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Endgame

Eurobricks Archdukes
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  1. QM Note: My bad, Zepher, I musty've been thinking Sleep rules or something. Joeshmoe, Roots of Life revives with only 1 HP. I don't recall when the change was set in place; I remember suggesting it, but I recieved no response. If you check the Rules & FAQ post Sandy last made, you'll see that it's the new rule. Must've snuck its way in? RE-EDIT: Thanks, CMP, for correcting me on that matter! Punii now has his health core back. Round Four of the Battle With The Shadow Collosus! >Mortimer VS Hex Tentacle (back): Hit (14+20=34 damage) >Masson VS Prismatic Tentacle (back): Critical Hit (15x2=30+50=80/2=40 damage) >Alice casts a spell at the Hex Tentacle (back): Critical Hit (20+12x2=44x2=88 damage) >Boomingham VS Oculoid Collosus (front): Hit (32+9=41+5=46x4=184 damage) >Johon VS Oculoid Collosus (front): Special Damage Damage (Collosus is stunned; nothing happens) >Johon VS Oculoid Collosus (front): Hit Critical Hit (13x2=26+31=57 damage) >Punii does nothing >Alatreon VS Blazing Tentalce (back): Damage Hit (10+60=70x2/2=70 damage) >Alatreon VS Oculoid Collosus (back): Hit Shield: Battle Frenzy (60+10=70x2/2=70x5=350 damage, Collosus loses immunity to Jinxed) >Erdathcath VS Prismatic Tentacle (back): Special Damage Damage (50/2=25 damage, No confusion) >Karie uses a Grand Potion on Erdathcath (back) >Nilrem VS Oculoid Collosus: 20x2=40 damage >Jeaux VS Blazing Tentacle (back): Shield: Summon Burst (20x2=40 damage to Collosus/Hex Tentacle, 20 damage to Blazing and Tempest tentacles, 0 damage to Prismatic tentacle, 120 damage total) >Tempest Impaler: 50-23=27 damage to Mortimer >Trial by Fire: Mortimer is Hexed and Burnt! >Burning Beam prepared! The resurrected cheif continues to struggle and fight, his hdeous tentacles sweeping the entire battlefield with gelatinous barbs and dark magic. The party drives him to severe weakness, a few more good blows from Alatreon being capable of downing the beast. Erdathcath and Mortimer find themselves both skewered by the Oculoid's two impalers. Erdathcath is freed from the crystalline stabber's grip when Nilrem explodes in a burst of light, severely wounding the already battered Collosus. Erdathcath gets healed, but Mortimer is further humiliated, being both hexed and lit on fire. "Your leader belongs to me now. I'm losing, yes. But I am disassembling you. Picking apart your minds one by one, and reassembling them as I see fit. That is my mission here. In a way, i suspect The Regret sent me to die... But the more I can scar you, the better." "Hhhhhrrrrn." Oculoid Collosus, Level 95 Dark *Poison 1* Collective HP: 851/3500 Immune to Weakened! Specials: Ocular Obliterator: The Collosus fires a beam of darkness from his eye, razing the battlefield. All heroes take damage equal to their level, disregarding row and SP. Mystic Mist: An ominous fog rolls over the battlefield, obscuring the hero's vision and making their attacks clumsy. For the next round, all heroes have a 1/3 chance of being Counterstruck from any of the Collosus' limbs. Life Drain: Reduces the hero who rolled Special Damage to 1 HP and 1 Ether, and then heals himself by 200 HP. Specials cycle. Drops: 900 gold, Silver Sword Prismatic Impaler, Level 50 Light *Poison 8!* Collective HP: 851/3500 Specials: Stabbed With All The Colors Of The Rainbow: In a remarkably elegant display, the hero who rolled Special Damage taking 60 damage and becoming Confused by the dazzling colors. Bright Light Blight: The Prismatic Impaler releases a burst of Light, all heroes having a 1/2 chance of becoming blind. Specials decided by die roll. Passive Specials: Prismatically Pierced: The Prismatic Impaler defies SP when dealing damage. Drops: Diamond Tempest Impaler, Level 50 Wind *Poison 1* Collective HP: 851/3500 Specials: Tornado Slice: The Tempest Impaler stirs up a wind storm with a mighty slash. All heroes take 30 damage, and a have a 1/6 chance of being Stunned. Stiff Breeze: In sudden lunge the Tempest Impaler stabs the hero who rolled Special Damage, dealing 60 damage and dequipping all of their artifacts. Specials decided by die roll. Passive Specials: Cyclone Shredder: The Tempest Impaler defies row when dealing damage. Drops: Sapphire Blazing Tentacle, Level 75 Fire *Poison 11!