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Garmadon

Eurobricks Grand Dukes
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Everything posted by Garmadon

  1. Very nice entry, mccoyed - definitely looks like a brutal game, but you've nailed the presentation: I'm totally digging that arena! Nice work with the crowds around too, and it's always fun to see builds with a bunch of different sig-figs in them!
  2. A bit wild on the stone-work for my taste, but there certainly are some great details here like the gates and portcullis, and the posing is great! Intriguing story you've got going here too!
  3. Absolutely hilarious all the way through - awesome job with this, Rogue! The pig and supplies in the catapult (great use of the chest there, by the way!) are perfect, and the parts usage throughout is very clever as well!
  4. Nice build, Bas, the colors on the road are great, but that roof is just fantastic! I do think that mixing in a little of the dark tan with the olive on top would have made that part of the scenery a bit more interesting and less monotone, but overall this is a very good little build to move your story along!
  5. Three Ayes from the ETWC delegation, though not without some grumbling by Agent Guelds about being forced (by Willouhgby) to vote for taxes...
  6. Very nice outpost, mate, love that arch there! The moss in the wall is great, and both the vegetation and your soldiers are excellent too Great job!
  7. Sorry for taking so long for getting around to this, life's been awfully busy lately! I think I'll just answer this one OOC since it's a bit complicated, haha. While on the one hand I get the thinking behind the proposal and agree with the idea that the interested parties should be those who have to pay for the benefits, this seems to really almost entirely negate the decision just made by the council! At any rate, if the ETWC is going to pay upkeep for forts in their settlements, I want them to be in the ETWC's name - no point giving away the ownership but accepting all the responsibilities. Ultimately, I think there are only three alternatives: Some kind of general income tax, Some kind of an MRCA tax, Privatization of forts Or, of course, getting rid of forts altogether, which I don't think we want to do (not that Captain Nordau would mind ). The more I think of the options, though, the more I like the idea of a 1% income tax. It ought to work, without being too hard on anybody. Of course, we could tax just land properties or just shipping, but I prefer the idea of not favoring one above the other so that people who specialize in either one don't get penalized. And, of course, I'm a fan of Colonial Council fines, EDiT: Great job summarizing the options, @Elos! I'll still stick with a 1% tax, though (which should probably be charged to TC accounts too, btw). Oh dear! Too late by 15 minutes again!! Boy am I bad at this Also, Willoughby would like to second Mr. Esterhazy proposal of a 1% tax.
  8. Haha, alright! That might just do it I've transfered 50 DBs from the ETWC account and 100 from mine
  9. Agent Guelds jumped up and smacked the Lieutenant with a whack that sounded as loud as Guilder's gavel (he had just been smacked awake by Willoughby himself a second before). "Asleep on the job!" he exclaimed indignantly; "do you know you just got us all fined 50 DBs! 50 DBS!!" The Lieutenant looked around rather sheepishly and fumbled for his purse while the Agent resumed his seat in a fume and Willoughby grinned. He had made sure to collect his share of the fine out of the other's pockets before waking them up. OOC: I love that rule - we should really use it more often Is that 50 DBs for each delegate, or 50 for the ETWC delegation?
  10. "Right!" exclaimed Agent Guelds, pausing his perusal of his mother's birthday letter on hearing his name and elbowing his still sleeping companions. "What was the subject again? Oh, paying for forts, I see. Well that's obvious. If we don't pay for them by the proceeds of raids on Oleander settlements - well, I have no opinion whatsoever of you all's political sense whatsoever-soever!" "My dear Guelds!" exclaimed Lieutenant Hillsboroughbergmachier, "You are absolutely scintillating this morning. That's the most brilliant suggestion I've heard in all my days on the council!" "Most of which were passed sleeping," put in Willoughby. But all three were very much of one mind on the subject, except that Willoughby would rather raid Corry settlements, but anyways...
  11. Lovely little obstacle course mate, and fantastic work making it all work! They're all great, but I think the pendulum of death is my favorite!
  12. Very nice slice of farmland, Elos, and lovely little bridge! Great job making the creek look turbulent too, especially in that edited pic!
