Jump to content

Flipz

Eurobricks Archdukes
  • Posts

    9,679
  • Joined

  • Last visited

Everything posted by Flipz

  1. QM Note: Update once everyone's confirmed they're ready.
  2. Arthur, too, follows Althior, drinking a Mead as he does. "It is a very nice house. You say you made it yourself?"
  3. See page 20 of the Theatre topic. I can understand mistyping things out of force of habit--we've all done it. But saying outright that you'll refuse to even bother to try to change despite multiple people telling you it's distracting and politely asking you to stop is just a slap in the face.
  4. EDIT: You know what, never mind, I should know better by now than to try and reason with people on the internet. *Updates ignore list.* Most kids are these days.
  5. No, it's not.
  6. That would be an amazing new Talisman for a Witch--WP/SP is nullified, but the amount is added to poison damage.
  7. "I'm so glad you're all right!" Arthur lets out the breath he hadn't even realized he was holding. "I was worried...but you're safe now. Well, safe-ish. Here," he says, lending his Fur Leggings, Noble Mask, and Cloak of Deception to Lilly as well. "Hopefully that should keep you a little more protected for now." He shrugs at her question. "I don't think it's that important. I used to, until I found out there's bigger things to worry about in the world. Like you said, there's plenty of other things to be respected for--being pretty doesn't have to be one of them." He looks to Alexis. "Althior's right. Here," he says, tossing the Duplovian Helmet to Alexis, "maybe you should wear that instead of your Counterstrike Gloves for now." He also counts out 280 Gold for Althior and 280 for Alexis. "So, where to now?" he asks. "Maybe we should find Morgan and Merlyn before whatever made the noises--which is probably whatever dragged us in here--can get to them?" Without waiting for an answer, Arthur pulls out his Magic Compass to search for Merlyn. He also equips his Winged Sandals, since he'd lent his fur-lined footwear to Lilly.
  8. I know Endgame has a Gush Blood effect that's like Bleeding but doubles each Round, maybe that's what you're thinking of?
  9. So in other words, the Burning-effect we already have? This might make for an okay NPC-only class, but I don't see the point of it as a player class. Permanent Luck is completely overpowered, and should probably be replaced by a trait that makes all of their attacks Fire-elemental and/or makes them immune to Fire-elemental damage (again, assuming it's getting adapted to an NPC-only class). The Damage roll is rather confusing, and is way too beneficial to the party to be a Damage roll (not to mention it has no drawback whatsoever for the Pyrokinetic themself. Oh, really? I'll have to check. AFAIK, Burning has generally just been a reskinned Poisoned-effect. That's how I've always used it, anyway.
  10. The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31.25 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 20/43 (5+29+5+1+2) Gold: 270 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, Diluted Arc Potion, 2 Grand Potions, 4 Health Cores, 4 Tonics, Diluted Arc Tonic, 4 Grand Tonics, Ether Core, Hyper Arc Tonic, Elixir, Arc Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, Last Resort, 2 Meads, Soma, Ambrosia, 3 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage), Bad Breath, Feather of White Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Dearly Beloved Party Second-in-Command* Level: 34 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 55/55 (7+33+12+3*) Ether: 4/38 (33+3+2) Gold: 730 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 3 Grand Tonics, Soma, 2 Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Fortune Flush, Mead, Minimizing Dust, Baldur Bomb (100 light-elemental damage), Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 50 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 60 (Level 50 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 84/84 (base HP: 6 + Level bonus: 49 + Class bonus: 8 + permanent boost: 21*) Gold: 559 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5), Composite Bow (WP:11, ignores defense, bow), Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5), • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Grand Tonic, Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe (2), Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Doomsday Bomb (99 damage to all enemies), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery), The Scholar's Story (journal, Quest Item, found: Tower Sanctuary) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1699 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon), Composite Bow (WP:11, ignores defense, bow) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage), Jeff's Goggles (Protects from blind-effect; accessory.) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, Grand Tonic, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, 2x Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb, Doomsday Bomb (99 damage to all enemies), • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.8 Health: 73/73 (30+43) Element: Ice The Scholar's Story The book the Druid had claimed from the Scholar apparently belonged to one Carl Clarke, from the tone a younger brother than the ones they'd previously read about. Judging by the date on this journal's entries, the most notable entries began roughly five weeks earlier. The page was abruptly torn there. Having slain every single threat within the Tower of Towr, it was simple to search out the staircase leading upwards. As they stood at the foot of the stairs, the party knew that whatever obstacles remained ahead, they would be the final ones. Were they prepared to ascend to the Alchemists' Lab at the top of the Tower, or would they take a moment to prepare?
  11. "No, but I don't really see us getting Althior to back down."
  12. Arthur opens his mouth to object, but realizes his Party Leader wouldn't be reasoned with. "Let's hope you're not about to have to start using your Spiritism skill, then," he says, before casting Frailty, Lightning, Frailty, and Lightning at the Lilly doll from the Back Row.
