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Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Since flee and the use of a smoke bomb work the same way and only differ in the number of people, I will say that yes, a Rogue can flee a room without taking damage. However, that does not mean that their free hits will disappear, they will be transferred to the next person in the battle order. QM Note: If you mean the chaos beasts, yes, they must enter the corridor this coming round, and then attack on the following one. -
While this would make sense, I think the quivers should be available to handcannon wielders, too. It's not a common weapon and not allowing wielders of them to use quivers would lessen their usefulness and desirability. Then again, another artifact could be made instead, like a scope or stock... hmm... And it is only 1 WP. *Scribble scribble* A hand cannon is like a gun, right?
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Woohoo! Very cool stuff so far. The artifact shop is even more expansive than I thought it would be. Just one question: how do the quivers work? Do they add WP to your weapon? And could the weapons only be a ranged weapon? For example, an assassin with a scythe couldn't use it?
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Hybros concentrated on hitting the Cogs, when suddenly a pink envelope flew out of the mist of the dream and hit him the head. "What the hell...?" This was the second time he had encountered Z-Mail while on a quest, and he guessed that Doc had sent it into the dream when it arrived at the Great Gruffington's manor. He quickly read what one of the veterans had to say, and signed his name with a pen that appeared in his hand. He held the envelope out and it disappeared into the mist once again.
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Throwing weapons are only thrown on rolls of 1, 2, 3, or 4. And it does matter since I can't attack all enemies with the Reaper. Unless you meant that the round before, you had me use it. It does matter, because of WP. Also, since Docken rolled Aura last round and I assassinated the Light Grey Cog this round, Guts should not have taken any damage these past two rounds. Hybros attacked the Green Cog again, this time with Zoot's Reaper. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
Results of Round 10 of Battle for Dastan Heroes in the West Corridor: Denerii vs. Elite Guard B - Take to the Skies Skrall vs. Emperor Roland Emeraldo - Hit Hit Sarick vs. Imperial Guard B - Special Damage Xander vs. Elite Archer C - Special Damage Damage Nerwen vs. Heavy Elite Guard C - Critical Hit Isabella vs. Elite Archer B - Mug Special Damage De'kra throws a Smoke Bomb (and moves north to the Grand Hall) Arthur moves east to the East Corridor Cronk moves east to the East Corridor Williammoves east to the East Corridor Thothwick moves north to the Grand Hall Aramor heals himself - Heal More Tarn vs. Rogue Lion Commander D - Special Damage Nyx vs. Rogue Lion Commander E - Special Damage Greater Spell (No Summon) Luke heals Phil - No Heal Phil vs. Rogue Lion Commander C - Damage Count Knygthon vs. Rogue Lion Commander A - Critical Hit Alexandre uses Potion on Nyx Free Hits: Rogue Lion Commander B - Rogue Lion Commander A (13) Denerii takes to the skies once more, stunning all enemies for the current round and protecting herself for the next. Skrall fires a shot at the dual-wielding emperor (84). Seeing their leader injured, the Imperial Guards decide to stick together. Nerwen lugs her hammer at Elite Guard C (8), while Isabella mugs the remaining Archer, killing him and stealing 36 gold as she does so. De'kra tosses a smoke bomb, allowing himself and his allies to pursue other foes. Atramor manages to heal himself fully, but despite this the Lion Commanders become encouraged again. Nyx fires a bolt of darkness at Commander E, dealing 90 damage. Luke fails to heal Phil before he rushes into the fray, and Commander C cuts him down. Seeing his ally fall, Count Knyghton takes revenge with his crossbow and dealing 13 damage to Commander A. Alexandre pours a potion down Nyx's throat as the hexed Commander B attacks his own ally. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 70/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ *Sticking Together* Type: Humanoid Level: 6 Health: 30/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 94/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 77/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 94/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard A Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: SCouth Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: West Stairwell (Second Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: West Stairwell (Second Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: West Stairwell (Second Floor) Heavy Elite Guard B *Poisoned* Type: Humanoid Level: 12 Health: 116/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 250/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer C *Poisoned* *Encouraged* Type: Humanoid Level: 30 Health: 93/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A *Badly Poisoned* *Cursed* *Encouraged* Type: Humanoid Level: 15 Health: 30/138 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander B *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Encouraged* Type: Humanoid Level: 15 Health: 104/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 37/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander E *Encouraged* Type: Humanoid Level: 15 Health: 44/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 317/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 570/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Bathroom (First Floor) XX *Cannot deal Free Hits* Level 20 Fiery, Humanoid Health: 1467/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Grand Hall (First Floor) Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 547/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 4/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 28/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 7/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 20/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 8/18 Defense: 1 Gold: 145 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 9/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 12/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 14/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 12/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 9/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 7/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior *Invulnerable* Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. -
Dark Knight Rises - Custom Minifigs
JimBee replied to DarkKnight7's topic in Minifig Customisation Workshop
I really like Blake. The expression is perfect for the actor. I think that a better hair option would be Hawkeye's hair piece in black, or maybe even the S3 elf / S4 werewolf piece in black. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
"I suggest we all repeat our actions." Hybros, with ringing still in his ears, tries to concentrate and throws the Banana Bladerang at the Green Cog again. -
They're genre-busting. They used to be nu-metal (i.e. Hybrid Theory and Meteora), but they change with each album. Their latest one, Living Things, is a mishmash of like 10 different genres, mixed to their liking. They're my favorite band, too, and I am really enjoying the new album. Nothing will ever be as good as Hybrid Theory, but this one is pretty close to that level. Much better than Minutes to Minute and the disgraceful A Thousand Suns, at any rate.
