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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
"Eheh, thank you..." Hybros grinned. "I would fill that glass dagger with something useful, Guts, in case we have to use it quickly." -
I'm fine with the quest delay, Zeph. I also had a question about glass weapons, but I forgot it as i was typing this... Do smelling salts count as a liquid? And what are the rules concerning hollow weapons? If you want to use an item in your weapon during battle, does that mean you have to attack with that weapon? And do you have to use the item before you attack, or can it be after?
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
"Hehehehe, they should have thought thought twice before challenging us." He swung his scythe around in victory, but stopped quickly to grip his torso, beneath the cursed armor. He had suddenly remembered its pain, so he removed the Golden Armor. He loved gold, but apparently it wasn't very useful in battle... Hybros then drank a Grand Potion. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
"Of course, eheh." Hybros attacks the Rogue twice with Zoot's Reaper, from the back row. OOC: You forgot to add my gold from the last two rounds, Zeph. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Actually XX hasn't captured Nikolai. He is following the Emperor and XX. -
I really liked Quest 36 as well. LDD models usually disinterest me, but you did a great job at keeping them simple while offering a lot of room for exploration. All of the battles were memorable, and the specials were really neat and well-thought out. I liked the additional puzzles, such as the fake Death Progg giveaways and the arcane unit. I think that there was the right amount of loot (just goes to show that one does not have to invent 10 new unique artifacts/weapons for a quest), and the story was entertaining. Overall, excellent job, Endgame, especially for your first time. I know you have other quests planned, and I look forward to them.
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
Hybros grinned beneath his kerchief. He wasn't going down without a fight. He remains in the back row, throwing his Cog and Bladerang at the Rogue. It was time to destroy this faceless enemy. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Oh, cool. "Guts, sit this one out." Hybros attacks the Rogue twice with Zoot's Reaper from the back row. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
"Damn... since we can not do anything to hurt them, I will do nothing. Docken, you should target the Ranger once, and avoid the risk of receiving damage or special damage and take the free hits instead, eheh." OOC: Even if I roll a successful assassination, I wouldn't be able to perform it, right? I know I wouldn't be able to deal any damage, but is a OHKO considered damage? If not, then I'll attack the Rogue twice from the back row with Zoot's Reaper. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: I've updated the post with the new map. Please note that the Lion Knights have moved south to the North Corridor, I forgot to note it in their location stat. -
Makes sense. I thought as much, which is why I wanted to ask. @Peppermint M: I remember you making a post in Quest 19 somewhere about the name of your Zoot's Plaything, but I can't find it. I used Google Translate from Welsh to English, and I got "Wren on" [Zoot], which makes sense but is that the meaning? I also looked up the name Wren, and it means wisdom. If that's what you intended, then the weapons so far are Zoot's Bane, Zoot's Reaper, and Zoot's Wisdom (translated), which I think is kind of cool.
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Okay, that makes sense. Recalling another damage-all item of Sandy's, the Cat O'Nine Tails from Quest 34, I think she nerfed it so that the rogue using it couldn't mug all enemies it hit. Listening to his allies, Hybros decided to grab his Bladerang, but consume a Grand Potion instead of throwing it. He did so from the back row. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
Hybros retrieves and throws his Banana Bladerang at the Rogue from the back row. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Hold on guys, let's just see if I can/have assassinated anything with the Bladerang. Depending on what happens, Guts can heal Hybros with a potion so that he can take two hits from the back row if needed. I would retrieve and throw the Bladerang in the same round, only leaving the Knight for a free hit. And sorry for the OOC, Jeb would be mad if he's reading this quest... -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Of course I'm biased but I also think, logically, that assassination should be rolled for all enemies, because it technically hits all of them. That's the way I assumed it worked, anyway. Hybros took a turn to retrieve his Bladerang, and another to pour a Grand Potion down Guts' throat. -
Very fun review, Kiel! I always love reading and looking at your comic-type pictures, like the minifig bios in this one. You have a really unique way of reviewing sets, and they are so enjoyable. As for the set itself, I'll pass. But there's a wealth of unique colored parts (light blue is a pretty rare color), and the new cape design is pretty cool.
