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Endgame

Eurobricks Archdukes
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  1. Round One of The Battle on the Bridge! >Mortimer VS The Bleeding (back): Special Damage (Gushing Gash: Bleeding 30 inflicted!) >Masson does nothing (back) >Boomingham VS The Bleeding (back): Critical Hit (9x2=18+32=50x4=200/2=100 damage) >Johon VS The Wound (front): Steal Hit (31+13=44 damage) >Johon VS The Wound (front): Steal Steal (112 old earned) >Jeaux VS The Suffering (light) (back): Hit (21+7=28x4=112 damage) >Karie deploys Baaffy on the The Wound (back): Baa! >Erdathcath VS The Suffering (back): Damage Aim (25x2=50 damage, Poison 7 inflicted) >Erdathcath VS The Suffering (back): Damage Critical Hit (16x2=32+25=57x2=114 damage, Poison 7 inflicted) >Punii does nothing >Alice does nothing >The Suffering takes 21 Posion damage/-130 max HP from cursed. The Bleeding plunges his corseque into Mortimer's body, the warden beginning to gush blood. "Does it hurt?!" The Bleeding is quickly countered by Boomingham, the light inside his blade dizzying the general and tossing him away. The party continues to trade blows with the Gladius Unit, resulting in a bleding Mortimer, an injured Suffering and Bleeding, and a sleeping Wound. "Never let your guard down!" The Suffering, Level 75 Undead *Poison 21!* *Cursed!* HP: 1003/1170 Immune to Weakness! Specials: Airstrike: The Suffering soars into the air and smashes the hero who rolled Special Damage into the ground, dealing 80 domage to that hero. The impact makes the hero Confused for the rest of the battle, and cannot be remedied. Death from Above: The Suffering takes to the skies and thrusts his spear downwards through the hero who rolled Special Damage, reducing them to 1 HP and remoing all of their positive effects. Phantom Wings: The Suffering barrages all heroes for 26 damage, disregarding SP. Specials decided by die roll. Passive Specials: Lord of the Skies: The Suffering is able to dodge many melee attacks due to his wings, taking half damage from physical attacks but double damage from ranged attacks. Unstoppable Force: The Suffering's spear wrecks any defense, rolls of Damage and Special Damage slicing that hero's defense in half (rounded up) for the remainder of the battle.) Apex Predator: If not targetted twice, The Suffering will get two free hits. If he is targetted once, he will only get one. Every inslg etime a Gladius Unit member dies, the number of times The Suffering needs to be targetted goes up by 1. (Currently: 2) Drops: Grating Stone "Thatzzzz an interezzzting tacticzzzzzzz..." The Wound, Level 75 Undead *Fast Asleep!* HP: 956/1000 Immune to Weakness! Specials: Twist of the Knife: The Wound stabs the hero who rolled Special Damage dealing 75 damage and reducing their max HP by 7. Knife Storm: The Wound fires some knives into the sky, two random heroes taking 75 damage. Sharpen the Knife: The Wound sharpens his collection of knives, boosting his level by 5 every round for the rest of the battle. Specials cycle. Passive Specials: Deep Wound: Rolls of damage result in The Wound plunging a knife into the hero's stomach, reducing their max HP by 5. Apex Predator: If not targetted twice, The Wound will get two free hits. If he is targetted once, he will only get one. Every inslg etime a Gladius Unit member dies, the number of times The Suffering needs to be targetted goes up by 1. (Currently: 2) Drops: 240 gold "You can't keep me pinned down!" The Bleeding, Level 50 Undead *Stunned!* HP: 900/1000 Immune to Blind! Specials: Gushing Gash: The Bleeding slices the hero who rolled Special Damage wide open, inflicting the Bleeding 30 effect. Fatal Cut: The Bleeding tears into the hero who rolled Special Damage, dealing 100 damage and the Doomed effect. Slice and Dice: The Bleeding cuts three random heroes, each of them recieving the Bleeding 15 effect. Specials cycle. Passive Specials: Gushing Blood: All rolls of Damage inflict the Bleeding 13 effect. Apex Predator: If not targetted twice, The Bleeding will get two free hits. If he is targetted once, he will only get one. Every inslg etime a Gladius Unit member dies, the number of times The Suffering needs to be targetted goes up by 1. (Currently: 2) Drops: 240 gold The Party: Lord Lawrence Boomingham (Zepher) *Encouraged!* Level 32.5 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 938 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27.33 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 861 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x5, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 888 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* *Bleeding 30!* Unknown age human male Warden Level 20.33 Power Bonus: 5 Defense: 25 Health: 9/39 Gold: 266 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy x2, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Hastened!* Level 25 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 375 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 31.75 Power Bonus: +0 (0art+0perm) Health: 45/45 (lvl30+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 4767 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (14), Nostrums 12), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (1) Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "They're even stronger than they were before?" Punii, Level 22 Alchemist HP: 38/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x3 "Oh gods..." Alice Incor, Level 20.66 Sage *Invisibility!* HP: 30/30 Ether: 17/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "..." Masson Cour, 26 years old, Level 50.2 Paragon HP: 70/70 SP: 5 (3) Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll
