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Kai NRG

Eurobricks Archdukes
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Everything posted by Kai NRG

  1. Thanks guys! Appreciate the comments!
  2. Very much my feeling when I saw this. It does seem to be an improvement, but really, couldn't we have at least changed up the color-scheme a bit?
  3. Very eye-catching posing there! Nice work!
  4. Very nice build! The tower is great, I really like how clean the stone work looks and at the same time quite detailed! All the sand green bricks are pretty sweet looking too!
  5. Very nice lab! Like SpacerSteve said, it looks really organized!
  6. Uh-oh! Looks like you've got company! Very nice build, in particular I really like the gold strip on the walls; took me a while to figure out how you did that! Neat work on the doors too!
  7. Very nice rounded walls! I really like how thick and hefty looking they are, seems like they could really keep some missiles out!
  8. That Kawa logo is really eye-grabbing! Both the technicians make for really nice details, especially that open wall panel!
  9. Great work with that power core! The angled walls are really neat too and the entire scene is very clean!
  10. Really like how you went with something out of the ordinary ship rooms, lots of fantastic equipment here too! The bikes especially stand out but good work on the treadmills too!
  11. Well, I'm not going to be preaching sermons, so no one should have any trouble! And while I see where you're coming from, no matter how fictional my characters are, I still very emphatically want the good guys at the very least to adhere to the same standards I adhere to. But let's not start an argument!
  12. Inside one of Octan's largest passenger ships, generally used to convey high-up CEOs and such like through the Gates... Number 1: "I'm bored." Number 2: "Really?!? Yeah, actually, me too." [Ninjago quote!] Number 1: "I want a coffee break!" Number 3: "Look who facial recognition just picked up! Guy K. Wynd, pilot." Number 2: "Hey... are you thinking what I'm thinking?" Guy: [entering] "Hey, everyone! Just wanted to check out the fancy gadgets and all you got here!" Number 3: "Yep, you're just in time. We're heading off for a coffee break. Hey, wanna take over for us for a sec?" Guy: "Um... really? I mean... I've never flown something like this before..." Number 1: "Oh, don't worry! There's nothing to it!" Number 2: "Yep, it's a breeze!" Number 3: "Right-oh! See ya!" Guy: "Okay..." Guy: "Wonder what this button does?" Guy: "Oh no. Is that the fuel light? We're all gonna die! We're all gonna die! "Oh, wait. That's the intercom light. Oops. My bad! *ahem!* Never mind, ladies and gentlemen! We have this situation completely under control..." [A spin off a Far-side joke] This was a lot of fun! I love giant screens! I think this is my first interior of this type, so comments and criticism are welcome!
  13. Really like the shape of this Garmadon, the front control panel is great and so are those chairs! Nice duck gang too!
  14. Very nice little reactor! I really like the greebling!
  15. A lot like the real world in that way! I stick to the true one though. Yes, I agree that lime green is usually a bit much, but I've been playing around with it lately and it does work out well sometimes! Thanks! Thanks UM!
  16. Very clean looking, and great use of those tails! The edit is really nice too!
  17. To your first question... I don't think so! Thanks! Yes, that is a good point about the water; but I wanted to slope down naturally to the irregular base without necessarily implying that the actual water would be like that! Thanks!
  18. Superb hangar! I really like this style as well, and the Octan colors fit so perfectly! Nice little ship too, and both the greebling and the door are just about perfect!
  19. Fantastic interior! Great work on the curves and I really like the yellow touches!
  20. I agree with Shmails, great use of those ladders! The other build details are really nice too. I would have liked to see a tiled floor, but I do understand piece limitations!
  21. Very nice work with the SNOT! I also really like the chandelier!
  22. Thank you! It definitely was worth it, and although I think Terrabyte is a better villain this one's not too bad, as villains go! Maybe because I've never heard of Blade Runner?...
  23. I'll say! I hope he doesn't feel like scratching his nose! Thanks! Thanks Garmadon! No need for AC in this ship! Thank you!