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Can there be a a Scroll of Cursing, just so I can imbue it into my Golden Armor? On a more serious note, would it be overpowered to have Gold Reaper do damage? There's a 1/6 chance of assassination, but that can be pretty useless against one enemy, especially if it's a boss with instakill immunity. Perhaps I'm biased about it, but what does anyone else think?
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
Hybros attacks the Rogue twice from the back row, once with his new Throwing Cog, and again with his Bladerang. "I will heal you next round, Guts." OOC: You forgot to update my gold, Zeph. -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OOC: Oops, I got Jinxed and Cursed mixed up again... oh well. And no wonder he is cursed, with that amount of gold... Hybros twitched as the armor took its toll on his... body? It would be best to finish this battle quickly. He drank the nostrum , then attacked the Rogue from the front row with Zoot's Reaper. -
Agreed with Zepher, a great quest, but a little too lengthy. I lost track of the story several times, but I did like how the heroes explored small segments of different stories. And of course, the sets were beautiful. I also agree that some of the players could have participated a little more, although I know Etzel is away from Internet access for a while (read: all summer).
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
"This will help us in the long run... do you think you can take a free hit from the Rogue, Docken?" Hybros spends one turn to retrieve a Nostrum, and the other to drink a Grand Potion. -
Heroica RPG - Quest #30: Ambassadors to Dastan
JimBee replied to Zepher's topic in The Heroica Archive
QM Note: Sorry I only have time to run the the round quickly tonight, so no battle description or map. Sorry. Results of Round 14 of Battle for Dastan Denarii vs. Heavy Elite Guard C - Critical Hit (23) Skrall vs. Emperor Roland Emeraldo - Critical Hit Hit (204) Xander vs. Imperial Guard A - Miss Extra Critical Hit (37) Nerwen heals Sarick - Miracle Sarick moves east to the South Corridor Isabella vs. Imperial Guard C - Special Damage Special Damage Cronk heals himself - No Heal Cronk vs. Chaos Beast B - Special Damage (5, 5 damage each) William vs. Chaos Beast B - Triple Shot (35 damage each) William vs. Chaos Beast C - Damage Arthur uses Scroll of Sleep on Chaos Beast A - Success Alexandre vs. Rogue Lion Commander D - Special Damage Nyx vs. Lord Blackenord - Spellblade (Lightning) (No Summon) (136) Atramor vs. Rogue Lion Commander B - Damage (15) Tarn vs. Lord Blackenord - Hit (48) Luke heals De'kra - Heal More (29) Count Knyghton vs. Rogue Lion Commander B - Special Damage De'Kra vs. Rogue Lion Commander C - Critical Hit (24) Free Hits: Imperial Guard E - Skeleton Decoy (6) Imperial Guard F - Skeleton Decoy (2), Skrall (2) Emperor Roland Emeraldo is struck by a final arrow from Skrall, and throws his crown to the floor in surrender. He falls to his knees as blood drips from his mouth. William is KO'd. XX moves into the Dining Hall to capture Emperor Septrine, plowing through Nikolai. The Skeleton Decoy is destroyed. The Enemies: Rogue Lion Pikeman A Type: Humanoid Level: 10 Health: 48/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman B Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman C Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman D Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman E Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman F Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman G Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Rogue Lion Pikeman H