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Zepher

Eurobricks Fellows
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  1. The Party Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 37 3/4 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* Power Bonus: +3 Health: 63/63 Defense: 55 Gold: 1657 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Shadeaux Cape (SP:11, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [Phoenix Essence]), Artifacts: Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Sylvania's Cowl (Permits Animal Talk, Headwear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 2x Elixir, 15x Mead, 8x Nostrum, 1x Ambrosia, 1x Tiger Balm, 2x Phoenix Essence, Fenghuang Incense, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 37 3/4 Dragon Power Bonus: 0 Power: 37 Health: 66/66 Element: none Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 53 *Immune: Fragile, Weakened, Confused, Sealed, Dark, Lightning / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice, Lightning* *Inspired* Power Bonus: 4, +4 WP Defense: 40 Health: 91/91 182/182 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 1213 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Heavy Armor (SP:5, immune Fragile), Pugilist Gloves (+2 to power, immune Weakened), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory) Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Gems - Emerald (Wood), Aquamarine (Water), Garnet ( Earth) Scrolls - Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 11x Grand Potion, Health Core, 2x Remedy, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Nostrum, Mulled Wine, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Bone, Crystal Ball (Worth 50 gold, 100 in magic shops), Used Summoning Amulet (Worth 25 gold) Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8) Torc the Adult Brown Dragon Female Dragon Adult Level 53 Health: 83/83 Element: Fire Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Gains triple XP* *Party Leader* *Inspired* Level: 37 Power Bonus: +3*, +8 in front row Defense: 0 Health: 63/63 126/126 (7+36+15+5*) Ether: 0/0 (+2*) Gold: 1616 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:45.25, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Medal of Glory (Wearer gains triple experience; accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Sterile Gloves (immune to Poisoned and Bleeding handwear), • Garnet • 20x Potion, 23x Grand Potion, 16x Health Core, Diluted Arc Tonic, Hyper Arc Tonic, 4x Elixir, 2x Arc Elixir, 13x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Essence, 3x Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 13x Nostrum, 11x Mead, Soma, 7x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 4x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe, Crystal Ball (Worth 800 gold, 1600 in magic shops) Purpearl Berthadhiell, the Carnival Crusader (Purpearljellyblob) 180 Years Old Female Elven Mystic Knight Level 22.33 *Immune to Fire, Fragile* *Blessed* Power: 46 (Level 22 + WP 20 + 4 Bonus #102) Defense: 22 (14 + 3 + 5) Health: 32/32 (Base 5 + 22 Levels + 7 Health Bonus - 2 Penalty #102) Ether: 31/31 (Base 5 + 22 Levels + 4 Bonus #102) Gold: 753 GP: 44 Equipment: Zelphie's Staff (WP: 20, cannot be imbued with elements, damages undead), Arm Shield (SP:14, shield), Heavy Armour (SP: 5, immune to Fragile, suitable for suitable for barbarians, knights, dragoons, skirmishers and regulators), Aventine's Tricorne (SP: 3, Immunity to Fire), Stingy Gloves (Prevents the wearer from having gold stolen, hand wear) Inventory: Equipment: Lullaby Wand (WP:8, Sleep effect), Crimson Arcanon (Wand WP:3), Chaotic Whip (WP: 5, Darkness Elemental), Thorny Rose (WP: 17,wood-elemental, deals the Poisoned by 3 effect, mace), Crescent Shield (SP: 7, halved damage from elemental attacks, shield), Crocodile Handbag (Max Ether +2; accessory), Tunic of Elven Acrobat (+4 HP, Provides Nimble Effect with 1/3 chance to completely avoid rolls of COUNTER, DAMAGE and Free Hits, torsowear) Spell Items: Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Sapphire (Wind), Diamond (Light), Scroll of Confusion, Scroll of Electrical Warding (1/2 chance to make the target immune to electric for the duration of one battle at the cost of 1 ether) Consumables: 3 Potions, 1 Grand Potion, 8 Grand Tonics, 3 Remedy, Tiger Balm, 4 Mead, Ambrosia, 5 Venoms, Deadly Venom, Raw Sushi (Restores 5 Health and 5 Ether when consumed), 2 Tasty Pretzels (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), Tinyshroom, 2 Level Up Mushroom, 3 Bone, Skeleton Decoy, Ice Bomb, Enchanted Braclet (Protects from Sealed Effect, hand wear) Decamon Deck: Lucky Rabbit (Icy 1), Scarab (Rock 1), Barghest (Electric 2), Automaton (Electric 5) Tools: Bedroll, Shovel, Magnifying Glass "Arthur, it is always an absolute pleasure to see you once more." She offers her hand, and then thinking better of it, gives him a warm hug. "Tarn and I fare extremely well. We have gotten engaged." She holds up her hand with a ring on it. "The people... no, enough