Jump to content

JimBee

Eurobricks Fellows
  • Posts

    10,950
  • Joined

  • Last visited

Everything posted by JimBee

  1. Alright, here it goes. Skrall, I wasn't sure what you meant about moving Luke, Alexandre, and Galen, since they were already on the first floor stairwell, so I moved them to the Far North Corridor with Nyx. "Nay, I must protect the emperor." Cronk vs. Chimera Guard A - Critical Hit Tarn vs. Lord Blackenord - Extra Critical Hit Atramor vs. U'Vires - Special Damage De'Kra vs. Blackenord - Critical Hit Count Lewis moves to the Great Hall (First Floor) Thothwick moves to the East Corridor (First Floor) Arthur moves to the East Corridor (First Floor) Nerwen moves to the East Corridor (First Floor) William moves to the East Corridor (First Floor) Skrall vs. Imperial Guard D - Marking the Favored Special Damage Xander vs. Imperial Guard B - Special Damage Hit Isabella vs. Russel - Special Damage Sarick vs. Imperial Guard E - Spell Denerii vs. Imperial Guard A - Miss Nyx moves to the Far North Corridor (First Floor) Phil does nothing Luke moves to the Far North Corridor (First Floor) Alexandre moves to the Far North Corridor (First Floor) Galen moves to the Far North Corridor (First Floor) Flavius moves to the Western Stairwell (Second Floor) Rogue Lion Commander B - Free Hit on Flavius Chimera Guard B - Free Hit on Cronk Chimera Guard C - Free Hit on Tarn Chimera Guard D - Free Hit on Atramor Imperial Guard C - Free Hit on Skrall Imperial Guard F - Free Hit on Xander The massive battle continues. Cronk bashes the first Chimera Guard, and due to the diamond in Zoot's Bane, the mechanical menace falls easily to the blade. Tarn attacks Blackenord with his lightning-imbued ax, dealing a whopping 88 damage. U'Vires fires his gun at Atramor, but the witch puts up a magical mirror, which sends another bullet right back at the U'Kin, instantly defeating him, while Cronk's angel blocks the shot meant for Atramor. The technology isn't powerful enough to overcome the orc paladin's faith, it seems. De'kra decreases Blackenord's health further by slashing him with Chiara. He takes another shock to the system and suffers 50 damage. Meanwhile, in the adjacent corridor, Skrall fires a bolt from his Hunter's Crossbow, piercing Imperial Guard D's armor and dealing 59 damage. He can also choose whether or not to mark humanoid enemies. Sarick hurls an ice spell at Imperial Guard E, which deals 17 damage at the cost of one ether. Xander smacks Imperial Guard B with his club, which also poisons the enemy. Denerii, despite her determination to hit her target, misses. Imperial Guards C and F dish out free hits to Skrall and Xander, while Cronk's angel protects everyone in the first floor's southern corridor and Rogue Lion Commander B deals 6 damage to Flavius (fixed health from last round, damage dealt should have been 6). Imperial Guard B suffers 1 damage due to poison. The Enemies Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Imperial Guard A Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B ~Poisoned~ Type: Humanoid Level: 6 Health: 126/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard E Type: Humanoid Level: 6 Health: 133/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard F Type: Humanoid Level: 6 Health: 150/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Chimera Guard B Level 12 Mechanical, Demon Health: 19/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard C Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Chimera Guard D Level 12 Mechanical, Demon Health: 50/50 Special: Roar of Life – Revives one fallen fellow guard at half health. Drops: Nothing Heavy Elite Guard A Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard B Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Heavy Elite Guard C Type: Humanoid Level: 12 Health: 292/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer A Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer B Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Elite Archer C Type: Humanoid Level: 15 Health: 167/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Nothing Note: Specials alternate Rogue Lion Commander A Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander B Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander C Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander D Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Rogue Lion Commander E Type: Humanoid Level: 15 Health: 150/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Imperial Bodyguard Russel Level 16 Humanoid Health: 400/400 Defense: 1 Special: Deceive: Deals damage equal to the enemy's level. Drops: 100 gold Lord Lucan Type: Humanoid Level: 10 Health: 500/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Lord Blackenord Level 18 Mechanical, Humanoid Health: 387/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Sir Lamorak Type: Humanoid Level: 15 Health: 600/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Sir Loren Type: Humanoid Level: 15 Health: 1000/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Emperor Roland Emeraldo Level 20 Humanoid Health: 670/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. The Party Thothwick, Level 17 1/2 Rouge Power: 25 (23 Ranged) Health: 28/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 25/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 7/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 25 Health: 18/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade), Fauxthril Spear (WP: 6), Sand Worm Hide, Remedy, Shovel, Pickaxe William Harkenshire, Level 14 Ranger Power: 19 Health: 19/19 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Encouraged* Level 20 1/3 Dastanian Power: 35 70 Health: 22/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) Power: 21 Health: 18/18 Defense: 1 Gold: 74 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (3), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 20/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 9/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 6/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 15/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior Power: 17 Health: 6/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  2. "We have to move Dastan, Xander." Well considering only one character could use them and everyone got at least some awesome loot, I'm not too surprised... EDIT: Stats and bio updated for Hybros on my profile page.