  13. Round 23 of the Sanctuary Skirmish >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - SHIELD (Aura - Docken: Aura) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Critical Hit (Golem Skirmisher Mob: 10*2=20+49=69-20=49 damage (KO!) ) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob Golem Scholar - Hit SHIELD (Golem Scholar: 11+44+1=56/2=28 damage + Bleeding 5) Hybros (Darkness) vs. Golem Skirmisher Mob Golem Scholar - SHIELD (Chakra Hybros: full health restored, negative effects removed, -1 Ether) Hybros (Darkness) vs. Golem Skirmisher Mob Golem Scholar - Martial Hit Martial Counter (Golem Scholar: 33*2=66+8=74*2*2/2=148 damage (KO!); Hybros: -1 Ether) >Arx vs. Golem Skirmisher Mob - >Ellaria Arbour (Ignis Fatuus) vs. Golem Skirmisher Mob - Hybros: +1 Ether (Transcended) The Skirmisher slipped softly into that sweet night, the scholar soon slayed similarly. The fearsome fivesome stood triumphant, covered in the blood of the many foes that now lay lifeless at their feet. THE BATTLE WAS VICTORIOUS! The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31.25 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 20/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Dearly Beloved Party Second-in-Command* Level: 34 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 55/55 (7+33+12+3*) Ether: 4/38 (33+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 50 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* Power: 60 (Level 50 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 84/84 (base HP: 6 + Level bonus: 49 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.8 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.8 Health: 73/73 (30+43) Element: Ice Party Leader, please divide the spoils of battle: 2x Doomsday Bomb (Causes 99 damage to all enemies) Arc Elixir (Restores 60 health and 15 Ether to all allies and removes negative effects) Diluted Arc Tonic (Restores 10 Ether to all allies) Fortune Flush (Causes the Lucky-effect to all allies) Jeff's Goggles (Protects from blind-effect; accessory.) Baldur Bomb (Deals 100 light-elemental damage to all opponents when used.) Demeter Bomb (Deals 100 wood-elemental damage to all opponents when used.) Rudra Bomb (Deals 100 lightning-elemental damage to all opponents when used.) Air Bomb (Causes 5 wind-elemental damage to all enemies.) Smoke Bomb (Allows the party to escape the battle.) Aeolus Bomb (Deals 100 wind-elemental damage to all opponents when used.) 2x Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.) 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) 2x Composite Bow (WP:11, ignores defense, bow) The Scholar's Story (journal, Quest Item) 3x Grand Tonic Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) 70 gold QM Note: Check your stats, make sure I didn't miss anything leveling you up! I'll write up the Scholar's Story sometime this evening or else early tomorrow morning. The climactic finale awaits!
  14. No, trust me, Druid is the one QMs hate most. Remind me again why I thought Druid + Docken was a good idea? I jest, druids are awesome, they let QMs be even more evilly deadly than usual with enemies.
  15. Erik Tyvarr, I think? Think he switched, though. The Shaman of Shamans was Haldor Skovgaard--look him up in the Archives and read everything he's in, he's great. Update coming, 118-ers, it takes a while to type up all this loot. ... I am so glad you did not roll these numbers during the actual battle.
  16. QM Note: We now return you to your regularly scheduled autorolling. Round 19 of the Sanctuary Skirmish >Bartholomew Docken (Darksteel Crossbow) vs. Civilian Golem Defender Mob - Deflected Damage (2, no deflection; Docken: 15/2=14-23=0 damage) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Aim (Golem Skirmisher Mob: 10-40=0 damage + Blinded) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Jump Hit (Thormanil: Avoiding all action) Hybros (Darkness) vs. Civilian Golem Defender Mob - Damage Martial Hit (Civilian Golem Defender Mob: 33*2=66+8=74*2*2=296-4=292 damage (KO!); Hybros: -1 Ether) Hybros (Darkness) vs. Civilian Golem Defender Mob Golem Skirmisher Mob - Damage Martial Counter (Hybros: no damage; Golem Skirmisher Mob: 33+8=41*2*2/2=82-40=42 damage; Hybros: -1 Ether) >Arx vs. Civilian Golem Defender Mob Golem Skirmisher Mob - Special Damage (Phalanx - Golem Skirmisher Mob: Phalanx active for 3 rounds) >Ellaria Arbour (Ignis Fatuus) vs. Civilian Golem Defender Mob Golem Skirmisher Mob - Hit Damage (Golem Skirmisher Mob: 13+31=42/2=21-40=0 damage + Poison 15) Golem Scholar vs. Bartholomew Docken: 3, Scroll of Fire Armor chosen; 2, casts on self; 4: Success! Fire Armor granted, -5 Ether Golem Skirmisher Mob: -16 (poison), -20 Bleeding Golem Scholar: -1 (poison), -10 (bleeding), +1 Ether (Transcended) Hybros: +1 Ether (Transcended) The Monk put the last Civilian Defender out of her misery, as the Warden Blinded the Skirmishers once more. Unfortunately, this merely served to provoke them into a defensive posture, although the Druid managed to poke a little more poison past their armor, just enough to kill the Silver Skirmisher. THE BATTLE CONTINUED! Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 1* *Lucky* *Jinxed* *Poisoned by 16* *Bleeding by 20* *Blinded (3 Rounds)* *Phalanx (3 Rounds)* Type: Humanoid Level: 44 (44*1) Health: 548/550 (550*1) Defense: 20 (20*1) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* *Fire Armor* Type: Humanoid Level: 36 Health: 196/450 Ether: 64/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 22/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Reinforced* *Transcended* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 6/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 83/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Round 20 of the Sanctuary Skirmish >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Hit (Golem Skirmisher Mob: 10+49=59/2=29-20=9 damage + Blinded) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Aim (Golem Skirmisher Mob: 10-20=0 damage + Blinded) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Jump Hit (Golem Skirmisher Mob: 11*5=55+44+1=100/2/2=25-20=5 damage + Bleeding 5) Hybros (Darkness) vs. Golem Skirmisher Mob - Martial Hit Damage (Golem Skirmisher Mob: 33*2=66+8=74*2*2/2/2=74-20=54 damage; Hybros: -1 Ether) Hybros (Darkness) vs. Golem Skirmisher Mob - Martial Hit Martial Hit (Golem Skirmisher Mob: 33*2=66+8=74*2*2/2/2=74-20=54 damage; Hybros: -1 Ether) >Arx vs. Golem Skirmisher Mob - Breath (Golem Skirmisher Mob: 44/2=22-20=2 damage) >Ellaria Arbour (Ignis Fatuus) vs. Golem Skirmisher Mob - Aim Special Damage (Golem Skirmisher Mob: 13/2/2=3-20=0 damage + Poison 15) Golem Scholar vs. Bartholomew Docken: 1, Scroll of Hastening chosen; 1, casts on Golem Skirmisher Mob; 1: Success! Hastened granted, -10 Ether Golem Skirmisher Mob: -31 (poison), -25 Bleeding Golem Scholar: -1 (poison), -10 (bleeding), +1 Ether (Transcended) Hybros: +1 Ether (Transcended) With his friends nearly all dead, the sole surviving Skirmisher seemed to give up on live, allowing the party to batter away at him over and over again in spite of his ally's attempts to empower him. THE BATTLE CONTINUED! Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 1* *Lucky* *Jinxed* *Poisoned by 31* *Bleeding by 25* *Blinded (3 Rounds)* *Phalanx (2 Rounds)* *Hastened* Type: Humanoid Level: 44 (44*1) Health: 368/550 (550*1) Defense: 20 (20*1) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* *Fire Armor* Type: Humanoid Level: 36 Health: 185/450 Ether: 55/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 22/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Reinforced* *Transcended* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 6/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 83/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Round 21 of the Sanctuary Skirmish >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Deflected Damage (Docken: no effect, Blinded) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Aim (Golem Skirmisher Mob: 10-20=0 damage + Blinded) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Dragon Aid (Golem Skirmisher Mob: 44/2=22-20=2 damage) Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit Damage (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2/2=107-20=87 damage; Hybros: -1 Ether) Hybros (Darkness) vs. Golem Skirmisher Mob - SHIELD Damage (Chakra Hybros: full health restored, negative effects removed, -1 Ether) >Arx vs. Golem Skirmisher Mob - Breath (Golem Skirmisher Mob: 44/2=22-20=2 damage) >Ellaria Arbour (Ignis Fatuus) vs. Golem Skirmisher Mob - Special Damage SHIELD (Roots of Life - 13+31=44 health restored to all allies + negative effects removed; Ellaria: -1 Ether) Golem Skirmisher Mob vs. Bartholomew Docken: (no damage, Blind) Golem Scholar vs. Thormanil Nihai: 3, Scroll of Fire Armor chosen; 2, casts on self; 2: Success! Fire Armor granted, -5 Ether Golem Skirmisher Mob: -31 (poison), -25 Bleeding Golem Scholar: -1 (poison), -10 (bleeding), +1 Ether (Transcended) Hybros: +1 Ether (Transcended) THE BATTLE CONTINUED! Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 1* *Lucky* *Jinxed* *Poisoned by 31* *Bleeding by 25* *Blinded (3 Rounds)* *Phalanx (1 Rounds)* *Hastened* Type: Humanoid Level: 44 (44*1) Health: 221/550 (550*1) Defense: 20 (20*1) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* *Fire Armor* Type: Humanoid Level: 36 Health: 174/450 Ether: 51/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 21/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Reinforced* *Transcended* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 5/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 83/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Round 22 of the Sanctuary Skirmish >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Hit (Golem Skirmisher Mob: 10+49=59/2=29-20=9 damage + Blinded) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Critical Hit (Golem Skirmisher Mob: 10*2=20+49=69/2=34-20=14 damage + Blinded) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Dragon Aid (Golem Skirmisher Mob: 44/2=22-20=2 damage) Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit SHIELD (Chakra Hybros: full health restored, negative effects removed, -1 Ether) Hybros (Darkness) vs. Golem Skirmisher Mob - Critical Martial Hit Martial Counter (Golem Skirmisher Mob: 33*3=99+8=107*2*2/2/2=107-20=87 damage; Hybros: -1 Ether) >Arx vs. Golem Skirmisher Mob - SHIELD (Dragon Aid: Fury From Above - Golem Skirmisher Mob: (11*3=33+44+1=78/2/2=19-20=0 damage + Bleeding 5)+(44*2=88/2=44-20=24 Ice-elemental damage)=24 damage + Bleeding 5; Golem Scholar: (44*2/2=44 Ice-elemental damage)+(44*2/2=44 Ice-elemental damage)=88 damage) >Ellaria Arbour (Ignis Fatuus) vs. Golem Skirmisher Mob - SHIELD SHIELD (Roots of Life - 13+31=44 health restored to all allies + negative effects removed; Ellaria: -1 Ether) Golem Skirmisher Mob vs. Bartholomew Docken: (no damage, Blind) Golem Scholar vs. Thormanil Nihai: 3, Scroll of Fire Armor chosen; 1, casts on Golem Skirmisher Mob; 5: Failure, -5 Ether Golem Skirmisher Mob: -31 (poison), -30 (Bleeding) Golem Scholar: -1 (poison), -10 (bleeding), +1 Ether (Transcended) Hybros: +1 Ether (Transcended) THE BATTLE CONTINUED! Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 1* *Lucky* *Jinxed* *Poisoned by 31* *Bleeding by 30* *Blinded (3 Rounds)* *Phalanx (1 Rounds)* *Hastened* Type: Humanoid Level: 44 (44*1) Health: 24/550 (550*1) Defense: 20 (20*1) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* *Fire Armor* Type: Humanoid Level: 36 Health: 75/450 Ether: 47/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 20/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Reinforced* *Transcended* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 4/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 83/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice QM Note: Final rounds coming once enough time has passed not to auto-merge; I don't want to risk going over the character limit.
  17. Sorry, 118, went to take a nap and ended up falling asleep. I'll update in the morning, when I'm more awake.
  18. I'm pretty sure you have to attack with it. That said, it should be perfectly feasible to attack with them, then immediately sing a Battle Song afterwards.
  19. "I think that'd be for the best. Unless you can think of something else you'd like to do?"
  20. Round 16 of the Sanctuary Skirmish >Bartholomew Docken drinks Grand Potion - +25 health restored >Allstate Bartholomew Docken uses Phoenix Essence on Arx - Arx: revived to full HP Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Hit (Golem Skirmisher Mob: 11+44+1=56/2=28-40=0 damage + Bleeding 5) Hybros (Darkness) vs. Civilian Golem Defender Mob - Martial Counter (Hybros: 60 damage; Civilian Golem Defender Mob: 33+8=41*2*2=164-16=148 damage; Hybros: -1 Ether, +74 health) Hybros (Darkness) vs. Civilian Golem Defender Mob - Special Damage (4, Stonewall - All other Golems: pushed to Back Row next Round; Civilian Golem Defender Mob: redirecting all attacks to self next Round) >Arx vs. Golem Alchemist Mob - Breath (Golem Alchemist Mob: 44 Ice-elemental damage) >Ellaria Arbour (Ignis Fatuus) vs. Golem Alchemist Mob - Hit Hit (Golem Alchemist Mob: 13+31=44 damage) Golem Scholar vs. Bartholomew Docken: 36/2=18-23=0 damage + Bleeding 5 Civilian Golem Defender Mob: -16 (poison) Golem Skirmisher Mob: -1 (poison), -15 Bleeding Golem Scholar: -1 (poison), -10 (bleeding) Docken: -20 (bleeding) The Civilian Defenders quickly shove the Alchemist behind them, but not before said Alchemist takes a bit of damage from the Druid and the Dragon. The Butcher succumbs to his poison, ending the threat of his Butchery attack. THE BATTLE CONTINUED! Golem Alchemist Mob *Immune to Sealed, Poisoned, and Asleep* *Mob 1* *Lucky* *Jinxed* *Back Row (1 Round)* Type: Humanoid Level: 5 (5*1) Health: 89/220 (220*1) Special I: Instant Items - The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops. Drops: 5x random Alchemist items (see Alchemist "Mixture" rules page) Civilian Golem Defender Mob *Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep* *Mob 4* *Lucky* *Poisoned by 16* Type: Humanoid Level: 45 (15*3) Health: 475/480 (160*3) Defense: 12 (4*3) Special I: Bottle Rocket - The Sand Green Male Golem in the mob launches a random bomb (see Dain Almight's shop in The Marketplace) at the party. Used in place of Damage rolls and Free Hits. Special II: Butchery - The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5. Used in place of Damage rolls and Free Hits. Special III: Bottle Rocket Barrage - The Male Golem launches three random bombs (see Dain Almight's shop in The Marketplace) at the party. Special IV: Stonewall - The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob. Specials determined by a separate roll. Drops (varies by roll): 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.), 2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) 4-5: 120 gold, Emergency Essence, Phoenix Essence 6: 2x Chicken