* Collective HP: 851/3500 Specials: Fire and Brimstone: The Blazing Tentacle lights all of the heroes on fire, all heroes recieving the Burning 5 effect. Hellfire: The Blazing Tentacle inflicts the Burning 25 effect on the hero who rolled Special Damage. Specials alternate. Drops: Smoke Bomb x3, Phoenix Essence x2 Hex Tentacle, Level 75 Dark *Poison 1* Collective HP: 851/3500 Specials: Bewitching Burst: The Hex Tentacle unleashes a hypnotic wave. The hero who rolled Special Damage is Hexed, and the heroes above and below them in the battle order become Confused. Percussive Persuasion: The Hex Tentacle smashes the hero who rolled Special Damage over the head, dealing 80 damage and Confusing the hero who rolled special damage. Specials decided by die roll. Drops: Remedy x5, Grand Tonic x3 Combination Attacks: At the beginning of every round, the Collosus chooses two tentacles to combine into one attack. At the end of the round, it launches the attack, and chooses two more. THIS ROUND: Prismatic + Fire = Burning Beam Tempest + Prismatic = Lightstorm: All heroes take 9 damage, disregarding row and SP, from a blinding flash of light. Tempest + Fire = Sundowner: A fiery beeze slashes through the party, three random heroes recieving the Burning 6 effect. Tempest + Hex = Bewitching Breeze: One random hero becomes Hexed. Prismatic + Fire = Burning Beam: A focused beam of light sweeps the party, all heroes having their SP reduced by 2 by the heat ray. Prismatic + Hex = Widespread Witchcraft: The widepsread Hex poisons the heroes' minds, all heroes recieving the Poison 3 effect. Fire + Hex = Trial By Fire: One random hero has a 1/3 chance of becoming Hexed, and a 2/3 chance of becoming Doomed, and a 2/3 chance of recieving the Burning 5 effect. (All seperate rolls.) The Party: Lord Lawrence Boomingham (Zepher) Level 32.2 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 55/55 Ether: 30/30 Gold: 838 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Grand Potion, Grand Tonic, Remedy, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 3x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 711 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion, Tonic, Grand Tonic x5, Remedy x5, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 20.66 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 2 (0) Health: 1/29 Ether: 16/20 Gold: 788 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x3, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* *Hexed!* *Burning 5!* Unknown age human male Warden Level 20 Power Bonus: 5 Defense: 25 (23) Health: 9/39 Gold: 116 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy x2, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, Level 24.33 Druid Power: 39 Health: 38/38 Ether: 25/27 Gold: 225 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x3, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 31.5 Power Bonus: +0 (0art+0perm) Health: 45/45 (lvl30+cls7+7perm+0art) Defense: 5 (3) (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 4321 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (9), Mead (14), Smelling Salts (15), Nostrums 13), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (1) Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Lets go!" Punii, Level 21.66 Alchemist HP: 37/37 SP: 3 (1) Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew "My first real fight..." Alice Incor, Level 20.33 Sage *Invisibility!* HP: 30/30 Ether: 18/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This... Won't be easy." Masson Cour, 26 years old, Level 50 Paragon HP: 70/70 SP: 5 (3) Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll "BURN!" Alatreon, Level 60 Barbarian *Encouraged!* *Hastened!* *Lucky!* HP: 60/60 Power Bonus: +7 SP: 7 (5) Equipment: Dragonhide (SP: 7, Power +7) Ancient Fang (Dagger, WP: 10, succesful hits remove a random enemy immunity.) Inventory: 2 gold, Health Core, Mead, Emergency Essence Paladin Armor, Level 20 Light
  2. SP is "shield power", or in other words, defense. Zunde shouldn't have any.
  3. Khorne, looks like you forgot to deduct my HP. "Orel, don't be afraid to ask me for a heal... I feel pretty hardy too, though. Nice as they are, these winged lizardfs need to fall." Lynne repeats, trying her hardest to thwack Youngling B in the jaw.
  4. QM Note: I fixed the first round's damage input - the reason why he isn't stunned is because Johon landed a hit on him. Sorry, the battle order had you attacking from the back row. I'll revive Boomingham to 1 HP and strike his Mead, then...
  5. "Why are they attacking us, anyway? Are they normally this aggressive?" Lynne Repeats.
