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Flipz

Eurobricks Archdukes
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Everything posted by Flipz

  1. QM Note: Docken Jinxed the Skirmisher Mob, nullifying their Luck, and Ellaria is Lucky herself. Hybros, Docken, and Arx just rolled really well. I can roll a round tonight if I can get actions for Docken, otherwise next round tomorrow.
  2. "I assure you, having THAT image jammed into my head was not an intentional experience," Miirym complains in her trilling Draconic language. Serves you right for snooping. <You say that like it takes effort. What happened to your talk of 'responsibility', 'Master Regulus', hmm?> Arthur had no response to that, mental or verbal. I'm sorry. I'll be more careful. <See that you are.> Is it really that easy for her? Arthur wonders. Miirym says nothing, but merely stares at him as if the answer was obvious. "I'll try," is all he says in reply.
  3. Just spiritually sensitive individuals. That part won't change over time, even after she can project to the average individual. Yeah, I was going to have a whole bit in the Hall or Training Room with Arthur encountering the Sand Queen to explain all that, but I scrapped it for one reason or another (I think I just couldn't come up with a natural transition). I briefly considered having Valentine discuss it more, but a.) there were more pressing issues to discuss, and b.) I don't see Valentine as the sort to dig into the intricate mechanics of spirituality, I see her more as generally enlightened and more focused on the here and now. (I could be wrong, that's just my overall impression of her thus far.) Yes, I'm extremely pleased at the amount of interaction we've managed even before the Quest proper has begun. Also, reference away! I just won't get it, since I haven't seen any of the trailers for the most recent Marvel movies (I never seem to catch them until like the week before one of them comes out).
  4. "Hm." A sudden thought strikes him, and he claps a palm to his forehead. Near the window, Miirym suddenly wheels and vomits into the yard. "Oh gods...if I was fetish fuel before..." he pauses, then glances up at the other two. "Nothing. Never mind." But Miirym and Arthur both groan mentally at the mental image he had briefly formed.
  5. A quick guide to Miirym, because I just realized I haven't spelled it out: Miirym is sensitive to the Spirit Pools, like Arthur is, like Vipera is. As a result, her "thoughts" <Like this> are audible to Arthur and other spiritually sensitive individuals; eventually, when she's grown (both in age and in mechanical Level-based maturity), she'll be able to project to anyone just like Vipera does, but not right now. It's a two-way communication with said spiritually-sensitive individuals, but it's also possible for them to shield their thoughts from her with little effort (except for Arthur; since Miirym's bond to him is so strong, it's difficult for him to hide things from her). (I.E. if a description says something like "thinks to himself/herself", I'd think of that as off-limits for Miirym to overhear.) Miirym also has the option to speak in her native Draconic tongue, which is understandable via Animal Talk and Dragon Tamer, and looks "<Like this.>"
  6. "Pun intended?" Miirym snorts involuntarily, then rolls her eyes.
  7. "I know what you mean. I've been trying to cut a few myself, but some of the strings just don't like being cut." He sighs. "Still, they say blood is thicker than water. Here's hoping the pull from some of those strings goes both ways." "<I like this woman,>" Miirym says in the Draconic language, fully aware none of those present could understand her verbal speech. "Not even insanity? Because if we're all being honest here, I was completely nuts back then. Like, seriously, looking back I'm surprised anyone was surprised I wanted to side with the world-ending monstrosity." "You're not," Arthur says in unison with Finnegan before he can stop himself. "Sorry, that was rude. But, like I said, if we're being honest, you're not. You just...aren't."
  8. "Not so much Scrolls anymore, no," he says, hefting his newest book. "Just decided to do some light reading. Was considering weather or not I could trust Miirym in battle, and realized the answer was no." Though that pains me more than I'd like to admit... The Weather Mage covers up his unease by grinning at his stupid pun. "I don't think she's going to help us out very much, but who knows. Maybe she'll listen to you instead, if you ask her nicely." As if you ever had manners, Arthur ruminates to himself. <And you are one to talk?> Miirym sniffs, then flies to the window at the top of the vines, gently tapping it with her snout to see if it is unlocked. Arthur shakes his head in confusion. Where did this come from? he wonders for what felt like the hundredth time. "I've kept myself busy. Bodyguarded the head of the Ji Pei. Helped overthrow the Council of the Blue Hand in Xu. Met my half-brother for the first time. You know, the usual." Despite his casual attitude, a part of him takes note of how insane his life has been since joining Heroica. Without really thinking, he voices his thoughts aloud. "It's strange, you know? Most people would consider it improbable to have even seen the higher-ups of the Houses, yet I've met nearly all of them and had personal conversations with at least five. Hel, I'm on first name terms with two, soon to be three of the Ziegfrieds. When I walked through the Hall doors three years ago, this was not how I thought my life would turn out." Arthur shivers slightly from the chill of his conjured wind, but, lacking a Ruby with which to warm himself, decides to down a Mead instead.