Drumstick Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 2* *Lucky* *Jinxed* *Poisoned by 1* *Bleeding by 15* *Blinded (2 Rounds)* Type: Humanoid Level: 88 (44*2) Health: 673/1100 (550*2) Defense: 40 (20*2) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* *Back Row (1 Round)* Type: Humanoid Level: 36 Health: 317/450 Ether: 68/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 23/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 7/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Bleeding by 20* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 40/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 31/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice QM Note: Autorolling with Docken repeating his last stated set of attacks. Round 17 of the Sanctuary Skirmish >Bartholomew Docken (Unlucky Horseshoe) vs. Civilian Golem Defender Mob - Hit Aim (Civilian Golem Defender Mob: 13-12=1 damage + Jinxed) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - Hit (Golem Skirmisher Mob Civilian Golem Defender Mob: 10+49=59-12=47 damage) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Jump Hit (Thormanil: avoiding all action) Hybros (Darkness) vs. Civilian Golem Defender Mob - Damage SHIELD (Chakra - Hybros: full health restored + negative effects removed, Reinforced, -1 Ether) Hybros (Darkness) vs. Civilian Golem Defender Mob - Special Damage Special Damage (1, Bottle Rocket Barrage - 5,8,10 Floral Bomb, Lightning Bomb, Blind Bomb: 5 Wood-elemental damage + 5 Lightning-elemental damage + 5 non-elemental damage + Blind to party) >Arx vs. Golem Alchemist Mob - Breath (Golem Alchemist Mob Civilian Golem Defender Mob: no damage, Arx Blind) >Ellaria Arbour (Ignis Fatuus) nurtures herself - SHEILD Nurture (Roots of Life - All party members: 13+41=44 health restored + negative effects removed; Ellaria: -1 Ether) Golem Scholar vs. Bartholomew Docken: unable to retrieve throwing weapon Civilian Golem Defender Mob: -16 (poison) Golem Skirmisher Mob: -1 (poison), -15 Bleeding Golem Scholar: -1 (poison), -10 (bleeding) The Warden Jinxed the Defenders, and though they threw bomb after bomb at the party, their luck held strong, with the Druid restoring the party to pristine condition. THE BATTLE CONTINUED! Golem Alchemist Mob *Immune to Sealed, Poisoned, and Asleep* *Mob 1* *Lucky* *Jinxed* Type: Humanoid Level: 5 (5*1) Health: 89/220 (220*1) Special I: Instant Items - The Golem Alchemist Mob uses an item from their drops, then attacks the target with strength equal to their Level. If the Golem Alchemist has no items remaining in their drops, Mixture is used instead. Used in place of Damage rolls and Free Hits. Special II: Mixture - The Golem Alchemist Mob mixes random ingredients together and creates surprising new items. The Golem Alchemist Mob adds one item to their drops. Drops: 5x random Alchemist items (see Alchemist "Mixture" rules page) Civilian Golem Defender Mob *Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep* *Mob 4* *Lucky* *Poisoned by 16* *Jinxed* Type: Humanoid Level: 45 (15*3) Health: 411/480 (160*3) Defense: 12 (4*3) Special I: Bottle Rocket - The Sand Green Male Golem in the mob launches a random bomb (see Dain Almight's shop in The Marketplace) at the party. Used in place of Damage rolls and Free Hits. Special II: Butchery - The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5. Used in place of Damage rolls and Free Hits. Special III: Bottle Rocket Barrage - The Male Golem launches three random bombs (see Dain Almight's shop in The Marketplace) at the party. Special IV: Stonewall - The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob. Specials determined by a separate roll. Drops (varies by roll): 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.), 2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) 4-5: 120 gold, Emergency Essence, Phoenix Essence 6: 2x Chicken Drumstick Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 2* *Lucky* *Jinxed* *Poisoned by 1* *Bleeding by 15* *Blinded (1 Rounds)* Type: Humanoid Level: 88 (44*2) Health: 657/1100 (550*2) Defense: 40 (20*2) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* Type: Humanoid Level: 36 Health: 306/450 Ether: 68/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 22/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Reinforced* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 6/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Bleeding by 20* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 83/83 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice Round 18 of the Sanctuary Skirmish >Bartholomew Docken (Darksteel Crossbow) vs. Civilian Golem Defender Mob - SHIELD (Aura - Docken: Aura) >Bartholomew Docken (Darksteel Crossbow) vs. Golem Skirmisher Mob - SHIELD (Aura - Docken: Aura) Thormanil Nihai (Gladiator Trident) vs. Golem Skirmisher Mob - Jump Hit (Golem Skirmisher Mob: 11*5=55+44+1=100/2=50-40=10 damage + Bleeding 5) Hybros (Darkness) vs. Civilian Golem Defender Mob - Martial Counter Martial Counter (Hybros: 