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"Does the *wheeze* Regret even have a head...? I'm a Progg and even I don't *cough* know..."
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Pictures coming tomorrow! Heading back to the discarded leech barrel, the party finds it completely abandoned - the horrid denizens had abandoned it, slinking off to unseen corners of the manor wing. Retrieving the rusted key at the bottom and depositing it into the locked door, they proceed forward, expecting another dilipidated room... But instead stride into a room eerily pristine. The walls were painted a bright white, wooden cabinets with glass doors lining the room. In stark contrast to the rest of the room was several potions and vials arranged in the cabinets, each murkier and more obscure than the last. In the center of the room was a large, cushy bed, recently cleaned but not recently used. However, despite the clean appearance, the bed smelled putrid omapred to the rest of the room. On the end opposite to the heroes is a door, with cleaning supplies next to it. -
Heroica RPG - Quest#111: No Fear of the Setting Sun
Endgame replied to Khorne's topic in The Heroica Archive
"Orel, he... He has made his choice. What other reason do we have for bringing him back? Unless you're planning revenge?" -
QM Note: Seems like I should remember what I type up! It's inconsequential, he essentially just buffs himself a bit every round... Now: Round Five of the Amphitheater Showdown: >Mortimer VS The Heart (back): Special Damage (Nothing happens) >Masson VS The Heart (front): Critical Hit (15x2=30+50=80+5=85x2=190 damage) >Boomingham VS The Heart (front): Hit (14+32=46+4=50x4=200 damage) >Johon VS The Heart (front): Damage Hit (31+13=44x2=88 damage) >Johon VS The Heart (back): Steal Critical Hit (13x2=26+31=57x2=114 damage) >Jeaux VS The Heart (back): Critical Hit (13x2=26+21=47+52x4=208 damage) The party continues to barrage the heart, but it is a lightning bolt from Jeaux that fells the giant. As the electricty bursts through his chest, he lets a strained,electric gasp as his grip on his weapons loosen. They clatter to thefloor as he wobbles, the metallic beast eventually falling to his knees, propping himself up with his hands. The crowd, and even Seerus, watch on in stunned silence as they see their champion brought to his knees. "Heh. Eheheheheh. Not... Not what I expected... Even my little brother put up more of a fight, didn't he...? Did I suffer a fall from grace, heroes, or were you always better? I wanted to humiliate you... I wanted to be able to go up to that goddamned automaton - especially since he's struck the killing blow - and grind him to dust. I wanted to show him how foolish he was for refusing my offer. But look at me nw, huh?! I wanted to show you just how pathetic you are without emoion. But here I am, raging one moment, disgraced the next. It's pathetic. You may not be able to feel, robot... But I'm not giving you the satisfaction, either way. You'll look at my corpse and feel nothing. So, at the end of the day.. I can be content with that. Good night, everybody. This show is over..." With that, with a last burst of strenght, he heaves up his massive spear. Taking one last mournful glance at his battered heart, he plunges the spear through his chest, killing himself instantly. His body crumples into a mess of steel and metal, the red lights on his body fizzling away. Seerus looks on in awe. "But... That wasn't supposed to..." For the first time, Seerus looks unnerved. "At least... Not that... Quickly..." "Troops... We'll leave The Regret to sort out this matter. They'll be meeting our Master shortly, I imagine, won't you? Still determined to kill the unkillable, heroes? Heh... Heh. That's something to be commended on, besides massacring our champion. But, I'm afraid that I'm under orders to defer you to The Regret himself. So, with that... Everybody, flee, and leave these poor souls to their fates!" Seerus vanishes into thin air after he gives the order, the rest of the audience following suit. Those who cannnot teleport scramble to flee through side entrances, revealing the staircase up to the top of the Citadel. From there, they could access The Regret's Inner Sanctum... The Battle is Victorious, and the Final Confrontation Awaits! Loot: Silver Ore Oculoid Fireworks x2 120 gold Bright Polish Steel Core: Accesory. One of the pumps stored inside Monolith Mk II's heart... There's still a little bit of ink stuck in it. Increases attack power by 7. Oculoid Miasma x3: A canister containing some horrid gas. Use it on any enemy to reduce their level by 10. The Party: Lord Lawrence Boomingham (Zepher) Level 33Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 52 Power Bonus: 5 Defense: 10 (8) Health: 56/56 Ether: 31/31 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 28 Witch Defence: 2 (0) Health: 45/45 (7+27+8+2) Ether: 27/34 (1+27+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21.66*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 21 Power Bonus: 5 Defense: 25 Health: 40/40 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, Level 25.66 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 32.25 Power Bonus: +0 (0art+0perm) Health: 16/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5248 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "That was fast." Punii, Level 22.66 Alchemist HP: 16/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2 "...Okay?" Alice Incor, Level 21 Sage *Invisibility!* HP: 31/31 Ether: 15/23 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "The final confrontation awaits." Masson Cour, 26 years old, Level 50.6 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Ah, that was an artifact from when you held the barrel while the leeches were hostile. It should've vanished when you disposed of the barrel, I failed to delete it. -
And that's a second penultimate battle of mine wrecked by Pumpkin Bombs.
