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Everything posted by Sandy
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Let's break it down: Ethereal/Beast enemy vs. fire- and wind-elemental weapon Ethereal: 0x from fire, 0x from wind Beast: 2x from fire, 1x from wind Each "zero" nullifies one 2x multiplier, so it is basically 2 immunities against 1 weakness, which means the enemy is immune to the weapon's damage. It's the same deal with all other enemy types: if the enemy has more immunities against the element(s) than weaknesses, it remains immune. If they are tied, the element deals normal damage.
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It totally is.
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"Pfft, I know old grannies who are more threatening than you!" The fiery fox was so focused on the barrel of meat that Heckz had no trouble catching it. "Wa-pa-pa-pa-pow!" After stuffing the fox into his bag-of-holding, the sorcerer headed to the Luxor Dunes, followed by the dismayed Periwinkle. The day turned to evening when then left the gates of Salmanda and entered the scrubby sands stretching into the horizon. Only stunted bushes and cacti grew on the sand. "What's the big plan, now? I don't think even Aunt Esther is senile enough to wander here. I've already gotten my shoes full of sand..." Alarmed by Periwinkle's whingy voice, a tall cactus in front of them moved and opened its two oggly eyes. "Umm... Hello?" The disturbed cactoid suddenly swung its branch towards the pair, and they had no choice but to defend themselves. PREPARE FOR BATTLE! Enemies: Cactoid *Wood-elemental attacks* *Immune to asleep, sealed and petrified* Type: Plant Level: 10 Health: 1000/1000 Special: Needle Shower- Causes a total of 100 wood-elemental damage regardless of row to the opposing party, divided among standing opponents as equally as possible. Drops: Demeter Bomb, Cactoid Flower (quest item) Party at the Scrubby Sands: John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 25 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Encouraged* Power: 37 (25+12) (Spellpower: 47 (25+12+10)) Defense: 0 Health: 33/33 (5+24+4) Ether: 36/36 (5+24+1+5+1) Gold: 630 Equipment: Solemn Scythe (WP: 12, darkness-elemental scythe, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Phoenix Essence, 3x Mead, 2x Smelling Salts, Nostrum, 2x Smoke Bomb, 2x Deadly Venom, 2x Lovely Perfume (Makes all opponents enamored with the user for 3 rounds when used; consumable), Heady Perfume (Makes non-humanoid monsters avoid attacking the party unless provoked. Effect lasts for one section of the day before wearing out.), 7 Bones, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly, Old Teddy (quest item), Abran Firefox (quest item) Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 39/39 (9+30) Ether: 35/35 (5+30) Gold: 43 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Location: Scrubby Sands, Luxor Dunes Time: Evening of the First Day Influence: 1 Subquests: "HARDLY! My sweet rhododendron is more prone to slice men with her sharp tongue. Just make sure you don't try anything with her! She is irresistably beautiful, I know, but I would hate to grind my new friends to mush for laying a finger on her." QM Note: A piece of advice, if you will; you should investigate the region you are in thoroughly before moving to another. That way you won't waste time and get a clearer picture of what is where. Remember that you will not be able to enter every place until you've gathered enough influence, so completing subquests is the key. And the more you have explored, the better you can piece out the solutions to these subquests.
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"MEH! Drinking was what got me into this mess with Rhiannon in the first place. Coupled with me making a drunken pass at one of the Sisters in front of her. So I'll pass on the offer, thanks. But if you can fix this situation, I'll be eternally grateful. Mind you that my Rhiannon is no delicate flower..."
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I don't know about that... Sometimes a monster is just more powerful than the relics' powers. The relics cannot extend people's lives endlessly, either. Realistically speaking, the relics were invented to explain how heroes could be knocked out in battle against terrible enemies and fail quests, yet still escape with their lives in the end.
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What do you mean by that, exactly? That ethereal enemies are not affected by any elements unless paired with another type?
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QM Note: Instead of just repeating what you've already said to Rex over and over, why not make a decision on what to do next? "Actually, we mercs turn on each other the minute someone pays us to do so. So yeah... Are you hiring me or not?"
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From the wiki: "Shortly before the start of the RPG, Heroica faced its greatest crisis yet: the murder of a Veteran and an infiltration by the brainwashed followers of the Dark Angel Lucifuge. Over the course of events that followed, many Heroes were killed, and almost all who still lived left Heroica forever. This soon led to the induction of a current Veteran, the Valkyrie, and the installation of several Aurora Nôrnalis, protective relics from the Nôrn, which give heroes nigh immortality by allowing them recover from wounds and diseases quickly, and making them lucky enough to escape from dire situations and perilous places against all odds. There has been some unfortunate exceptions to this, though."