  6. Round Three of the Battle With The Shadow Collosus! >Mortimer VS Hex Tentacle (back): Aim (20 damage) >Masson VS Prismatic Impaler (back): Critical Hit (15x2=30+50=80/2=40 damage) >Boomingham VS Oculoid Collosus (front): No damage, Collosus is stunned. >Johon VS Oculoid Collosus (front): Steal Critical Hit (13x2=26+30=56 damage) >Johon VS Oculoid Collosus (front): Damage Steal (142 gold) >Alice heals Erdathcath (back): Shield: Magic Vortex (12+20=32 Light Damage to all enemies, all heroes healed by 32 HP) >Punii does nothing >Alatreon VS Blazing Tentacle (back): Damage Damage (75/2=37-7=30 damage) >Alatreon VS Oculoid Collosus (back): Miss Shield: Battle Frenzy (60+10=70x5=350 damage, immunity to Blindness, Weakness, Weakness, and Sealing lost!) >Erdathcath VS Prismatic Tentacle (back): Special Damage Roots of Life (16+24=40 HP healed to all) >Karie VS Blazing Tentacle (back): Hit (27+12=39/2x2=39 damage) >Jeaux VS Tempest Impaler (back): Shield: Summon! Light Form summoned) >Burning Beam: All heroes -2 SP! >Trial by Fire prepared! The party continues their assault on the Oculoid Collosus, the resurrected chief proving to be a mighty foe. He manages to damage some of the heroes, only for Erdathcath and Alice to mend the party's wounds with their magic. In retribution the Collosus melts away some of the party's defense with a potent heat ray. "You've been doing well... I will not be a victim of my hubris yet again! I will NOT lose!" "Now, come! Prove your mettle!" Oculoid Collosus, Level 95 Dark *Bleeding 5!* *Poison 1* Collective HP: 1507/3500 Immune to Weakened, and Jinxed! Specials: Ocular Obliterator: The Collosus fires a beam of darkness from his eye, razing the battlefield. All heroes take damage equal to their level, disregarding row and SP. Mystic Mist: An ominous fog rolls over the battlefield, obscuring the hero's vision and making their attacks clumsy. For the next round, all heroes have a 1/3 chance of being Counterstruck from any of the Collosus' limbs. Life Drain: Reduces the hero who rolled Special Damage to 1 HP and 1 Ether, and then heals himself by 200 HP. Specials cycle. Drops: 900 gold, Silver Sword Prismatic Impaler, Level 50 Light *Poison 8!* *Confused! 1 rounds remaining* Collective HP: 1507/3500 Specials: Stabbed With All The Colors Of The Rainbow: In a remarkably elegant display, the hero who rolled Special Damage taking 60 damage and becoming Confused by the dazzling colors. Bright Light Blight: The Prismatic Impaler releases a burst of Light, all heroes having a 1/2 chance of becoming blind. Specials decided by die roll. Passive Specials: Prismatically Pierced: The Prismatic Impaler defies SP when dealing damage. Drops: Diamond Tempest Impaler, Level 50 Wind *Poison 1* Collective HP: 1507/3500 Specials: Tornado Slice: The Tempest Impaler stirs up a wind storm with a mighty slash. All heroes take 30 damage, and a have a 1/6 chance of being Stunned. Stiff Breeze: In sudden lunge the Tempest Impaler stabs the hero who rolled Special Damage, dealing 60 damage and dequipping all of their artifacts. Specials decided by die roll. Passive Specials: Cyclone Shredder: The Tempest Impaler defies row when dealing damage. Drops: Sapphire Blazing Tentacle, Level 75 Fire *Weakened! 1 rounds remaining* *Poison 11!* Collective HP: 1507/3500 Specials: Fire and Brimstone: The Blazing Tentacle lights all of the heroes on fire, all heroes recieving the Burning 5 effect. Hellfire: The Blazing Tentacle inflicts the Burning 25 effect on the hero who rolled Special Damage. Specials alternate. Drops: Smoke Bomb x3, Phoenix Essence x2 Hex Tentacle, Level 75 Dark *Weakened! 1 rounds remaining* *Poison 1* Collective HP: 1507/3500 Specials: Bewitching Burst: The Hex Tentacle unleashes a hypnotic wave. The hero who rolled Special Damage is Hexed, and the heroes above and below them in the battle order become Confused. Percussive Persuasion: The Hex Tentacle smashes the hero who rolled Special Damage over the head, dealing 80 damage and Confusing the hero who rolled special damage. Specials decided by die roll. Drops: Remedy x5, Grand Tonic x3 Combination Attacks: At the beginning of every round, the Collosus chooses two tentacles to combine into one attack. At the end of the round, it launches the attack, and chooses two more. THIS ROUND: Fire + Hex = Trial By Fire Tempest + Prismatic = Lightstorm: All heroes take 9 damage, disregarding row and SP, from a blinding flash of light. Tempest + Fire = Sundowner: A fiery beeze slashes through the party, three random heroes recieving the Burning 6 effect. Tempest + Hex = Bewitching Breeze: One random hero becomes Hexed. Prismatic + Fire = Burning Beam: A focused beam of light sweeps the party, all heroes having their SP reduced by 2 by the heat ray. Prismatic + Hex = Widespread Witchcraft: The widepsread Hex poisons the heroes' minds, all heroes recieving the Poison 3 effect. Fire + Hex = Trial By Fire: One random hero has a 1/3 chance of becoming Hexed, and a 2/3 chance of becoming Doomed, and a 2/3 chance of recieving the Burning 5 