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Zepher

Eurobricks Fellows
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Everything posted by Zepher

  1. With the fear of playing my hand too much, I can assure the both of you if you're interested, Guffington would take you, regardless of what class you are. Since Nyx dropped from the game, I think Hybros might be vying for the spot of hero I've hosted most at this point.
  2. Boomingham and Rex step back. Once Boomingham recovers from being sealed, he will attempt to heal Eric if he is injured.
  3. Well if anyone else ever has a sufficiently good case for handing out Regulator, I'd be happy to hear it! I don't feel the need to be the only one to ever hand out the class.
  4. Oh dear, you boys are going to be handful to host if you end up coming along with your old pal Guffington. I also wish we had some Regulators in the game. I may have to drop it again - I know people want it to stay Wren specific, but it's such a fun class I want it around some more. 102 was going to have the potential of it, and you're going to meet a Chaomancer in Etheria.
  5. Arthur talks too much, I skim over his posts. No, just kidding, I read that and then went immediately here to post, I didn't even bother to read any of the posts after that one.
  6. Missing our old class, are we?
  7. No, he must have his hand full.
  8. This is absolutely superb! Easily my favorite build by you so far! Everything looks functional, fun, built into the environment… all perfect. Love the hovering vehicles as well.
  9. Boomingham grins as Rex smashes through the snake. "Shall we keep count, my good friend, and see which of us is able to feel more beasties? Maybe we'll find out I'm the Mighty Mercenary before we leave the city?" Boomingham repeats, and Rex, egged on by his friend steps back in the front row and swings at Tweetybird B.
  10. OoC: I attacked from the front row, so should have done 10 more damage and taken 1 extra damage. "Yo, that's the truth!" Bobby exclaims as he hears Polly's hopeful stance. "Don't give up until you gotta, yo! He'll be aight, we got him." Bobby repeats.
  11. Well as long as everyone holds themselves to the honor and glory so esteemed by Kawashita, we shouldn't have an issue. If only the other Corps. had equally noble values.
  12. OoC: I'm not that mean. "If you'd allow me to lead, I'd take charge." "And I've already told you. It doesn't matter to me if I get out or not. Though of course I would like to see my little Marcellus end up successful. Tell you what - give the gnome a chance to pick a few directions, and maybe I'll help him out. He's a bit more fun than you." Round One Maze Brawl >Grimwald v. Klaus - Critical Hit (([30+21+11]*2)-5=119) Marcellus v. Not-Klaus - Hit ([26+16]-5=27) >Nerwen v. Burning Knuckle - Hit (40-10=30) >Nerwen uses Scroll of Sleep on Burning Knuckle - Success (-1 ether) Right off their previous successful fight, the heroes come out of the gates running. Down a corridor, it's impossible to tell where, other soldiers cry out in fear "where'd he come from?!" before being swiftly silenced. "Ennoc be blessed, this place is going to Hel." The Enemies Burning Knuckle Immune to Fragile, Stunned, Sealed and Sudden Death Level 42 Fiery Humanoid *Asleep (3 Rounds)* Health: 490/520 SP: 10 Special 1: Unforgiving- The Burning Knuckle breaths fire on the heroes, causing them all to receive burning, dealing 5 damage, and halving the hero's SP for three rounds. Special 2: Unstoppable- The Burning Knuckle charges the hero, stunning and sealing them for three turns and dealing the burning by 10 effect. Special 3: Terrifying- The Burning Knuckle delivers a rogue blow, dooming the opponent and removing all positive effects. Specials decided by die roll Passive Special 1: Impenetrable- SP defying weapons only remove half of the Iron Knuckles SP when dealing damage Passive Special 2: Heavy Armor- The Iron Knuckle Armour cannot be stolen from the Iron Knuckle. Drops: Grating Stone, Burning Knuckle Helmet (SP: 10, Wearer has burning -3 effect) Order Imperial Mage Klaus Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental* HP: 111/230 SP: 5 Ether: 6/6 Special: Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether. Passive Special: Spell Slinger - Attacks ignore row and are light elemental while ether remains. Drops: 50 Gold Order Imperial Mage Not-Klaus Level 24 Humanoid *Immune to Sleep, Sealed, and Jinxed* *Attacks Ignore Row while ether remains and are Light-Elemental* HP: 203/230 SP: 5 Ether: 6/6 Special: Wrath of Ennoc's Light - Deals 15 light-elemental to all heroes, disregarding row and SP. Has a 1/4 chance to also blind them. Does not use ether. Passive Special: Spell Slinger - Attacks ignore row and are light elemental while ether remains. Drops: Tonic The Party Nerwen Calmcacil (played by Chromeknight) *Party Leader* *Burning -5* 264 year old female Elven Minstrel Level 36.5 *2x XP**Counterstriking* *Immune to sealed* Power bonus:,+8 (quest #102) Defence: 7 (Darksteel armor 6 +lesser etherial cloak 1) Health: 50/54 (Base Cleric 9 +Level bonus 35 -Quest #102 5 +Minstrel Bonus 11 +3 Darksteel armour) Ether: 38/49 (Base Cleric 5 +Level bonus 35 +Minstrel Bonus 4 +zoot cookie #102 1 +Lesser Etherial cloak 3) Gold: 504 Equipment: Nocturne Flute (WP:6, causes asleep-effect, instrument), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Counterstrike