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The smirk vanished from Periwinkle's face, replaced by stubborn fury. "Go ahead, I dare you! Then you can kiss your precious quest reward goodbye - there's a whole market full of witnesses to tell the Revered Aunt! And I'm not going to even mention what Eric will do to you if you hurt me!" "Well, talking to her would be a start. She's a rhinotaur like me, just much prettier. She should be around the city, somewhere... DAMN! I shouldn't have made her mad!"
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"WHAT?! That was you fellows? Color me impressed!" Rex flexed his rippling muscles. "Of course I would've chosen the Strait myself - my warhammer would have made quick work of the sirens, no doubt - but Rhiannon insisted we would not put the Sisters in harms way. That's my rhododendron, always caring for others..." Rex looked depressed all of a sudden. "Oh my, your haggling skills are unparalleled, sahib! I have no choice but to accept your offer and part from this cherished toy bear for measly 25 gold..." Fatim threw a wink at the other merchants. "Like I said, a gold mine..." For 25 gold, the raggedy teddy bear was Heckz's. Periwinkle shook her head and smirked. "I'm sorry, honey, but intimidation is not your thing..." "Pardon me? You would?! That would save me my job!" Discovered a new subquest! Where the Wild Things Are Assignment: “Those accursed animal rights activists struck Marmaduc’s Menagerie again, releasing five rare creatures from their cages. Instead of running into the wild, the animals fled to the city. Please help me find them or the boss will feed me to the crocodiles! All five of them bear intricate brands.” ~Istaban, zookeeper at the Menagerie Reward: “If you can find all five of them, I’ll give you this rare Fenghuang Incense.” Abran Firefox Angel-crested Cockatoo Flower-tailed Flying Squirrel Mistarian Grey Panther Pearl Sea Porpoise "HA! I would love to! But I can't...You see, Rhiannon's mighty pissed off at me and I've got to do something to make her forgive me." Discovered a new subquest! Big Love Assignment: “There is nothing I, Rex the Rhinotaur, dare not face – except the wrath of my wife Rhiannon. I did something that pissed her off and she stomped away. Can you find her and do something to appease her anger?” ~Rex the Rhinotaur, the Mighty Mercenary Reward: “My mercenary services for as long as you stay in Salmanda, free of charge.”
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Now why haven't I thought about that before?! €_€
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Fatim turned around to see what critter Heckz was talking about. "Oh, this? It is just an old stuffed teddy bear. Want to buy it? 50 gold, just for you!" Old Teddy (quest item) Periwinkle rolled her eyes at Heckz's suggestion. "Do I look like a foxhound to you? You catch your own mangy stray animals, Heckz! And don't come crying to me when they bite you and you get rabies."
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"AH! Sorry for my misunderstanding. You are not a murderer, then, but a fellow sellsword. Pleasure to meet you! But there is no band or home camp for Rex. It is just me and the missus - Rhiannon, my beautiful rhododendron. We came here to escort the Mirandan Sisters to the Conclave. We took a caravan from Carthago to avoid the Strait of Seirenes, but I just heard some folks had taken care of the winged witches. BRILLIANT!" Rex buffed up his chest. "Rex has never failed a mission! NEVER! It was I who took down the Chimaera at Pyr and the Sandwyrm of Strivvi. Not to mention the nefarious Cabbage Cult! I have often been called the 'One Man Heroica'. But even a common thug as you can hire my mighty warhammer and skills of a paragon to your aid with just 500 gold per day! BAM! What do you say?"
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Heroica RPG - Quest #132: The Clans Under the Mountain
Sandy replied to Waterbrick Down's topic in The Heroica Archive
Ellaria rowed as well. -
"WHAT?! You kill women for sport, is that it? NO! I, Rex the Rhinotaur, the mightiest mercenary to walk this earth, will never stoop that low!" The mercenary then paused to reconsider. "...Well, unless the pay is good and the woman is ugly."
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First of all, I'm glad you're alive and well. Of course it would've been fair to not let us think you've moved on to the "wider roleplaying tables" with even a short message, but that's all water under the bridge now. I heartily suggest you stay away from quest hosting for a while to allow yourself some space and avoid stress, and only return to it once you are absolutely sure you can cope. Otherwise, we are all here for you. Great to have you back! Thanks for noticing! I deleted it accidentally with the rule pages that needed updating, even though no changes were made to it. It should be back up now.