  13. Nicely done man, you finally got around to it! The tree (love that dark blue!), knight and landscape, and your build for Horus and Amelia are my favorites, and the rolling names are a very clever idea, though slightly confusing That knight is probably my favorite fig here (Kai's right about the helmet, but it certainly looks sweet, hehe), and the story is intriguing. Looking forward to more - keep it up!
  14. Right. I'd changed the location in my head half-way through the post and forgot to go back and fix it South it is! Navarre is right about the line being a rift that resulted from the collision of Varlyrio's (formerly) two islands. He's also right that the map is a rough approximation and not 100% correct Yep, I think that should be fine - internal conflict is pretty much the name of the game in Varlyrio! Bandittti and suchlike abound in the western wastelands past the mountains, and it's pretty much wild and lawless out there, with maybe the exception of a couple of cities on the far western coast, which almost reach the level of the cities on the east.
  15. Sure, feel free to include any of my figs if you'd like! Some are less sociable than others, and some more friendly than others, but none of them should currently be hostile to the Conzagas For the most part they live in or around Tergiversa, in the bay below the capital of Varlyrio. Illaryian is the dot with the circle around it on the map here, and Tergiversa would be the other larger dot below it in the Bay of Ilar. And by the way, as far as I know none of the dots on the map are named yet or have much real significance except for three cities in the Bay (Illaryian, Tergiversa, and Kashgar), so if anybody would like to name and place their family's headquarters in one of the others or establish a city somewhere else, feel free to do so! We don't have a land-claiming system like Avalonia did in the first couple of books, but everyone is welcome to build up their own city in Varlyrio if they'd like, or settle in the capital or another established location.
  16. Nice build and intriguing story, Andrew - I'll second Navarre's comment about a character overview though, it's hard to keep everybody straight! I quite like those windows and the use of the orange Ninjago brick, and whether that is snow on the roof or the roof itself, it strikes me as odd every time I think about what it's meant to depict, but it looks neat regardless! Looking forward to where you go from here!
  17. Nice! Glad to hear that the Captain's popular with his monkeys crew Thank you!
  18. Lovely vegetation in all these builds, guys, and I'm digging that tent design, Drunknok! The flap is quite simple but ingenious. The flowers in Ayrlego's first build are really neat as well, and those birds are quite gigantic!
  19. Nice little build, Capt! Those frogs on the clock are great (the whole clock is, really), and your ornate doorway is excellent as always! And love that cup and saucer, of course!
  20. Ah snap! Guess I'll have to be raiding the Corries this time around... A neat little fort, Bodi, though as Maxim mentioned, there doesn't seem to be much room to hide! (And, of course, that's what everybody tries to do when Captain Nordau comes riding in to harbor, )
  21. Very nice little scene, Breg; lovely vessel, and an excellent building (those arches are great!) to set the backdrop Your waves always look really good despite being so simple, but my favorite thing here's probably that carriage As Captain Dee pointed out, it's a bit hard to spot and make out the details - but I'm loving what I can see!
  22. Very nice scene, Elos - the vegetation is great, and the Miraforma is both a clever idea and very nicely executed! Either the flower using those new leaf pieces in a spiral or the magenta flowers would be my favorite piece of greenery, but all of them work really well together to capture the jungle scene!
  23. Great little scene, Capt - and as the others have mentioned, that sticker torso is fantastic! Really nice work!
  24. Sweet mech there, kobalt! Excellent choices for the color-scheme, and the whole thing has a kind of 20,000 Leagues Under the Sea feeling to it that is quite neat Congrats on the front-paging too!
  25. Thanks Kai - your camera certainly helped make the photography a bit easier Glad you like them! Here's how I explained it for Rogue: It's a little long (and seems to give the general impression of kneeling ), but that's what I was thinking, anyways! Capri's supposed to be probably around 11 years old or so... Thanks a lot Bas, had a lot of fun building this one! Yep, gotta have plenty of weapons around to make your way in this guild... Thanks mate, glad you like it! And I knew somebody would ask that so I did take an overview shot, but I warn you, it's not very pretty Thanks en_zoo! The arrows are these things (which LEGO uses as weather-vanes fairly frequently, I think. They seem to call them harpoons). It's a pity that they look so totally out of whack next to LEGO's bows, but they do look pretty good on their own
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