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This poison stack is really strong. Poor Bouldlord...
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round Four of The Battle Of The Lords! >Arthur VS Bouldlord (back): Special Damage Special Damage (Tower Power) >Grimwald heals Erdathcath (back): Heal Less (12 HP healed) >Minoid VS Bouldlord (back): Special Damage Damage (42/2=21-2=19 damage) >Erdathcath VS Bouldlord (back): Special Damage Special Damage Damage Critical Hit (15x2=30+20=50x2=100-5=95 damage) >Erdathcath VS Bouldlord (back): Special Damage Aim Hit Critical Hit (15x2=30+20=50x2=100-5=95 damage) >Bouldlord VS Arthur (back): 42/2=21-20=1 damage Bouldlord unleashes an unslaught, crushing both Arthur and the Minoid. Erdathcath narrowley avoids the giant, pumping two more arm cannon shots into its side. "STATEMENT: I have no information on this enemy besides the obviously demonstrated combat prowess. STATEMENT: My ability relies largely on knowledge of my foes. STATISTIC: There is 78% chance that this lack of information is leading to my constant beatings. STATEMENT: Arthur appears to have prior knowledge on this foe. REQUEST: Relinquish this knowledge. We are suffering from a severe lack of information." "Gahahahhahahaha!" Bouldlord, Level 42 Rock *Hastened!* *Poison 40!* *Jinxed!* HP: 258/900 SP: 5 Immune to Sealing and Blindness! Specials: If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts. If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP. Passive Specials: Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP. Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened. Drops: Silver Ore x2 The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 25/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, Level 20.66 Druid *Encouraged!* *Hastened!* Power: 35 Health: 24/34 Ether: 20/23 Gold: 316 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), 69 year old male gnome Cleric (Immune to Weakened) Level: 13 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 0/17 Gold: 226 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "To battle." Minoid, Level 18.5 Drilling Automaton HP: 11/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
"If any wish was appropriate right now, I'd say giving us a level boost is best..." I look at the benevolent, albeit slightly condescending, ghost. "Have you seen any notable demons? We have slayed a few... Some animals, a repaer, a monstrous flower, a demonic book, some ghosts, a serpent of flame, and the sun. Any others you might've seen?"
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Technically a correct calculation, as Bouldlord had 7 SP. My finger slipped but I knew what the actual equation was.
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"Here. Careufl not to storch -- err, torch -- anything." Crowley passes Darksten his weapon.
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Boudlord bends down, practically cut his height down more than a half. He glares at Grimwald with his single, glowing eye. "Oh, like you can hide your fear from me, gnome. Allow me to tell you something. No matter who we possess, who we imitate, us oculoids always have three powers that persist through our entire being... One is mind reading. I can feel your fear. I can see your past, and I can predcit your future... And that future is? As a small splat in the floor of this cave, the entrails of you and your puny friend splattered across the wall!" Round Three of The Battle Of The Lords! >Arthur VS Bouldlord (back): Hit (8+31=39-7=32 damage) >Grimwald heals the Minoid (back): Heal (12+5=17 HP healed) >Minoid VS Bouldlord (back): Hit (6+18=24x2=48-7=41 damage, -2 SP) >Erdathcath VS Bouldlord (back): Damage Critical Hit (15x2=30+20=50x2=100-5=95 damage) >Erdathcath VS Bouldlord (back): Aim Special Damage Critical Hit Critical Hit (15x2=30+20=50x2=100-5=95 damage) >Bouldlord VS Arthur (back): 42/2=21-20=1 damage Bouldord fights on, but is repelled... for now. "You'll pay for what you did to Scafflord." Bouldlord, Level 42 Rock *Hastened!* *Poison 20!* *Jinxed!* HP: 471/900 SP: 5 Immune to Sealing and Blindness! Specials: If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts. If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP. Passive Specials: Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP. Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened. Drops: Silver Ore x2 The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 50/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, Level 20.66 Druid *Encouraged!* *Hastened!* Power: 35 Health: 12/34 Ether: 20/23 Gold: 316 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), 69 year old male gnome Cleric (Immune to Weakened) Level: 13 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 0/17 Gold: 226 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "To battle." Minoid, Level 18.5 Drilling Automaton HP: 30/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
The party pushes aside the crates, the boxes shoved across the room. The party throws open the door, stepping inside. Wood is piled against the wall of the dim room, not a single source of light inside - only the light from the previous room leaking in. "Huh, a wood stockhold, by the looks of it. I still got some matches, if you want to roast chestnuts over an open fire." The Syndicate peon jokes.
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The party continues to backtrack over old ground, going back to the room with the stairs. They stomp down the stairs and turn right, going into an old anteroom. Where will the party do?