Type: Humanoid Level: 10 Health: 50/50 Defense: 2 Special: Stick Together - All Pikemen present huddle together, halving their Damage taken during the next Round. Drops: nothing Location: North Corridor (First Floor) Imperial Guard A *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 29/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard C *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 90/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard E *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 73/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Imperial Guard F *Poisoned* *Sticking Together* Type: Humanoid Level: 6 Health: 90/150 Defense: 1 Special I: Stick Together - Takes a defensive position with the other Imperial Guards so that all damage received is halved for one round. While in effect, none of them can deal free hits. Applies to all remaining Imperial Guards. Special II: Charge! - Allows all Imperial Guards to deal free hits to the party while they are Sticking Together (used only if Sticking Together is already in effect). Applies to all remaining Imperial Guards. Drops: 5 gold Location: West Corridor (First Floor) Chaos Beast of Dastan A *Captured Ella Septrine* *Asleep* (3 more rounds) Type: Demon, Holy Level: 20 Health: 189/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Zoot's Plaything Location: East Corridor (First Floor) Chaos Beast of Dastan B Type: Demon, Holy Level: 20 Health: 232/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Chaos Beast of Dastan C Type: Demon, Holy Level: 20 Health: 232/300 Defense: 5 Special: Chaos - The Chaos Beast of Dastan randomly chooses an action, either (1) dealing 15 Damage, (2) dealing 30 Damage, (3) increasing its Level by 1, (4) doing 15 Damage to itself, (5) dealing 5 Damage to every hero, regardless of Row or SP, or (6) increasing the target's WP by 1. Drops: Nothing Location: East Corridor (First Floor) Heavy Elite Guard C *Poisoned* Type: Humanoid Level: 12 Health: 205/300 Defense: 3 Special I: Rally - Encourages all allies for the next round. Special II: Pummel - Deals damage to the foe and stuns them for the next round. Used only if Rally is already in effect. Drops: 100 gold Location: West Corridor (First Floor) Rogue Lion Commander B *Encouraged* Type: Humanoid Level: 15 Health: 114/150 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Rogue Lion Commander D *Encouraged* Type: Humanoid Level: 15 Health: 5/147 Defense: 2 Special: Rally - The commander rallies his allies, doubling their Damage dealt during the next Round as part of the Encouraged effect. Drops: nothing Location: Throne Room (First Floor) Lord Lucan Type: Humanoid Level: 10 Health: 368/500 Defense: 3 Special: Lucky Hit - Lord Lucan flails around with his short decorative sword and manages to get behind his target's defenses, dealing 15 Damage. Being a treacherous member of the nobility, Lord Lucan also inflicts his target with the Poisoned effect. Drops: Venom, 200 Gold Location: North Corridor (First Floor) Lord Blackenord *Encouraged* Level 18 Mechanical, Humanoid Health: 21/525 SP: 2 Special I: Repair Man - Heals all Mechanical Enemies by 25 points. Special II: Scatter-shot - Deals 10 damage to all heroes, disregarding row/SP. Drops: Topaz, 500 Gold Note - Specials will alternate. Location: Great Hall (First Floor) Sir Lamorak *Poisoned* Type: Humanoid Level: 15 Health: 566/600 Defense: 5 Special: Call for Backup - Sir Lamorak calls for a Rogue Lion Commander to assist him. Drops: Mail of the Renegade Commander Location: North Corridor (First Floor) Sir Loren *Captured Emperor Alandri* Type: Humanoid Level: 15 Health: 971/1000 Defense: 10 Special: Angered Slash - Enraged, Sir Loren slashes at his target, pushing the target back as part of the Afraid effect. Sir Loren's increasing rage raises his Level by 1. Drops: Sword of Ancestral Hatred Location: North Corridor (First Floor) XX *Cannot deal Free Hits* *Badly Poisoned* *Captured Emperor Septrine* Level 20 Fiery, Humanoid Health: 1371/1500 Special: Explosion β Does 5 damage to all heroes, regardless of row/SP and burns the hero targeting XX, dealing a further 2 damage each round until the end of the battle (does not stack). Drops: Bomb XX x5, Explosive Staff, Fire Amulet Note: Will be defeated when health reaches 250. Drops will be dropped, and XX will flee. Location: Throne Room The Party: Thothwick, Level 17 1/2 Rouge *Knocked Out* Power: 25 (23 Ranged) Health: 0/28 Gold: 557 Inventory - Sabre (WP 8), Whip Chain (WP 6), Shuriken (WP 5), 1 Bedroll, 1 Telescope, Cultist's Hat Nyx, Level 20 1/3 Battle Mage *Immune to Asleep-effect* *Lucky* *Blessed* Power: 33 Health: 30/30 Ether: 21/25 Defense: 0 Gold: 40 Inventory: Book of a Thousand Creatures (WP:13, each roll has a 1/6 chance to summon a creature to aid the hero), Dawnstar II (WP: 9), Healing Staff (WP: 5), Shiny Helmet (+1 max health), Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Sandman's Parasol, Potion, Remedy, 2 Tonics, 2 Grand Tonics, Holy Bomb, Bedroll, 5 Bones, Wooden Shield (SP:2), Bomb XX, Phoenix Essence, Ether Core Atramor Gibbin, Level 20 Witch Power: 30 Health: 8/23 (-14 for remainder of Quest) Ether: 5/9 (-9 for remainder of Quest) Gold: 52 Inventory: Ratsbane, WP: 10, Witch's Talisman, Black Katana, WP: 8, Staff of the Elven Warlock, WP: 5, Grand Tonic, Fire Bomb, Ancient Crown (Give Enemy Cursed Effect on first hit of battle), Scroll of Sealing Tarn Valco, Level 15 1/2 Barbarian Power: 28 Health: 17/22 Defense: 2 Gold: 13 Inventory: Lionβs Heart (WP: 13, Suitable for Barbarians and Knights, stuns target on successful hits), Helbaerend (WP: 10, Water, Ice and Lightning Elemental, Hollow Blade, Remedy Stored), Fauxthril Spear (WP: 6), Sand Worm Hide, Shovel, Pickaxe William Harkenshire, Level 14 Ranger *Knocked Out* Power: 19 Health: 4/19 Defense: 0 Gold: 20 Inventory: Hand Cannon (WP: 5; Lightning, Wood) Repeating Crossbow (WP: 5 May not be upgraded; Fire; Hastened), Chimera Armor (Torsowear, Suitable for Knights and Barbarians, +2 SP, +2 Health), Lion Knight Shield (SP: 4, Unsuitable), Remedy, Smoke Bomb, Bedroll, Mead, Smelling Salts, Pickaxe, Horse, Skeleton Decoy, Shovel, Magnifying Glass, Venom, Elven Bomb Phil (NPC) *Knocked Out* Level 20 1/3 Dastanian Power: 35 Health: 7/22 Gold: 50 Inventory: Dastan War Hammer (WP: 15, Fire/Earth Elemental) Shield β Strikes the enemy with a terrific hit, halving their current health. Critical Hit β Attacks with WPx2 + Lvl Skrall, Level 19.5 Hunter (Waterbrick Down) *Party Leader* *Favors Humanoid Enemies* *Blessed* *Lucky* *Encouraged* Power: 54 Health: 32/32 Defense: 0 Gold: 49 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13.5 Knight (Capt.JohnPaul) Power: 21 Health: 22/22 Defense: 7 Gold: 77 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (5), Tonic, Remedy, Smoke Bomb, Fire Bomb Isabella del Toboso, Level 12 Rogue (Dharkan) *Lucky* Power: 21 Health: 18/18 Defense: 1 Gold: 181 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13.5 Mage (Flipz) Power: 20 Health: 14/19 Ether: 11/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19.5 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 31/34 Ether: 18/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (1), Bedroll Count Lewis Knyghton, Level 14.5 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 