting-san, for you have enlightened me yet again.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
Kintobor replied to KotZ's topic in The Heroica Archive
Annienal feels quicker on her feet as the armour encasing her seems to lighten. "Th-thanks, Warlen." Annienal consumes a mead and then attacks the Hero Eating Plant from the back row. -
Heroica RPG - Quest #146: Red is the Bloodiest Color
Kintobor replied to KotZ's topic in The Heroica Archive
OOC: Not sure how you'r calculating damage here. It should be 10x2=20+18=38/2=19 damage. I think your dividing the WP and not the overall attack. "Um, it'd be better if Luke used one of his potions, Calamity. I mean, he's got two and it'd be better than running the risk of him not healing himself. Warlen, we, um, need to start dealing with these free hits. Is it, um, at all possible to Hasten both me and you?" -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Kintobor replied to Kintobor's topic in The Heroica Archive
Battle Order: >Ellaria remedies herself (Doomed removed!) >Nerwen plays Lucky Chant (All heroes Lucky for remainder of round. -8 ether) >Ellaria remedies Nerwen (Doomed removed!) Ellaria vs. Silver Carp School A Damage/Shield (1-3-6= 1-3: Diluted Arc Tonic: Restores 10 ether to all allies) Nur vs. Silver Carps School B- Hit/Hit (15+32=47 damage) >Thalion casts electricity on Bruce Damage/Special Damage (90/2-17=28 damage) >Skrall vs. Demon Ray B Aim/Hit (12+43+2x6=dead) Krakenling School vs. Ellaria- 80/2-6=34 damage All enemies take 10 damage. Ellaria starts the battle off by remedying herself of the oncoming doom, and making her way to Nerwen to remedy her as well. Nerwen in the meantime plays a Lucky Chant. Lady Luck began smiling on the party as Ellaria brews another strange brew while Nur smashed one of the Silver Carp Schools. Thalion, however, manages to lose his target. In the chaos, Bruce erupts from the ice and grabs ahold of Thalion, violently shaking him. His blood pools across the ice and around the sharks maw, scraps of the captain's coat still stuck in it's teeth. Thalion manages to get it off of him, but not before being left a mangled mess. Skrall's bolt flies straight and true, nailing the Demon Ray and sending it back into the stormy abyss. The Krakenling School swarm Ellaria, who could really care less. The battle continues. Weather Condition: Hurricane Water, Electric and Wind attacks doubled. Fire and Wood Halved. Bruce Level 90 Aquatic Beast *Poisoned 10!* HP: 304/1000 SP: Special: Going to Need a Bigger Boat- Bruce chomps down on the opponent, dropping their Health to 1 and dealing the doomed effect. Drops: Sharkskin Hide (SP: 1, doubles water elemental spells, suitable for mages, necromancers, chi monks, and weather mages), Scroll of Water Warding (Enables the user to be immune to Water elemental attacks. Each casting has a 50/50 chance of succeeding and costs 1 ether) Krakenling School *Mob 2* *Attacks cause blindness* *Immune to Blinded, Sealed, Confused, Asleep and Stunned* *Poisoned 10!* Type: Aquatic/Beast Level: 80 (40*2) Health: 821/1254 (627*2) Special: Drainbind – Transfers 25 health from the target to self, and causes the bound-effect for the next turn. Drops: Kraken Fang (Grants hastened- and reinforced-effects when consumed.) Silver Carp School A *Mob 2* Type: Aquatic *Poisoned 10!* Level: 32 (16*2) Health: 162/232 (116*2) Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) Silver Carp School B *Mob 2* Type: Aquatic *Poisoned 10!* Level: 32 (16*2) Health: 125/232 (116*2) Special: Reflection – Causes damage equal to the target’s level, regardless of row and SP. Drops: Silver Ore (worth 60 gold) -The Party- En Sabah Nur (Played by Jebediahs) 31 year old male human, Beast Warrior Level 32.75 *Natural Respite*, *Immunity: Blinded, Fragile, Sealed and Lightning elemental attacks*, *Nimble on first round of combat*, *Deals double damage to enemies weak to fire* *Doomed! 2 rounds remaining* Power: 47 (Level 32 + Axe 15) Defense: 7 (Artefact Bonus 7) Health: 61/61 (Mage Base 5 + Level Up Bonus 31 + Beast Warrior Bonus 15 + Raw Meat Bonus 5 + Raw Meat Bonus 5) Gold: 25 Equipment: Mythril Axe (WP: 15, Axe), Traveler's Cloak (SP: 1, Backwear ), Custom Fitted, Grounded and Sealed Heavy Armour of Brilliance(SP:5,Immune: fragile, blinded, sealed and lightning, suitable for En Sabah Nur, Bodywear, ), Flexible Greaves (SP: 1, imparts the Nimble effect during the first round of combat, Footwear ), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, Accessory ) Inventory: Weapons: Sangriste Dagger (WP: 5), En, Sabah, Nur (Shurikens 3/3, WP: 5), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Quarterstaff (WP: 22/44 against