  2. Lynne orders a bowl of rice as well.
  3. "Question, barkeep, can this food be packed to go?" Or, in other words, do we have to use it the instant we buy it?
  4. "We both wield blades that are perfect for making their victim bleed out, do we not? Looks like we're not only beasts of war, Boomingham, but bloody ones as well. ow, we shall see who is the superior general!" QM Note: Could you point me to where you took the mead, please? "That thing is still kicking?" "It's *wheeze* more persistent than I am, I'm starting to think." "Karie, are you... Able to fight? After what you've been through?"
  5. Time to rumble against the dream team, 105ers!
  6. "A bit of a secret, Boomingham: Much like the hunters you asked about on the Excelsus, I consider you lot cattle. However, while I plan to simply tear the hunters apart and harvest their most valuable resource for later - their souls - I get the feeling a far rarer resource may lurk within you Heroicans, although it needs refining. And if that means I have to stage some bouts to see whether or not you're up to par, well, I'm willing. Now, Bellum." The limbs of the Gladius Unit begin to twist and contort towards ghostly sheathes, the Proggs reluctantly pulling out their ethereal weapons. As they brandish their arms against the party, the tenseness fades, their ghostly muscles snapping back into their control as they resign to their fate of having to fight against their will. memories of his family heavy on his mind, Bellum turns towards the heroes to speak. "It looks like we're doomed to never escape the battlefield, eh? I'm sorry for what we have to do, heroes, but... I have my own family to care for." "I guess the battle is about to begin, eh? I await you at the top, heroes. Shall you make it there... Well, our last dance awaits! With that, The Regret vanishes into the ether, awaiting the heroes' final challenge. "...It has to be this way." Prepare For Battle! "Let us get this over with." The Suffering, Level 75 Undead HP: 1300/1300 Immune to Weakness! Specials: Airstrike: The Suffering soars into the air and smashes the hero who rolled Special Damage into the ground, dealing 80 domage to that hero. The impact makes the hero Confused for the rest of the battle, and cannot be remedied. Death from Above: The Suffering takes to the skies and thrusts his spear downwards through the hero who rolled Special Damage, reducing them to 1 HP and remoing all of their positive effects. Phantom Wings: The Sufferingbarrages all heroes for 26 damage, disregarding SP. Specials decided by die roll. Passive Specials: Lord of the Skies: The Suffering is able to dodge many melee attacks due to his wings, taking half damage from physical attacks but double damage from ranged attacks. Unstoppable Force: The Suffering's spear wrecks any defense, rolls of Damage and Special Damage slicing that hero's defense in half (rounded up) for the remainder of the battle.) Apex Predator: If not targetted twice, The Suffering will get two free hits. If he is targetted once, he will only get one. Every inslg etime a Gladius Unit member dies, the number of times The Suffering needs to be targetted goes up by 1. (Currently: 2) Drops: Grating Stone "Back to the battlefield!" The Wound, Level 75 Undead HP: 1000/1000 Immune to Weakness! Specials: Twist of the Knife: The Wound stabs the hero who rolled Special Damage dealing 75 damage and reducing their max HP by 7. Knife Storm: The Wound fires some knives into the sky, two random heroes taking 75 damage. Sharpen the Knife: The Wound sharpens his collection of knives, boosting his level by 5 every round for the rest of the battle. Specials cycle. Passive Specials: Deep Wound: Rolls of damage result in The Wound plunging a knife into the hero's stomach, reducing their max HP by 5. Apex Predator: If not targetted twice, The Wound will get two free hits. If he is targetted once, he will only get one. Every inslg etime a Gladius Unit member dies, the number of times The Suffering needs to be targetted goes up by 1. (Currently: 2) Drops: 240 gold "Just like old times, eh?" The Bleeding, Level 50 Undead HP: 1000/1000 Immune to Blind! Specials: Gushing Gash: The Bleeding slices the hero who rolled Special Damage wide open, inflicting the Bleeding 30 effect. Fatal Cut: The Bleeding tears into the hero who rolled Special Damage, dealing 100 damage and the Doomed effect. Slice and Dice: The Bleeding cuts three random heroes, each of them recieving the Bleeding 15 effect. Specials cycle. Passive Specials: Gushing Blood: All rolls of Damage inflict the Bleeding 13 effect. Apex Predator: If not targetted twice, The Bleeding will get two free hits. If he is targetted once, he will only get one. Every inslg etime a Gladius Unit member dies, the number of times The Suffering needs to be targetted goes up by 1. (Currently: 2) Drops: 240 gold The Party: Lord Lawrence Boomingham (Zepher) *Encouraged!