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It doesn't really matter. The Lion Knights made their own entrance, so why not their own exit?
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Just this last round on Quest 30, I just submitted the post before I lost my internet connection. I always copy the entire post, several times while running a round, just to be sure, though. And I used to have this nifty tool for Chrome that you could turn on and off that wouldn't let you exit the window (for example if you accidentally clicked the X while switching tabs).
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Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Yes he did, and it took three or four hits from the Lion Commanders to take him out. He was the only one in the room, so he was the only one who could take a Free Hit. Thus he took one each round from the first enemy listed. Everything is according to what room your in. Flavius never came into contact with Chimera Guards, so why would they have free hits on him? @Flipz, yes you can move from the back row (Flavius and Alexandre did it). You would not take free hits from the Chimera Guards if you moved to the south corridor. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Fixed, thank you. OOC: No, Take to the Skies stuns all enemies for the current round it's used only, and makes the user invulnerable for the following round. -
I would suggest reading a completed quest, Adam. Reading the rules can only get you so far, actually seeing them in action will help you out a lot. I would recommend one of the first three quests.
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Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: XX has moved to the Grand Hall, but I didn't remember this until after I updated the maps. Will edit tomorrow. Results of Round 8 of Battle for Dastan Heroes in Emperor Alandri's Quarters: Galen uses a Smoke Bomb Alexandre retreats to the Far North Corridor Luke retreats to the Far North Corridor Nyx retreats to the Far North Corridor Heroes in the Throne Room: Atramor vs. Rogue Lion Commander D - Hex Tarn vs. Rogue Lion Commander E - Miss Phil vs. Rogue Lion Commander A - Special Damage Count Knyghton vs. Rogue Lion Commander C - Disable (Hit) Heroes in the West Corridor: Sarick drinks a Potion Arthur blinds Emperor Roland Emeraldo - Failure Xander vs. Heavy Elite Guard C - Hit Battle Frenzy Isabella vs. Elite Archer B - Critical Hit Hit Denarii vs. Heavy Elite Guard B - Take to the Skies Skrall vs. Heavy Elite Guard A - Aim Marking the Favored Nerwen vs. Heavy Elite Guard C - Critical Hit Heroes in the South Corridor: Cronk vs. Chimera Guard H - Guardian Angel Thothwick vs. Chimera Guard B - Special Damage De'Kra vs. Chimera Guard B - Miss William vs. Chimera Guard C - Aim William vs. Chimera Guard E - Triple Shot Free Hits: Rogue Lion Commander B - Atramor (7) Chimera Guard A - Cronk (3) Chimera Guard D - Thothwick (12) Chimera Guard F - De'kra (5) Chimera Guard G - William (6) With his last conscious breath, Galen throws a smoke bomb to the floor, allowing himself and his allies to escape to the Far North Corridor. In the Throne Room, Atramor hexes Rogue Lion Commander D, who will act against his allies for the next turn. Commander A encourages his allies, while Knyghton attacks C for 13 damage. In the West Corridor, Sarick swallows a potion while Arthur fails to blind Roland again. Xander, although weak, puts all of his strength into a battle frenzy, dealing 24 damage to and poisoning all enemies in the room (-SP, row). Isabella slashes Archer B (28) and Denerii flaps her wings to stun all enemies while hovering at the ceiling. Skrall uses his special abilities to advantage of Elite A's weaknesses, firing an arrow straight through the slit in his visor and into his eye, killing him instantly. Nerwen finishes strong by attacking Elite C for 8 damage. Finally, in the South Corridor, Cronk calls for his angel who comes rushing to the battlefield to protect the party next round. Chimera Guard B gives out a mechanical roar, but it is useless. William fires four arrows, into C (5), E, F, and G (19). The air is thick with poison, and all who are inflicted with it take damage, including Galen who, after fleeing Alandri's Quarters, faints. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 72/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 32/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 96/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 79/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 96/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard A Level 12 Mechanical, Demon Health: 25/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard D Level 12 Mechanical, Demon Health: 25/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: SCouth Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: Ella's Study Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: Ella's Study Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: Ella's Study Heavy Elite Guard B *Poisoned* Type: Humanoid Level: 12 Health: 118/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 260/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer B *Poisoned* Type: Humanoid Level: 15 Health: 51/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Elite Archer C *Poisoned* Type: Humanoid Level: 15 Health: 94/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A *Badly Poisoned* *Cursed* Type: Humanoid Level: 15 Health: 102/144 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander B *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Encouraged* Type: Humanoid Level: 15 Health: 122/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D *Encouraged* *Hexed* Type: Humanoid Level: 15 Health: 75/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander E *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 384/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 571/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Quarters (First Floor) XX *Cannot deal Free Hits* Level 20 Fiery, Humanoid Health: 1467/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Grand Hall (First Floor) Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 651/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 4/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 12/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 16/23 (-14 for remainder of Quest) Ether: 6/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 7/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 29/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 20/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 13/18 Defense: 1 Gold: 109 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 9/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 12/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 15/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 12/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Smoke Bomb, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 12/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 3/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior * Invulnerable* Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: I should have received the Smelling Salts, not Guts. I think. "Let us all attack the Green Cog again. As long as I don't kill it, it will be five o'clock again." Hybros threw his Banana Bladerang from the back row at the Green Cog. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Alright I fixed the cursed effect for Commander A, and the Elite free hits. Arthur lost 2 HP and Xander lost 12. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: You do realize that you can perform actions the same round that Galen throws a smoke bomb? Just as long as they're done before he throws it. Derp, no never mind. @Fugazi: Yeah, you're lucky I round down. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: *Points and laughs* No really, I'm still confused... "Perhaps the orange cog 'gave' its time to the green one. It seems that the green one now moves forward three hours, which would be the four hours that the orange cog took, minus the negative hours that the green cog has. If I am right, we should stay on our target to turn the clock to 7 now, eheh." -
I'm sorry to hear that you're not enjoying the experience. I know that it can be confusing, but the least you can do is spend some time to read the posts in their entirety. That includes other players' posts, to make sure that you're not double-targeting an enemy and leaving one open for a free hit, and also bolding your actions. A few days ago, the very post above yours in the Quest 30 thread specifically reminded everyone to bold their actions, and you failed to do so. That, to me, is a clear indicator that you're not paying attention, which is probably the main reason why you're confused. I understand if you're not motivated to play anymore, but I thank you for sticking with it for the remaining week or two. In the mean time, please try to show a little more participation by stating your actions so that we (the hosts) and Waterbrick Down don't have to.