  9. Arthur shrugs, awkwardly apologetic. "You thought I'd be less socially awkward after two years?" He pauses. "You're right, though, that was rude of me. How have you been the past--erm--couple days, I guess? Anyway, how have you been, Althior, Alexis?" Miirym snorts again before taking wing, circling the trio a few times before perching delicately on the snowman's head, beadily observing the party's interactions.
  10. Yeah, that's why I ended up buying 8 Meads in the Marketplace just now. It's incredible just how much that one x2 affects damage output--I mean, just look at how insane Ellaria's output was last battle (and she's a Druid, one of the most dedicated support classes in the game!). ...aaand I just realized I screwed up her rolls. Again. BRB.
  11. OOC: Hey, I tried to help by decreasing my SP and immunities by wearing this pointy hat for roleplay purposes! I also see someone managed to get their hands on a certain hard-to-find set... "Well, if worst comes to worst, I could probably talk our way in, but that's obviously a last resort. Hmm...perhaps we ought to ask the snowman for some advice?" V...Mom didn't exactly explain how to break into the mansion...this is going to make for one big awkward Grogmas dinner, isn't it? Miirym makes an odd noise that is most certainly a snicker, and Arthur feels compelled to respond. "Hey, you'll be there too, you know." <I look forward to it,> the dragon replies mentally. "Say, Lex--Alexis, mind if I borrow your spare Aquamarine and Sapphire for this mission? We could probably clear this fence quietly with a few gusts of Wind--some to get us up, some to let us down quietly and gently." If Alexis agrees to lend him the gems, Arthur spends 1 Ether to blow himself over the fence with Wind and another to let himself down on the other side, before doing the same for Alexis and Althior.
  12. 118: WHAT EVEN IS THIS BATTLE?! The tanks are hovering around the single digits, while the the three least-armored fighters are untouched. Also, this battle just confirms my previous analysis that Skirmisher is the single most subtly broken class in existence, followed closely by Alchemist.
  13. Round 6 of the Sanctuary Skirmish Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit SHIELD (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2/2=107-40=67 damage; Hybros: -1 Ether) Bartholomew Docken (Unlucky Horseshoe) vs. Golem Skirmisher Mob - Critical Hit Critical Hit (Golem Skirmisher Mob: 13*2=26+49=75/2=37-40=0 damage + Jinxed) Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Damage (Docken: no deflection, 88-23=65 damage) Thormanil Nihai (Guardian Halberd) vs. Golem Skirmisher Mob - Jump Hit (Golem Skirmisher Mob: (5+40=45)*5=225+44+1=270/2/2=67-40=20 damage ( )) Arx vs. Small Golem Mob - SHIELD SHIELD (Dragon's Wrath - Small Golem Mob: roll of 5, no dodge! ((5+40=45)*3=135+44+1=180/2=90-6=84)+(44*2=88/2=44-4=40 Ice-elemental damage)=124 damage; Civilian Golem Defender Mob: 44*2=88/2=44-20=24 Ice-elemental damage; Golem Skirmisher Mob: 44*2=88/2=44-40=4 Ice-elemental damage) Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2/2=107-40=67 damage; Hybros: -1 Ether) >Ellaria Arbour (Ignis Fatuus) vs. Civilian Golem Defender Mob - Hit (Civilian Golem Defender Mob: 13+31=44/2*0=0-20=0 damage + Poison 15) Golem Alchemist Mob vs. Hybros: Instant Items - 1,2 (Diluted Arc Potion): (All allies: +15 health, Golem Alchemist Mob: -1 consumable); Hybros: 30 0 damage Golem Ranger Mob vs. Bartholomew Docken: 0 damage Golem Scholar vs. Thormanil Nihai: 36-18=18 damage + Bleeding 5; 18 damage returned Civilian Golem Defender Mob: -15 (poison) Docken: -5 (Bleeding) Thormanil: -10 (Bleeding) The party, miraculously, rallies, managing to score several significant strikes, slaying some small golems in the process. Even though the Dragoon's should-have-slayed strike was devastatingly dampened by the enemies' Phalanx and Row, the group took what encouragement they could in knowing that the silver skirmisher was somewhat close to death. THE BATTLE CONTINUED! The Enemies: Golem Alchemist Mob *Immune to Sealed, Poisoned, and Asleep* *Mob 6* *Blinded (1 