  3. Glad to have been chosen for Quest 39, Hybros debates whether or not he should stock up on some nostrums. He could always use some luck to try to regain the gold, but the concoctions had made him sick the last time... but perhaps it was the mead... couldn't hurt to find out. He stepped over to Portia's and purchased 5 nostrums for 175 gold. He left with 708 gold.
  4. "It is my duty to protect Emperor Septrine, so with him I will stay."
  5. Very cool, and pretty accurate too, considering your limited options. I especially like the first three. If you wanted to be more accurate to Jefferson's appearance during his presidential years, you could use Gibbs hair from PotC. And when you do Nixon, you'll have to use Kit Fisto's head - the only one with a nose big enough.
  6. I was going to say that their usability should go with their original basic class (because that's how most artifacts/weapons suited to a specific basic class work for advanced classes), but this seems to make more sense. EDIT: darkdragon, I think it would be easier to just count the silverfish wings as separate weapons, which would leave Eric with 4x regular and 2x diseased. Saying 3x Silverfish Wings (x2) could get confusing for other QMs. But that's just my two cents.
  7. QM Note: Correct, for our purposes the Winged Warrior class is generic as far as what weapons they use, but yes she can use the precision bow.
  8. Thanks! There's a topic in the MCW forum if you care to see more. http://www.eurobricks.com/forum/index.php?showtopic=72105

  9. Not much time... "Yes, it has been a while, Docken eheh... Guts if that is alright with you I will sign myself (Hybros), Guts (Scubacarrot), and Bartholomew Docken (Brickdoctor) up for Quest #39, with Guts as party leader."
  10. Results of Round 14 of Guard Assault Cronk vs. Imperial Guard C - Special Damage Xander vs. Imperial Guard A - Extra Critical Hit De'kra vs. Imperial Guard A C - Mug Galen vs. Imperial Guard D - Mug Nerwen vs. Imperial Guard A - Miracle Denerii vs. Imperial Guard A C - Hit Flavius vs. Imperial Guard D - Damage Sarick vs. Imperial Guard C - Special Damage Xander ferociously attacks Imperial Guard A, which kills him instantly. De'kra and Galen each take their turns mugging their targets, gaining 14 and 24 gold, respectively. Nerwen heals Denerii back to full health, and the Rito tribeswoman fires an arrow into Guard C. Realizing that they're the only two left, Guards C and D take a defensive position. Enemies: Imperial Guard C *Sticking Together* Type: Humanoid Level: 6 Health: 55/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Sticking Together* Type: Humanoid Level: 6 Health: 34/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 172 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 257 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 6/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 42/42 (+2) Ether: 13/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 16/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. QM Note: Since there's nothing else that can be done (except heal Flavius), the next round will be skipped and Round 16 will be autoplayed. Results of Round 16 of Guard Assault Cronk vs. Imperial Guard C - Miss Xander vs. Imperial Guard C - Extra Critical Hit De'kra vs. Imperial Guard C - Miss Galen vs. Imperial Guard D - Mug Nerwen vs. Imperial Guard C - Critical Hit Denerii vs. Imperial Guard C - Special Damage Flavius vs. Imperial Guard C - Critical Hit Sarick vs. Imperial Guard C - Special Damage Xander again deals a whopping 33 damage to Guard C with his ax. Galen mugs Guard D again, stealing another 24 gold and dealing another 24 damage. Nerwen finishes Guard C with her hammer, and Flavius does the same to Guard D with his bow. The battle is victorious! All party members gain a partial level. The Party: Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10.5 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 196 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 257 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 11 Mage Power: 18 Health: 15/15 Ether: 7/15 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 21 Paladin Power: 33 Defense: 9 Health: 43/43 (+2) Ether: 14/24 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior Power: 17 Health: 16/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Party Leader, how will the loot be divided? 180 gold 2x Tonic Precision Bow (WP: 6, suitable to Rangers. All "Aim" rolls are changed to "Hits".)