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IMPORTANT ANNOUNCEMENT - New Changes to Job Classes
Sandy replied to Sandy's topic in The Heroica Archive
There's one clarification I'd like to make myself: when the rules say "costs 1 ether per damaged/healed target", it means ether is consumed only if the enemy is not immune to the spell's element or the healed ally is not at full health or knocked out already. So even though the ether cost has increased for most ether-based classes, the Shield-skills do not waste ether recklessly. -
The three men bid farewell to the Lucustoid couple and traced back their steps to the Port. It was afternoon when they reached the Golden Square, named after the gilded plates on the ground and the golden statue on the fountain in the middle. Jaws waved at them from the pier. "Back so soon, lads? Listen, I told everyone how you beat the Siren Queen. Yer all famous fer that, now!" The party's influence rose! "Did ye check the Lodestar Inn, yet? It serves the best drinks in town. It's jest over thar, next to that tower." Jaws pointed at the two-storied white building with an onion dome on top of it. The heroes also saw the famous Daystar Tower and a smithy with a genie working at the anvil. There were some traders present as well, selling fish and apples, among others. "Come here, come here, where-ever you are! Stupid animals..." "HEY! I hope you're not referring to me!" "*gulp* No, sir! Just some runaway creatures that escaped the Menagerie..." "GOOD! I've got enough trouble with the missus as it is..." What would be the heroes next course of action? Location: Golden Square, The Port Time: Afternoon of the First Day Influence: 1 Subquests: Party at the Golden Square: Eric (Khorne) *Party Second-in-Command* 30 year old norseman Raider Level 27 *Natural Respite* *Evasion* *Immune to Fragile, Weakened, Asleep, Water and Earth* Power: 51 (27+22+2) Defense: 5 Health: 50/50 (8+7+26+4+5) Gold: 223 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; greatsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear), Heavy Armor (SP:5, protects from Fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to Water, Earth and Asleep; footwear) Inventory: Weapons: Conspirator (WP:18, causes Blinded; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon) Spell Items: Garnet (Earth) Consumables: Potion, 10 Grand Potions, Health Core, 3 Elixirs, 3 Remedies, Neutralizer, 7 Meads, 6 Smelling Salts, 3 Nostrum, 5 Mulled Wine, Ambrosia, Dragon Scale, Venom, Deadly Venom, 2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fire Bomb, Lightning Bomb, Aeolus Bomb, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Bone Lord Lawrence Boomingham (Zepher) 48 years old human Paladin Level 33 3/4 *Immune to Darkness, Fire, Fragile, Stunned, Sleep, Weakened, and Blindness* Power: 52 (33+14+4+1) Defense: 11 (7+4) Health: 47/56 (10+32+11+2+1) Ether: 33/33 Gold: 340 Equipment: Frozen Saber (WP: 14; light-, ice- and wind-elemental; inflicts stunned; great sword), Round Metal Shield (SP:7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blindness, darkness and fire; accessory), Counterstrike Gloves (If the wearer is damaged by a Free Hit, they counter with strength equal to their level; handwear.), Scarlet Hood (SP:4, grants immunity to stunned) Inventory: Weapons: Lullaby Wand (WP:6, inflicts asleep), Silver Sword (WP: 18, Longsword), Scupperer (WP: 17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; great sword) Artifacts: Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Spell Items: Amethyst (Darkness), Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Emerald Lamp of Summoning (0/3), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: Potion, Health Core, x2 Remedy, Elixir, Phoenix Essence, x6 Mead, x3 Nostrum, Ambrosia, x2 Smelling Salts, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Hamantasch (Lucky, Blessed), Jinxy Juice, Feather of Flight (Allows the user to flee from the battle when used.), Hair of the Dog, x2 Grating Stone, Oculoid Miasma, Oculoid Fireworks, Saber Teeth, Mythril Shard Tools: Bedroll, Shovel, Pickaxe Sgt. Jon McEncy (Pyrovisionary) *Party Leader* 54 year old male human Black Knight Level 23 *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 48 (23+21+2+2) Defense: 20 (16+4) Health: 47/47 (7+22+9+3+3+3) Gold: 400 Equipment: Demonic Scissors (WP:21, dual strike, Light and Darkness elemental, Hollow [Potion], dagger), Serpenthead Shield (SP:16, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Swift boots (Changes HIDE into STEAL & HIDE, allowing the wearer to steal gold equal to the target’s level