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Everything posted by Flipz
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...that is not a trope that applies to Lind. >_<
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Eh. It's clearly Sandy's intention to disallow the sale of the Letters. I'd just prefer if, therefore, they were presented differently, so it's more immediately obvious that they aren't actual items like everything else in the Lottery.
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You know, based on all this debate about the Wolfgang and their motivations, I really think that people are going to enjoy my Diana and Darius Quests in a few months. Dunno. How the Hel do Arthur and Pretzel manage to get along?
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Like I said, I understand your intention now that you explain it, but without that explanation it just seemed like an item that could be traded like any other, which has now ended up significantly affecting some of us who had active deals/trades for Letters because we were unaware of said intention at the time. Also, to be fair, I think a lot of it came from assumptions tied to the way the game normally operates, which is in part on our end. Still, comparing this: Letter of Recommendation (Increases reputation with one of the seven main factions depending on the user's choice.) to these: Bright Polish (SP +1 to one shield or armor upon use.) Everlasting Venom (Adds the poisoned by 10-effect to one weapon permanently) Level-Up Mushroom (Raises level by one full level upon use.) It should be easy to see how we would naturally tend toward making that mistake. Also, looking through, I think that the way that Elgar and Hoke roleplayed their Letters all the way back in the second lottery reinforced (in my mind, at least) the assumption that the Letters were an item rather than an opportunity. So...shame on y'all, I guess. ...huh. Did Hybros ever end up using his letter from way back then...?
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IMO, that's kinda crappy for such a restriction to be put in place so long after the item was introduced. If it's character-specific and has to be used immediately anyway, then it shouldn't be presented as an item, it should be presented as "congrats, you've won the Lottery, we'll now put in a good word for you with the House of your choice"; instead of offering "a Letter of Recommendation", Quest 138 should have offered "and reputation with the House of your choice". I mean, it's clearly a form letter in the first place--why else would the same letter appeal to every single House? I get the intention now that you explain it, but if that's the case presenting it as an item that can be used like a commodity is counter-intuitive--it should be presented as an opportunity, like normal Quest-granted reputation is. EDIT: For typos.
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Wait, Bobby's a Guildie? Nooooo! The next Diana Quest gives Ziegfried rep.
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Motivation is a great way of having Gameplay And Story Segregation between a selfish character that still needs to work with the rest of the party (i.e. have a selfish character without being a selfish player). Murderhobos. There is not room in this game for murderhobos, which is what several characters seem to be leaning towards recently. If I as a QM am going to put in the effort to make compelling characters and stories, I'm not going to invite characters who seem to exist solely to ignore/trash them and do what they want. (For the record, Calamity is not a murderhobo. Alignment-wise, she's Evil for sure, but the key is that she doesn't pursue her personal goals at the expense of the other players' fun--you as a player usually see where that line is and avoid letting your characters cross it. ) Look at it from the perspective of a content creator. I'm not likely to bring along a character who's going to just straight up try and murder my NPCs whenever they prove to be an obstacle--at least, not unless that's the intention behind them. (Yes, we QMs do create characters we specifically intend the players to hate and/or kill.) Quests are a collaborative experience, and making any character too rigid to adapt to the overall tone is a recipe for awkwardness and frustration; if you want your character to rigidly "attack anything that gets in my way", then you're not going to find a lot of Quests where your character is a good fit. Look at Docken. He exists solely for the purpose of loot and experience, but Brickdoctor has always made sure Docken's actions weren't ruining anyone else's fun. That's the key, that's what differentiates a selfish but workable character from a character that no one wants to play with--how likely YOU as a player are to consider your QM's and your fellow players' needs. If you make it clear that your own personal roleplaying is more important to you than your fellow players' and QM's enjoyment, then no one is going to want to play with you.
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You also have the people who feel they have to kill for the sake of the greater good--the ones that believe the world is better off if certain people are not allowed to live. That seems to be the motivation behind most of Heroica's Assassins, and it's very clearly not an automatic "Evil" sentence (though obviously it has been for some). Well, there's two promised "Coming Soon" skits from Opening Night that I still haven't managed to deliver on. "The Road Goes Ever On: Playing your character for the long haul" and "Rush Hero: Exercising Patience in Roleplaying".
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Does anyone want to take a swing at making a Theatre skit for the concept of "playing well with others"? I've wanted to see other QMs take on the challenge of skit-making for a while now, and since I can't think of a sufficiently comedic means of demonstrating the concept, I'm turning to y'all.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
Hmm...not sure. I'd actually lean towards 1/2 Ether on a 2, because a.) it's still a LOT of Ether at that level (32 at minimum), and b.) 1/2 is waaaaaay easier for a QM to calculate than 3/4. But yeah, as a general concept that seems fair. -
Pretzel is a really inconsistent character. On the one hand, he leans toward Evil because his outlook seems entirely self-centered (people are "good" or "evil" in his view based on what he personally thinks of them), but on the other he does support his party and help out the people he thinks are good (which is somewhat Good-aligned). On the Good-Evil axis, I'd probably put him as Neutral. He definitely seems more Chaotic than anything else on the Lawful-Chaotic spectrum, though.
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Actually, Na'im on 136 specifically has done pretty well with being difficult without demolishing the Quest for anyone else. Can't say the same about him on 128, but then again the entire party other than Boris had the whole "doesn't play well with others" problem on 128, which is why I didn't enjoy following it.