of that. It is a great joy to my heart. He is waiting at the palace for us, and I am sure that you will all be given ample time to talk of your great adventures. Do not think for a moment just because he left Heroica he has lost his warrior's heart. He is a fierce and valiant as ever." "U'Voros is right there." Ella laughs as she points to the U'Kin, who nervously eyes the street. "He is very concerned when I venture out of the palace, but I absolutely insisted on meeting my friends. This U'Kin is named U'Daras, by the way. She is the Commander of our Dragon Knights, and next in line to the throne after Victor. She knows of the heroes here last better than I." U'Daras says nothing. She stands sternly, with her eyes glancing at the entrance every once in a while as well. "Hybros, I believe I have heard Tarn mention your name. And Hoke... you are one of the heroes who dealt with Wren when she was a threat. Purpearl... I apologize that your reputation does not proceed you, but I am in a great debt to your organization. Lady Felix, U'Or, Captain Elba. I welcome you all to my fair city. And Gerald Guffington. Welcome back. I hear word you have been here before, when I was very young. I believe you brought me a gift." "I did. Didn't have such white hair then, though." <I am happy to meet other dragons always, and happy to welcome them to Dastan. It is important that all dragons visit their ancestral home. You do us a great service, little one, by choosing a human companion. Perhaps your example will lead your brothers and sisters in the home land to come out from hiding.> Vipera bares her teeth. <There is much you can be taught. By dragon years you are exceedingly young. By dragon years I am exceedingly.> "Please, I'm only a princess," Ella chuckles. "It is nice to have an excuse to get out of the palace." Vipera flutters up to Hoke's shoulder and glances at Torc hesitantly before landing. <In older days it would be considered improper for a dragon to come between a dragon and her human. But if Torc does not mind. I have become comfortable on this shoulder over the years.> <As I said to the young golden one, we have much to discuss, sister. Already you could eat me if you so chose, but you know little of the ancient way of dragons, and that is surely more important to any dragon than size and muscle. We are an old and proud race. Do not assume that you can call yourself dragon without learning our ways. Both you and the golden one would not be allowed out of the caves at your age if you were born in Dastan. Too much to learn.> <And as always, Hoke, know that I remain in your debt. Simply speaking of my heritage reminds me of how close I was to never seeing it again." "I did steal him, and sometimes I wonder if it did more harm than good. Was it not selfish to put my own love over the good he may have done if left to his own devices? I console myself only because he may, by my side, allow for the improvement of many lives in my homeland. Selfish still, I know." She smiles meekly. "Shall we go to the palace?"
  2. OoC: I have to go to bed extremely shortly, but if someone could pick an action for Guts I can run the round in about 12 hours from now.
  3. Boomingham grins. "Sorry chappo, but I did tell you how this was going to go. Could have come peacefully - in fact, probably would have if you weren't guilty."
  4. Bobby allows his companions to do the talking, instead offering his hand to the attractive woman sitting in front of him. "Yo, pleasure to meet you, and thanks for the save. My name is Bobby Bucks Jr." Bobby omits his nickname, certain this is a prestigious lady. "You're fire, you know that?"
  5. "Theft is condemnable regardless of circumstances, but it's particularly ugly if the thief is already enjoying some luxuries in life." Boomingham growls. "I have it on good authority that you torment the people of these Hovels. This ends one of two ways. You solemnly swear it won't happen again, or I make sure it doesn't happen again."
  6. Absolutely superb! I really love everything about it - the functioning doors are way cool, and that twisting design with the wheel covers (whatever they're called, I know nothing about cars) is awesome. Love the angles around the windows too, and even the fact that there are windows is pretty inspired - we don't see nearly enough sci-fi builds with them, but they look great! The rock work is also superb. Really no weak links, great build.
  7. Well it's always been a tough line to walk - I imagine Ella as young and not too impulsive, and they did only know each other for a short time before Tarn moved across the world for her... but he DID move across the world for her ... but you can just ask her where they stand.
  8. That's right! I forgot that they ran into her. I used to really dislike the idea of other people using my NPCs, but now I love when it happens. Makes for lots of more meaningful cross-over and stories! Speaking of things that are overdue, it was over 2 years ago that Ella predicted she and Guffington would meet.