  11. Results of Round 12 of Guard Assault Cronk vs. Heavy Elite Guard - Hit Xander vs. Imperial Guard A - Hit De'kra vs. Imperial Guard A - Critical Hit Galen vs. Heavy Elite Guard - Mug Nerwen vs. Imperial Guard C - Special Damage Denerii vs. Heavy Elite Guard - Damage Flavius vs. Imperial Guard D - Special Damage Sarick vs. Imperial Guard C - Magic Burst Enemies: Imperial Guard A *Sticking Together* Type: Humanoid Level: 6 Health: 7/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Sticking Together* Type: Humanoid Level: 6 Health: 69/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Sticking Together Type: Humanoid Level: 6 Health: 58/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 148 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 243 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 6/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 42/42 (+2) Ether: 13/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior *Invunerable* Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 16/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. QM Note: Since the guards are sticking together and there's nothing else to do, the next round will be skipped. Please submit your actions for Round 14. Thanks.
  12. Hybros tugged on Alexis' shirt, seeing her trying to get Althior's attention. "Excuse me, but I could not help but to overhear... eheheh, if you do not want to leave Althior, we could find another to join us." He eyed Nur looking around for someone to quest with. "But I can not leave Guts to travel with you both... loyalty? Heh!".
  13. No, but I think you missed my point. Besides, LEGO has been of tremendous quality even before clone brands. And IMO, Lego is still much better than most. The only reason I could see myself buying, say, Megabloks instead is for licensed themes that Lego doesn't have (like Halo, if I was into that sort of thing).
  14. Welcome back, Sandy. Looking forward to what August has in store. Definitely a nail-biter.
  15. Results of Round 11 of Guard Assault Cronk vs. Heavy Elite Guard - Hit Xander vs. Heavy Elite Guard - Aim De'kra vs. Heavy Elite Guard - Miss Galen retrieves Throwing Dagger Nerwen vs. Heavy Elite Guard - Miracle Denerii vs. Heavy Elite Guard - Critical Hit Flavius vs. Heavy Elite Guard - Special Damage Sarick vs. Heavy Elite Guard - Great Spell The party readies an assault on the Heavy Elite Guard. Cronk hits him for 29 damage, while Xander only inflicts 1. De'kra misses, and Galen retrieves his throwing dagger. Nerwen performs yet another miracle, restoring everyone back to full health. Denerii fires an arrow into the Elite for 23 damage, and Sarick hurls an ice spell that deals 19 damage. The frustrated Elite tries to attack Flavius, but the Rito flies higher into the air to avoid it. Enemies: Imperial Guard A Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 85/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 74/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 59/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 243 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 6/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 42/42 (+2) Ether: 13/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior *Invunerable* Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  16. QM Note: Sorry Chromeknight, I saw you reading this topic about an hour ago but it seems like you went away for a bit. I hope you don't mind me running this next round! Please let me know if you would have done something differently with your actions. I would just like to keep things moving at a fast pace. To all: I can also run the round after this one automatically, since as you'll see there is really only one option. Just let me know. Results of Round 11 of Guard Assault Cronk vs. Heavy Elite Guard - Critical Hit Xander vs. Imperial Guard A - Special Damage De'kra vs. Imperial Guard B - Hit Galen vs. Heavy Elite Guard - Special Damage Nerwen vs. Imperial Guard B - Critical Hit Denerii vs. Heavy Elite Guard - Miss Flavius vs. Imperial Guard D - Take to the Skies Sarick vs. Imperial Guard C - Special Damage Ennoc smiles upon Cronk again as he bashes the Elite Guard for 41 damage. De'kra nails Imperial Guard B with Kapura, dealing 9 damage, and Nerwen follows suit by dealing another 21 damage with her hammer. This is enough to knock the soldier out. Flavius takes to the skies, and stuns all enemies while making himself invulnerable for the next round. Frightened, the Imperial Guards huddle together again. Their leader, the Elite, tries to rally them, but it is no use. Enemies: Imperial Guard A *Sticking