humanoids, suitable for mages, clerics and necromancers ), Earthy Wooden Shield (SP:6, grants immunity to wood and earth-elemental attacks), Beast Totem (The wearer may choose to enter battle in Beast Form; suitable for Beast Warriors; accessory)Artefacts: Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, Headwear), Little Jane's Muff (Mage's Muffler, Protects from sealed-effect, Accessory ), Shackles of War (Prevents anyone from fleeing battles, Accessory ), Lock & Chain (Prevents items in the inventory from getting stolen; Accessory ), Carapace (SP: 3, Immunity to SP Reduction, Bodywear ), Helm of Horror (Successful hits impart the Afraid effect to the target; headwear ), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted and Darkness Immunity, suitable to classes with ether, Bodywear ), Sedge Hat (+4 Ether, Headwear ), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, Accessory ) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 3 Potions, Grand Potion, 3 Ether Cores, 6 Remedies, Phoenix Essence, Phoenix Incense, Mead, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.), Warforged Alfred (Nur can call his golem minion twice per battle to protect him from all damage and effects for the remainder of the round or once per battle to protect him and another party member from all damage and effects for the remainder of the round.), 2 Elixers. 1 Mythril Shard Tools: Bedroll, Pickaxe, Magnifying Glass Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter(Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) 81 year old Male Ogre Hunter Level 43.4 *Natural Respite* *Favors Humanoid and Aquatic enemies* *Immune to Fragile, Blinded, and Confused* *1/3 chance to revive when KO'd* *Doomed! 2 Rounds Remaining* Power Bonus: +2 WP for bows and crossbows Defense: 11 Health: 36/57 Gold: 3546 Equipment: Composite Bow (WP:12, ignores SP,light,lightning,water, wood, and earth-elemental; bow), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Moone Greaves (SP: 3), Vorpalis Talisman (1/3 chance of instantly resurrecting with 1 HP and 1 Ether upon being knocked out; accessory) Inventory Weapons: Unlucky Crossbow (WP: 13, causes Jinxed Effect), Oversized Greatsword (WP:16, double damage on targets that are clearly smaller than the hero, greatsword), Giant Hammer (WP: 13, deals Confused); Hunter's Crossbow (WP:12, double WP against beasts, fire, ice, wind, and darkness-elemental) Artifacts: Medal of Glory (Wearer gains 3x experience from battles, accessory), Paper Doll (Immunity to Hexed) Pugilist's Gloves (+2 Power, Immunity to Weakened), Lucky Doubloon (Grants "Special Guard"; accessory), Grogmas Beard (Power bonus equal to the number of the current month (eg. +1 in January, +12 in December); accessory.) Tools: Spyglass (Reveals if there are spies and eavesdroppers in the vicinity when used; tool), Consumables: 3x Potion, Phoenix Essence, 3x Phoenix Incense, 8 Meads, 6 Nostrums, 3 Remedy, 3 Smelling Salts, 2 Deadly Venoms, 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, 6 Bone, Blind Fury, Grating Stone, Level-Up Mushroom, 2 Neutralizers, Letter of Recommendation Role-Play Items: Black Goo, Wolfgang Insignia, Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Mystic Knight Level: 32.75 *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Doomed, Sudden Death, Hexed, Poisoned and Bleeding* *Lucky!* *Nimble!* Power: 45 (Level 32 + WP 13) Defense: 17 (5 + 12) Health: 15/43 (5 + 31 + 7) Ether: 27/42 (5 + 31 + 5 + 1) Gold: 1063 Equipment: Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), Ribcage Shield (SP:12; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodtwear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently nimble; suitable to elves; footwear.) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Weapons: Alpha and Omega (WP: 13, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothingstored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) Broomstick (WP:9, ranged), Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backward), Tin Helmet (Protects from Confused and Hexed effects; headwear) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Earthwyrm Fang (Grants the Encouraged, Lucky, Reinforced, and Blinded effects for the duration of one battle), Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (9), Potion (4), Remedy (23), Mead (5), Smelling Salts (10), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (8), Phoenix Essence (5), Bone (2), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (2), Deluxe Skeleton Decoy, Feather of White, 2x Feather of Flight, Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops) Ellaria Arbour (Sandy) *Party Leader* 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Hastened and Inspired!