  9. They're not married yet, I don't think. And she can't have a scandal on her hands. Has Atters seen her since 30? I always feel like she and him got along well because of that side quest she took him on. Oh well, I guess you'll just have to come on my finale to see her one final time. There are literally about 50 NPCs appearing in that at the moments, and I'm not even re-using all my "notable" NPCs. 139 is a curtain call for the a few of them.
  10. Guts' Greatest Annoyance (Pirates) Battle Round Three Guts uses a Fortune Flush - Party Lucky Guts v. Third Mate/Nordic Crew - Damage/Damage ([29+36]-4=61 Damage) Dyric v. First Mate - Critical Hit/Miss (83 Base Damage, No Assassinations, x2 Captain/First Mate) Dyric v. Nordic Crew - Critical Hit/Damage (83 Base, No Assassinations, x2 Nordic Crew/Captain, Nordic Crew KO'd) Matthias throws a Bone at the Captain Matthias Nurtures Self - Heal More (Blind/Enamored Removed, -1 ether) Barkley v. First Mate - Success (12 Damage, -6 bleeding) Pylon Heals Guts - Failure First Mate -12 bleeding The heroes throw (literally) all they've got at the enemies, who can't seem to even take a step forward without being stabbed with an arrow. Guts gets a little cocky and waltzes forward, but the Nordic crew and surviving were-gator are able to give him a run for his money. It's the last thing the crew ever does though, as Dyric fills them to the gills with arrows and they tumble off the boat. The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Inspired* *Hastened* *Lucky* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 45/106 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Enamored with Third Mate (1 Rounds)* *Hastened* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* *Hastened* *Lucky* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 23/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 4x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) Captain Lane (Takes Commands from Guts) Level 40 Cannoneer *KO'd* Power Bonus: 0 Health: 0/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Enemies Were-Newt Captain Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 648/1040 Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt). Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy). Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -12* Health: 370/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: 120 Gold Were-Gator Third Mate Level 29 Beast Aquatic Health: 70/462 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory) Note: Specials alternate
  11. Guffington slides Hybros ten gold. "My dear boy, I've been playing this game since Lady Felix's turn began. Of course I would make my lie specific after saying lies cannot be. That'll be ten gold, I believe?" After Arthur hands over the ten gold the heroes retire for the evening. The next day is smooth flying, and in the early afternoon they begin their descent through the clouds, down towards Dastan. Below them opens up Drakencourt, an enormous, sprawling ancient city. Elba bears towards the palace. A small dark green dragon flies by. <Arthur. Hoke. I see you have both brought me some new friends.> The small dragon shoots a stream of fire in greeting. <Though what your partner is eating, Hoke, I can't imagine.> Vipera takes her place in front of the ship. <If you would follow me, Captain, I can take you in for landing.> Elba follows Vipera to a small open field, enclosed by high walls. He lowers the ship carefully into it. <An artifact from when the Dragon Knights were paired with dragons in great numbers. It allowed for them to land in the city near the Palace.> "Heroes. Welcome to Dastan." Ella is all warmth. OoC: Stats update will come tomorrow.
  12. Boomingham glances over his shoulder to Rex, whispering out of the side of his mouth. "If you would like to step away, that is more than okay. You have been a valuable asset, but if you wish to protect your reputation, I understand." Turning then back to the knight: "This is my comrade. I think we'd both like to know what you're doing in the Hovels bothering a little green-skin this late at night. Business? Or pleasure?"
  13. No. The Wolfgang are not villains. Though they've appeared as such. I'm sad that Benji isn't back yet. He was a great Wolfgang supporter. At least we still have Eric and Sarge.