Together* *Encouraged* Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Sticking Together* *Encouraged* Type: Humanoid Level: 6 Health: 85/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Sticking Together* *Encouraged* Type: Humanoid Level: 6 Health: 74/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 131/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 243 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 7/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 42/42 (+2) Ether: 13/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior *Invunerable* Power: 17 Health: 16/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 15/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  17. Results of Round 10 of Guard Assault Cronk vs. Elite Archer - Hit Xander vs. Imperial Guard A - Aim De'kra vs. Imperial Guard B - Mug Galen vs. Heavy Elite Guard - Damage Nerwen vs. Imperial Guard B - Miracle Denerii vs. Elite Archer - Damage Flavius vs. Imperial Guard D - Damage Sarick vs. Imperial Guard C - Magic Burst (Wind) The battle drags on. Cronk finally lands a solid hit on the Archer, dealing 32 damage. Xander wildly swings his ax at Guard A, dealing 7 damage. De'kra then mugs Imperial Guard B from the back row, dealing 14 damage and spilling 14 gold. Galen is hit by the Heavy Elite Guard again, but luckily Nerwen performs another miracle, restoring him back to full health. Unfortunately, both Rito are hit by their enemies (7 and 2 damage). Sarick makes up for this by spinning a powerful tornado, ravaging all enemies for 17 damage (-SP). At last, the Archer is defeated. Enemies: Imperial Guard A Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 25/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 85/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 74/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 172/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 243 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 7/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 42/42 (+2) Ether: 13/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 16/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 15/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  18. Results of Round 9 of Guard Assault Cronk heals himself - Heal Denerii vs. Elite Archer - Critical Hit De'kra vs. Elite Archer - Damage Galen vs. Heavy Elite Guard - Damage Flavius vs. Elite Archer - Hit Nerwen heals Xander - Miracle Xander vs. Heavy Elite Guard - Extra Critical Hit Sarick vs. Elite Archer - Spell Cronk spends one ether to restore himself to full health. Denerii lands another arrow in the Archer (26), but the enemy then takes revenge by shooting one back, hitting De'kra for 7 damage. Galen also receives damage from his target (9), and Flavius helps weaken the Archer further (17). Suddenly, rays of light shine down on the party, and Nerwen heals everyone back to full health with a Miracle! Encouraged by this, both Xander and Sarick successfully attack their foes (31 and 17 respectively). Enemies: Imperial Guard A Type: Humanoid Level: 6 Health: 80/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C Type: Humanoid Level: 6 Health: 102/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 189/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 48/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 229 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 14/14 Ether: 7/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 42/42 (+2) Ether: 13/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
  19. I think it's to be expected. This is a LEGO fansite, and as far as my knowledge goes, TLG was the first company to come up with the idea of interlocking brick sets (or if they weren't, they're certainly the longest lasting). I would expect a degree of hostility from loyal LEGO fans towards Megabloks and blatant rip-offs, because no one likes when an idea is stolen for profit (although it's pretty common these days). Plus, TLG offers one of the best customer services I've experienced, and they generally deliver what the fans want. We're pretty loyal. What it really comes down to, though, is simply ignoring any negative statements towards Megabloks, Kreo, etc. if it bothers you.
  20. I saved my packets from S1 and S2, but I ended up throwing them away since they just left a mess. I doubt they'd be worth anything, but some people like to hold onto their boxes and polybags just for their collection's sake.
  21. Hybros stopped laughing and looked sadly at Boomingham. Even if he couldn't understand these emotions that the lord once had, he could still sympathize with his loneliness. "Life goes on, but you never forget, do you?"
