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Darnok

Eurobricks Dukes
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Everything posted by Darnok

  1. Concerning troops I mist admit: I have completely lost track of mine. Sooner or later we need some way of tracking troops easily, even though it is of course not really a pressing issue. I'm sure it is already on some to-do-list.
  2. Some shameless advertising, also to be found in the upcoming WTCM: What does that mean? Well, you would have to: Send at least one vessel to trade in Mesabi Landing for the upcoming TMRCA turn (deadline: 28th of July) Build a scene depending on how that trade went... ... where it does not really matter how the deal went, feel free to be creative and build whatever you find suitable! The type of property is up to you, same as its size. Have said scene posted and licensed during September - so with enough time after the TMRCA outcome... ... assuming everything goes smoothly. In case of a delayed outcome, the offer will be extended to October. You would then get the license fee paid back from the WTC account - i.e. a free property for you. P.S.: Keep in mind that Mesabi Landing has quite a weird "tax" for ships trading there. No risk, no fun!
  3. Dammit, Hidden Side ending already sure is a bummer. Ignoring all that silly interactivity/phone stuff those were some excellent sets. I'm kinda annoyed that the big castle is staying for so short a time.
  4. Nice gallows indeed - and with working details! The crowd is also nicely portrayed, overall well done.
  5. Such a great little project, well done everybody so far! I hope we see more of this, from all factions (and maybe even trade companies).
  6. Sorry for the double post, one thing I just noticed: the automatic settlement growth seems to not be in effect this time around, @Ayrlego? Not that it matters much, I just wondered. I actually would like to see it gone for good, but that's another discussion for another day...
  7. Yup, really well done, can't add much other than more praise. Loving all the details! Now the WTC might feel like their sort-of-monopoly on explosives is in danger... can we let this stand?
  8. Well, one alternative could be higher taxation for things like the Octoberfest. Make those rowdy foreigners pay triple on their precious beer? Like the real thing actually...
  9. Ha, hadn't noticed that. Interesting for sure. Poor ol' Weelond is quite a bit in the red... a job for Uncle?
  10. Probably a silly question, but I'd rather check anyway: land properties only have a certain requirement in terms of plot size, not scale, correct? So as long as (for example) a small residence build fills the required 16x16 studs, it does not matter if it is minifig scale, midi or micro scale. Do I have that right?
  11. This is excellent news, thanks you so much for the hard work! I have no doubt this has cost you some nerves and a lot of time - I for one am very grateful for the effort you put into the game.
  12. Well, according to its story so far, Mesabi Landing has two ports, and a massive city behind them. The trade value finally reflects that - and I hope more people take the opportunity to make some good deals there!
  13. Tough one, I have similar problems. Googling images with "lego micro moc" gave me plenty of examples, and one could also check the Lego page for the instructions of their own micro build sets (Architecture for example). Other than that I only found experimenting for myself to be of real help.
  14. Awesome! Eerily close to the miniature, well done!
  15. Great write-up as usual, all the work put into this is much appreciated! Once again the KPA is the only semi-regular newspaper in the Brick Seas, for the WTCMs editor can't get #### done these days...
  16. Loving it, great twist. Well done!
  17. Nice introduction, and that Space Wolves chapter badge fits well with Sea Rats. Well done!
  18. They had a cave troll sea dragon!
  19. There might have been more devious machinations at work. The WTCM has some interesting rumours to share... I hope to have them up before May.
  20. Those damn Corries, snatching up lands left and right and everywhe... nowaitaminute! Nice story, and a fine build of the landing troops. The vegetation is properly dense, well done! Why the dark grey plate in the background though? It makes the scene look oddly unfinished.
  21. Actually my first thought as well. I think you are right, so no slavery or similar. Yes, it would be historically appropriate, but I am quite happy this aspect is kept out of BotBS.
  22. Good use of the new parts, and that door is marvelous indeed. Overall well done! Another type of drug you say? The WTC might want to investigate and... invest.
  23. A great build, with lots of characterful details! Loving the full interior on two levels. Also: the WTC would be interested in buying those horsies too... yummy!
  24. Not sure where to put it exactly - I guess here is a good place to bring it up either way. I would like to finally rename this settlement from "Proxyville" to "Port Mordo". I will do a build and some story about this in the near future, but would like to have the behind-the-scene forms changed prior to it. That way I can license stuff under the proper name already. @Bregir @Capt Wolf Who would handle this in the forms and the account summary? Please let me know when it's done. No need to hurry, I just want to know when I can "properly" license there. Thanks in advance!
  25. Oh, I envy you! I guess it will be summer or early autumn before I have time for this one...
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