45-23=22 damage; Civilian Golem Defender Mob: 33+8=41*2*2=164-12=152 damage; Hybros: -1 Ether) Hybros (Darkness) vs. Civilian Golem Defender Mob - Critical Martial Hit SHIELD (Chakra - Hybros: full health restored + Negative effects removed + Transcended, -1 Ether) >Arx vs. Golem Alchemist Mob - SHIELD (Dragon's Wrath - Golem Alchemist Mob: (11*3=33+44+1=74 + Bleeding 5)+(44*2=88 Ice-elemental damage)=162 damage (KO!); Golem Scholar: 44*2=88 Ice-elemental damage; Civilian Golem Defender Mob: 44*2=88-8=80 Ice-elemental damage) >Ellaria Arbour (Ignis Fatuus) vs. Golem Alchemist Mob Civilian Golem Defender Mob - Critical Hit Aim (Civilian Golem Defender Mob: 13*2=26+31=57*0=0 damage + Poison 15) Golem Scholar vs. Bartholomew Docken: retrieves throwing weapon Civilian Golem Defender Mob: -31 (poison) Golem Skirmisher Mob: -1 (poison), -20 Bleeding Golem Scholar: -1 (poison), -10 (bleeding) With the Defenders weakened, the party demolishes them, leaving just one still alive. The last Alchemist is also killed by the combined efforts of the Dragoon and his Dragon. THE BATTLE CONTINUED! Civilian Golem Defender Mob *Immune to Lightning, Enamored, Slowed, Blinded, Stunned, Sealed, and Asleep* *Mob 1* *Lucky* *Poisoned by 31* *Jinxed* Type: Humanoid Level: 15 (15*1) Health: 148/160 (160*1) Defense: 4 (4*1) Special I: Bottle Rocket - The Sand Green Male Golem in the mob launches a random bomb (see Dain Almight's shop in The Marketplace) at the party. Used in place of Damage rolls and Free Hits. Special II: Butchery - The Golem Butcher in the mob slashes fiercely, doing half normal damage but inflicting Bleeding 5. Used in place of Damage rolls and Free Hits. Special III: Bottle Rocket Barrage - The Male Golem launches three random bombs (see Dain Almight's shop in The Marketplace) at the party. Special IV: Stonewall - The Female Golems in the mob push the other golems to the Back Row for one Round. Any damage or negative effects directed at the other golems during that Round is instead redirected to the Civilian Golem Defender Mob. Specials determined by a separate roll. Drops (varies by roll): 1: Jill's Hair Clip (wearer is immune to Lightning and Enamored; accessory, suitable for females), Sandman's Parasol (Protects from asleep- and fast asleep –effects; accessory.), 2-3: Jeff's Goggles (Protects from blind-effect; accessory.), 1-6 random bombs (amount and type varies by roll) 4-5: 120 gold, Emergency Essence, Phoenix Essence 6: 2x Chicken Drumstick Golem Skirmisher Mob *Immune to Weakened and Fragile* *Back Row* *Ranged (ignores Row)* *Assistance: Assisting Golem Ranger Mob* *Mob 2* *Lucky* *Jinxed* *Poisoned by 1* *Bleeding by 20* Type: Humanoid Level: 88 (44*2) Health: 626/1100 (550*2) Defense: 40 (20*2) Special: Phalanx - The Skirmisher crouches behind his shield in close formation with the rest of his party, halving his and their damage taken during the next three Rounds. If Special Damage is rolled against him again while his Phalanx is in effect, his Phalanx is extended by another three Rounds. Drops (varies by roll, rolled twice from list): 1-2: Spear (WP:6), Pugilist's Gloves 3-4: 2x Mead, 2x Smelling Salts 5-6: 30 gold Note: The Golem Skirmisher mob attacks with throwing weapons; after two rolls of Damage or two Free Hits, the Golem Skirmisher Mob will no longer ignore row. Golem Scholar *Immune to Encouraged* *Permanently Transcended* *Back Row* *Ranged (Ignores Row)* *Deals Bleeding-5* *Lucky* *Poisoned by 1* *Bleeding by 10* *Back Row (1 Round)* Type: Humanoid Level: 36 Health: 207/450 Ether: 68/68 Special: Lecture - The Golem Scholar gives the target a proper teaching, using all the scrolls from his inventory and drops at the same time, each with a 2/3 chance of success. Scrolls granting negative effects are directed to the target, while those granting positive effects are aimed at himself. The Golem Scholar can only use as many scrolls as his remaining Ether allows, starting from the one listed first in his inventory. Scrolls that grant pre-existing effects or ones the target is immune to are not used. Inventory (not dropped): Scroll of Haste (Grants the target the Hastened-effect for one battle. Costs 10 Ether.), Scroll of Slowness (50/50 chance to inflict Slowed on the target at the cost of 10 ether.), Drops: The Scholar's Story (journal, Quest Item), 3x Grand Tonic, 1-2: Scroll of Fire Armor (½ chance to conjure a layer of fiery armor over the target, giving them a ½ chance to deal the Burned by 10 when hit by Damage or Special Damage; costs 5 Ether) 3-4: Scroll of Minor Dispel (Enables the user to remove one negative effect from the target. Each casting has a 50/50 chance of success and costs 5 Ether.) 