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
Tired of trying to figure out time itself, Hybros sluggishly attacked the Green Cog again from the front row. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Everything has been fixed. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
OOC: You're right, sorry about that. You should still be up then, so please determine your action for this round. I will change the free hits and damage dealt accordingly. Tomorrow. I'm exhausted. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Please don't make me choose your actions for you... I don't want to do anything that the players will be unhappy with. The map will be up shortly. Results of Round 7 of Battle for Dastan Heroes in the Throne Room: Phil vs. Rogue Lion Commander D - Shield Tarn vs. Rogue Lion Commander B - Special Damage Atramor vs. Rogue Lion Commander A - Hit Count Knyghton vs. Rogue Lion Commander B C - Damage Heroes in Emperor Alandri's Quarters: Alexandre vs. Sir Loren - Critical Hit Nyx vs. Sir Lamorak - Magic Counter Damage Galen vs. Lord Lucan - Special Damage Luke vs. Rogue Lion Pikeman A - Hit Heroes in the South Corridor (First Floor) Cronk vs. XX - Hit Thothwick vs. Chimera Guard B - Special Damage De'Kra vs. Chimera Guard G - Damage William vs. Chimera Guard C - Special Damage William vs. Chimera Guard E - Triple Shot Heroes in the West Corridor (First Floor) Skrall vs. Elite Guard B - Marking the Favored Critical Hit Denarii vs. Imperial Guard A - Special Damage Sarick vs. Elite Archer B - Damage Arthur blinds Emperor Roland Emeraldo - Failure Xander vs. Elite Archer C - Special Damage Hit Isabella vs. Elite Archer B - Hit Critical Hit Nerwen vs. Imperial Guard B - Hit Free Hits: Rogue Lion Commander E - Free Hit on Phil (15) Rogue Lion Pikeman B - Free Hit on Alexandre (0) Rogue Lion Pikeman C - Nyx (5) Rogue Lion Pikeman D - Galen (4) Rogue Lion Pikeman E - Luke (5) Rogue Lion Pikeman F - Alexandre (0) Rogue Lion Pikeman G - Nyx (5) Rogue Lion Pikeman H - Galen (4) Chimera Guard F - Cronk (3) Chimera Guard H - Thothwick (12) Imperial Guard C - Skrall (3) Imperial Guard E - Denerii (3) Imperial Guard F - Sarick (3) Heavy Elite Guard A - Arthur (2) Heavy Elite Guard C - Xander (12) Phil starts off strong by immediately halving Lion Commander D's health with a terrific hit from his hammer. Tarn is not so lucky, however, as another Commander sidesteps his swing and rallies his allies, encouraging all of them for the next round. Atramor stabs Ratsbane into Commander A (28), and Badly Poisoning him. Knyghton receives 15 damage from another Commander. In Alandri's Quarters, Alexandre swings at Loren for 14 damage. Lamorak cleaves Nyx (7), but she returns the blow with a whorl of darkness (13x2 -5=21). Lucan parries Galen's strike, and quickly stabs him in the back for 6 damage, plus allows poison from his blade to seep into the rogue's veins. Luke manages to trip Pikeman A again (1). In the South Corridor, Cronk bashes XX (33), but Chimera Guards A and D rise again. William fires three shots to Chimera Guards E, F, and G, dealing 19 damage to each. Skrall fires a shot from his Heavy Crossbow at Elite Guard B, which pierces his armor and sends him flying to the back row (159). Perhaps fortunately for the heroes, the Imperial Guards decide to take a defensive position, preventing them from dealing free hits for the next round. Archer B fires an arrow into Sarick for 7 damage, and Arthur fails to blind the traitorous emperor. Xander and Isabella take on the Archers (24, poisoned and 14). Nerwen smacks Guard D with her hammer (15). All enemies' poison takes effect, and Galen clings on to dear life. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 96/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard B ~Poisoned~ *Sticking Together* Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 120/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 103/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 120/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chimera Guard A Level 12 Mechanical, Demon Health: 25/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard D Level 12 Mechanical, Demon Health: 25/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: SCouth Corridor (First Floor) Chimera Guard E Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard F Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chimera Guard G Level 12 Mechanical, Demon Health: 31/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor)) Chimera Guard H Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Location: South Corridor (First Floor) Chaos Beast of Dastan A Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (Second Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (Second Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 300/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (Second Floor) Heavy Elite Guard A Type: Humanoid Level: 12 Health: 121/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard B *Back Row* Type: Humanoid Level: 12 Health: 128/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Heavy Elite Guard C Type: Humanoid Level: 12 Health: 290/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Elite Archer B *Poisoned* Type: Humanoid Level: 15 Health: 104/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Elite Archer C *Poisoned* Type: Humanoid Level: 15 Health: 119/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Location: West Corridor (First Floor) Rogue Lion Commander A *Encouraged* *Badly Poisoned* *Cursed* Type: Humanoid Level: 15 Health: 112/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Encouraged* Type: Humanoid Level: 15 Health: 135/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D *Encouraged* Type: Humanoid Level: 15 Health: 75/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander E *Encouraged* Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord *Blinded* (1 round remaining) Level 18 Mechanical, Humanoid Health: 384/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: South Corridor (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 572/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Quarters (First Floor) XX *Cannot deal Free Hits* Level 20 Fiery, Humanoid Health: 1467/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: South Corridor (First Floor) Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 16/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 9/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 6/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 13/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 26/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 20/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 13/18 Defense: 1 Gold: 109 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 9/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 12/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 15/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) *Poisoned* Level 10.5 Rogue Power: 15 Health: 1/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 17/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy, Smoke Bomb, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 2/15 Ether: 4/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 31/43 (+2) Ether: 15/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 3/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.