6/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1) Nerwen Calmcacil (played by Chromeknight) Level 10.5 Cleric *Immune to wind-based attacks* Power: 16 Health: 19/19 Ether: 11/15 Defense: 2 Gold: 93 Inventory: Peace (Hammer, WP: 6), Wooden Staff (WP:3), Bedroll, Shovel, Potion, Tonic, Remedy, Elixir, Grand Tonic, Venom, Bone, Winged Helmet (SP:2, Immune to wind attacks), Phoenix Essence Galen Woodward (played by Fugazi) Level 10.5 Rogue *Knocked Out* Power: 15 Health: 0/20 (+4) Defense: 1 (+1) Gold: 242 Inventory: Sword of Bashing (WP: 5; Ice; *Poisoned*), Throwing Dagger (WP:4, Poisoned), Chimera Headdress (Headwear, Suitable for Ranger and Rouges, +1 SP +4 Health), Bedroll De'kra (played by Tanma) Level 16 Rogue Power: 21 Health: 22/22 Defense: 1 Gold: 303 Inventory: Kapura (WP:5, Fire), Chiara (WP:5, Lightning), Shadeaux Dagger (WP:5), Fauxthril Hand Cannon (WP:5, unsuitable), Cloak of the Blue Assassin (SP: 1), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, 2x Remedy Sarick Lanse (played by Xarrzan) Level 11 Mage Power: 18 Health: 15/15 Ether: 2/15 Defense: 0 Gold: 59 Inventory: Dragon's Wrath (Staff WP: 6), Healing Staff (WP:5, healing effect), Dragon's Heart (WP: 15, Fire/Wind Elemental, Suitable to Knights and Rogues), Opal(Ice), Sapphire(Wind), Topaz(Lightning), Tonics (2), Bone Cronk (played by CorneliusMurdock) Level 21 Paladin *Hastened* Power: 33 Defense: 9 Health: 23/43 (+2) Ether: 13/24 (+2) Gold: 70 Inventory: Zoot's Bane (WP:12, Light, Paralyzing Venom Applied), Healing Staff (WP:5 Healing effect), Bloody Pointy Stick (WP:1), Lance (WP:12), Ennoc's Blessing (Shield, SP:7), Elaborate Helmet (SP:2), Cloak of Chimera (Backwear, Suitable for Mage and Clerics, +2 Health, +2 Ether) Potion, Holy Bomb, Bedroll, Blacksmith Writ, Bone, Cultist Documents, Lightning Bomb, Tonic Xander Unth'or (played by posades) *Lucky* Level 14.5 Barbarian Power: 22 (24 if fighting from front row) Health: 21/21 Gold: 311 Defense: 0 (1 if fighting from back row) Inventory: Pongcanis Club (WP: 8; *Poisoned*), Double-Sided Battle Ax (WP:6, Aim), Enigmatic Hammer (WP: 3), Robe of the Pongcanis Champion (WP: 1 Front Row)(SP: 1 Back Row), Precision Bow (WP:6; all 'Aim's become 'Hit's; unsuitable), Potion (2), Grand Potion, Horse (WP: 1 Front Row), Skeleton Decoy, Venom, Elven Bomb Flavius (controlled by Xarrzan) Level 12.5 Winged Warrior *Knocked Out* Power: 17 Health: 0/18 Defense: 2 Gold: 0 Inventory: Handcrafted Bow (WP:5, ranged), Rock Shield (SP: 2) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Denerii (controlled by Chromeknight) Level 16.5 Winged Warrior Power: 21 Health: 22/22 Defense: 0 Gold: 0 Inventory: Handcrafted Bow (WP: 5, ranged), Stone Knife (WP: 8) Note: Shield - Take to the Skies - Stuns all enemies for the current round and makes the user invulnerable for the next round. Skeleton Decoy Health: 8/20 -
Thanks for doing that, Oky! The other two are hilarious.
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Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
OoC: Well I might know since I designed the item. "A puzzle of time..." Hybros mused. Forgetting his disagreement with Guts for the moment, he said "It appears that as Gruffington gets older, he gets less cautious. If this has any resemblance to the real world, his recklessness is the reason why we're all here. Still, it can not hurt to try the armor, for just one of us. I suggest both of you decline the offer, in case there is some unfortunate side-effect, eheh. I will take the armor." -
Heroica RPG - Quest #39: The Great Guffington
JimBee replied to Zepher's topic in The Heroica Archive
Doubtful, Hybros squints his eyes and continues to follow Guts silently.