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QM Note: You'd heal all party member's HP by 50 - nothing bad! Sorry about that, B&P. "QUIET! ALL OF YOU! You think it'll be this easy...?! You won't live to see daybreak, that I assure you! One way or another, you'll fall here..." Round Three of the Amphitheater Showdown: >Mortimer VS The Heart (back): Hit (14+20=34+5=39 damage) >Masson VS The Heart (front): Critical Hit (15x2=30+50=80+5=85x2=170 damage) >Johon VS The Heart (front): Steal Critical Hit (13x2=26+32=58x2=116 damage) >Johon VS The Heart (back): Special Damage Critical Hit (13x2=26+32=58 damage) >Jeaux VS The Heart (back): Critical Hit (13x2=26+5=31+21=52x2=104 damage) >Punii VS The Heart: (front): Special Damage (nothing happens) >Erdathcath VS The Heart (back): Hit Critical Hit >Erdathcath VS The Heart (back): Special Damage Hit (25+16=41 damage) >Alice VS The Heart (front): Damage (Nothing happens) >Boomingham VS The Heart: Shield: Guardian Angel! ------------------------------------------- Round Four of the Amphitheater Showdown: >Karie casts Frailty on The Heart: Success! >Mortimer VS The Heart (back): Hit (14+20=34+5=39x2=78 damage) >Masson VS The Heart (front): Critical Hit (15x2=30+50=80+5=85 damage) >Johon VS The Heart (front): Hit Critical Hit (13x2=26+32=58 damage) >Johon VS The Heart (back): Special Damage Special Damage (Nothing happens) >Jeaux VS The Heart (back): Hit (13+26=39+5=43x4=172 damage) >Punii VS The Heart: (front): Damage (nothing happens) >Erdathcath VS The Heart (back): Hit Critical Hit (16x2=32+25=57x2=114 damage) >Erdathcath VS The Heart (back): Special Damage Critical Hit (16x2=32+25=57x2=114 damage) >Alice VS The Heart (front): Hit (12+20=32x2=64 damage) >Boomingham VS The Heart: Damage Critical Hit (14x2=28+31=59+4=63x4=252 damage) "He's crippled for one more round! We have the capability, and his heart is fragile - lets do one final rush and put this beast down before he can do any more harm!" Even Seerus looks astonished by the bloodbath! "What?! How?! The R&D boys assured me this bastard would take them out..." It seemed like he had dropped the announcer act entirely. "You know, Mortimer, he's *wheeze* not defending himself. If you wanted to 8cough* shoot him while we destroy the Mk II, you could probably *cough* blindside him..." "How? How did I let this happen...?" "No... NO! It can't end here, not like this, not in front of all of them!" Monolith MK II, Level 92 Mechanical *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* HP: 555/600 SP: 10 Immune to Jinxing, Weakness, and Blindness! Specials: Fatal Firebeam: Monolith Mk II fires a column of heat out of its eye, severely harming the hero who rolled Special Damage. That hero is reduced to 1 HP and 1 Ether. Eye Of The Storm: Monolith Mk II charges up electricty. At the end of the next round, he releases it in a devestating burst, the first 3 heroes in the battle order all take 85 damage. Crowd Pleaser: Monolith Mk II goads the Oculoid crowd into blasting the heroes. All heroes take 15 damage, disregarding row and SP. Passive Special: Audience Participation: At the end of even numbered rounds, the Monolith Mk II summons an Oculoid Mob from the crowd; On odd numbered rounds, he summons a Progg executioner Drops: Oculoid Miasma x3 Monolith Mk II's Heart, Level 0 Mechanical *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned 44!* *Bleeding 5!* *Fragile! 2 rounds remaining* *Defies SP, due to the Spear's assistance!* HP: 837/3000 Specials: Heartbeat: Monolith's heart thrashes and beats, restoring 50 HP to all parts of Monolith's body - weapons not included. Passive Specials: Regeneration: The heart automatically regenerates any of Monolith's kncoked out body parts after 2 rounds. This does not include the shield and spear. When the heart is destroyed, the battle is won. Weak Heart: For every body part deactivated, the Heart takes an automatic 20 more damage per hit, defying row and SP. In The Red: On the brink of death, the Heart boosts every body part's level by 2 until the battle is won. Drops: Steel Core Right Hand, Level 77 Mechanical *Stunned!* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* HP: 348/350 SP: 3 Immune to Blindness! Specials: Shieldcrush: The Right Hand presses its shield down on the hero who rolled Special Damage. If the sheild is not targetted twice in the following round, it'll crush that hero entirely, knocking them out instantly. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the sheild is still intact, Shieldcrush is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Left Hand, Level 77 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* *SP tripled, due to the Shield's assistance!* HP: 348/350 SP: 3 Immune to Sealing! Specials: Speardozer: Monolith Mk II plows through the entire party with his massive spear. All heroes have a 1/2 chance of having their current HP and Ether cut in half. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the spear is still intact, Drilldozer is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Right Cannon, Level 52 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned 8!