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Rudivdk

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Everything posted by Rudivdk

  1. Stunning! And even more at this relatively small scale. Great job!
  2. At uncompressed state there is almost no camber, slightly negative. When fully compressed it has quite a lot of negative camber, allowing the wheels to actually snug inside the wheelarches without touching them. When fully steered it turns to positive camber on the inside wheel only, which is OK considering the G-forces acting on the car while turning, increasing the load on the suspension on the outside wheel. With this behaviour both wheels keep maximum contact surface with the ground.
  3. @Jurss I have seen examples like this with higher distance at the hub (mostly on older racecars). But yes, I've taken some artistic freedom in designing the suspension. I actually wanted the shock to be that far forward, so there is room for the engine above and behind front axle. In the end I think I will have to swap the shocks for medium or soft, yellow ones are too hard. So popping will hopefully not occur. But yes, that might be a flaw in the design in end... Will have to wait and see how it behaves with full car weight.
  4. Made some progress tonight, got the proportions of the car lined out: Added some wide sideskirts: And started on rear diffusor: But biggest update is this... While building, I found a way to make body and chassis separate, similar to 42056 Porsche: I hope I can get it all rigidly built, because I really like this separation. So I've got myself a new challenge...
  5. Maybe I have been lucky with production batches or so, but I hardly broke any parts from my collection so far. At least none of the more special parts like hubs. But it does not hurt reminding myself that these part are 30years(!) old now...
  6. Hmmm, time will tell how they hold up in this build... For me the model will be mostly for display, but I might have to keep my kids away from it then...
  7. Hi all, WIP update: front suspension (unequal length double wishbone with pushrod) setup created and already quite refined (frame/chassis is just mock-up, not final yet): The old steering knuckle (white) makes it possible to have the steering pivot inside the wheel and the SLA (short-long-arm) setup gives some advanced geometry, whilst keeping the entire setup low on parts (=lightweight). The custom pushrod works surprisingly well, in this specific setup it gives limited travel (intentional) but the suspension is quite hard with the yellow shocks. Will have to see what it does with total chassis and bodywork attached. Maybe I have to revert to medium shocks in the end... I was looking around for some gearbox inspiration and found that the idea I had in mind is actually already done: @Charbel's 8-gear sequential gearbox. Had never looked at that design before, but it is equal to all I had in mind including 4x2 gear setup, 'once per rotation' switching mechanism for 2gear and even all 8 exact gearratios... So instead of inventing the wheel on my own, I will continue on Charbel's design. Will probably have to change the lay-out of components to fit my build, but it sure saves me a lot of time.
  8. Yay, finally it is confirmed medium blue!! Or is it...?
  9. Ah now I get it... Actually I think I might ditch the intakes, I want the total design to be smooth. Will do something else with the hood though, it needs something to break the large surface...
  10. I do intend to create realistic chassis again. Different specs and different lay-out (RWD or AWD, longitudinal engine), but having a rigid structure as a basis is a must for me. On suspension setup I actually want to improve (steering pivot inside wheel, camber, caster, kingpin, ackermann, possibly even adjustable)
  11. Thanx! Be patient though, I'm not a fast builder (familycar took me two years)...
  12. No specific brand or model, but front single frame grille is definately audi signature... I want to go with something like Audi RS, BMW M or Ford ST look. What exactly do you mean with air inlets comment? Not sure I understand you there (no disrespect meant...).
  13. Hi everyone, I really enjoying sharing the final build process of my previous moc familycar, so I decided to create a WIP topic for my new project as well. It is in very early stage, and I do not expect to be able to post updates dailly, but I found the opinions of the community very helpful in the creation process. So I hope to get some nice feedback and tips this time as well. It will be a high performance car, sort of a road version of DTM racer. I will try to include an 8speed gearbox, controlled by sequential shifter. I have some ideas already, but not yet built. It will have advanced geometry suspension setup and as my previous MOC I want to include full interior this time as well. Below a quick snap of current process. Only front end bodywork has been roughly modelled, and I am starting with front suspension now. I am limiting myself on (orange) parts for body, because I want to be able to create this in medium blue/red combo as well (assuming 42077 rallycar will be medium blue... fingers crossed). Let me know what you think so far and what you would like to see included. I haven't made up my mind on most of the car, so I am open to all suggestions. Front end WIP:
  14. Bricklink calls them soft, normal and hard. Soft springs have 5 windings, normal springs have 4 windings. Hard springs have additional tight windings in the middle:
  15. Looking at the windings of the actual spring they are the medium. Or at least not the softest type. Edit: Hmm bricklink calls them 'undetermined spring type'...
  16. It might be a tad bit too large for your desk, but how about Natanael Kuipers' Pony Car? It is less then 17 studs high, ~20 wide and I think somewhere between 40 and 50 long. It packs all supercar functions you could wish for in such a scale. And it has no PF. I once reverse engineered it from the available photographs (mine included PF...) and I have to say: it is a masterpiece. But you can also get the instructions for a small fee through Crowkillers' website. Or Madoca1977's Corvette? Again, slightly too long and wide (but not higher than 17 studs), and also a true technical gem. Is has PF, but I think it would not be that hard to MOD in a traditional manual gearbox. Can't find a pic of my own build anymore... Both will also serve as good startingpoint for MOCcing in this scale
  17. At least from AFOL community, who always like to think they can do better
  18. In past there have been medium, on porsche they are hard
  19. Yes, it seems like an unedited photo, compared to all other pics. Fingers crossed...
  20. Just my 2cts on the supercar thingy: if LEGO produces "light" vehicles with basic functions and good assortment of panels, I know I will buy them so I can keep MOCcing big supercars myself. If they produce them, they would become too expensive and leave less room for creating original MOCs... 42066 is waiting on the shelf, so rallycar would be nice addition to medium blue assortment (is it confirmed medium blue yet?). I already have motorcycle and hotrod, so guess what color my next MOC will be... Edit: and Mack with dark grey panels is first of all a wonderfull model by itself, but also a dream come true when it comes to panneling for car interiors... hope TLG will release more panels in both shades of grey
  21. thanx, means a lot coming from a pro like you. Actually creating instructions and sharing them is half of the fun of building for me. Glad you like it!
  22. Now up on Rebrickable: https://rebrickable.com/mocs/MOC-10890/Rudivdk/7-seater-family-car/
  23. This is a clever and small solution. I like brickbuild wheelhubs more than standard LEGO ones anyways, mostly because of slack, but also to allow for more realistic geometry. I recon this solution will only work on non-steered axles. If you add steering, the steering pivot would be way outside (to the inside...) of the wheel, so a bit unrealistic. Unless you add virtual pivot steering...
  24. Separate instructions for the roof implement also added: roof implement. Partslist (138 pieces) added in instructions. Also submitted as separete MOC to Rebrickable.
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