if it carries gold in addition to hiding) Inventory: Weapons Wooden Spear (WP:4, wood-elemental spear) Artifacts Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), Sterope’s Headdress (Grants the ability to spend a turn to fly out of a battle and return to it later if it is still going; the wearer cannot affect the battle in any way when they are away from it; suitable to winged warriors only; headwear) Spell Items: Garnet (Earth), “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Consumables: 3 Potions, 2 Grand potions, Health Core, 4 Remedies, 2 Phoenix Essences, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Sleep Bomb, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), 2 Bones, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Tools: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card
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Hi, everyone! This is your Game Manager speaking. As was discussed earlier, the job classes were in a need of a new, bigger balancing act. Below is a list of all the changes implemented to the existing job classes. The biggest overall change is the increase in ether cost for almost all ether-based classes, to make ether matter even in the higher classes. Some classes were in the need of nerfing (ie. making them less potent) while others needed a lift in their appeal. These changes will go into effect immediately, and are not negotiable at this stage. There was plenty of time to discuss them earlier. Everyone must familiarize themselves with the changes, and if you need clarifications to anything, ask them here. IMPLEMENTED CHANGES: Cleric: Miracle costs 1 ether per healed ally. Mage: Magic Burst is no longer random elemental, and costs 1 ether per damaged enemy. Shaman: Blood Ritual costs 1 ether. Battle Mage: Circle of Might & Magic costs 1 ether per damaged enemy. Sage: Magical Vortex changed to Arcane Vortex and costs 1 ether per damaged enemy and healed ally. If ether is depleted, only 1 ether is regained. Druid: Roots of Life costs 1 ether per healed ally and 5 additional ether per revival. Evoker: Summoned spirits cause damage equal to 2x summoner’s level. Summon Burst costs 1 ether per damaged enemy. Sorcerer: Razzmatazz costs 1 ether per damaged enemy. Minstrel: Nanny’s Lullaby removed. Battle Songs cost either 1, 2 or 5 ether per affected target. Some Battle Songs stack with positive effects and negate negative effects. Sound of Music includes attack against all enemies + free random battle song. Dragoon: Mistrust removed. Pet dragon’s health is 30+Dragoon’s level. Cannoneer: Track Down trait replaced by Perquisite to Dain Almight’s Bomb Shelter. BOMBARD adds the bomb’s power, element and effect to the attack. Barrage uses the same chosen bomb three consecutive times (if bomb was not chosen, three attacks against the target). CRAFT BOMB recreates the last bomb that was used in BOMBARD or Barrage. Alchemist: CHRYSOPOEIA creates Gold Bar (worth 50 gold). Beast Warrior: Beast Unleashed causes bleeding with each consecutive hit. Weather Mage: Disaster causes damage equal to weapon power added to level and costs 1 ether per damaged enemy. MIST causes additional ”misty” weather that affects all combatants during the next round. High Cleric: Hallowed Ascension costs 1 ether per healed ally and 5 additional ether per revival. ARC HEAL costs 1 ether per healed ally. Archmage: Magic Cataclysm and ARC SPELL costs 1 ether per damaged enemy. Mime: Cannot use equipment that are unique to opposite gender, another race or specific character. Prophet: Alea Iacta Est costs 1 ether per affected target and 5 additional ether per revival, and is no longer affected by lucky-effect. Prophet regains full ether if ether runs out before or during the skill. See the Rules and the Training Room for further details. Do note that if you've visited the topics recently, it might take a while for the pictures to update themselves into the new versions. EDIT on the 30th of April: CHRYSOPOEIA changed.
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"It is. A long. Story. But. We. Are. Not. Welcome in. Carthago. Anymore. Our colleague. Offered. The position. Of the Library Keeper. To us. Upon. Hearing about. Our blight." QM Note: Like I said, you can only move to adjacent regions on the map. The Luxor Dunes are not adjacent to the Holy District.
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Falish Jiivni shrugged her shoulders. "Go ahead. And help. My husband. If. You Wish. Otherwise. It. Will. Take. Days. Until. A locksmith. Makes. A new. Key. There. Is. No. Entering. The Grand. Library. Without one."