* Power: 44 (34+10) Defense: 6 (1+5) Health: 60/110 (9+33+10+1+2) Gold: 33 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [Empty]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, body wear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.)Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, 4 Tonics, 2 Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Last Resort (consumable, revives all knocked allies to 1 health) Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Nerwen Calmcacil (played by Chromeknight) Champion of The Northern Kingdoms, Sungold Alliance, 265 year old female Elven Minstrel Level 39 *Immune to sealed* *Gains Double EXP* Power bonus:,+8 (quest #102) Defence: 2 (lesser etherial cloak 1 +leather amour 1) Health: 43/53 (Base Cleric 9 +Level bonus 38 -Quest #102 5 +Minstrel Bonus 11) Ether: 18/51 (Base Cleric 5 +Level bonus 38 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 145 Equipment: Nocturne Flute (WP:6; causes asleep-effect; instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Leather armour (SP:1; Bodywear), Counterstrike Gloves Inventory: Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened, cannot be equipped at the same time as a shield; axe), Singing Sword (WP:10; causes bleeding; longsword/instrument.) •Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Order Imperial's Assassin Cowl (Immune to Light and Darkness, Wearer is Nimble; headwear; Suitable for Assassins, Chi Monks, Infiltrators, Rogue Thieves, Paragons), Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), •Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), •Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), •Shovel, Bedroll, Magnifying Glass, Telescope, Party Leader, please determine battle order. Everyone else, choose an action. -
"Finally? Oh, Jinnipher's given you some love I see." Karie grins cheekily. "She's just very proud. Don't let her get to you. She's honestly one of the more honourable people around here." She listens to the dwarf speak before continuing. "Nothing wrong with that response, although I was more wondering what you think it means to be a hero? Anyone can join Heroica, technically, but I wouldn't call everyone in this hall a "hero", per se."
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Heroica RPG- Quest #137: Where the Dead Go to Live
Kintobor replied to Kintobor's topic in The Heroica Archive
"Oh, goodie, looks like I'm not swaying you. Paladin scum." Amber shakes her head and wags her finger. "Naughty Vindy! I told you guys I'm not sticking around if you guys are going to draw your weapons." "...No. I want to move the residents of Fellcrest to Eubric. I think you're not thinking your words through, Sorrow. Coming up to five years, now, give or take. We don't technically age, you and I and Althior, to an extent." Amber glares Sorrow over, taking him in. "You're a curious one, you know that. You've obviously seen a lot, and you continually hide your face... an enigma, so to speak. Why do you hide your face? To hide your identity? Or something else? Damn, I wish my wraith wasn't healing itself in the shadows. Oh right, that's another reason I'm angry with you. Almost forgot about that." "I've seen dwarves able to think without brains. Not perfectly well, mind you, but whatever. Probably weren't born with one." Amber grins smugly. Amber says nothing but grins at Throlar, looking straight through him. There's a look of satisfaction on her face. "The more you speak, the more I agree with myself in everything I've said. I'm surprised I haven't convinced you to join me." Amber nonchalantly places her back on the table. Raising her hands into the air. "Fine by me, Throlar. I'd say we're all friends here, but frankly, it's a sin to tell a lie." Amber calmly glares at Althior, a fury growing about her. She speaks to him with paced breaths. "I. Am not. A monster, Althior." Amber clutches her head and yells violently towards the tunnel. "Jarret!?" At Amber's call a gruff and irritable looking undead emerges from the passage, holding a large sceptre. His large hat covers head and shadows his face, although an eyepatch is visible. "You called?" "Deal with this problem. Now!" "Of course." Jarret bows and walks out. "I have nothing more to say to you four." Amber produces a smoke bomb from her vestments. "I'm sure though, with you being heroes, you have something to say to me?" -
The world is quiet here. Have patience. Not everyone is online at once. If you want to start a conversation, your best bet is to actually go up to a particular person in the hall and begin it yourself. Also, welcome to the game!