* HP: 272/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Left Cannon, Level 52 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* HP: 350/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Phalanx Shield, Level 30 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* HP: 180/180 SP: 75 Specials: Shieldplow: Monolith Mk II charges through the heroes with his shield. The hero who rolled Special Damage, and all of the heroes below him/her in the battle order, take 50 damage. Passive Specials: Block: At the beginning of every round, the Shield chooses one random enemy on the battlefield to defend, tripling that enemy's SP. Drops: Bright Polish Phalanx Spear, Level 70 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* HP: 600/600 Specials: Perfect Piercing: The Phalanx Spear imaples the hero who rolled Special damage, doing 90 damage and cutting their SP in half for the rest of the battle. Passive Specials: Assisted Skewer: The Phalanx Spear randomly selects one enemy at the beginning of the round. That enemy gains the ability to pierce SP. Drops: 60 gold Oculoid Mob A, Level 66 Demon HP: 375/375 SP: 13 Specials: Swarm: The Oculoid Mob swarms the hero who rolled Special Damage, doing damage equal to its HP lost divided by 3. Mock Applause: The Oculoid Mob taunts the heroes, each hero having a 1/3 chance of becoming enraged. Special decided by die roll. Drops: Nothing. Oculoid Mob B, Level 66 Demon HP: 375/375 SP: 13 Specials: Swarm: The Oculoid Mob swarms the hero who rolled Special Damage, doing damage equal to its HP lost divided by 3. Mock Applause: The Oculoid Mob taunts the heroes, each hero having a 1/3 chance of becoming enraged. Special decided by die roll. Drops: Nothing. "Impossible!" Progg Executioner A, Level 80 Dark Beast HP: 344/550 SP: 10 Immune to Weakness! Specials: Chopping Block: The Progg Executioner stabs the hero who rolled Special Damage, Dooming them, and dropping their HP and and Ether to 1. Backbreaker: The Progg Executioner delivers a hard jab to the hero's spine with his tale, doing 80 damage, making them Fragile for 3 rounds, and dequipping their artifacts. Specials alternate. Passive Specials: Marked For Death: Any hero targetting the Progg Executioner has a 1/6 chance of becoming Doomed. Drops: Silver Ore WARNING: All rolls of Damage and Free Hits have a 1/6 chance of being redirected to Punii! The Party: Lord Lawrence Boomingham (Zepher) Level 32.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* *Lucky!* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27.66 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21.33 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20.66 Power Bonus: 5 Defense: 25 Health: 39/39 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Hastened!* Level 25.33 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 32 Power Bonus: +0 (0art+0perm) Health: 16/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5248 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Huh...?" Punii, Level 22.33 Alchemist HP: 16/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2 "Oh no..." Alice Incor, Level 20.66 Sage *Invisibility!* HP: 30/30 Ether: 15/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This is gonna be one hell of an uphill battle..." Masson Cour, 26 years old, Level 50.4 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
As the gloves begin to sink into the sewage, the hands lurch and grab the gloves, draging them to the exact position where they were before. The water becomes calm and serene as the murky gauntlets sink into the water, the voice echoing out one more time. "I... tHe leeCheS... iN thE baRRel, mY fRiends... thE keY fOr the waY foRward... i'LL maKe sUre theY don'T biTe yOu... BuT be CarEful... dOn't maKe dOc maD, don't tOuch hiS thIngs... oR eLse, i'LL haVe to dO thIs aGain aNd agIan anD agAin..." With the battle resolved in the most peaceful way, the party gains experience. How would they proceed would here? Would they exit the sewers and heed the voice's advice? Or did they have something different in mind? Vindsval Half-born (Immune to Fire) (Asphalt) 37 year old, Male, Half Giant, Cleric (immune to Sealed effect) Level: 7 Power: 14 (6+8) (x2 VS Aquatic, Flying, and Mechanical) Defense: 3 (Fiery Robes of the Archmagi) Health: 15/15 (9+6) Ether: 14/16 (6+5+5) Gold: 7 Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Inventory: Consumables: Remedy X4 , Potion X4, Smoke Bomb X2, Mead X2, Tools: Bed Roll Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers) Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear) Salt-Upon-Wounds (Goliath) 33 year old Male Hobgoblin Barbarian Level: 3 Power: 6 Health: 7/10 Gold: 10 Equipment: Sturdy Spear (WP: 3) Inventory: Mead, Potion x2, Remedy, Smoke Bomb, Fire Bomb -
Heroica RPG - Quest#111: No Fear of the Setting Sun
Endgame replied to Khorne's topic in The Heroica Archive
Lynne whispers to Leofwin. "Is this... The best idea? For what reason would our missionay remain in their settlement for so long, unless he's in peril? Who's to say they're not baiting us into a trap?" -
I'm fairly certain thats how every battle works to an extent, Flipz. Also, if you're referring to 105 with step 3, if you check the math Seerus fled with 50-100 HP left. 2 exist, currently: One with the Ziegfrieds and the other got dropped by Tiamat back in 75.
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
"iF yOu wAnt to mAke the dOc haPpy, dOn't tOuch hIs tIngs! GiVe It bACK!" -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
"nO, nO, I caN't lEavE, bEcaUse i'M noT heRe. AnD dOc is jUst tRyiNg to dO wHat's rIght. HE tOld mE So." -
It can be, but there are three ways to end this fight.