Rounds)* *Lucky* Type: Humanoid Level: 30 (5*6) Health: 1326/1320 (220*6) Special I: Instant Items - The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops. Drops: 4x random Alchemist items (see Alchemist "Mixture" rules page) Civilian Golem Defender Mob *Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep* *Mob 5* *Lucky* *Poisoned by 15* Type: Humanoid Level: 85 (15*5) Health: 776/800 (160*5) Defense: 20 (4*5) Special I: Bottle Rocket - The Sand Green Male Golem in the mob launches a random effect-inducing bomb (see Dain Almight's shop in The Marketplace) at the party. Used in place of Damage rolls and Free Hits. Special II: Butchery - The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5. Used in place of Damage rolls and Free Hits. Special III: Bottle Rocket Barrage - The Male Golem launches three random effect-inducing bombs (see Dain Almight's shop in The Marketplace) at the party. Special IV: Stonewall - The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob. Specials determined by a separate roll. Drops (varies by roll): 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.), 2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) 4-5: 120 gold, Emergency Essence, Phoenix Essence 6: 2x Chicken Drumstick Small Golem Mob *Nimble* *Deals Stunned and Slowed* *Mob 1* *Lucky* Type: Humanoid Level: 9 (9*1) Health: 100/100 (100*1) Defense: 2 (2*1) Special: Rock & Roll - The Small Golem Mob rolls out of reach, avoiding all action for the rest of the Round. Drops (varies by roll): 1-2: 2x Feather of White, 2x Feather of Lithe 3-4: 3x Smoke Bomb 5-6: 60 Gold Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 2* *Phalanx (4 Rounds)* *Lucky* *Jinxed* Type: Humanoid Level: 88 (44*2) Health: 749/1100 (550*2) Defense: 40 (20*2) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Ranger Mob *Back row* *Ranged (ignores row)* *Mob 3* *Assisted by Golem Skirmisher Mob* *Blinded (2 Rounds)* *Lucky* Type: Humanoid Level: 96 (32*3) 192 Health: 608/684 (228*3) Special: Homing Arrows – Causes 32 damage to all opponents regardless of row. Drops (varies by roll, rolled 3 times from list): 1-2: Composite Bow (WP:11, ignores defense, bow) 3-4: Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear) 5-6: 10 gold Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* Type: Humanoid Level: 36 Health: 447/450 Ether: 68/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits. The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 26/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 15/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, 2 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Bleeding by 5* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 8/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (11), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* *Bleeding by 10* Power Bonus: +1 Defense: 18 Health: 7/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice
  14. I'd take out the elemental spellcasting, as it doesn't really seem like a blasty-mage sort of class. I'd also make the effects guaranteed, rather than making the QM roll yet another thing. That said, I'm not sure we really need something like this as a player class. It'd be a fantastic NPC class, but it seems overly focused and underpowered for player use. Just my two cents, though.
  15. Arthur accepts the hood then, after a moment's hesitation, slips it on. "Yeah...not sure I was doing that great a job of it in the first place. I just don't know, Atramor...sometime in Xu, she got mad at me. Stopped listening, pretty much stopped even talking to me. I have no clue how to mend fences with her...and I'm sure as hell not gonna try and do it in the middle of a fight. Better to keep her out of battle until I can figure out why she's misbehaving, and how I can convince her to listen to reason." Miirym merely rolls her reptilian eyes and curls up as if to take a nap.
  16. I didn't even notice, but Decamon Drafter and Weather Mage were introduced in that order, one immediately after the other in the same post, and then Atramor and I ended up training in those two classes, in the same order, me immediately after him.