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Heroica RPG- Quest #137: Where the Dead Go to Live
Kintobor replied to Kintobor's topic in The Heroica Archive
"Oh, here we go again with the mass murder bit." Amber rolls her eyes and crossly straightens herself in her seat. "Eubric is in shambles. It's going to topple over at any minute. I'm going there to fix it. I'm not going there to blow it up, or unleash a swath of demons, or erect my own house to enter a feeble and ultimately childish power gambit. I'm going to Eubric Freeport to ensure that once everyone is undead that there will be no reason for there to be an issue of particular races being shunned upon. The original undead will be able to freely mingle. As a Heroican, you seem to be unaware of the issue surrounding the undead. We're second class citizens. We're considered husks, devoid of life. Helvetia has shown me that I can create a utopia so long as her cold embrace touches every citizen of Eubric. Even my father." "The Wanderer has deceived you, Vindy. There is only one path, and that path is to Eubric becoming a necropolis. As a greenskin, has the city not prosecuted you? Do you not feel that the city, one founded on orc slavery, needs referendum?" Amber grins hollowly. "I intend to see this through to the end, Vindsval. Silivia would've wanted it. These residents here had a chance to see something better, and you four blew it for them." "I think you're forgetting something about my undead and Silvia's corpse. The paladins I raised had been dead for over two hundred years. The ghouls I raised were double that age. The putrid zombies were found in some stinky old bog outside of town and brought in under the veil of night. They've been forgotten about. They've been left to rot, their brains turned to goo. You don't understand decomposition, do you? Silvia made her intent clear when she ran. Do heroes kill people who flee, Throlar? Do they?" Amber slammed her fist on the table, glaring at Throlar. "I don't think they do." "Okay, now you're making assumptions. I won't become the ruler of the city. I have no standing within the Church of Helvetia, but I do have many individuals within various churches who agree with my sentiment. They will among themselves decide who will rule the new Eubric. Eubric isn't being chosen for any old reason. It's centralized. It already has a population of undead. It has a way to amplify the spell. Granted, the spell could explode, but why do you think we're not rushing this? Every precaution is being made to ensure the spell works properly. You've seen it in action Throlar. It resurrected that dragon. Would've been a wonderful thing to have around, but of course you had to go and destroy it..." Amber yawns, looking uninterested in Throlar's points. She gives him a thumbs up after he's finished speaking. "Gotcha. All excellent points. Bravo. Ten out of ten. I think big, Throlar, but I don't like to push myself. I'm creating a place so that the undead of the world have a haven to go to, a light in the storm. I'm also going to completely ensure that Eubric doesn't tumble in on itself by uniting its population with a commonality: undeath." Amber looks to the severed head on the table, pulling a large apple out of its mouth. "Oh, her? This is Nazguile. I found her rotting corpse on the road here in Babeleth." Amber picks up the head and turns it to see Throlar, holding it by the hair. "You? I've... seen you before..." "I found her on the side of the Blood Brick Road, her corpse rotting away. I managed to salvage her head, and I've been wanting to find her a body to transfuse her head onto. Kind of hard to, though, you know?" -
"First off, thank you for not kicking the door in. They're old, and I'm the one usually fixing it when it gets knocked off it's hinges." Karie bows thankfully to the newbie, grateful she doesn't need to spend another hour getting her hands dirty. "Secondly, if you're here to join Heroica, congratulations! You're already in. Pull up a chair and get something in you. I would, however, like to know what you think it means to be a "hero"." Karie puts her guitar away and straightens her posture. She flicks open her makeup mirror and begins touching up her face paint, looking back between herself and the new guy.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
Kintobor replied to KotZ's topic in The Heroica Archive
"Um... party leader, er, Warlen, what are we doing? We need a battle order! Um, I should, um, preferably go first... seeing how I have a lot of armour and stuff..." Annienal prepares an attack against the Venus Hero Trap from the back row. -
Heroica RPG- Quest #144: The Pen is Mightier than the Sword
Kintobor replied to Kintobor's topic in The Heroica Archive
QM Note: I don't know what I was thinking there. I guess I thought Demon Ray B was also Jinxed. Most of you are now Doomed. I'll update stats once everyone's had an opportunity to change their actions if need be. -
I'll have updates later today. Something's come up and I'm going to be a little busy.
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Heroica RPG - Quest #146: Red is the Bloodiest Color
Kintobor replied to KotZ's topic in The Heroica Archive
Not quite sure what Fairy type is, as there's none on the FAQ. Can we get clarification? I'm not too keen on stating an action until I know what I'm getting into. -
It's particularly effective against farmyard animals.
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"Three years. Not a whole lot of time, really, but a lot's changed since I first entered."