effect. (All seperate rolls.) The Party: Lord Lawrence Boomingham (Zepher) Level 32.2 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 51 Power Bonus: 5 Defense: 10 (8) Health: 1/55 Ether: 30/30 Gold: 838 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Grand Potion, Grand Tonic, Remedy, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 3x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour 23? years old human female Level 27 Witch Defence: 2 (0) Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 711 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion x2, Tonic, Grand Tonic x5, Remedy x5, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 20.66 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 2 (0) Health: 1/29 Ether: 16/20 Gold: 788 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x3, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20 Power Bonus: 5 Defense: 25 (23) Health: 39/39 Gold: 116 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy x2, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, Level 24.33 Druid Power: 39 Health: 38/38 Ether: 25/27 Gold: 225 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x3, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 31.5 Power Bonus: +0 (0art+0perm) Health: 45/45 (lvl30+cls7+7perm+0art) Defense: 5 (3) (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 4321 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (9), Mead (14), Smelling Salts (15), Nostrums 13), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (1) Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Lets go!" Punii, Level 21.66 Alchemist HP: 37/37 SP: 3 (1) Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Core, Ether Core, Grand Tonic x2, Bad Breath, Bravado Brew "My first real fight..." Alice Incor, Level 20.33 Sage *Invisibility!* HP: 30/30 Ether: 19/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This... Won't be easy." Masson Cour, 26 years old, Level 50 Paragon HP: 70/70 SP: 5 (3) Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll "BURN!" Alatreon, Level 60 Barbarian *Encouraged!* *Hastened!* *Lucky!* HP: 60/60 Power Bonus: +7 SP: 7 (5) Equipment: Dragonhide (SP: 7, Power +7) Ancient Fang (Dagger, WP: 10, succesful hits remove a random enemy immunity.) Inventory: 2 gold, Health Core, Mead, Emergency Essence Paladin Armor, Level 20 Light
  7. QM Note: Sorry, all, I'm currently pretty swamped. I'll run a round ASAP tomorrow morning.
  8. Lynne strikes the Youngling B from the back row. "Such majestic creatures. Shame we gotta put em down."
  9. QM Note: Running this round in a hurry, so please excuse any mistakes! Round Two of the Battle With The Shadow Collosus! >Masson remedies Karie (back) >Mortimer VS Oculoid Collosus (back): Hit (14+20+5=39 damage) >Boomingham VS Oculoid Collosus (back): Hit (14+5=19+31=60/2x4=120 damage, Bleeding inflicted) >Johon VS Oculoid Collosus (front): Critical Hit Shield (13x2=26+31=57/2=29 damage to all enemies, 57 to Blazing tentacle, 171 damage total, 142 gold earned) >Johon VS Oculoid Collosus (front): Damage Shield (13x2=26+31=57/2=29 damage to all enemies, 57 to Blazing tentacle, 171 damage total, 142 gold earned) >Alice heals Alatreon (back): Heal (12+20=32 HP healed) >Punii uses Bad Breath (back) >Alatreon VS Blazing Tentacle (back): Special Damage Hit (10+60+7=77x2/2=77 damage, immunity to Sealing lost) >Alatreon VS Oculoid Collosus (back): Miss Hit (10+60+7=77x2/2=77 damage, immunity to Sealing lost) >Jeaux VS Prismatic Impaler (back): Damage (No confusion, 50/2=25 damage) >Karie VS Blazing Tentacle (back): Miss >Erdathcath VS Prismatic Tentacle (back): Damage Damage (25 damage) >Sundowner activates (Jeaux is kncoked out) >Prismatic + Fire = Burning Beam, prepared! The battle rages on, Jeaux falling to the Collosus' fiery attack. "My, that impaler is serving me well, quite well." Oculoid Collosus, Level 95 Dark *Bleeding 5!* *Poison 1* Collective HP: 2233/3500 Immune to Weakened, Jinxed, and Blindness! Specials: Ocular Obliterator: The Collosus fires a beam of darkness from his eye, razing the battlefield. All heroes take damage equal to their level, disregarding row and SP. Mystic Mist: An ominous fog rolls over the battlefield, obscuring the hero's vision and making their attacks clumsy. For the next round, all heroes have a 1/3 chance of being Counterstruck from any of the Collosus' limbs. Life Drain: Reduces the hero who rolled Special Damage to 1 HP and 1 Ether, and then heals himself by 200 HP. Specials cycle. Drops: 900 gold, Silver Sword Prismatic Impaler, Level 50 Light *Poison 7!* *Confused! 