  17. As Purpearl looks for individuals fiddling with cards, Arthur does the same...and soon spots a strange sight. Is that...? He walks over to Atramor's table and looks the man up and down to be certain. "It is you! Quite the outfit change, Atramor!" Seeing that his earlier Quest companion had indeed taken the opportunity to train with the strange cards, Arthur fishes around in his pocket, searching for the two slips of printed paper he had bought in that strange rift in space and time. Finally, he pulls out his remaining deck: a Night Mare (Dark 5) and a Pegasus (Luminous 8). "I think you'd be better off with these than me," Arthur says, proffering the cards, "perhaps you have something of comparable use to me?" Miirym grunts noisily, but Arthur merely gives her an uncomprehending look. "Care to repeat that in a way I can understand you?" he says, clearly irritated with his draconic charge, but she merely nips at his cloak and leaps up to perch awkwardly on his pointy hat. The Weather Mage shoos her down, and she settles down near McCafferey, muttering indignantly. <Useless humans...> she mentally projects, not caring that Arthur would hear her.
  18. Let's see...7, nearly 19 (don't think it actually came down to dice rolls), 30, nearly 38, sort-of 53, nearly 84, 88, 102... Aaand ninja'd.
  19. "When Stanley came to a set of two open doors, he entered the door on his left."
  20. "Ah...unfortunately, that I can't oblige. These gloves happen to be my primary source of income nowadays, and I think that, now that I've returned to spellcasting, it may be a good time to start wearing them myself again. Perhaps another time." He pauses, noticing the Mystic Knight's Decamon cards. "If it's gold you're after, perhaps you ought to track down Atramor Gibbin, or one of the other champions of the Decamon Tournament. I hear they were offered access to a new class as a reward, so they'll surely be in the market for new cards if that's the case."
  21. OOC: Althior was picked for 125.
  22. I think the in-universe explanation is that you're so physically close to your party members that you don't have a lot of time or room to get out of the way, which is why interactions between party members ignore row.
  23. Or poison an elemental weapon, and just make sure you're immune to that element; you'd still get poisoned, but the actual hit would deal no damage.
  24. Arthur returns to the Hall much less armored than when he had left. He spies his name on a list of Heroes chosen to help... What is she, my...second-cousin once removed? Gods that's going to be hard to keep track of. I'd better get this business taken care of so I can spend some time practicing the names Val--mom taught me. First, he scans the bar, looking for Skrall. Unable to find him (but knowing he had to be around), he leaves a package with Scheherazade for the Ogre, consisting of 1 Grand Potion, 3 Mead, and 1 Smelling Salts. Next, he looks around for a certain Elven Knight. Arthur spies a familiar elf in the Hall and breathes a sigh of relief. Good, she's here. Arthur walks over to the Mystic Knight. "Hail, Purpearl!" the Weather Mage says. "I see you've already gone to work on that shield. Good on you! I...hesitate to ask but..." he slides his Blue Hand Shield (SP:5, immune to Hexed, Petrified, Minimized, Jinxed, and Stunned) over to her. "Mind starting over with this one? I recently acquired it from Xu, and I think it'll be a better fit for me once I resume being a Dragoon." The miffed-looking golden reptile following him sniffs disdainfully, prompting Arthur to give her a sorrowful look. "I'd be happy to pay you for the work you've already done on the Crescent Shield," he says, jingling a bag of 130 Gold, "and I'd be happy to let you hang on to it in the meantime in case you end up needing it. Does that seem fair to you?"
  25. Arthur strolls casually through the Marketplace, first leaving his Dauntlet Index and Spider Leg Spear with Anwyl to have their gems removed (-100), then strolling past Portia's for some purchases. 8x Mead: 120g 2x Grand Potion: 10 g 4x Smelling Salts: 100g 2x Neutralizer: 100g 2x Phoenix Essence: 100g Total: 440g The Weather Mage also drops by Fabian's, picking up: 1x Winged Sandals: 80g 1x Sandman's Parasol: 80g 1x Enchanted Bracelet: 40g Total: 200g Finally, he stops by the new store, apparently belonging to some "Dane" guy, and ends up getting talked into buying five bombs: 1x Blind Bomb: 30g 1x Seal Bomb: 30g 3x Stun Bomb: 90g Total: 150g As he picks up his weapons and gems from Anwyl, Arthur counts out his spent cash. Total spent: 100+440+200+150=890 Gold remaining: 1524-890=634 gold
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