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Everything posted by mocbuild101
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Critique of instructions
mocbuild101 replied to knotian's topic in Digital LEGO: Tools, Techniques, and Projects
I'd say they look good, they could be condensed slightly, but they're still okay. One thing that does need changing though, is step 7 - the assembly should be rotated around so you can see where the parts go. BTW, what software are you using to make the instructions? IMO the quality looks really bad... -
That bodywork... it's just so perfect! Even the underside looks good! +1 Those donuts really need some more power put into them...
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[TC15] Project Cockpit
mocbuild101 replied to m00se's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Looks great! (or should I say, it looks horrible, but it works great ) Nice to see some more progress! -
I've decided to abandon this build for now, as I really haven't made any progress the past week, and I think it's best for me to leave it. I will most likely come back to this at some point, as I still think it can work, but it won't be for TC15 unfortunately... BTW, I'm not yet dropping out of the contest, as I have some other ideas, and I still have over a month to build something.
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I think it will be actually, I haven't got enough XL-motors to test it, but the MOC in this video only uses one (presumably unmodified) battery box with 4 XL-motors: https://youtu.be/zpJAtAettJs?t=48 As for using rechargeable (Ni-Mh, not Ni-Cd) batteries, provided you've got fairly good quality ones (Duracell Recharge Ultra or Panasonic Eneloops for example), they can actually perform really well in comparison to alkaline batteries. It's not really that simple, it all depends on what you'll be using it for. The Lego rechargeable Li-Po battery is better for most low-load applications, as it does have a bit more voltage than rechargeable Ni-MH batteries. However, the Lego Li-Po battery still has current protection in it, so for higher-load applications, it won't do much better than Ni-MH batteries. Also, if you use the Ni-MH batteries with a shunted (current protection removed) battery box, they can actually out perform the Lego Li-Po battery, especially when it comes to powering buggy-motors. 9V is just the voltage PF was designed for, it can actually go down to as little as 4V before it becomes unusable.
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If you use Bricklink to confirm set inventories...
mocbuild101 replied to 62Bricks's topic in General LEGO Discussion
+1 That basically sums up my opinion. -
+1 It also applies to the competition topics too - currently there's only 3 TC15 topics on the first page, and there's even some that are on the 4th and 5th pages...
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Update! (finally...) I took a break from this for a couple of days to build a set I bought, but I'm back now, and I had a idea of how to build the lifting mechanism. I actually built it in LDD yesterday, but I ended up not having the time to post it here... Here's what the colored parts are: Red = The plane. Green/Yellow = Controls. Blue = Base structure (non-moving). I haven't yet tested it IRL (which is what I'll be doing today), but I think it should work...
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[TC15] Project Cockpit
mocbuild101 replied to m00se's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Nice, you've gotten a lot more done than I have, but I guess that's because it's a bit simpler than mine... -
Thanks! Oh yeah, I forgot about that one! Agreed, though I don't know whether I can get it any closer with the current design... Anyway, I'm currently working on a new design for the joystick that eliminates even more backlash, by not using any U-joints. I still don't have any photos to show just yet, but the design seems to be working well, so I hope to have something later today.
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Thanks, I've done some testing, and it's working great - so well in fact, that I think I'll won't need any PF! BTW, I probably won't be posting any pictures until tomorrow, as I want to build more of the control system before posting any updates...
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Or just make up Plan B when you need it... Hmm... That actually might be perfect for moving the joint itself, as I haven't really been able to find a good (or strong) enough solution for that yet, and I also want it to be able to move smoothly... Anyway, this is what I came up with last night, I haven't yet had a chance to test it IRL (I'll be doing that later today), but I think I could work... Also, I found out something about LDD that I never knew it could do - move linkages with the rotate tool!
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That's the reason why I ended up with the design I have at the moment, as I had to make sure the axle rotation wasn't on either of the two planes of the joint's rotation (which is also why I couldn't add yaw). I do have an idea of a way to use more linkages though - only keeping the two U-joints and the CV-joints. I think I might have a play around with some ideas in LDD tonight and see what I can come up with...
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Update... I've been experimenting with different ways of manualy controlling the plane, and well, it's hasn't been very successful - even the best design I could come up with (below) still had so much backlash that the control surfaces barely even moved... I looks like I will have to go back to the drawing board, and find a different way of controlling it... (probably involving PF)