  14. Very true. I think we should rig up a banner. Guts, who are you making your righthand man again?
  15. OoC: Oh, it looks like I did have the dog target First Mate, I just failed Guts' Greatest Annoyance (Pirates) Battle Round Two Matthias picks up Guts Guts gets back on board Matthias picks up Dyric Dyric gets back on board Guts throws Electro Bomb (30 [x2=60 Captain/Third Mate] Damage and Stunned All) Dyric throws a Bone at the Captain Barkley v. First Mate - Failure Pylon does nothing Mob/Mates Recover from Stunned First Mate -6 bleeding The party is hauled back onboard and lobs some bombs and bones at their foes. "Would you kindly ask your commander to stop calling me 'dog'," says Barkley to Matthias. "It is largely distracting. Shall I call him man and you gnome the whole trip?" The Party Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded and first negative effect.* *Inspired* *Hastened* 45 year old male human Marauder Level: 39.5 Power Bonus: 4 Health: 63/63 106/106 (+1 bonus) Defense: 4 Gold: 9261 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear) Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear) • Beholder's Eye, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 16x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 3x Elixir, 12x Phoenix Essence, 28x Remedy, Neutralizer, Tiger Balm, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 19x Mead, 14x Smelling Salts, 11x Nostrum, x4 Bad Breath, 2x Wyvern's Breath, 2x Tonic, Grand Tonic, 2x Purging Water, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 3x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew • 6x Smoke Bomb, Neptune Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, 2x Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, Sleep Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies), Baffle Bomb • Topaz, Amethyst, Sapphire, Crystal Ball (Worth 200 gold, 400 in magic shops), Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver) Dyric Rone (The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Permanently Lucky* *Enamored with Third Mate (3 Rounds)* *Hastened* Level 31 Power Bonus: 0 Defense: 6 Health: 43/43 Gold: 3 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness-elemental, on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Sticky Gloves (increases amount of Gold stolen by 50%; suitable for Rogues and Beast Warriors; Handwear) Inventory: • Mockthril Longbow (WP: 27; Ice-elemental; Longbow), Requiem (WP: 20; Wood- and Light-elemental; Longbow), Tarok's Wrath (WP: 20, 1/2; chance to Instantly Kill orcs; Dagger), Double Chain Whip (WP: 10; Whip), Throwing Knife (WP: 4; Throwing Weapon), Pongcanis Dagger (WP: 8; Dagger),, Double-Barreled Handcannon (WP: 15, fire-elemental, dual-strike, hand cannon), Unlucky Horseshoe (WP:13, retrievable throwing weapon, causes Jinxed-effect), Banana Bladerang (WP:9, damage all; throwing weapon), • Winged Sandals (immune to Bound and Slowed; suitable for anyone; Footwear), Ambrose's Heart (Artifact, suitable to Evokers, Accessory, +5 power), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), • Diamond, 3 Silver Ore (Worth 60 gold) • Bedroll, Shovel, Magic Compass • Potions (3), Grand Potions (6), Tonic, Remedies (2), Banana (restores full HP to target), Elixir (2), Cosmic Essence, Meads (2), Nostrum, Mulled Wine (2), Soma, Venom (2), Smelling Salts, Crimson Venom (Causes a weapon to deal the Poisoned by 7 and Cursed effects for the duration of one battle), Mythril Shards (4/4 Mythril), Military Grade Light Bomb, Military Grade Darkness Bomb, Fire Bomb, Smoke Bomb, Diamond Lamp of Summoning (1/3 uses left), Bones (2), Skeleton Decoy, Demon Repellent (Makes the user impervious to direct attacks from demons during one battle unless the user is the only hero left standing; consumable), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Crystal Ball (Worth 50 gold, 100 in magic shops), Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle) Matthias the Carnival Crusader (StickFig) Level 24⅔ Druid *Gains 10 gold for each Humanoid killed* *Immune to Bound, Slowed* *⅙ chance of Encouraged at the start of any battle* *Enamored with Third Mate (3 Rounds)* *Blinded (3 Rounds)* *Hastened* Power Bonus: 20 (+2 WP) Defense: 4 Health: 36/36 Ether: 24/24 Gold: 1139 Equipment: Restored Fireball Extraordinaire (WP:9, also hits enemies listed above and below the target, Darkness- and Lightning-elemental, user is Slowed, hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Winged Sandals (Protects from Bound and Slowed effects, footwear), DDSSA (+2 health, +2 WP, +10 power) Inventory: Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Ruby (Fire), 5x Bone, Deadly Venomn, 2x Elixir, Grand Potion, Grating Stone, Mead, Nostrum, Potion, 2x Red Death Blood, 4x Remedy, 5x Tonic, Venom, Doomsday Bomb (Deals 99 damage, bomb), 2x Smoke Bomb, Bedroll, Magic Compass, Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear, suitable for anyone) Captain Lane (Takes Commands from Guts) Level 40 Cannoneer *KO'd* Power Bonus: 0 Health: 0/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: Sir Barkley (Takes Commands from Matthias) Level 12 Dog Rolls: 1-3: Bite - Deals damage equal to level and bleeding equal to half his level 4-6: Nothing Note: Cannot take free hits. Does not count as targeting an enemy. High Priest Pylon (Takes Commands from Matthias) Level 30 Frog Rolls: 1-3: Heal - Heals the target equal to his level. 