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JimBee

Eurobricks Fellows
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  1. "But if you die in a dream, you wake up. We should have killed him when we had the chance. Now we could be stuck in this dream forever, following Gruffington to the ends of the earth, or any place his mind takes us." Hybros massaged his forehead as he followed Guts to the U'Kin.
  2. "I do not care. This is only a dream, and this current excursion is only distracting us from our main objective. Let us fight the Rogue, Ranger, and Knight."
  3. "I suppose so... as for fighting the Cleric, does it really matter what gods he believes in? He will die by our hands one way or another." Not to mention it is pitiful to believe in false deities... and the fact that this was a dream and it didn't matter... Hybros gave Guts a hard stare.
  4. QM Note: Not necessarily. And correct, a hexed opponent attacks an ally instead of an enemy. If you roll damage, the Commander will attack the first enemy listed (that's in the room). QM Note: I did too, but luckily no one was around... QM Note: Sorry I forgot you were lucky. I rolled again for you and you rolled a 2, so you defeated the Archer. And yes, Emeraldo will be alive after the battle no matter what.
  5. Hybros winced at Guts' barbaric methods of talking to the prisoners. "Being tricked by a figment of a dream, eheh. Why are we even wasting our time? These people don't exist to begin with, so we should have no hesitation in 'killing' them. Obviously some of them are lying, and who we pick to fight will determine the difficulty of the battle. I suggest we fight the Rogue, the Ranger, and either the Knight or Cleric. No need for tricks from the Mage or Barabarian heheh."
  6. That's the way I've always done it, and as far as i can remember, you have, too. I agree with this. I don't blame you, I think we will have corrections for ECs and MCs sometime in the distant future, too. It really depends on how the game has changed since then, and also the fact that we've seen the classes in action. This would make sense.
  7. Hybros talks to the Ranger. "You do realize that if the Mage and Barbarian are defeated, you will be executed?"
  8. Looking at the class again, it appears you're right. While basic classes can be advantageous to ACs, ECs, and even MCs in certain situations, I don't think the shields should be stronger. Perhaps this is overpowered, but here's my suggestion for the Mystic Knight shield: attack each enemy one to six times with level only, determined by die roll for each. For example, four enemies exist, a level 15 Mystic Knight rolls a shield and four dice are rolled. The rolls are 1, 2, 3, and 4, so Enemy A receives 15 damage, Enemy B 30, Enemy C 45, and Enemy D 60. This would be random elemental damage, of course. I personally like the Battle Mage's shield and think it's fitting to the class (and different from Battle Frenzy and Magic Burst), but of course I can't speak for its usefulness. Like CallMePie said, perhaps a higher multiplier, and maybe change the "random" elemental to whichever element the player originally chose.
  9. QM Note: Yes the map should say that there is only one Heavy Elite remaining but I am too tired to change it. Results of Round 13 of Battle for Dastan Heroes in the West Corridor: Denarii vs. Heavy Elite Guard C - Hit Skrall vs. Emperor Roland Emeraldo - Critical Hit Special Damage Sarick vs. Imperial Guard E - Miss Xander vs. Elite Archer C - Hit Extra Critical Hit Isabella vs. Imperial Guard C - Miss Miss Nerwen vs. Imperial Guard A - Miss Heroes in the East Corridor: Cronk heals himself - No Heal Cronk vs. Chaos Beast B - Special Damage (2) William vs. Chaos Beast B - Damage William vs. Chaos Beast C - Triple Shot Arthur uses Scroll of Sleep on Chaos Beast B - Failure Heroes in the Throne Room: Alexandre vs. Rogue Lion Commander D - Critical Hit Nyx vs. Lord Blackenord - Spell Spell Atramor vs. Rogue Lion Commander C - Hex Tarn vs. Chimera Guard C - Battle Frenzy Count Knyghton vs. Chimera Guard H Rogue Lion Commander B - Hit Luke heals De'kra - No Heal De'Kra throws bone at Rogue Lion Commander B Free Hits: Imperial Guard F - Skeleton Decoy (6) Denerii fires an arrow through Elite Guard C (18), while Skrall does the same to Emeraldo for a whopping 240 damage. Sarick, Isabella, and Nerwen all miss their attacks, but Xander hits Archer C with all of his strength and defeats him. In the East Corridor, Cronk fails to heal himself as well as hit his target, but luckily his angel blocks any damage from the Chaos Beast. Arthur fails to cast a sleeping spell, and William fires arrows into each agent of Wren, which wakes up A (33 damage each). Meanwhile in the Throne Room, Alexandre slices Commander D for 14 damage and Nyx electrocutes Blackenord for 64 damage. Atramor hexes Commander C. Under pressure, Tarn goes into a battle frenzy, dealing 25 damage (double for Chimera Guards and Blackenord) to all enemies, which eradicates all of the Chimera Guards. Knyghton attacks Commander B for 13 damage while De'kra distracts him with a bone. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Far North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: Alandri's Quarters (First Floor) Imperial Guard A *Poisoned* Type: Humanoid Level: 6 Health: 67/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* Type: Humanoid Level: 6 Health: 74/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* Type: Humanoid Level: 6 Health: 91/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* Type: Demon, Holy Level: 20 Health: 224/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 267/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 267/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 229/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B Type: Humanoid Level: 15 Health: 114/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander C *Hexed* Type: Humanoid Level: 15 Health: 17/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D Type: Humanoid Level: 15 Health: 5/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: Alandri's Quarters (First Floor) Lord Blackenord Level 18 Mechanical, Humanoid Health: 205/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: Great Hall (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 567/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: Alandri's Quarters (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: Alandri's Bathroom (First Floor) XX *Cannot deal Free Hits* *Badly Poisoned* Level 20 Fiery, Humanoid Health: 1381/1500 Special: Explosion – Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room Emperor Roland Emeraldo *Poisoned* Level 20 Humanoid Health: 123/678 Defense: 6 Special I: Deceive: Deals damage equal to the enemy's level. Special II: Corrupt: Turns a random opponent against their party for one turn. Drops: Twin Broadswords, Crown, Golden Armor Note: Specials alternate. Location: West Corridor (First Floor) The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 23/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 28 Health: 17/22 Defense: 2 Gold: 13 Inventory: Lion’s Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Encouraged* Power: 19 38 Health: 9/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield – Strikes the enemy with a terrific hit, halving their current health. Critical Hit – Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 181 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 19/19 Ether: 11/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 18/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 14/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 3/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 6/15 Ether: 2/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 28/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 10/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Skeleton Decoy Health: 8/20
  10. This is a dream. "That was very unhelpful. I will have no problem taking your life heheheheh." Hybros goes over to the Rogue's cell. "What about you, do you have any idea what you've gotten yourself into?"
  11. "Well, I am here to kill you. Are you prepared to fight for your life?"
  12. Definitely your best one to date. Way to utilize modular sets, this is both something that TLG would do for a real set and allows for customization. The intended combination looks very similar to the movie's Minas Tirith, as well. Really loving the Witch King and his steed, too. Overall I think this would be a very worthy flagship set for the official theme.
  13. A shame, but I think it was for the best. Judging by the number of completely new players that signed up, there just wasn't enough interest for a Mafia School game at this time. Like many others have said, I would also be more than happy to play ( ), but hopefully by autumn there will be more players interested in participating.
  14. QM Note: No, all effects, good or bad, go away once an enemy or hero is KO'd.
  15. I'm not too concerned about it. After all, Hybros will only be able to use 4 or 5 of those items.
  16. Alright then. Fighting figments it is. Hybros goes over to the window with the Mage in it, and asks, "Hello, are you aware of your situation?"
  17. Wren? Her voice echoed through his mind as he fell. It had been many months since that incident, and he had overcome the evil witch before. Yet he couldn't shake the feeling that the events that took place in the arena - not unlike the one he was in now - still affected him somehow through his subconscious. He stared at the cell windows, dazed. "So if we win, we kill them? And what happens if we lose?" Hybros tried to remember that this was only a dream, and no one would actually die...
  18. "If you mean the dark grey cog, eheh... I think we should focus on destroying it this round. Then we can take care of the green one, so that the clock's effects will always be positive until the end of the battle." Hybros attacks the Dark Grey Cog with Zoot's Reaper.
  19. I personally liked the first one a lot. :shrug: It definitely seems before its time, but I think that adds to the dark comic/surrealistic vibe that Burton was going for. And I say it all the time: Jack Nicholson was a much better Joker than Heath Ledger. While Ledger did a phenomenal job and fit in to the Nolan-verse perfectly, I just think Nicholson portrayed a Joker more true to the comics. The character just made a lot more sense versus TDK's story that doesn't explain who the Joker is.
  20. I agree with pretty much everything CMP has said. I think his solution of combining Steady and Deadly with Cover Specialist is good. I like how the Shield roll is different from the Assassin's. I think that the Vital Hit is too complicated, though. Perhaps change it to 2x WP + Level, and a Fragile effect for one round. For two rounds, I think it's OP because all other classes' effects last for a single round. EDIT: And I think Marks should be dropped. It's too complicated for a QM or player to keep track of, IMO, and I don't understand what you mean by "the weapon has a name".
  21. OOC: So do I still have the Bladerang? By the way, Docken should attack the Green Cog, too.
  22. QM Note: Correct, I forgot that it should be a Greater Spell. I only did WP x2, x2 for darkness, minus SP. And I forgot to make a note of summoning, but I did roll and you did not summon Edgar. I will fix that now.
  23. Jeb, love the inclusion of Singerson in your quest. I also had one more question regarding the artifacts: if a class that the artifact is suitable for isn't specified, does that mean that it is suitable for anyone, including expert classes? For example, the spellbound gloves would be wearable by a Chi Monk and any martial hit would have 5 power added to the elemental-imbued attack?
  24. QM Note: No to the first, and I'll let Zepher answer the second since it's his NPC.
  25. No! And like I've said before, it's the raiders you have to be worried about. If you haven't been following Quest 27, Eric has more money than I do - and that's without using the consumable strategy (minus the occasional mead). True, true.
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