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JimBee

Eurobricks Fellows
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Everything posted by JimBee

  1. What the hell? "It seems we have no choice. I will attack the Orange Cog from the front row with Zoot's Reaper. I think we should focus on two or three of the cogs, we can absorb the free hits if needed." OoC: So, the clock advances one hour at the end of each round, and also when a cog is targeted? I'm guessing we won't be told what the time is?
  2. No problem, Pandora, the OOC was getting a little OOC. :bad joke: This seems like the best solution.
  3. OOC: Sure, we can do that.
  4. OoC: Yes, there is a single Rogue Lion Commander in the corridor with you guys. I think it's E, because Flavius hit C and D got a free hit on him. What do you find confusing about the maps? If there's something we can do to make them clearer, please let us know. I thought about Rumble Strike's suggestion, about location status, and that could be added.
  5. "I was thinking more... indirectly. Take this cursed clock tower, if whatever is inside frightens Gruffington, then he will want to wake up from his nightmare. And I have no doubt that it will frighten him, since this is his own mind. He will know his own fears the best, and I think he might have them locked up in that tower... just a guess though, heheh." Turning to Gruffington again, he proffered 100 gold. "If things go well here, I think we will get our money back."
  6. ^ Agreed. We'd have to lynch him Day 1 just to be sure.
  7. Docken was right. Hybros didn't have many pleasant dreams, or at least he didn't remember most of them, but he could relate to the situation. Still, asking for gold in a dream... would it deplete his gold in the real world? How did his gold even get here? The doctor said he could only transport 15 items... "We must remember our mission, though... perhaps we can... make the dream less pleasant for him, allow him to wake up on his own?" Turning to Gruffington's residual self image, he offered a handful of gold. "Are you willing to pay back more than you borrowed?"
  8. Strange, very strange... Hybros kdidn't know where exactly he was, but he knew he was inside of someone's mind, which made it all the stranger. It was like waking up inside of a dream... hmm... "This is obviously how Gruffington sees himself, or would like to, eheheh." He said to Docken and Guts. "We should try to convince him to wake up."
  9. Bah. Never even bothered to read those quests... drop it and pay attention to us, kay?
  10. Yeah, welcome back Adam. I really hope to see you playing again!
  11. JimBee

    Bad Luck Bob: Tries to host mafia game, half the players get sent on time out. (Love the new tag) :P

  12. I like the changes, too. I think actually seeing these classes in action will be the ultimate factor in deciding if they need changing or not.
  13. "The Ji Pei? ...It is an honor to meet your acquaintance, doctor eheh." Hybros glanced at the strange piece of technology. He didn't pretend to understand the magic behind it, so he figured it would be best to not ask questions and listen to Daneeka. He was part of the Ji Pei, after all. "15 items, only... that leaves five for each of us. I will be taking my trusted Zoot's Reaper, Banana Bladerang, and three Grand Potions." He pulled out his emerald, knowing he could not yet harness its power. He put it safely away in his pouch so that he would know it would be there when he came back... if he ever came back. "And how will we... get out, doctor? Has this been tested before?" OoC: Damn you, Zepher, I never get to use my items in your quests.
  14. OoC: Yes, each NPC has their own predetermined actions. An enemy or enemies will "pick up" or capture the NPC that they're after if they're in the same room. We can't tell you who will go where, though.
  15. I was wondering that myself, and I suppose so. It all depends on whether the Blessed effect takes place after free hits or not. It says the end of the round, so I'm guessing that means after? I'll add the three health for now.
  16. Cancel it. Lesson 1: No dinner marriage during mafia.
  17. Well you know I'll have something to say. It's pretty hard to tell at this point what's overpowered and what's not, because we're so far away from anyone reaching level 50. But here it goes. The Mime seems strangely under-powered to me. The ability to switch between basic classes is very cool and allows for some great strategy opportunities, but at the same time the Mime is only as powerful as a single basic class allows it to be. Not to say that they can't be powerful, in some cases better than advanced classes (Barbarians trade power for accuracy when advancing to Hunter, for example), but some of the abilities of the BCs might prove weak against the incredibly powerful enemies we'll be facing at level 50. Still, a very neat and simple class that could very well prove me wrong. We came, we conquered, we...? well it's been almost a week since I last played Rome: Total War, but I know that quote was important. Anyway, the Paragon seems good, too. I think Restoration is overpowered, though. It will negate the need for any outside-of-battle healing. Classes that can heal will have plenty of ether at that point, and Grand Potions cost a mere 10 gold. Rolls 1, 2, and 3 seem good and balanced. At first, I read the Truce roll as "the remainder of the battle", which would be completely pointless but for a round it could be very useful. I think it should be changed to "the next round", though, because heroes will be attacking the current round, and won't be able to choose to heal or use items. I like how this class gives 5 additional base power, as well, but I'm sort of confused on how that would work. If someone rolled, say, a critical hit, the strength of the strike is equal to their WPx2 added to their level... then added to any remaining power? Or should it be WPx2+Power? In which case all of the class descriptions would need to be changed... the way I did it with Xander in Quest 29 was the former, to just tack on the additional 2 power that his artefacts gave him, but it might be more difficult if there is more base power, rather than on an artifact. Now for the Prophet. To be frank, I think it is extremely under-powered. The shield roll is okay, but rolls 2 and 3 are nothing that the Necromancer can't do. Also, while the two new job traits are neat, they don't offer any in-battle advantage and are subjective to each QM. I can't think of any alternatives off the top of my head, but when you compare the job traits of the Paragon and Prophet, it is clear which one will make a more powerful character. This is also true for BCs, but they are not as consequential and they are more balanced (for example, while a Barbarian can restore part of their health automatically, they cannot use ranged attacks).
  18. I suppose you're right. Bye bye, U'Vires.
  19. Correct, that would take two turns. Forgot about the Demon type and its weakness to Light. Fixed, thank you.
  20. Glad to be out on another quest, Hybros mentally prepares himself for what is to come. He heard the U'Kin mention entering this man Gruffington's mind... surely he meant figuratively, for this was no sorcery Hybros had ever heard of. "Enter... his mind? May I ask how we are going to do such a thing? Eh..."
  21. Jeez, running that round took, literally, two whole hours.
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