4-6: Nothing Note: Cannot take free hits. Does not count as targeting. The Enemies Were-Newt Captain Level 80 Aquatic Humanoid *Immune to Negative Effects and Instant Kill* *Lucky* Health: 980/1040 Special: Orange Mask of Z - Deals 200 damage to the party, starting with the beginning of the battle order. If a hero is KO'd, he will take the remainder of the damage to be dealt and strike the next hero, etc until the 200 damage is dealt (takes row/SP into consideration, aka ever 1 health taken from someone in the back row will cost the attack "2" damage dealt). Drops: Orange Make of Z (Headwear, if an attack would KO a foe the remaining damage is applied to the next enemy). Were-Wolf First Mate Level 60 Beast Humanoid *Encouraged* *Immune to Sleep, Blinded, Weakened, Minimized, and Instant Kill* *Bleeding -6* Health: 560/670 Special: Bloody Bastard - Steals half the target's gold and deals damage equal to the gold stolen. Stolen gold cannot be recovered. Drops: 120 Gold Were-Gator Third Mate Level 29 Beast Aquatic Health: 236/462 Special I: Crocodile Tears – Causes the enamored- and blinded-effects to all opponents. Special II: Toothy Grin – Causes the weakened- and afraid-effects to all opponents. Special III: Tail Swipe – Causes the stunned- and confused-effects to all opponents. Drops: Crocodile Handbag (Max. ether +2, immunity to water; accessory) Note: Specials alternate Nordic Crew *Mob 2* Level 36 Icy Humanoid (18x3) *Immune to Ice* Health: 150/180 (90x3) Special: Icy Waters - Deals 30 ice damage to all heroes, with a 1/2 chance of knocking them off the boat. Knocked off heroes must be rescued by an onboard hero, costing them both a turn. Drops: Opal, 40 Gold
  16. "This is fire." Bobby hops aboard as well, trying to get aboard the same horse as the lady with her belly showing.
  17. They aren't hastened, and they likewise aren't enamored or blinded. My mistake, I will change his target from last round. And I don't think that's how mobs work, but they're not my creation, so maybe? Will run the round now.
  18. Boomingham's poise also changes significantly, drawing himself up to full height and straightening his back as he's told he's the talk of the town. He grimaces upon seeing the Orc, but after exhaling deeply continues with his plan. "What were you and the green-skin chatting about?" Boomingham glares at the green-skin. "Were you giving him trouble? Or was it the other way around." Boomingham scratches his chin. "Say, what is a Rainbow knight doing so far away from the gates of the Palace? Seems like you chaps pull long shifts, strange to schlep all the way down to the Hovels afterwards."
  19. Guffington and Lady Felix both watch with some wonder as Arthur allows his body to revert to chaotic goo. Once Arthur quiets down, Guffington clears his throat. "Right. My turn." Gerald rubs his hands together. "You're right, Hybros, you know quite a bit about me... I will have to think long and hard as to what was perhaps not in my dream." Guffington bites his lower lip. "I was born to a poor family where I was the only child, one of my early aspirations was to open up a magic shop in the High Kingdoms, and the first place in Eubric I lived was in the Hovels." Guffington crosses his arms. "What have you, heroes? Felix?" Hoke, meanwhile, glancing out at the night skies feels inspired, while Purpearl, leaning against the mast, feels blessed. And somehow all without the help of wine or soma!
  20. Or at least buy everyone one "I'm sorry" gem.
  21. OoC: I don't believe you have flee, so you may have to use a smoke bomb.
  22. "This is where you can pay me back," Boomingham says, drawing his sword suddenly. "And put your money where your mouth is. Don't like the abuse of the commoners in Eubric? Let's see about Salamanda. Rex, stay behind me as well, please." Boomingham walks briskly over to the Crimson Bear and lays a hand on his shoulder. "Howdy there, chappo! What are we up to this lovely evening?"
  23. OoC: I'd say they can't, sorry. I actually originally rolled for them to be tossed overboard as well (they both were!) but I thought about it a bit more and thought that since they aren't technically combatants with health, they shouldn't be able to be knocked overboard... the reverse of which means to me they shouldn't be able to haul you back up. Matthias is hastened, though.
  24. Lady Felix ponders for a few seconds. "Blood relatives, gods," she says finally. Guffington scratches his chin. "I imagine it'd be easier with you, Hybros, given our history... but I can't quite guess. I believe you're people are back, but if you call them blood relations I'm not sure... as for stealing from Lady Felix, I believe that's a little too specific to be the lie, unless you're playing me against myself. So for you, I will guess dragons." "For the boy... that's more difficult. I will have to guess the second as well - the other two are, again, too specific to be a lie in my mind." He takes a sip of wine. "So, what is it?" "No dangers in the sky. As I said, once we land in Dastan, it may prove a different story. Though everyone does seem relatively concerned about the sky at this point..."
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