* Level 32.5 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 938 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27.33 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 861 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x5, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 888 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20.33 Power Bonus: 5 Defense: 25 Health: 39/39 Gold: 266 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy x2, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Hastened!* Level 25 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 375 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 31.75 Power Bonus: +0 (0art+0perm) Health: 45/45 (lvl30+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 4655 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (14), Nostrums 12), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (1) Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "They're even stronger than they were before?" Punii, Level 22 Alchemist HP: 38/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x3 "Oh gods..." Alice Incor, Level 20.66 Sage *Invisibility!* HP: 30/30 Ether: 17/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "..." Masson Cour, 26 years old, Level 50.2 Paragon HP: 70/70 SP: 5 (3) Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll
  7. QM Note: Correct. There is one entrance you came in (the wood door), and the one exit pictured in the picture.
  8. Vindsval finds glass shards in the corner of the room, but otherwise, there was nothing else.
  9. QM Note: Sorry, 105ers, my sickness and academics have unfortunately left me without the time to update the party and post up a battle today.
  10. The brittle needle esaily sperates from the machine. Upon further examination, it looked like the syringe still contained a few droplets of medicine. The label read: "Potential Cure."
  11. I purchase a bed roll, before resuming conversation with Orel. "I thought Ennoc was the Lord of Light and justice? What's wrong with someone that is green, red, blue, or turquoise doing what they wish? He's not harming anyone. His goods are reasonably priced, his shop his well kept. What can you fault him on?"
  12. Still sick, and laptop kicked the bucket. Have a new one working and set up with LDD and Paint.net, but I have a migraine to sleep off and classwork to make up, questees. Updates coming later this evening.
  13. QM Note: The Regret just wants them to fight. Originally the deal was that if they just toured you through the Citadel, he'd call off the Oculoids on The Suffering's family... But The Regret has decided to wring one more brawl out of the contract.
  14. With the light emanating from his arms, Vindsval illuminates the room, the slight burst of light just enough to properly examine the room. To the left of the door was a leaking pipe, the rod of rusty metal making a light screech as it gushed water. The ground ther pipe was damp and soggy, and fastering with a malignant mold. To the right of the door was something less pleasant than mere fungus. It was a metal table with a large, tight clamp on it, presumably meant to lock down someone's wrist. Positioned above the sharp, gunmetal brace was an arm attached to a creaking piston. At the end of the arm was a sharp syringe, the tubing rusted from the room's moisture. On the right side of the contraption was a lever to operate the piston. Presumably, the entire contraption was some sort of device to administer shots to those who squirmed or were uncooperative.
  15. "My family is on the line! I have to at least try and save them - surely you, despite our history, can understand that!"
