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Everything posted by Logan McOwen
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Builder's note The idea behind Gadu here was to use more classic-styled G1 elements then I'd usually be comfortable doing, while still maintaining a cohesive design language throughout - not the repeating details throughout the classic pieces I chose, such as corrugated tubing, oblong notches and round shapes. I also wanted to dabble with moving away from the usual structure for the TW2 gearbox, ending up with a twisting abdominal region rather than a twisting waist.
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It would be about three/four times more expensive It's more complicated and ergo would be frustrating for some kids to build, especially considering constraction's young target audience Due its complexity it'd likely be too delicate for a constraction set What Onepu said Constraction sets are likely never going to be on-par with MOCs like this.
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I use BlueRender 0003 (later versions add a horrible grain effect to metallic pieces, so I've foregone them) and I am getting pretty sick and tired of how awfully it handles translucent colours. It makes them dark and fairly indiscernible. This internet consipirator-esque infographic shows what I mean. What can I alter in the scene file to rectify this?
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Star Wars Constraction 2017 Discussion and Rumors
Logan McOwen replied to VBBN's topic in LEGO Action Figures
Some fantastic recolours in these. Shame they still rely on that godawful prefab torso frame though, a locked gearbox build would've looked a lot better on these guys, and would've been significantly more interesting to build. -
I don't know if this has been brought up yet (or what you guys make of 4chan rumours), but... ...an anon posted this the weekend before last. Take it with a huge grain of salt. Larger image if needed
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Nada. They mostly just talked about how the design process worked.
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Constraction still is an offshoot of Technic though
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Ikir was my last G2 purchase too. He's currently poised on a stand atop my wardrobe, as if he's swooping down towards my JtO Makuta cross the room. He's a fantastic figure.
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- Reviews
- Summer 2016
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Good grief that's cool. The lower legs are a bit janky, but everything else is wonderful. I love the functionality of the lower arms, and the elemental pieces surrounding the masks.
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I wonder if something will fill the void Mixels will be leaving...
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Are those... Socks?
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Star Wars Constraction 2016 Discussion
Logan McOwen replied to Logan McOwen's topic in LEGO Action Figures
The fact that K-250 and Jyn have functions makes me happy. The fact that Jyn's of a higher pricepoint however makes me sad. -
Where to find a Black Noble Kanohi Rau?
Logan McOwen replied to Dannylonglegs's topic in LEGO Action Figures
Modalt don't do straight-up recolours. If you want them to paint you something, it has to be a unique design. -
Good lord those are horrifying
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- Summer 2016
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>Mixels >Constraction
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The thighs, torso and head are pretty nice, but I'm not keen on the size of the feet at all.
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The Original Concept of Hero Factory
Logan McOwen replied to Dr_Chronos's topic in LEGO Action Figures
Yeah, this is immeasurably intriguing. I for one am getting somewhat back into HF now.- 26 replies
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Discussion: LEGO Bionicle Makuta Contest
Logan McOwen replied to Toa Palpo's topic in LEGO Action Figures
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No, this isn't a question about geography. I loved Hero Factory, and still do. One thing I really liked about it was the rather open-ended premise. While it was story driven with the Alpha Team and their missions, the concept of there being a literal factory producing hundreds of Heroes akin to those in the Alpha Team, and that said other Heroes were each in their own teams going on their own missions against their own villains, meant practically any original character you came up with was as good as canon. This mix of a basic premise for creative play and a storyline for more linear play was really interesting, and certainly inspired myself and many others to create their own adventures within the Hero Factory universe. That said, I think Lego really did themselves rotten by not actively pursuing this dichotomy more than they did. While we got Hero Recon Team in 2011 and the ability to play as custom heroes in the Brain Attack game, the potential creativity of the Hero Factory franchise was never really fully explored. When I first heard about Hero Factory in 2010, I was assuming that it would a more Creator-esque approach to constraction, and actually found myself quite excited about it. While I wasn't disappointed, I was still expecting a much bigger focus on creative play, rather than character-based story. I think this dichotomy could've been better followed if Hero Factory had both canon-oriented sets, portraying the year's main protagonists and antagonists, alongside more creative sets. For example, there could've been a "Build a Hero" series of sets, with a box for each season featuring enough parts to build up to two or more unique Heroes, with each instalment in the series containing new pieces introduced during its season in special colours. Alternatively, even more open-ended sets like the Bionicle 500 piece tub from 2005 could've been done, featuring tons of duplicates of both new and old pieces for truly custom building. What do you guys think? Do you think Hero Factory could've used a bit more "factory"?