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Actually, Neutral Good would be a good fit for him; I think you're thinking of Lawful Neutral in terms of stiff and law-abiding.
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Heroica RPG - Expert Job Class Discussion
Flipz replied to LEGOman273's topic in The Heroica Archive
I'd make it Meditate instead of the skill, or at the very least do so if they've chosen to meditate--what if a Prophet is Meditating and rolls SHIELD? -
I'd class Lind as Lawful Evil, actually. Chaotic Neutral, maybe Chaotic Good. Arthur tends to want what's best for everyone, but a.) over time, his focus has narrowed from "best for the world" to more of "best for the people I personally care about", and b.) he's always tended to define "best for everyone" as "what I personally think is best for everyone", which is not a Good-aligned attitude.
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Again, you have to be able to work with a group. Sometimes, you can have a character whose personality drives them to turn on their party in a dramatic betrayal, but that can't be the norm. If your character's every word and action is solely for themselves regardless of the well-being of the party, there is no place for them in this game. When you're constantly fighting with and undermining your own allies, you're not only disrupting the party in-universe, you're disrupting the Quest itself and your fellow players' experiences, not to mention making your QM's life a lot more difficult as they now have to juggle how much they can indulge your individual whims without completely ruining their plans and the fun of your fellow players. Conflict is good, great even; it's the basis for all good storytelling. But you have to know when to draw the line, when to put aside your/your character's desires for the sake of not ruining your fellow players' and QM's experience. Take a look at Sarge; in his first few Quests, he got it all wrong, being violent and contrary for the sake of being violent and contrary. But over time, he learned to be grumpy and cantankerous without disrupting his fellow players' experiences. Hel, I feel like Eric (played by Khorne) is still the best example of a "contrary" character, just based on how he acted in the final battle of Quest 58--his character did not agree with the party's decision, but he participated anyway for the sake of not ruining their experience. He did apply his own restrictions to his participation, but they were reasonable ones that served as a good balance between his character's wants and what was best for the Quest overall.
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I'd rule that Paralyzing Venom basically makes the weapon apply Slowed for one battle.
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Paragon isn't that bad either. A Paladin and a Barbarian at level 50 would have literally the exact same effect on the enemy party--heck, a Paladin and a Raider together would do more to the enemies than a Paragon. Master Classes combine three base classes into one. Does that make them powerful? Yes. But that's literally the entire point--complaining about it is like complaining that Advanced Classes are too powerful because they combine two base classes into one.
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Guardian Knight gets a full Guardian Angel on own party + Special Mirror on the enemy party without any of the drawbacks. Paragon gets Guardian Angel + Frenzy + Gold. Archmage gets two Magic Bursts of a chosen element on the enemy party. Hel, most of what you're pointing out is literally exactly the same as Druid (total party heal, resurrect, and remedy). The Prophet is basically a Druid with spellcasting and a specialty Meditate option--a Druid of the same Level with a bunch of elemental bows would only differ in overall damage output and in Ether shortages (and note that whether Ether is restored through Tonics or through meditation, it still uses up the Hero's turn).
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Really, though, the Master classes aren't that much more powerful than the Veteran classes, which in turn aren't that much more powerful than Expert Classes. The big advantages the Master Classes have are 1.) boatloads of Job Traits, 2.) boatloads of weapon/Artifact proficiencies, and 3.) their SHIELD rolls do two or three things instead of one or two (and in the case of Prophets, they get four different action options--but then again, Chi Monks, Necromancers, and Weather Mages get three, so it's not too crazy). In other words, it's a logical next step up, but not crazy OP. The big thing that makes the various class tiers look so much stronger is actually the WP and Level used in the damage calculations. The Basic Class rules use WP:3 and Level 2 (for a Hit of 5), the Advanced Classes use WP:10 and Level 15 (for a Hit of 25), the Expert Classes almost all use WP:15 and Level 30 (for a Hit of 45), the Veteran Classes don't give damage calculation examples, and the Master Classes use WP:25 and Level 50 (for a Hit of 75). While this natural inflation does accurately reflect the average stat increases throughout the game, it also (intentionally or unintentionally) inflates how powerful the classes seem--yes, a Paragon is going to be doing a minimum of 50 damage plus their WP, but that's only because they have to be a minimum level of 50 before they can be a Prophet. Even a Basic Class at that Level and with such a high WP will be outputting crazy damage--as Mime Docken would be happy to show us, I'm sure, if only Brickdoctor would come back.
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Pun intended?
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"I see. Well, I must admit I am disappointed. After meeting Lady Natasha, I was looking forward to meeting the Golden Inventor as well. Please inform the Inventor that I look forward to meeting in the morning." With that, Arthur looks to retire for the evening.
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'Bout time I get another one of these out...
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Arthur nods at the Minoid. "My name is Arthur Ziegfried, formerly known as Arthur Regulus. I am a friend of the first Minoid, as well as your creator Masson Cour. I am also a veteran of the Battle of Drakencourt, which is why, when Emperor Septrine mentioned you were studying Blackenord's designs, your studies immediately caught my attention. What has your progress been like so far?" he queries, allowing the Minoid to continue on to its destination while he follows.
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Contact Zakura. Their character is from Njago, and I think they've mentioned having plans regarding that.