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Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
Round One >Salt VS Murkhand A (back): Hit (3x2=6+2=8x2/2=8 damage) >Vindsval VS Murkhand B (front): Critical Hit (8x2=16+6=22x2=44 damage...) >Murkhand C VS Salt: 6/2=3 damage The party struggles against the trio. Both land mighty blows. Vindsval even manages to destroy one, electricity surging through it as it sank back into the depths... Only for the horrid muck to amass together once more, and rise up from the sewage, another hand sprouting to replace the fallen one. The water ripples and surges as the cacophonious voice of Isaac calls out from somewhere, his voice now sounding more desperate and afraid than angry... "PlEasE, iT huRts... tHat hUrts, iT bUrns... And tHen doC iS gOnna... hE's gOnna geT maD at mE, aNd tHen... I haVe noThing lEft to lOse, I thInk, and Then hE jUst kEeps taKing aWay mOre and mOre... jUst gIve it baCk, plEase, I don'T waNt this, jUst gIve iT baCk anD leAve mE Be..." Murkhand A, Level 6 Water HP: 12/20 Specials: Dragged Into The Deeps: The Murkhand submerges the hero who rolled Special Damage, trapping them under the current... From there, who knows what will happen? Drops: Nothing Note: When defeated, another Murkhand will immediately rise from the sewage to replace the fallen hand. Murkhand B, Level 6 Water HP: 20/20 Specials: Dragged Into The Deeps: The Murkhand submerges the hero who rolled Special Damage, trapping them under the current... From there, who knows what will happen? Drops: Nothing Note: When defeated, another Murkhand will immediately rise from the sewage to replace the fallen hand. Murkhand C, Level 6 Water HP: 20/20 Specials: Dragged Into The Deeps: The Murkhand submerges the hero who rolled Special Damage, trapping them under the current... From there, who knows what will happen? Drops: Nothing Note: When defeated, another Murkhand will immediately rise from the sewage to replace the fallen hand. Vindsval Half-born (Immune to Fire) (Asphalt) *Poison 2!* 37 year old, Male, Half Giant, Cleric (immune to Sealed effect) Level: 6 Power: 14 (6+8) (x2 VS Aquatic, Flying, and Mechanical) Defense: 3 (Fiery Robes of the Archmagi) Health: 14/14 (9+5) Ether: 13/15 (5+5+5) Gold: 7 Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Inventory: Consumables: Remedy X4 , Potion X4, Smoke Bomb X2, Mead X2, Tools: Bed Roll Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers) Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear) Salt-Upon-Wounds (Goliath) 33 year old Male Hobgoblin Barbarian Level: 2 Power: 5 Health: 6/9 Gold: 10 Equipment: Sturdy Spear (WP: 3) Inventory: Mead, Potion x2, Remedy, Smoke Bomb, Fire Bomb -
Just the Monolith Mk II and the final confrontation is left. And now that the craziness in my life is (hopefully) over, we'll hopefully be at The Regret by next Sunday.
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QM Note: For reference: Weak Heart: For every body part deactivated, the Heart takes an automatic 20 more damage per hit, defying row and SP. Round Two of the Amphitheater Showdown: >Mortimer VS Monolith Mk II (back): Critical Hit (14x2=28+5=33+20=53-10=43 damage) >Masson VS Left Cannon (back): Damage (Redirected to Punii! 50/2=25-3=22 damage) >Johon VS Phalanx Spear (back): Damage Damage (70/2=35-5=30 damage) >Johon VS Phalanx Spear (back): Special Damage Steal (105 gold earned) >Jeaux equips his Spellbound Gloves (back) >Punii VS Monolith Mk II's Heart: Critical Hit (7x2=14+22=36/2=18 damage) >Karie throws a Pumpkin Bomb (back): >Erdathcath VS Phalanx Spear (back): Special Damage Damage (Nothing happens) >Erdathcath VS Right Cannon (back): Hit Critical Hit (back): (16x2=32+25=57-3=54 damage) >Alice heals Punii (back): No heal >Boomingham VS Phalanx Shield (front): Damage Shield: Guardian Angel! The party cripples the Mk II with a Pumpkin Bomb, and Boomingham calls forth a Guardian Angel to defend them. QM Note: Just need confirmation from one/two of you folks: Shall I autorun with you guys just wailing on the heart? "ARGH!" Monolith MK II, Level 90 Mechanical *Defies SP, due to the Spear's assistance!* *Stunned!* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 557/600 SP: 10 Immune to Jinxing, Weakness, and Blindness! Specials: Fatal Firebeam: Monolith Mk II fires a column of heat out of its eye, severely harming the hero who rolled Special Damage. That hero is reduced to 1 HP and 1 Ether. Eye Of The Storm: Monolith Mk II charges up electricty. At the end of the next round, he releases it in a devestating burst, the first 3 heroes in the battle order all take 85 damage. Crowd Pleaser: Monolith Mk II goads the Oculoid crowd into blasting the heroes. All heroes take 15 damage, disregarding row and SP. Passive Special: Audience Participation: At the end of even numbered rounds, the Monolith Mk II summons an Oculoid Mob from the crowd; On odd numbered rounds, he summons a Progg executioner Drops: Oculoid Miasma x3 Monolith Mk II's Heart, Level 0 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 2478/3000 Specials: Heartbeat: Monolith's heart thrashes and beats, restoring 50 HP to all parts of Monolith's body - weapons not included. Passive Specials: Regeneration: The heart automatically regenerates any of Monolith's kncoked out body parts after 2 rounds. This does not include the shield and spear. When the heart is destroyed, the battle is won. Weak Heart: For every body part deactivated, the Heart takes an automatic 20 more damage per hit, defying row and SP. In The Red: ??? (Will be revealed when the heart hits 1000 HP.) Drops: Steel Core Right Hand, Level 75 Mechanical *SP tripled, due to the Shield's assistance!