Gloves, Darksteel Armour (SP:6, Max. Health +3; bodywear), Inventory: Mutt's Flute (WP:10, inflicts Weakened-effect, instrument), Party Maracas (WP:4, user is hastened, instrument), Battered wooden flute (WP:6, Darkness-elemental), Sword of the Warrior of the Light (WP: 14, Light-Elemental, Meditate becomes hits, longsword), Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), longsword, Shield (SP: 5), Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors) •Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Leather armour (SP:1; Bodywear), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers) •Opal (2), Topaz (2), Diamond, Amethyst • Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether, song), •Grand Tonic, Potions (7), Elixirs (2), Remedy, Nostrum, Tiger Balm, Essence of Sorrow (50% assassination chance on non-immune target), Venom (4), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Ether Core(2), Grand potion(2), Ambrosia (4), Health Core, Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Neautralizers (2), Smelling Salts (3), Sushi (restores 5 health and ether) •Shovel, Bedroll, Magnifying Glass, Telescope •Grating Stone Marcellus Level 26.33 Black Knight *Immune to Light, Stunned, Jinxed and Blinded* Health: 44/44 SP: 8 Equipment: Whip (WP: 16), Dark Knight Armor (SP:6, Immune to Stunned), Shield of the Red Lizard (SP: 2, Immune to Blind), Helm of the Lord of Light (Immune to Light and Jinxed, Suitable for Knights) Inventory: Mead x3, Grand Potion x2, Potion Grimwald Gjinko 69 year old male gnome Sage Level: 21 Power Bonus: +1 permanent, +5 spells, +5 front row SP: 0 (+5 back row) Health: 29/29 Ether: 14/25 Gold: 485 (Owed 38 by Benji) Glory Points: 8 Equipment: Magical Staff (WP:15; Staff), Spellbound Gloves (Increases the power of spells by 5, doubled if the enemy is weak to the element), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: • Spellbound hood (SP: 2, Increases the power of spells by 3, doubled if the enemy is weak to the element, headwear, suitable for Mages, Clerics and Necromancers), , Ethereal Cloak (SP:2, Max Ether +4; back wear), Staff of the Order Imperial (WP: 10, Light Elemental) • Shovel, Pickaxe, Bedroll • Opal, Amethyst, Diamond, Topaz, Garnet, Sapphire, Emerald,Aquamarine, Ruby • Scroll of Frailty, Scroll of Sleep • Potion x7, Tonic x8, Grand Tonic x4, Sushi (restores 5 HP and 5 Ether) x4, Remedy x2, Elixir x4, Neutralizer, Phoenix Essence, Mead x4, Nostrum x3, Smelling Salts x4, Mulled Wine x2, Ambrosia, Bone x5, Ice Bomb, Root Beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Plague Venom "And I've already told you. It doesn't matter to me if I get out or not. Though of course I would like to see my little Marcellus end up successful. Tell you what - give the gnome a chance to pick a few directions, and maybe I'll help him out. He's a bit more fun than you." "Er... thanks, I suppose..... But this isn't really the time nor the place for fun, is it?" Grimwald repeats his attack. Side Quest: A Prophet of Light
  13. Thanks all for the kind comments.
  14. Very cool build! Like the others I just love the monorail, and the curved support beams are a great touch on that front! Love the japanese vibe scattered throughout too, especially the little shrine like design over the main door-way. Great work. For Honor and Glory!
  15. It's only 3 extra credits anyway.
  16. "You holding up okay, Rex? Looks like that colorful birdy might be looking to fly on by and give us a little visit." Rex takes a cautious step back and repeats his attack. Boomingham stabs his Frozen Saber into the muddy ground and draws Scupperer instead, waiting for Tweetybird A to fly close enough that he can cleave it in two. (Front Row)
  17. Bobby repeats from the front row, his hair flopping to one side in the rain.
  18. :laugh: I actually laughed out loud.
  19. My main confusion is why he drinks liquor if it has no affect on him.
  20. I hope everyone liked their first look at etheria as well! Thanks for letting me join in the fun, K-Nut!
  21. OoC: I think you're still calculating the free hits on Eric incorrectly? Shouldn't the bird's attack be halved because he's in the back row? Boomingham stares down at the snake carcass and then at his sword. He grins wildly. "Not too tough! Eric, come on chap, can't hit the pretty bird?" Boomingham turns his attention to the Serpivine C while the rest of his party repeats.
  22. Bobby repeats as Miderun tries to get some rope. He grins a little bit at his friends bravery… and blushes at his own cowardice.
  23. Great build and colors as always - I love the two aliens. My one note mint be the foliage on those orange trees.. they don't seem to have enough leaves to really justify the broad trunks… but over all an awesome build! How do you connect tires like that so that you can angle them? I haven't been able to figure it out.
  24. Awesome shaping around the cockpit, and I love the medical droid! Jurin II seems like a dangerous place for all parties. That purple tree in the back is a great choice, and so is the night time atmosphere. Really adds to the danger.
  25. Beautiful water, gorgeous fauna, and I love the walkways! Looks exactly like I'd imagine a M.A.N.T.I.S. build out there in the big sea! I wonder how Big Sal and Lady K get along just the two of them. Looks like lonely work.
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