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QM Note: Not really. She's a NPC, so she has a mind of her own, although she will go where you want her to go. Also, if you want to make purchases with her, just say the word. "Me. And. The wife. Had. A small. Vacation. At. The Amenra. Beach Resort. I must. Have. Dropped. It there. Somewhere." "Good luck. Combing. The whole beach. Fahad." "You are. Not serious! But. What about. My poor back?" "Your poor back. Didn't. Bother you. When you. Were. Oggling. The half-naked. Girls. At the beach!" "This. Entire. City. Is. Filled with. Sisters. Now. Didn't. You hear. They are. Having. A gathering. Of sorts. At their. Temple?" "You mean a Sister of Danab, sahib? Yes, I've seen a couple of dozen of them all over the city." The merchants were perplexed by Heckz's straightforward manner of doing business with them. He just hands them a total of 60 gold. "Wait... You do not want to haggle? Fatim, looks like we have a gold mine on our hands!" "Don't you just love foreigners, Sayid? Now, don't scare him off!" Fatim turned back to Heckz with smile twinkling in her eyes. "Is there anything more that piques your interest, sahib?" Party at the Souk: John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 25 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Encouraged* Power: 37 (25+12) (Spellpower: 47 (25+12+10)) Defense: 0 Health: 33/33 (5+24+4) Ether: 36/36 (5+24+1+5+1) Gold: 655 Equipment: Solemn Scythe (WP: 12, darkness-elemental scythe, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Phoenix Essence, 3x Mead, 2x Smelling Salts, Nostrum, 2x Smoke Bomb, 2x Deadly Venom, 2x Lovely Perfume (Makes all opponents enamored with the user for 3 rounds when used; consumable), Heady Perfume (Makes non-humanoid monsters avoid attacking the party unless provoked. Effect lasts for one section of the day before wearing out.), 7 Bones, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 39/39 (9+30) Ether: 35/35 (5+30) Gold: 43 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm
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I saw it, and I saw the push, too. I just don't agree with it. The change I proposed for Mist isn't really a nerf, it's just making it more logical and meaningful. Enemies that cause elemental damage are quite rare, but most enemies are immune to at least one element. The Weather Mage is getting the same treatment as other mages and healers with the increase of ether cost of AoE-Shields, anyway.
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"Excellent! One plate of steaming hot kebab coming up. One for you, too, Miss?" Periwinkle wrinkled her nose at the sight of the bucket full of meat that a firered fox was poking at. "Ungh! I'll pass, thanks." Heckz gulped down the kebab. It had a funny aftertaste, but it left him feeling encouraged. "Taste good, yes? Now that you mention it, I did see a blue-green boy walk past here. He wanted to visit the Menagerie, so I directed him towards the Luxor Dunes." Periwinkle was disgusted by the grease dripping from Heckz's lips. "How could you put something like that in your mouth?! Mother knows that I've put all sorts of sausages in mine, but nothing that repulsive!" "Hmm, it is true that your friend here is particularly courageous. I shall let you in on a secret of mine..." Discovered a new subquest! Mystery Meat Assignment: “Want to know the secret ingredient of my delicious kebabs? It is meat, of course – any kind I can get my hands on. If you can act as my provider, I’d be most grateful.” ~Kabob, owner of the Kebab Stall Reward: “One gold for every lump of meat you bring me, and all the kebabs you can eat for free.” Location: The Souk Time: Afternoon of the First Day Influence: 0 Subquests: Party at the Souk: John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level 25 1/3 *Jinxed Spells at Double Cost* *Darkness Spells Cause Weakened* *Encouraged* Power: 37 (25+12) (Spellpower: 47 (25+12+10)) Defense: 0 Health: 33/33 (5+24+4) Ether: 36/36 (5+24+1+5+1) Gold: 715 Equipment: Solemn Scythe (WP: 12, darkness-elemental scythe, 1/2 chance of causing sealed), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Cloak of Blood Magic (+5 ether, attacks made with darkness magic cause weakened; suitable for mages, necromancers and chi monks; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Rawr (WP:9, dagger), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Bone Whip (WP:9, damages undead, whip), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Opal (Ice), Garnet (Earth), Amethyst (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Phoenix Essence, 3x Mead, 2x Smelling Salts, Nostrum, Smoke Bomb, 2x Deadly Venom, 2x Lovely Perfume (Makes all opponents enamored with the user for 3 rounds when used; consumable), 7 Bones, Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass, Blue Jelly Periwinkle (NPC, controlled by Khorne) 19 years old female human Cleric Level 31 *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 32 (31+1) Health: 39/39 (9+30) Ether: 35/35 (5+30) Gold: 43 Equipment: Jaws' Mop (WP:1, double damage against aquatic enemies; broomstick), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm
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The Lucustoids overheard Eric's jab. "Excuse. Me? Prawns?!" The female Lucustoid pointed at Boomingham. "Look. Fahad! Isn't. That. One of. The men. That visited us. At the Inn. In Eubric. Some Years. Ago?" "Ah, yes! You were. Helping. Mr. Szalinski. Back then. Correct?" "You are. Right. Nevertheless. He did. Lose. The key."
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