* *Stunned!* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 350/350 SP: 3 9 Immune to Blindness! Specials: Shieldcrush: The Right Hand presses its shield down on the hero who rolled Special Damage. If the sheild is not targetted twice in the following round, it'll crush that hero entirely, knocking them out instantly. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the sheild is still intact, Shieldcrush is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Left Hand, Level 75 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 350/350 SP: 3 Immune to Sealing! Specials: Speardozer: Monolith Mk II plows through the entire party with his massive spear. All heroes have a 1/2 chance of having their current HP and Ether cut in half. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the spear is still intact, Drilldozer is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Right Cannon, Level 50 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned 8!* HP: 288/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Left Cannon, Level 50 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 350/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Phalanx Shield, Level 30 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 180/180 SP: 75 Specials: Shieldplow: Monolith Mk II charges through the heroes with his shield. The hero who rolled Special Damage, and all of the heroes below him/her in the battle order, take 50 damage. Passive Specials: Block: At the beginning of every round, the Shield chooses one random enemy on the battlefield to defend, tripling that enemy's SP. Drops: Bright Polish Phalanx Spear, Level 70 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!* HP: 600/600 Specials: Perfect Piercing: The Phalanx Spear imaples the hero who rolled Special damage, doing 90 damage and cutting their SP in half for the rest of the battle. Passive Specials: Assisted Skewer: The Phalanx Spear randomly selects one enemy at the beginning of the round. That enemy gains the ability to pierce SP. Drops: 60 gold Oculoid Mob, Level 66 Demon HP: 375/375 SP: 13 Specials: Swarm: The Oculoid Mob swarms the hero who rolled Special Damage, doing damage equal to its HP lost divided by 3. Mock Applause: The Oculoid Mob taunts the heroes, each hero having a 1/3 chance of becoming enraged. Special decided by die roll. Drops: Nothing. WARNING: All rolls of Damage and Free Hits have a 1/6 chance of being redirected to Punii! The Party: Lord Lawrence Boomingham (Zepher) Level 32.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* *Lucky!* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27.66 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21.33 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20.66 Power Bonus: 5 Defense: 25 Health: 39/39 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Hastened!* Level 25.33 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 32 Power Bonus: +0 (0art+0perm) Health: 16/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5248 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Huh...?" Punii, Level 22.33 Alchemist HP: 16/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2 "Oh no..." Alice Incor, Level 20.66 Sage *Invisibility!* HP: 30/30 Ether: 15/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This is gonna be one hell of an uphill battle..." Masson Cour, 26 years old, Level 50.4 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),
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Heroica RPG - Quest#111: No Fear of the Setting Sun
Endgame replied to Khorne's topic in The Heroica Archive
The thought enters Lynne's mind... They most certainly weren't HUMAN, after all... "I would certainly hope not, Polly! ...You feeling better after that heal?" -
Heroica RPG - Quest #115: The Tale of One Bleach Too Many
Endgame replied to Endgame's topic in The Heroica Archive
QM Note: Hope everyone had a happy Thankgsiving! Mine unfortunately was far more eventufl than I would have liked, to put it mildly, thus the delay... But moving swiftly onwards - The water churns and ubbbles as Vindsval pushes his luck. "My... mY naMe iS iSaac, aNd... AnD I'm siCK of yoU! I'm SicK of YoU huRting mY friEnds, tryIng to finD doc's KeY, taKing doC's gLoves, ruIning eVErythIng I haVE WHY?! WHY ARE YOU DOING THIS?! yOu're gOnna mAke dOc MAD. JuST giVe evErytHIng baCK and GO AWAY!" With the water's voice almost literally dripping with contempt, the murky hands lunge at the party. Prepare For Battle! Murkhand A, Level 6 Water HP: 20/20 Specials: Dragged Into The Deeps: The Murkhand submerges the hero who rolled Special Damage, trapping them under the current... From there, who knows what will happen? Drops: Nothing Note: When defeated, another Murkhand will immediately rise from the sewage to replace the fallen hand. Murkhand B, Level 6 Water HP: 20/20 Specials: Dragged Into The Deeps: The Murkhand submerges the hero who rolled Special Damage, trapping them under the current... From there, who knows what will happen? Drops: Nothing Note: When defeated, another Murkhand will immediately rise from the sewage to replace the fallen hand. Murkhand C, Level 6 Water HP: 20/20 Specials: Dragged Into The Deeps: The Murkhand submerges the hero who rolled Special Damage, trapping them under the current... From there, who knows what will happen? Drops: Nothing Note: When defeated, another Murkhand will immediately rise from the sewage to replace the fallen hand. Vindsval Half-born (Immune to Fire) (Asphalt) *Poison 2!