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Dilvish

Eurobricks Citizen
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Everything posted by Dilvish

  1. Using texture mapping I was able to create a part to act as a guide while building.
  2. http://isometricland.net/panorama/pannellum.htm?config=pano-lego-carriagehouse.json Sort of possible already in 2D. ;) LDCad gets wonky with very large models, like Datsville, so I can't use it.
  3. Is it possible to edit scenes using text/Notepad? I am a dinosaur and am used to doing this from many years of POV-Ray.
  4. VR may be fun, but I am not convinced you can work efficiently in it (yet). In fact, I still use MLCAD, mainly, since I think the editors that use perspective vs. orthographic projection are too slow. (I do use perspective projection for quick previews however.)
  5. So, I will have to convert from LDD or LDraw to something else first? What renderer is being used? I created a Microsoft Azure account to render a POV-Ray scene one time. It was easy to use, but I don't think there were as many as 72 threads. And it is expensive!
  6. Some updated designs done in GeoGebra. I have not tried to model them in MLCAD yet. http://www.mediafire.com/file/0m7e4sd8s9oe865/ldr_diagonal_snot_roads_20171215.zip Each grid cell is 2x2 baseplates wide.
  7. I forgot about this tool. It really needs a Wikia to document how you set it up, use it, etc. I am mostly interested in a text-based interface (like POV-Ray), for instance. JavaScript/JSON would be ideal.
  8. I see you updated this recently. I wish someone talented would build some poses. I have been working on a video game and need animated sprites.
  9. How do animations work? Do I have to model each frame manually? Or, is there a scripted way to model and render frames in batches?
  10. They do flip to either side of the yellow center line. Which is why I can't use the smaller slope. Download: http://www.mediafire.com/file/qgt1zrq8v514t93/ldr_diagonal_snot_roads_20161104.zip
  11. Never mind, guys. I was able to get an *exact* 45 degrees using the following step pattern. :) [edit] I made some more progress: They all align to either 32 or 64 stud widths. [edit] This is my next goal:
  12. I've been looking at Mike Gallagher's SNOT roads, in particular this one because it joins two roads at a ~45 degree angle: http://gallaghersart.com/gallery/view/category/roads However, as you can see in the image I made below, it is not *exactly* 45 degrees. Has anyone come up with a working method of joining SNOT roads at regular angles? Thanks.
  13. Two questions: 1. Can I make orthographic renders? 2. Is there documentation?
  14. Update to revision 501. Here's the latest model map. https://www.flickr.com/photos/108839565@N04/29465256784/in/album-72157639067501044/ I tweaked the commercial district and added some more parking spaces. I also planted the fields on the bottom right with corn. The remaining changes mostly had to do with cleaning up the LDraw files and adding metadata wherever it was missing. Once again, we'd be happy to take submissions! [edit] Some stats: PARTS P Total DAT files: 1222 462 2730 POV Equivs: - 213 (46%) Model has 221268 parts (129220 studs) I was unable to render the whole town model without simplifying some of the geometry using LDBoxer. Without this program my 8GB of RAM was insufficient. Even with this program parsing and rendering used nearly all my RAM and took over 31 hours, 95% of which was spent on parsing and only 5% on rendering on my Quad-Core 3.6GHz AMD A8-5600K. Processing using MPDCenter took an additional 24 hours. Processing using LDBoxer took an additional 48 hours. I get less than 1FPS in LDView, but it's not too choppy. Loading the model takes a few minutes.
  15. Any progress? I am interested in orthographic perspective, as well as the ability to build scenes in a text editor like you can in POV-Ray.
  16. Could you link to the LDraw version of this thread in the first post in case we get lost? Thanks!
  17. Here is the render, thanks! https://www.flickr.c...eposted-public/ Too bad there is no tool to smooth those corners. It should be possible with a little math.
  18. For starters, you can grep all the parts for the variable LG_INNER_CORNER_SPACE, none of which currently work. Also, your "lg_defs.inc" is missing the objects "lg_tech_knob_join", "lg_tech_knob_join_clear" and maybe others. Any parts that use them also don't work currently. Lastly, if you are still using Lutz's old "lg_color.inc" file, none of those colors are compatible with POV-Ray 3.7's SRGB system. Owen's file *is* compatible, however.
  19. I learned recently about a 360 degree panorama viewer called Pannellum. https://pannellum.org/ It's pretty easy to set up and use. It all works in Javascript and WebGL, so you don't have to install any plugins. You can click on the little arrows to move from room to room. Here is an example. http://isometricland...riagehouse.json http://isometricland...use_broken.json (Note that I am slowly replacing the images with new ones. So not every "room" has radiosity yet, among other things.) Here's the POV-Ray camera code I use. This part is crucial. // Camera #declare Camera_Up = -y*2; #declare Camera_Right = +z*2; #declare Camera_Location = <0,0,0>; #declare Camera_Direction = -x; #declare Camera_LookAt = Camera_Location + Camera_Direction; #ifndef (view_direction) #declare view_direction = frame_number; #end #switch (view_direction) #case (0) #declare Camera_Rotate = <0,000,0,>; #break #case (1) #declare Camera_Rotate = <0,090,0,>; #break #case (2) #declare Camera_Rotate = <0,180,0,>; #break #case (3) #declare Camera_Rotate = <0,270,0,>; #break #case (4) #declare Camera_Rotate = <0,0,090,>; #break #case (5) #declare Camera_Rotate = <0,0,270,>; #break #end #declare Camera_Transform = transform { rotate Camera_Rotate } camera { up Camera_Up right Camera_Right location Camera_Location direction Camera_Direction transform {Camera_Transform} } It creates 6 separate images that form the faces of a cube, resulting in a cube map. Here's a definition of a cube map. https://en.wikipedia...ki/Cube_mapping Enjoy!
  20. You might want to explain that in the first post. To me it seemed you were recommending people *should* overwrite Owen's file with yours. But this will likely cause weird errors without obvious (to the end user) causes.
  21. The doubled parts have different faces on the front and back sides, which I wanted to show also. I will try to figure out which ones you removed. But thanks!
  22. This library is not really compatible with Owen's. Darats' and Owen's "lg_defs.inc" are not in sync, and there's a good chance your model will not render in POV-Ray. Note that the AIOI includes Owen's changes by default, so we're SOL for the time being.
  23. Does anyone know where I can find help identifying the "correct" colors for many of the attached head models? I know they're not all supposed to be yellow. Thanks. ldr_heads_grid_new.ldr
  24. Ahhhh, your rig does not bend at the knees or elbows! Hence why my suggestion to rip a rig from a video game.
  25. Could you make it so that there is an option to only create the model objects? That way I can include the models in a separate scene with lights, camera, etc.. Thanks.
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