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
QM Note; That was a mistake on my part. However, if I was to reroll it, Erdathcath would lose her overkill, and Bouldlord would recieve less damage, so I'll let you benefit from my mistake. -
Out of curiosity, does that ruling mean that a Dark elemental weapon could no longer hit a Demon/Holy enemy?
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I drink a mead, Nostrum, and Smelling Salts. "Onwards, to whatever the observatory holds."
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
"Hmmph, as if you think you're one to speak! I'll stomp you flat, dwarf." -
The rest of the bugs are crushed flat, hollering cries of betrayal as Darksten crushes them without second thought. 10/13 bugs crushed! "...That was a little cold, don't you think? Anyway, where to next?"
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Heroica RPG - Quest #99: Six Thousand Feet Under
Endgame replied to Endgame's topic in The Heroica Archive
Round Two of The Battle Of The Lords! >Arthur VS Scafflord (back): Damage (44/2=22-20=2 damage) >Grimwald heals the Minoid (back): Greater Heal (6x2=12+12=24 HP healed) >Grimwald casts frailty on Bouldlord (back): Failure! >Minoid VS Bouldlord (back): Critical Hit (6x2=12+18=30x2=60-7=53 damage) (Crushed!) >Minoid VS Bouldlord (back): Critical Hit (6x2=12+18=30x2=60-7=53 damage) >Erdathcath VS Scafflord (back): Special Damage Damage (44/2=22 damage) >Erdathcath VS Scafflord (back): Miss Hit (15+20=35x8=280-7=273 damage, 273 - 178 = 95 gold Overkill) >Bouldlord VS Arthur (back): 42/2=21-20=1 damage The Bouldlord and Scafflord dish out some damage, but it isn't enough to save the Scafflord's life. Fire consumes the beast, the wooden monster bleeding out huge amounts of black ink before going up in smoke completely. He collapses into a pile of rubble, Bouldlord looking on in horror and anger. "HOW DARE YOU?" Bouldlord, Level 42 Rock *Hastened!* HP: 754/900 SP: 7 Immune to Sealing and Blindness! Specials: If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts. If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP. Passive Specials: Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP. Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened. Drops: Silver Ore x2 The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* Power: 42 (31 + WP:11) Health: 51/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 198 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3 *Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2, *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), *Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore Erdathcath Madilinas, 199 years old, Level 20.66 Druid *Encouraged!* *Hastened!* Power: 35 Health: 12/34 Ether: 20/23 Gold: 316 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), 69 year old male gnome Cleric (Immune to Weakened) Level: 13 Power: 20 (13 + 6 + permanent boost of 1) SP: 0 Health: 21/21 Ether: 0/17 Gold: 226 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) "To battle." Minoid, Level 18.5 Drilling Automaton HP: 15/30 Power: 28 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) -
"Hmm. I can hardly think you've changed so much in 3 years. Put on a couple different masks, maybe, but I think Karie Alderflask wouldn't have changed so drastically then and there. Maybe with a different career, sure, but you'd still be Karie. Meeting me? I hardly think that's important compared to someone else you've met here, soon-to-be Mrs. Cour." I give a soft laugh.
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"Yeah, I can see how its soothing. I suppose about college I meant... retroactively, I guess. If you could change the past, and never come to Eubric."
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I scowl, and attempt to disregard Heckz's comment. Especially the part about locking is sister up in the basement... "I, uh, won't press you on it anymore, if you like. We can stop. If you need help - advice, funds for the wedding - you know who to ask." Gulp. I just mentioned the wedding in front of heckz... Baaaad mistake...
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I give something between a cross between a growl and a sigh. "Look. Heckz. I am trying to talk to my granddaughter here. So if you want to keep insitagating, I'm going to tell you right now: That is avery, very, poor choice. My patience is gone, and I'm trying to recharge here. And if you think at this rate you are getting even a footnote in my will, you are also sorely mistaken! Now, quit harassing your fellow heroes and poor Drucilla. So, Karie, you were saying...?"
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"Lets just say that this time, I'm not coming back... At least, I hope no one resurrects me this time around."
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"To be perfectly fairs, Heckz, if I don't unwind, I'm probably going to die a premature death because of high stress and blood pressure. Unless you know a cure for caridac arrest?"
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"Just ignore him, and maybe we can get a little bit more conversation in... Hopefully his mean-streak ends before New Year's."
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"Wondr why you chose magic instead of just using your fists?" I muse. "...If you could go back, study, get through academy... would you?"
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<He's a spider, so I guess he technically he's an arachnid, but yeah, I guess...>
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"Probably just an artist taking a wild guess, really... Irrelevant? Why's that?"
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"...Yes. If there is some sort of weird dimension where all of these demons are crawling out of, life on other planets seems likely enough." I point to Galidoor. "I wonder what that one is like, especailly? It looks awfully like Olegaia."
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