  22. Hybros shook his head and chuckled. Actually, it sounded more like a cough, so Boomingham and Nur couldn't tell the difference. "Eheheh... you don't mean to tell us that the great King never had a queen?"
  23. Hey all. I was just playing around with some parts when I realized a good use for those Geonosian wings. I had my post-apoc soldier laying around for some time, and I just decided to add some wings and a flag to recreate the art of my favorite album (Linkin Park's Hybrid Theory). It's almost purist, I just used a bit of clay to stick two stack 1x1 round plates to the head for a gas mask. Here's what I got after playing around with some picture settings, to make it more similar to the actual cover art. And the reference image: And the soldier with dragonfly wings actually represents the band's music in a way. From Wikipedia: Hope you enjoyed!
  24. Results of Round 8 of Guard Assault Cronk heals Galen - Heal Denerii vs. Elite Archer - Hit Nerwen heals Xander - Heal Less De'kra vs. Imperial Guard B - Mug Flavius vs. Imperial Guard D - Special Damage Sarick vs. Imperial Guard A - Damage Xander vs. Imperial Guard C - Special Damage Galen vs. Heavy Elite Guard - Miss Cronk takes a turn to heal Galen, and the rogue feels the life force return to him in full. Denerii gives the Elite Archer a taste of his own medicine by firing one of her own arrows into his chest (21). Nerwen can only lessen Xander's wounds (+6), but De'kra reaches out with Kapura to mug Imperial Guard D, dealing 14 damage and spilling 14 gold. Before Sarick can conjure up another ice spell, Imperial Guard A attacks him with his spear for 3 damage. The Imperial Guards then decide to stick together again, while Galen throws his dagger at the Heavy Elite and misses. He will have to take a turn to retrieve his weapon if he wishes to use it again. Enemies: Imperial Guard A *Sticking Together* Type: Humanoid Level: 6 Health: 80/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard B *Sticking Together* Type: Humanoid Level: 6 Health: 56/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard C *Sticking Together* Type: Humanoid Level: 6 Health: 102/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (Passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Imperial Guard D *Sticking Together* Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that they cannot be targeted for the next round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - (passive) Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only when an ally falls during the same turn). Applies to all remaining Imperial Guards. Drops: 5 gold Heavy Elite Guard Type: Humanoid Level: 12 Health: 220/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Elite Archer Type: Humanoid Level: 15 Health: 108/175 Defense: 0 Special I: Double Shot - Accurately shoots a single arrow through the foe and the next in the battle order, dealing normal damage to both. Special II: Tempest: Rains arrows down on all foes, dealing 7 damage each. Drops: Precision Bow Note: Specials alternate The Party: Nerwen Calmcacil (played by Chromeknight) Level 10 Cleric *Immune to wind-based attacks* Power: 16 Health: 17/19 Ether: 11/15 Defense: 2 Gold: 47 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, 2x Potion, Tonic, Remedy, Nostrum, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks) Galen Woodward (played by Fugazi) Level 10 Rogue Power: 15 Health: 20/20 (+4) Defense: 1 (+1) Gold: 116 Inventory: Sword of Bashing (WP: 5, Ice), Throwing Dagger (WP:4), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), 2x Venom, Smoke Bomb, Bedroll De'kra (played by Tanma) Level 15.5 Rogue Power: 20 Health: 21/21 Defense: 1 Gold: 229 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Potion, 2x Remedy, Smoke Bomb, Phoenix Essence, Bone Sarick Lanse (played by Xarrzan) *Party Leader* Level 10.5 Mage Power: 17 Health: 8/14 Ether: 8/14 Defense: 0 Gold: 38 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Potion, Tonic, Bone Cronk (played by CorneliusMurdock) Level 20 2/3 Paladin Power: 32 Defense: 9 Health: 26/42 (+2) Ether: 14/23 (+2) Gold: 49 Inventory: Zoot's Bane (WP:12, Light), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Paralyzing Venom, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb Xander Unth'or (played by posades) Level 14 Barbarian Power: 22 (24 if fighting from front row) Health: 16/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Potion (2), Grand Potion, Phoenix Essence, Horse (WP: 1 Front Row), Skeleton Decoy, 2x Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12 Winged Warrior Power: 17 Health: 18/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round.
×
×
  • Create New...