  24. Introduction: With a slick black exterior highlighted by light blue, Solomon Blaze’s hovercraft is the ultimate bad-guy capturing machine! Not only is the finished build snazzy, but the building process uses several neat techniques to create the eye-catching details. Let’s take a look at how we got from 313 pieces to the vehicle pictured above! Product Details: Name: Infearno Interception Number: #70162 Theme: Ultra Agents Year: 2014 Pieces: 313 Minifigures: 2 Price: USD $29.99 Source: Brickset Paper Contents: The box shows the agent’s vehicle to full advantage, and also points out the round transparent-orange piece Blaze is looking for, probably a lethal fire creating concoction, if Infearno’s name is any indication. The back of the box shows off the set functions in a bit more detail. The sides of the box give us some close-ups on the minifigures and the “mission” piece. Like most LEGO instruction booklets, this one features the same design as the box front, with minimal text changes. A random page reveals an off-blue background with measuring strips along the side, suggesting that this is part of some top secret communication. The inventory page gives us a quick glance at what’s coming. And the back features the classic “Win” advertisement, this time with the green ninja, Lloyd, blurting it out! Last but not least, we come upon the dreaded sticker sheet. The stickers are printed on a clear background, so one must be careful with fingerprints. I found most of the stickers quite necessary for the finished build… it didn’t look the same without the agent’s symbol or the side wiring! Build: After dumping out the first bag, here’s what we have: Well, it took a little subsequent organization. I haven’t got the knack of pouring things out quite that neatly yet! Those pieces conspire to get us here: During this first part of the build, we set the stage for a future ejection seat function. Bag two arranges this way: And that finishes the vehicle off for us! You’ll notice I put the stickers on. I found it rather silly that the screen on the windshield faces outward, so afterwards I tried to take it off and put it on in the inside – unsuccessfully. Minifigures: The set includes two minifigures; Solomon Blaze, apparently the agent leader, and Infearno, a notorious and obviously rather fiery villain. Beneath his fiery mask the villain hides quite a scowl. Underneath his armor he also hides some nice printing. Both minifigures have back printing. Infearno also has a surfboard-fire scooter affair that gives him a lift when he wants it. It’s small and simple, nothing to write home about. Solomon Blaze sports one of the nifty new minifigure size blasters. The blasters shoot the 1x1 rounds remarkably far – I've often been concerned about losing one or two! Vehicle Functions: The final vehicle, agent included, looks like this: The main function is the ability for the interceptor to change into a hovercraft, with a few turns of its wheels. The front two turn down to provide presumably something of a magnetic field effect, and the two back wheels turn down as well. A back view: There are a couple of problems with the function; for one thing, both the front and back wheels are designed to give the vehicle lift, but what is going to power it through the air? Plus, the back wheels are at a pretty extreme angle. In my opinion they ought to rotate toward the back of the vehicle, giving it a bit of propulsion power, and leaving the front wheels to provide lift. Of course we’re talking hypothetically here; since nothing like this actually exists, fault can’t exactly be found with the current model on the basis of realistic-ness, but the more possible it looks, the better! Another fairly important structural flaw is the fact that, while in upright position, the wheels hardly turn. This is likely because the curved piece on the bottom of the axle sticks out ever so slightly, making a slight tilt necessary for smooth rolling. I also thought the front quite empty with nothing but orange cones underneath the cockpit. While we’re on the subject of design flaws, I’ll mention another one; I found the six exposed studs on the side of the vehicle rather annoying. Naturally the cockpit opens: Descending to the smaller functions of the set, the back opens up to reveal a few spring-loaded missiles. These missiles are quite powerful, perfect for those who are tired of all the flick-fires we’ve been getting! Another important function is the ejector seat – pushing the red button at the back ejects a round flying disc with Blaze on top – hopefully. The disc is rather plain, once it’s outside of the cockpit. Conclusion: As you may have noticed, I found quite a few problems with the vehicle. In fact, I was left rather disappointed after building it – it looked rather plain compared to what I had expected, and had several problems when it came to the hovercraft function. The ejector seat was a bit of a pleasant surprise as I hadn’t realized the set included that function when I bought it. However, even that wasn’t much to write home about! The minifigures were fair, but by no means breathtakingly so. I wasn’t sure there were very many redeemable points about it at all. Nevertheless, after examining it from all different angles, checking out the functions, and getting a few ideas as to how I could improve it, the vehicle started to grow on me. It really is an excellent concept that just needed a few tweaks to steal the show. I was able to correct almost all the problems mentioned above, and as an added plus I enjoyed the time I spent modifying it at least as much as the rest of the building time! In the final analysis, the set was definitely worth it, and although not at all display-ready in its original form, a change here and there can improve that 100%. It’s not perfect by a long shot, but Infearno’s Interception has the basics down! Playability: 9/10 – If it breaks down a bit in other areas, the set’s playability stands the test. The flaws with the functions don’t interfere with that so much as with the aesthetics, and I had plenty of fun swooshing it around or firing at a row of minifigures or catapulting poor Solomon as far as he could go… you name it! Design: 4/10 – Here’s where the rubber really hits the road, and I’ll have to admit it burns up a good deal. Several of the functions are seriously lacking, and there are quite a few exposed studs in places where a bit of greebling or something of the sort could have improved it pretty easily. Minifigures: 8/10 – As I’ve mentioned before, the minifigures aren’t spectacular, but they do have nice printing, especially on Infearno. Price: 8.5/10 – Considering the piece count, it’s a fairly good deal, and several of the pieces are quite useful. Plus, there’s a fair quantity of transparent light blue – always a great color for sci-fi type builds! Overall: 8/10 – As you can see I gave the set a slightly larger overall score than the average of the other scores would seem to warrant. That’s because, in the final analysis, the set has lots of potential, both in play and in modification possibilities. Yes, the design has its flaws, but they aren’t irremediable, and after all that’s what Lego is all about – building and changing things however you like!
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