* 37 year old, Male, Half Giant, Cleric (immune to Sealed effect) Level: 6 Power: 14 (6+8) (x2 VS Aquatic, Flying, and Mechanical) Defense: 3 (Fiery Robes of the Archmagi) Health: 14/14 (9+5) Ether: 13/15 (5+5+5) Gold: 7 Equipment: Spark Hammer (WP:8, (X2 against Aquatic, Flying, and Mechanical) lightning-elemental hammer) Fiery Robes of the Archmagi (SP:3 Bodywear +5 Ether, immunity to Sealed Effect and Fire) Inventory: Consumables: Remedy X4 , Potion X4, Smoke Bomb X2, Mead X2, Tools: Bed Roll Weapons: Broomstick (WP:7, ranged; suitable for mages, clerics, artisans and necromancers) Artefacts: Tailored Overcoat (SP: 1; Immunity to wind-, earth-, and water- damage; suitable for rangers, rogues, hunters, and beast warriors; back wear) Salt-Upon-Wounds (Goliath) 33 year old Male Hobgoblin Barbarian Level: 2 Power: 5 Health: 9/9 Gold: 10 Equipment: Sturdy Spear (WP: 3) Inventory: Mead, Potion x2, Remedy, Smoke Bomb, Fire Bomb -
QM Note: And... We're back! Well done solving that puzzle. Round One of the Amphitheater Showdown: >Alice gives Masson her invisibility cloak >Masson uses the Heartbreaker on Monolith Alice hands over her sister's invisibility claok to the white clad, pale skinned paragon. "Be... careful with it..." Masson hoists up the Heartbreaker before draping the invisiblity cloak over his head, stepping behind the steel collosus as the Mk II is fixated on the other heroes. The party can see him shift under the cloak as he creeps around the machine, avoiding the gaze of the Monoloids as the Mk II lets a barrage of slashes loose against the party of heroes. When Masson notices a slighty pause in his movements, he runs in front of the Monolith, stands straight up, slings the Heartbreaker over his shoulder, and lets loose. The blade impales itself in the gaps between the Mk II's ribcage before detonating an explosive that blasts open the ribcage, sending some scattering into the crowd and sending others hurtling into his heart. The machine recoils in pain, howling... He speaks in a mocking, violent tone. "You think you're SMART, don't you. You think you're CLEVER, digging through the junk heap, putting that hellish contraption together. Don't you? DON'T YOU? IDIOTS! Weren't you ever told to not to commit suicide? Didn't any tell you not to anger those who could outright MURDER you in a single step? Didn't anyone EVER tell you to not f*ck with forces beyond your RECKONING? Well... It doesn't matter now. Since you clearly don't know WHO or WHAT you're F*CKING DEALING WITH, allow me to make myself clear: That, dear heroes, is the last mistake you will EVER make in your pitiful lives. Now... DIE!" Seerus continues to announce for the bout. "The battle has hit a fever pitch, folks - The heroes have driven the Mk II wild! Then agin, I think we all know he's the type of person who fights better royally pissed off, eh?" The audience whoops in agreement. The Monolith Mk II launches himself with a newfound fury at the heroes. "This is FAR from OVER!" Monolith MK II, Level 90 Mechanical *Defies SP, due to the Spear's assistance!* HP: 600/600 SP: 10 Immune to Jinxing, Weakness, and Blindness! Specials: Fatal Firebeam: Monolith Mk II fires a column of heat out of its eye, severely harming the hero who rolled Special Damage. That hero is reduced to 1 HP and 1 Ether. Eye Of The Storm: Monolith Mk II charges up electricty. At the end of the next round, he releases it in a devestating burst, the first 3 heroes in the battle order all take 85 damage. Crowd Pleaser: Monolith Mk II goads the Oculoid crowd into blasting the heroes. All heroes take 15 damage, disregarding row and SP. Passive Special: Audience Participation: At the end of even numbered rounds, the Monolith Mk II summons an Oculoid Mob from the crowd; On odd numbered rounds, he summons a Progg executioner Drops: Oculoid Miasma x3 Monolith Mk II's Heart, Level 0 Mechanical HP: 2500/3000 Specials: Heartbeat: Monolith's heart thrashes and beats, restoring 50 HP to all parts of Monolith's body - weapons not included. Passive Specials: Regeneration: The heart automatically regenerates any of Monolith's kncoked out body parts after 2 rounds. This does not include the shield and spear. When the heart is destroyed, the battle is won. Weak Heart: ??? (Will be revealed after the heart is exposed) In The Red: ??? (Will be revealed when the heart hits 1000 HP.) Note: As soon as the Heart is impaled, the round ends, nullifying any free hits that may have occured as a result of the heroes' strategy. Drops: Steel Core Right Hand, Level 75 Mechanical *SP tripled, due to the Shield's assistance!* HP: 350/350 SP: 3 9 Immune to Blindness! Specials: Shieldcrush: The Right Hand presses its shield down on the hero who rolled Special Damage. If the sheild is not targetted twice in the following round, it'll crush that hero entirely, knocking them out instantly. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the sheild is still intact, Shieldcrush is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Left Hand, Level 75 Mechanical HP: 350/350 SP: 3 Immune to Sealing! Specials: Speardozer: Monolith Mk II plows through the entire party with his massive spear. All heroes have a 1/2 chance of having their current HP and Ether cut in half. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the spear is still intact, Drilldozer is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Right Cannon, Level 50 Mechanical HP: 350/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Left Cannon, Level 50 Mechanical HP: 350/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Phalanx Shield, Level 30 Mechanical HP: 180/180 SP: 75 Specials: Shieldplow: Monolith Mk II charges through the heroes with his shield. The hero who rolled Special Damage, and all of the heroes below him/her in the battle order, take 50 damage. Passive Specials: Block: At the beginning of every round, the Shield chooses one random enemy on the battlefield to defend, tripling that enemy's SP. Drops: Bright Polish Phalanx Spear, Level 70 Mechanical HP: 600/600 Specials: Perfect Piercing: The Phalanx Spear imaples the hero who rolled Special damage, doing 90 damage and cutting their SP in half for the rest of the battle. Passive Specials: Assisted Skewer: The Phalanx Spear randomly selects one enemy at the beginning of the round. That enemy gains the ability to pierce SP. Drops: 60 gold WARNING: All rolls of Damage and Free Hits have a 1/6 chance of being redirected to Punii! "H-huh? Why d-does it *wheeze* look like he's *cough* singling me out?!" "I'm sure one of your "friends" could answer that beautiful question, Punii." The Party: Lord Lawrence Boomingham (Zepher) Level 32.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27.66 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21.33 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3) Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20.66 Power Bonus: 5 Defense: 25 Health: 39/39 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Hastened!* Level 25.33 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 32 Power Bonus: +0 (0art+0perm) Health: 46/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5143 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (14), Nostrums 12), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Huh...?" Punii, Level 22.33 Alchemist HP: 38/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2 "Oh no..." Alice Incor, Level 20.66 Sage *Invisibility!* HP: 30/30 Ether: 15/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This is gonna be one hell of an uphill battle..." Masson Cour, 26 years old, Level 50.4 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),
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Heroica RPG - Quest#111: No Fear of the Setting Sun
Endgame replied to Khorne's topic in The Heroica Archive
"What reason would they have for taking you prisoner, exactly? Cultural, or did they have alterior motives?" -
Been busy, 105ers / 115ers - I had a lot of personal stuff to tackle. Updates tomorrow morning.
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"Smoke bombs aren't enough to cut it - the room is too big, and the smoke won't be thick enough to block their vsion. If doing something to them isn't going to do it, do we have to do something to one of us?"
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They utilize the weapons in different ways. Hand atack = Crushing the opponent with the shield/Hitting them with the hilt of the spear, Weapon attack = Shield bash and actually skewering the opponent with the spear.
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"As long as he sees us - and he's guarunteed to, as long as his drones are alive - we can't use the Heartbreaker to pierce his ribcage. We need to either kill the Monoloids, or find another way to evade his gaze."
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"If you can do us a little song and a dance after Mk II rips off your legs, we'd be very much impressed, young lady." "Hmm hmm hmm. If that's how it's going to be, then... I think it's time to show you that pride can kill, Boomingham. Mk II, are you ready to put on a show?" "I believe I am. Heroes, we have a score to settle. You think you'll walk away from this alive? Any of you? You'll die for nothing more than the amusement of this crowd! En garde!" The Monolith Mk II lurches forward, both collosal weapons in hand. His red eyes flare as four of his drones dive out from the crowd, joining the steel giant in combat. With a roar that can be only described as the howl of a steamboat, the save Mk II dives into battle, bloodlust flooding his every thought. Prepare For Battle! Monolith MK II, Level 90 Mechanical HP: 600/600 SP: 10 Immune to Jinxing, Weakness, and Blindness! Specials: Fatal Firebeam: Monolith Mk II fires a column of heat out of its eye, severely harming the hero who rolled Special Damage. That hero is reduced to 1 HP and 1 Ether. Eye Of The Storm: Monolith Mk II charges up electricty. At the end of the next round, he releases it in a devestating burst, the first 3 heroes in the battle order all take 85 damage. Crowd Pleaser: Monolith Mk II goads the Oculoid crowd into blasting the heroes. All heroes take 15 damage, disregarding row and SP. Passive Special: Audience Participation: ??? (Revealed when Mk II's heart becomes vulnerable.) Drops: Oculoid Miasma x3 Monolith Mk II's Heart, Level 0 Mechanical *INVINCIBLE... Until hit by the Heartbreaker* HP: 3000/3000 Specials: Heartbeat: Monolith's heart thrashes and beats, restoring 50 HP to all parts of Monolith's body - weapons not included. Passive Specials: Regeneration: The heart automatically regenerates any of Monolith's kncoked out body parts after 2 rounds. This does not include the shield and spear. When the heart is destroyed, the battle is won. Weak Heart: ??? (Will be revealed after the heart is exposed) In The Red: ??? (Will be revealed when the heart hits 1000 HP.) Note: As soon as the Heart is impaled, the round ends, nullifying any free hits that may have occured as a result of the heroes' strategy. Drops: Steel Core Right Hand, Level 75 Mechanical HP: 350/350 SP: 3 Immune to Blindness! Specials: Shieldcrush: The Right Hand presses its shield down on the hero who rolled Special Damage. If the sheild is not targetted twice in the following round, it'll crush that hero entirely, knocking them out instantly. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the sheild is still intact, Shieldcrush is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Left Hand, Level 75 Mechanical HP: 350/350 SP: 3 Immune to Sealing! Specials: Speardozer: Monolith Mk II plows through the entire party with his massive spear. All heroes have a 1/2 chance of having their current HP and Ether cut in half. Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage. If the spear is still intact, Drilldozer is used - otherwise, Tremor Fist is. Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile. Drops: Nothing Right Cannon, Level 50 Mechanical HP: 350/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Left Cannon, Level 50 Mechanical HP: 350/350 SP: 3 Specials: Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage. Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP. Passive Specials: Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next. Drops: Oculoid Fireworks Phalanx Shield, Level 30 Mechanical HP: 180/180 SP: 75 Specials: Shieldplow: Monolith Mk II charges through the heroes with his shield. The hero who rolled Special Damage, and all of the heroes below him/her in the battle order, take 50 damage. Passive Specials: Block: At the beginning of every round, the Shield chooses one random enemy on the battlefield to defend, tripling that enemy's SP. Drops: Bright Polish Phalanx Spear, Level 70 Mechanical HP: 600/600 Specials: Perfect Piercing: The Phalanx Spear imaples the hero who rolled Special damage, doing 90 damage and cutting their SP in half for the rest of the battle. Passive Specials: Assisted Skewer: The Phalanx Spear randomly selects one enemy at the beginning of the round. That enemy gains the ability to pierce SP. Drops: 60 gold Monoloid A, Level 50 Dark HP: 200/200 Specials: Alert! Alert!: The Monoloid spots a hero and signals its master, Hastening one of the Mk II's body parts for 3 rounds. Decided randomly. Dark Gaze: The Monoloid shoots a beam of light at the hero who rolled Special Damage, doing 60 damage. Passive Specials: Watchful Eye: Any attempt to use Heartbreaker on the Mk II will fail as long as he has Monoloids at his side, as they will alert him of the assault and allow him to dodge it. However, perhaps there is another way of avoiding the Monoloids' gaze without outright killing them...? Drops: Nothing Monoloid B, Level 50 Dark HP: 200/200 Specials: Alert! Alert!: The Monoloid spots a hero and signals its master, Hastening one of the Mk II's body parts for 3 rounds. Decided randomly. Dark Gaze: The Monoloid shoots a beam of light at the hero who rolled Special Damage, doing 60 damage. Passive Specials: Watchful Eye: Any attempt to use Heartbreaker on the Mk II will fail as long as he has Monoloids at his side, as they will alert him of the assault and allow him to dodge it. However, perhaps there is another way of avoiding the Monoloids' gaze without outright killing them...? Drops: Nothing Monoloid C, Level 50 Dark HP: 200/200 Specials: Alert! Alert!: The Monoloid spots a hero and signals its master, Hastening one of the Mk II's body parts for 3 rounds. Decided randomly. Dark Gaze: The Monoloid shoots a beam of light at the hero who rolled Special Damage, doing 60 damage. Passive Specials: Watchful Eye: Any attempt to use Heartbreaker on the Mk II will fail as long as he has Monoloids at his side, as they will alert him of the assault and allow him to dodge it. However, perhaps there is another way of avoiding the Monoloids' gaze without outright killing them...? Drops: Nothing QM Note: There actually is an alternate way of Heartbreaking Monolith Mk Ii I have in mind, if you can figure it out - much less time consuming, and far easier to do. WARNING: All rolls of Damage and Free Hits have a 1/6 chance of being redirected to Punii! "H-huh? Why d-does it *wheeze* look like he's *cough* singling me out?!" "I'm sure one of your "friends" could answer that beautiful question, Punii." The Party: Lord Lawrence Boomingham (Zepher) Level 32.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 986 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27.66 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 1059 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) Sapphire *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 21.33 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 5 (0) Health: 33/33 Ether: 17/21 Gold: 936 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3) Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20.66 Power Bonus: 5 Defense: 25 Health: 39/39 Gold: 314 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Hastened!* Level 25.33 Druid Power: 41 Health: 39/39 Ether: 26/28 Gold: 423 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider Level: 32 Power Bonus: +0 (0art+0perm) Health: 46/46 (lvl31+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 5143 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (14), Nostrums 12), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2) Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Huh...?" Punii, Level 22.33 Alchemist HP: 38/38 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2 "Oh no..." Alice Incor, Level 20.66 Sage *Invisibility!* HP: 30/30 Ether: 15/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This is gonna be one hell of an uphill battle..." Masson Cour, 26 years old, Level 50.4 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword) Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Heartbreaker