2 rounds remaining* *Poison 1* Collective HP: 2233/3500 Immune to Weakened! Specials: Stabbed With All The Colors Of The Rainbow: In a remarkably elegant display, the hero who rolled Special Damage taking 60 damage and becoming Confused by the dazzling colors. Bright Light Blight: The Prismatic Impaler releases a burst of Light, all heroes having a 1/2 chance of becoming blind. Specials decided by die roll. Passive Specials: Prismatically Pierced: The Prismatic Impaler defies SP when dealing damage. Drops: Diamond Tempest Impaler, Level 50 Wind *Poison 1* Collective HP: 2233/3500 Immune to Weakened! Specials: Tornado Slice: The Tempest Impaler stirs up a wind storm with a mighty slash. All heroes take 30 damage, and a have a 1/6 chance of being Stunned. Stiff Breeze: In sudden lunge the Tempest Impaler stabs the hero who rolled Special Damage, dealing 60 damage and dequipping all of their artifacts. Specials decided by die roll. Passive Specials: Cyclone Shredder: The Tempest Impaler defies row when dealing damage. Drops: Sapphire Blazing Tentacle, Level 75 Fire *Weakened! 2 rounds remaining* *Poison 1* Collective HP: 2233/3500 Specials: Fire and Brimstone: The Blazing Tentacle lights all of the heroes on fire, all heroes recieving the Burning 5 effect. Hellfire: The Blazing Tentacle inflicts the Burning 25 effect on the hero who rolled Special Damage. Specials alternate. Drops: Smoke Bomb x3, Phoenix Essence x2 Hex Tentacle, Level 75 Dark *Weakened! 2 rounds remaining* *Poison 1* Collective HP: 2233/3500 Immune to Sealing! Specials: Bewitching Burst: The Hex Tentacle unleashes a hypnotic wave. The hero who rolled Special Damage is Hexed, and the heroes above and below them in the battle order become Confused. Percussive Persuasion: The Hex Tentacle smashes the hero who rolled Special Damage over the head, dealing 80 damage and Confusing the hero who rolled special damage. Specials decided by die roll. Drops: Remedy x5, Grand Tonic x3 Combination Attacks: At the beginning of every round, the Collosus chooses two tentacles to combine into one attack. At the end of the round, it launches the attack, and chooses two more. THIS ROUND: Burning Beam Tempest + Prismatic = Lightstorm: All heroes take 9 damage, disregarding row and SP, from a blinding flash of light. Tempest + Fire = Sundowner: A fiery beeze slashes through the party, three random heroes recieving the Burning 6 effect. Tempest + Hex = Bewitching Breeze: One random hero becomes Hexed. Prismatic + Fire = Burning Beam: A focused beam of light sweeps the party, all heroes having their SP reduced by 2 by the heat ray. Prismatic + Hex = Widespread Witchcraft: The widepsread Hex poisons the heroes' minds, all heroes recieving the Poison 3 effect. Fire + Hex = Trial By Fire: One random hero has a 1/3 chance of becoming Hexed, and a 2/3 chance of becoming Doomed, and a 2/3 chance of recieving the Burning 5 effect. (All seperate rolls.) The Party: Lord Lawrence Boomingham (Zepher) Level 32.2 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* *Burning 6!* Power: 51 Power Bonus: 5 Defense: 10 Health: 42/55 Ether: 30/30 Gold: 838 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Grand Potion, Grand Tonic, Remedy, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 3x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour *Burning 6!* 23? years old human female Level 27 Witch Defence: 2 Health: 38/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 711 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion x2, Tonic, Grand Tonic x5, Remedy x5, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) *Knocked Out!* Automaton male, Evoker Level 20.66 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 2 Health: 0/29 Ether: 16/20 Gold: 788 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x3, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* *Burning 6!* Unknown age human male Warden Level 20 Power Bonus: 5 Defense: 25 (50) Health: 33/39 Gold: 116 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy x2, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, *Burning 6!* Level 24.33 Druid Power: 39 Health: 7/38 Ether: 26/27 Gold: 225 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x3, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* *Burning 6!* Level: 31.5 Power Bonus: +0 (0art+0perm) Health: 39/45 (lvl30+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 4179 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (9), Mead (14), Smelling Salts (15), Nostrums 13), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (1) Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Lets go!" Punii, Level 21.66 Alchemist *Burning 6!* HP: 31/37 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Core, Ether Core, Grand Tonic x2, Bad Breath, Bravado Brew "My first real fight..." Alice Incor, Level 20.33 Sage *Invisibility!* *Burning 6!* HP: 24/30 Ether: 21/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This... Won't be easy." Masson Cour, 26 years old, Level 50 Paragon *Burning 6!* HP: 64/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll "BURN!" Alatreon, Level 60 Barbarian *Encouraged!* *Hastened!* *Lucky!* *Burning 6!* HP: 51/60 Power Bonus: +7 SP: 7 Equipment: Dragonhide (SP: 7, Power +7) Ancient Fang (Dagger, WP: 10, succesful hits remove a random enemy immunity.) Inventory: 2 gold, Health Core, Mead, Emergency Essence
  10. Not all that inaccurate, if you're a massive pessimist. "You're the same crude old bastard you were in Charis, hmph." "What does he have right?"