  16. "I was only debating calling in the Oculoid horde if you chose to try and just linger here. And I'd still have you fight the Gladius Unit on top of that, so you may want to pick and choose your battles carefully." "I'm sure the Oculoids would drop more supplies, but is it worth it...?"
  17. "I devised the scenario, that much is true. But when someone else placed their mind and heart in your hands, you chose to blatantly go against that person's wishes, and act out of your own interest. The blame is yours, and there is no way around it, child. I always wanted you to be eaten alive by rage, Raider, throughout our many bouts and battles. I've seen you grow from what would now be a relatively weak fighter to among the strongest Heroica has to offer. But now I see your libido grew alongside your skills, and the easiest was to break you was with primal lust."
  18. "And you are not a specimen of sin, poisoning the mind of a married woman just for the chance to have her body in your bed? I am purging your kind from this world, and that makes me the one who deserves to perish?" "Then I will see to it tha you will either serve my purposes or die. Now, heroes, are you quite ready for your clash with the Gladius Unit?"
  19. "Depending on price, yes. Could you show us your wares?" Lynne turns to Orel and whispers something: "What do you mean by that "greenskin" comment, exactly?"
  20. "Once upon a time they were allies. Then they failed. I am doing them a favor, returning them to the battlefield they love so dearly. I do suppose my sins are innumerable by humanity's standards, but I only inflict them upon either those who deserve it, or those who are nothing but disease. And tell me, Mortimer, is it wrong to kill those who are evil?"
  21. "Always so coldly logical, Jeaux. Your objective was assigned to you to the Veteran, was it not? It seems when I cut off her visions of this place, she went practically mad. But I digress. Fact of the matter is, your goals seem to revolve around the wishes of whatever being has handed you the task, divorced from any sense of morality. Correct me if I'm wrong, but I recall I was the one who posted the quest notice in your hall, and you signed up under my name: Doesn't that therefore mean you should be obedient to me?" Masson recoils as Karie tears away from his side, the love potion's effects ending. "I'm... Not guiltless either..." "The Suffering's wife and children still remain under the "surveillance" of a horde of Oculoids. It seems that he has gotten rather upset that I have extended the terms of their contracts a bit - and he seems to be determined to keep his comrades roped in this web of pathos." "Regret... You've met them. You know that they're all wonderful children, but please, don't force me to-" "Hah! The great Progg general, reduced to mewling at my feet for his children. What says you, Cardic, Vanguard?" "I will stand by Bellum's side, afterlife or not. Unlike you, Prometheus, I have not forgotten loyalty!" "...Beasts of war never leave a battle. Right, Boomingham, Mortimer?" "...Hex us. Force me, and the others, to fight if you must. But don't lay a finger on my family. I became a soldier to protect them, and dead or alive, there is no motivation. For a time I was poisoned by your propoganda, Prometheus, but those days died along with my body." "I'm afraid that I could still slice and dice a human. But still, Boomingham, should we do battle, I would love a duel." "So, you intend to defy me and face the horde, Johon, or do you wish to do battle with myself? Only the most foolish of slaves try to remove their chains, Johon. And you have proven yourself quite obedient, as well as an asset to my little screening processes."
  22. "Listen, and listen very closely. The only time I want you entering that steel door is if you are telling me you are done. Is this understood? Do not ever go in there for anything foolish! You cannot interrupt my work. Is this understood yet?" Jonathan draws a sharp breath. "...But I see that you have that figured out. Godspeed." The party throws oepn the wooden door and enters the decaying wing of Jonathan's manor. With only small holes in the ceiling providing a lightsource, the room looks even more dim and dreary than it already is... What will the party do?
  23. QM Note: You folks need to come to the consensus whether or not you'll do as The Regret commands, or defy him for a much, much tougher battle.
  24. "I've heard... Creaking, shuffling, and... What can only be described as "squelching." Now, will you allow me to return to my studies, and begin your journey?"
  25. "Then I leave you with a choice: I pit you against the Gladius Unit, or you freeze your limbs off here for a tiny while and face an onslaught of Oculoids on top of it. Tell me, Booomingham, do you have a sense of self perserverence?"
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