5-6: Borrowed Butcher's Cleaver (WP:3, throwing weapon, inflicts Bleeding-5) Note: The Golem Scholar attacks with a throwing weapon; after one roll of Damage or one Free Hit, he will move to the front row and retrieve his throwing weapon on the next Free Hit or roll of Damage. If he drops below half health, the Golem Scholar will no longer attempt to retrieve his throwing weapon, but will instead remain in the Back Row and focus exclusively on casting his scrolls; one random scroll will be chosen, and if the scroll inflicts a positive effect a random ally will be chosen as its target. Each scroll reading has a 2/3 chance of success. If the Golem Scholar drops below 10 Ether, he will drink a Grand Tonic from his drops instead of attacking to replenish his reserve. QM Note: The Mobs count as one target but are made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. In the case of the Civilian Golem Defender Mob, its various Specials are disabled and replaced with generic Damage rolls when the golem that would administer each Special is dead. Golems in a mob are killed from left to right of their individual portraits.[/indent] The Party: Ellaria Arbour (Sandy) 23 years old female human Druid Level 31 *Immune to Sealed, Poisoned, Bleeding, and Hexed* *Ignis Fatuus: permanently poisoned by 15* *Lucky* *Party Leader* Power: 44 (31+13) Defense: 7 (3+4) Health: 49/49 (9+30+7+1+2) Ether: 22/43 (5+29+5+1+2) Gold: 253 Equipment: Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear), Paper Doll (Protects from hexed; accessory) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Quill Pen (WP:1, retrievable throwing weapon), Skull Shield (SP:6; immunity to Darkness-elemental damage; suitable to Black Knights only; shield.), Spear (WP:6), Halberd (WP:6), Mace (WP:5) Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 4 Grand Tonics, Ether Core, Elixir, 3 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, Emergency Essence, 2 Meads, Soma, Ambrosia, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Blind Bomb, Diluted Arc Potion, Hyper Arc Tonic, Last Resort, Bad Breath, Currency: Gold Ore (worth 80 gold) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Quest Items: Blood-Stained Note (Quest Item, Note, found: Lower Lab), Order of Request (Quest Item, Note, found: Lower Lab), Lab Notes (Quest Item, Note, found: Lower Lab), Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements except wood* *Intimidation* *Natural Respite* *Life Drain* *Encouraged* *Inspired* *Blessed* *Lucky* *Reinforced* *Transcended* *Dearly Beloved Party Second-in-Command* Level: 33.75 Power Bonus: 3 (8 in front row) * Defense: 0 Health: 54/54 108/108 (7+32+12+3*) Ether: 7/37 (32+3+2) Gold: 713 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Hollow Dagger (WP:6, hollow blade [nothing]; dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Nimbus Broomstick (WP:5, long range, usable by mages and clerics; Broomstick, sells for double usual price), Training Longsword (WP:5, Longsword), Wrench (WP:3, decreases the target’s level by 1, retrievable), Pan (WP: 1, +1 Health; suitable for all classes), Skirmisher's Shield (SP:10, shield), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Swift Boots (Changes HIDE into STEAL & HIDE, allowing the wearer to STEAL gold equal to the target’s level if it carries gold, in addition to hiding; suitable to rogues; footwear), Enchanted Bracelet (protects from Sealed, accessory) • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal, Scroll of Luck (grants Lucky-effect for one battle, costs 10 ether) • 12 Potions, Diluted Arc Potion, 13 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, Diluted Arc Tonic, 2 Grand Tonics, Soma, Feather of White, Wyvern's Breath, 2 Phoenix Essences, 4 Phoenix Incenses, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2 Deadly Venoms, 4 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, Minimizing Dust, Pumpkin Bomb (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Bartholomew Docken, Dragonslayer (Brickdoctor) 34-year-old human male, Warden Level 49.4 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confused, Blinded, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking* *Hastened* *Aura (1 Round)* Power: 59 (Level 49 + WP: 10) (Power Bonus: 0) Defense: 23 (SP: 20 + SP: 3) Health: 83/83 144/166 (base HP: 6 + Level bonus: 48 + Class bonus: 8 + permanent boost: 21*) Gold: 541 (1 Gold loaned to Lord Lawrence Boomingham [Zepher]) GP: 27 Equipment: Darksteel Crossbow (WP: 10; inflicts the Blinded-effect; Crossbow), Mythril Shield (SP: 20; Shield), Dread Hat (permanent Scary effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; suitable for anyone; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; suitable for anyone; Bodywear), Cobweb Cowl (immune to Sudden Death; suitable for anyone; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; suitable for anyone; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; suitable for anyone; Handwear) Inventory: • Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club), Unlucky Horseshoe (WP: 13; inflicts the Jinxed-effect; Throwing Weapon [borrowed from Arthur Justus Regulus VII (Flipz)]), Training Longsword (WP:5, Longsword), Lieutenant's Sword (WP:6, longsword), Throwing Knife (WP:3, retrievable throwing weapon), Skirmisher's Shield (SP:10), Training Longsword (WP:5) • Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory) • Potions (4), Grand Potions (9), Health Cores (3), Remedies (10), Phoenix Essences (3), Phoenix Incense, Meads (2), Mulled Wine, Feather of Lithe, Feather of White, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (5), Bones (11), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Grating Stone, Adamantite Shards (3/4 Adamantite), Writ of Blacksmith Service (Voucher for one free weapon or shield upgrade at Anwyl's Smithy), Inkwell (consumable, causes a weapon to deal the Blinded-effect for one battle) • Bedroll, Shovel, Magnifying Glass • Silver Ore (60 Gold) • Incomplete Formula (Quest Item, note, found: Blacksmith), Portia Butcher's Diary Entry (Quest Item, note, found: General Store), Storekeeper's Note (Quest Item, note, found: General Store Cellar), Clerk's Note (Quest Item, note, found: Mayor's Office), Clara Butcher's Letter (Quest Item, note, found: Town Hall Meeting Room), Barkeep's Note (Quest Item, note, found: Inn of the Wayward Angel), Butcher's Note (Quest Item, note, found: Butcher's Shop), Baker's Note (Quest Item, note, found: Bakery) Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) Level 44.2 Dragoon *Immune to Darkness, Light, Water, Fire, Air, Earth, Lightning, and Asleep, Blinded, Bound, Confused, Fragile,Slowed, and Weakened* *Gains Triple Experience* *Reflects physical damage* Power Bonus: +1 Defense: 18 Health: 63/63 Gold: 1681 Equipment: Shishkebab (WP: 16, dual-strike, darkness-elemental, lance), Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to Light, Water, Fire, Air, Earth, and Lightning, and the Asleep,Blinded, Bound, Confused, Fragile, Slowed, and Weakened-effects), Medal of Glory (Wearer gains triple experience, accessory) Inventory: • Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Guardian Halberd (WP: 5, target's defense is used as additional WP, halberd), Duplovian Swift Halberd (WP:3, deals Stunned, halberd), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Repeater Crossbow (WP: 7, crossbow. Hastened for first round of combat while equipped.), Schoolyard Sword (WP: 8 great sword), Skirmisher's Shield (SP:10, shield), Wooden Shield (SP:5, Null Wood), Crossbow (WP:5), Mercutio's Dagger of Mugging (WP:5, +5 gold from stealing; dagger), Notched Greatsword (WP:5), 2x Throwing Knife (WP:3, retrievable throwing weapon) • Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf (Accessory), Fighting Boots (Footwear, Power +5 on the front row, suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, and winged warriors), Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up)), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Aqua Gear (Wearer deals and is immune to water-elemental damage) • Pickaxe, Shovel, Magnifying Glass • 2x Amethyst (Darkness), Emerald (Wood), Opal (Ice), • Potion, 2x Remedy, Phoenix Essence, Neutralizer, Milk • Mead, 2x Nostrum, Smelling Salts, 2x Mulled Wine, Jinxy Juice, Feather of Lithe, • 2x Fire Bomb, Lightning Bomb, 3x Smoke Bomb, Ice Bomb, 5x Water Bomb • 3x Venom, 2x Deadly Venom, • 2x Grating Stone, Bright Polish, Teleportapple Arx the Youngling (pet Dragon controlled by Thormanil Nihai (swils)) Level: 44.2 Health: 73/73 (30+43) Element: Ice QM Note: I'd autoroll more, but I have a couple other things to do; if no one objects, I'll autoroll some more in a few hours.
  21. OOC: Should have 254 Overkill gold. "Hmm...Althior, you're least likely to accidentally kill Lilly. You should finish off Kelly--long as she's occupied, I can deal with anything Lilly dishes out indefinitely." Arthur does nothing from the Back Row.
  22. Arthur forecasts an Electrified weather, then casts Sealed at Nelly. If the weather is Electrified he casts Lightning at Dolly, otherwise he tries to forecast the correct weather again. If Dolly is not Sealed after his second action, Arthur tries to Seal her again, otherwise if Lilly is not asleep after his second action, he casts Sleep at her, otherwise he casts Sleep at the first target from the bottom of the enemy listing that is not Asleep already.
  23. I think that Minstrels shouldn't get default songs, period. Would make dealing with the problematic ones much simpler--there's a problem? Change the specific item (song), without having to have a debate over ALL of the Minstrel songs every time. The flip side of that is that QMs will need to drop more Minstrel songs, but that's an easier beast to handle.
  24. Oh, definitely, there are a LOT of talented GoH builders, which could result in a wonderfully symbiotic relationship; my problem is working up the nerve to ask someone.
  25. Dragoon Arthur equipped with the armor plus Shadeaux Cape, Helmet of the Duplovian Guard, and Soul Link Chain to Pretzel. You should go on a Pie Quest (or an Endgame one, except he's said he's done after 105). I really want to see you host now. We've seen a lot of detailed analysis and PC building from you, so it'll be interesting to see how you handle the other aspects of QMing.
×
×
  • Create New...