  11. "He's destroying decades of progress, is teamed up with a shedevil, sends his own men to die, and made my granddaughter into his own personal whore after picking her out of poverty on the streets." I narrow my eyes into slits. "He's a villain who uses and abuses the weak to please his body and get more power, trampling over goddamn decades of work just to do what? Reduce Eubric to a wasteland? Empower that horrid witch?"
  12. "To be frank, yes, you do..."
  13. "Uh, yes. Nice man. He works in law enforcement, the head of an anti-Wolfgang unit of the Town Watch. And no, Benji, they are not "good" in under any context. And Helvetia save your soul if you are on their payroll." "Irrelevant."
  14. "Nice try, Sarge... I'm not that gullible. Nor do I appreciate the sarcasm."
  15. "A thousand a piece - five thousand between all of you. ...Wolfgang? You cooperated with the Wolfgang." My last word was practically dripping venom, I lean back in my chair uneasily.
  16. "You... Did that? Why in the world... Agh, never mind. You must've had your reasons... Right? Yes, I think you know a few of the heroes that are going. Johon, Karie, Boomingham, Karie's spouse... It's a good team. They'll win." "I am... Quite undead. I died at a very young age, but a necromancer tethered my soul back to my body. Good as new... For a little bit, anyay. Well, good on you for helping the girl out." My good mood evaporates when they mention the money. "Who has five thousand gold to shell out in a day? Not even the houses would do that."
  17. Masson gets restless waiting for confirmation on whether or not he could remedy his wife. "Karie... Snap out of it, please..."
  18. "Mortimer, move me to the top of the battle order. I'll remedy Karie."
  19. What makes you think she isn't?
  20. "Better in some ways, worse in others. Typical for most, really." "Hell of a job it was. Felt like we spent a day in there, but no, an archdemon's magic instead made it 6 months. It was quite the ordeal... 13 hordes of demons, we faced, the archdemon's vessel among them. Nasty things. So, how was your ordeal? You fard better than I did, I hope." "Hmmm. I'm doing well enough. A penance? For what, may I ask?" "I am both old and dead, but si down if you'd like. My name is Sorrow. And you are...?" "It's good to see you've, ah, recovered, at least. If the Oculoids still have you shaken, Althior, I've heard that there is currently an expedition to stop them in their own territory... Poetic justice, I call it." I turn to the Nord. "Found a diamond in the rough on your last quest, huh?"
  21. There is now a forehead sized indent in my glass table due to how hard I headdesked when that result popped up.
  22. "If you have to... If you really, truly, have to, aim above the stomach, alright?"
  23. In response to 105... I'm not sure how this keeps happening.
  24. "Hah! You continue to impress, human. Let us clean this mess up together." "Never have I seen a machine practice magic. Tell me, automaton, did you have to train for your prowess, or were you built with it?" "Mark my words, the darkness awaits you as well." Round One of the Battle With The Shadow Collosus! >Mortimer uses a Mead on Alatreon (back) >Masson VS Tempest Impaler (front): Critical Hit (15x2=30+50=80+5=85 damage) >Boomingham VS Oculoid Collosus (back): Meditate (1 ether restored) >Johon VS Hex Tentacle (front): Steal Critical Hit (13x2=26+31=57 damage) >Johon VS Oculoid Collosus (front): Special Damage Critical Hit (13x2=26+31=57 damage) >Alice uses a Smelling Salts on Alatreon (back) >Punii uses a Nostrum on Alatreon (back): >Alatreon VS Blazing Tentacle (back): Critical Hit Shield: Battle Frenzy (60+10=70 damage to all enemies; Blazing Tentacle loses immunity to Weakness. Collosus lsoses immunity to Blinded, Prismatic Imapler loses immunity to Sleep, Tempest Impaler loses immunity to Sleep, Hex Tentacle loses immunity to Fragile) >Alatreon VS Oculoid Collosus (back): Damage Damage (95/2=43-7=36 damage) >Jeaux VS Prismatic Impaler (dakrness) (back): Hit (13+20=33+5=38x2=76 damage) >Karie deploys Baaffy: Baa! >Erdathcath VS Prismatic Tentacle (back): Damage Hit (16+24=40 damage) >Bewitching Breeze: Karie Hexed! Really?! >Tempest + Fire: Sundowner prepared! The party sets to work tearing apart the Oculoid Collosus. They empower the mighty Alatreon, the majestic beast scorching the entire collosus in an instant. "Such a mighty dragon...!" The Collosus does get in a few good shots, denting Alatreon and enthralling Karie with a bewitching stare. "I want you to recall what it was like to be under my control, witch. I want you to fall victim to your own specialty once more, and lose all control. Sound good?" Masson enters a tranquil fury as he sees his wife succumb to the Collosus. "You. Back away from her, NOW." "Damned dragon." Oculoid Collosus, Level 95 Dark Collective HP: 2828/3500 Immune to Weakened, Jinxed, Blindness, and Sealing! Specials: Ocular Obliterator: The Collosus fires a beam of darkness from his eye, razing the battlefield. All heroes take damage equal to their level, disregarding row and SP. Mystic Mist: An ominous fog rolls over the battlefield, obscuring the hero's vision and making their attacks clumsy. For the next round, all heroes have a 1/3 chance of being Counterstruck from any of the Collosus' limbs. Life Drain: Reduces the hero who rolled Special Damage to 1 HP and 1 Ether, and then heals himself by 200 HP. Specials cycle. Drops: 900 gold, Silver Sword Prismatic Impaler, Level 50 Light *Poison 7!* *Confused! 3 rounds remaining* Collective HP: 2828/3500 Immune to Weakened! Specials: Stabbed With All The Colors Of The Rainbow: In a remarkably elegant display, the hero who rolled Special Damage taking 60 damage and becoming Confused by the dazzling colors. Bright Light Blight: The Prismatic Impaler releases a burst of Light, all heroes having a 1/2 chance of becoming blind. Specials decided by die roll. Passive Specials: Prismatically Pierced: The Prismatic Impaler defies SP when dealing damage. Drops: Diamond Tempest Impaler, Level 50 Wind Collective HP: 2828/3500 Immune to Weakened! Specials: Tornado Slice: The Tempest Impaler stirs up a wind storm with a mighty slash. All heroes take 30 damage, and a have a 1/6 chance of being Stunned. Stiff Breeze: In sudden lunge the Tempest Impaler stabs the hero who rolled Special Damage, dealing 60 damage and dequipping all of their artifacts. Specials decided by die roll. Passive Specials: Cyclone Shredder: The Tempest Impaler defies row when dealing damage. Drops: Sapphire Blazing Tentacle, Level 75 Fire Collective HP: 2828/3500 Immune to Sealing! Specials: Fire and Brimstone: The Blazing Tentacle lights all of the heroes on fire, all heroes recieving the Burning 5 effect. Hellfire: The Blazing Tentacle inflicts the Burning 25 effect on the hero who rolled Special Damage. Specials alternate. Drops: Smoke Bomb x3, Phoenix Essence x2 Hex Tentacle, Level 75 Dark *Weakened! 3 rounds remaining* *Fast Asleep! 6 rounds remaining* Collective HP: 2828/3500 Immune to Sealing! Specials: Bewitching Burst: The Hex Tentacle unleashes a hypnotic wave. The hero who rolled Special Damage is Hexed, and the heroes above and below them in the battle order become Confused. Percussive Persuasion: The Hex Tentacle smashes the hero who rolled Special Damage over the head, dealing 80 damage and Confusing the hero who rolled special damage. Specials decided by die roll. Drops: Remedy x5, Grand Tonic x3 Combination Attacks: At the beginning of every round, the Collosus chooses two tentacles to combine into one attack. At the end of the round, it launches the attack, and chooses two more. THIS ROUND: Tempest + Hex (Bewitching Breeze) Tempest + Prismatic = Lightstorm: All heroes take 9 damage, disregarding row and SP, from a blinding flash of light. Tempest + Fire = Sundowner: A fiery beeze slashes through the party, three random heroes recieving the Burning 6 effect. Tempest + Hex = Bewitching Breeze: One random hero becomes Hexed. Prismatic + Fire = Burning Beam: A focused beam of light sweeps the party, all heroes having their SP reduced by 2 by the heat ray. Prismatic + Hex = Widespread Witchcraft: The widepsread Hex poisons the heroes' minds, all heroes recieving the Poison 3 effect. Fire + Hex = Trial By Fire: One random hero has a 1/3 chance of becoming Hexed, and a 2/3 chance of becoming Doomed, and a 2/3 chance of recieving the Burning 5 effect. (All seperate rolls.) The Party: Lord Lawrence Boomingham (Zepher) Level 32.2 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* Power: 51 Power Bonus: 5 Defense: 10 Health: 48/55 Ether: 30/30 Gold: 838 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Grand Potion, Grand Tonic, Remedy, Phoenix Essence, Health Core • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.) Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)• Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 3x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone • Bedroll *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Karie Alderflask-Cour *Hexed!* 23? years old human female Level 27 Witch Defence: 2 Health: 44/44 (7+26+8+2) Ether: 26/33 (1+24+4+2) Gold: 711 Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory: *Weapons: Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip), *Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky) *Artefacts: Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll *Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory) *Gems: Ruby (Fire) *Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity *Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song) *Consumables: Potion, Grand Potion x2, Tonic, Grand Tonic x5, Remedy x5, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom *Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass *Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use) Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter Jeaux Elmfyre (joeshmoe554) Automaton male, Evoker Level 20.66 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* Power Bonus: 0 Defense: 2 Health: 29/29 Ether: 16/20 Gold: 788 Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Phoenix Essence; handcannon), Spellbound Gloves (Spellpower +5), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, Amethyst, Soma, Tonic, Grand Tonic x2, Grand Potion, Phoenix Essence x3, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Mortimer "Em" Mahzan (Em) *Party Leader!* Unknown age human male Warden Level 20 Power Bonus: 5 Defense: 25 (50) Health: 39/39 Gold: 116 Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Nostrum, Remedy x2, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental), Tools: Bedroll, Shovel, Pickaxe Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign. Erdathcath Madilinas, 199 years old, Level 24.33 Druid Power: 39 Health: 38/38 Ether: 26/27 Gold: 225 Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only) Inventory: *Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle) Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health), *Bedroll, Shovel, Pickaxe, Telescope, *Scroll of Weakening *6 Potions, Grand Potion x2, 7 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x3, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Emergency Essence x2, Agni Bomb, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy, Silver Ore, Smoke Bomb Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!* Level: 31.5 Power Bonus: +0 (0art+0perm) Health: 45/45 (lvl30+cls7+7perm+0art) Defense: 5 (5art+0Shield+0perm) Ether: 0/0/30 (lvl30 Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding* Temporary Effects: Gold: 3895 Equipment: Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*) Shield: Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*) Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats) Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing) Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*) Artefact 5 (40+): Artefact 6 (50+): Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*) Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts) Consumables: Potions (25), Grand Potions (18), Tonics (0), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (9), Mead (14), Smelling Salts (15), Nostrums 13), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (1) Elements: Aquamarine (2), Emerald (1), Garnet (1), Opal (1), Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2) Scrolls: Scroll of Sleep (1), Scroll of Blindness (1), Scroll of Sealing (1), Scroll of Confusion (1), Scroll of Frailty (1), Scroll of Weakening (1) Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1) Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore "Lets go!" Punii, Level 21.66 Alchemist HP: 37/37 SP: 3 Gold: 19 Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?) Inventory: Health Core, Ether Core, Grand Tonic x2, Bad Breath, Bravado Brew "My first real fight..." Alice Incor, Level 20.33 Sage *Invisibility!* HP: 30/30 Ether: 22/22 SP: 2 Equipment: Leather Armor (SP: 2, Bodywear) Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits), Ivory Hammer (WP: 12), Diamond, Amethyst Inventory: Grand Potion x2, Smelling Salts "This... Won't be easy." Masson Cour, 26 years old, Level 50 Paragon HP: 70/70 SP: 5 Power Bonus: 5 Gold: 50 Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory), Inventory: Spare Dagger (WP: 8), Remedy x3, Grand Potion x3, Paper Doll "BURN!" Alatreon, Level 60 Barbarian *Encouraged!* *Hastened!* *Lucky!* HP: 24/60 Power Bonus: +7 SP: 7 Equipment: Dragonhide (SP: 7, Power +7) Ancient Fang (Dagger, WP: 10, succesful hits remove a random enemy immunity.) Inventory: 2 gold, Health Core, Mead, Emergency Essence
  25. "And how many times we will face another hexing foe? How many "just this once"s will there be? The Regret can do it, Seerus probably can, and who knows who else? I'm adamant about this, ma cherie. It's one thing to be controlled by someone, its another to betray our marriage out of my own will. ...Pigheaded, I know. Maybe I'm still out of it from The Regret's brainwashing. I feel a little... Drunk, almost, if that... Makes any sense." Indeed, Masson was slurring his words, expending huge amounts of energy to maintain his composure. "But I won't do it."
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