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Everything posted by Dilvish
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I purchased RPG Maker MV recently, and may start this project again. I will have to relearn the tools and study some new scripts. There are some isometric scripts too, but I think it may be easier to stick with the current perspective.
- 10 replies
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- ldraw
- video game
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Getting the minifigs to bend at the knees and elbows like in most TLG shows/games is difficult. Have you had any luck with doing this?
- 4 replies
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- animation
- stop motion
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I am playing with this program again. Right now I am trying to convert a model, but the conversion seems to be stuck in the "preview model" phase. It is taking a long time. Also, not all configuration options are visible on the third tab of the program. The error is: ... ... ... Exception in thread "Thread-4" java.lang.UnsatisfiedLinkError: no lwjgl in java. library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at org.lwjgl.LWJGLUtil.loadLibrarySystem(LWJGLUtil.java:337) at org.lwjgl.Sys.<clinit>(Sys.java:29) at org.ldraw2sunflow.lwjgl.PreviewOpenGL.run(PreviewOpenGL.java:160) at org.ldraw2sunflow.ui.impl.RenderPanel.convertFile(RenderPanel.java:11 7) at org.ldraw2sunflow.ui.impl.RenderPanel.access$000(RenderPanel.java:61) at org.ldraw2sunflow.ui.impl.RenderPanel$1.run(RenderPanel.java:85) Has anyone come across this yet? [edit] I am now unable to open the converter any more. I get an error: Jan 31, 2018 3:27:49 PM java.util.prefs.WindowsPreferences <init> WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0 x80000002. Windows RegCreateKeyEx(...) returned error code 5. Jan 31, 2018 3:27:49 PM org.ldraw2sunflow.ui.Ldraw2Sunflow <init> INFO: en_US Exception in thread "AWT-EventQueue-0" java.lang.StringIndexOutOfBoundsException : String index out of range: -1 at java.lang.String.substring(Unknown Source) at org.ldraw2sunflow.util.PartFinder.loadColor(PartFinder.java:274) at org.ldraw2sunflow.util.PartFinder.setLDRAWDIR(PartFinder.java:172) at org.ldraw2sunflow.ui.impl.LDrawPanel.initPreferences(LDrawPanel.java:122) at org.ldraw2sunflow.ui.impl.LDrawPanel.<init>(LDrawPanel.java:47) at org.ldraw2sunflow.ui.Ldraw2Sunflow.<init>(Ldraw2Sunflow.java:80) at org.ldraw2sunflow.ui.Ldraw2Sunflow.lambda$main$10(Ldraw2Sunflow.java:114) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Here is my command line: "C:\Program Files\Java\jre1.8.0_161\bin\java.exe" -Xmx1G -jar "E:\Programs Windows\LDraw\LDraw2Sunflow_f\ldraw2sunflow.jar" [edit] I tried again as admin, and experienced the same problem. The program runs once, but then will not work a second or third time, and spawns the above error. Also, I tried again with "LDraw2Sunflow_d" and experienced the same problem. This is odd because it worked fine for me in 2015. [edit] When I delete "HKEY_USERS\S-1-5-21-2113055238-2099637611-63920502-1003\Software\JavaSoft\Prefs\org" using regedit, the program will start again, but the stored file and directory paths are missing again when I restart the program too. Here's what my registry looks like:
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Some questions: Is there an Blender importer that can read LDraw models? Does the importer make use of grouped instances? How is the performance when modeling in Blender? Is the framerate when editing comparable to LDCad? Would it be possible to create a library of parts as grouped instances? Thanks!
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Apparently, there are TLG designed models that work within tolerances, where the connection might not be exact, but it's "close enough" for the parts to fit together. See the yellow 1x6 bars on page 32 here: http://lego.brickinstructions.com/lego_instructions/set/6199/Hydro_Crystallisation_Station_ I also started another thread here: https://bricks.stackexchange.com/questions/9652/connecting-out-of-system-roads
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LDraw and power lines
Dilvish replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
I am looking at this power line MOC: http://www.moc-pages.com/moc.php/8435 How does this model need to be adjusted where two lets of lines meet at a 90 degree angle? I don't know much about utilities. -
Has anyone modeled residential neighborhood power lines and poles in LDraw (or IRL) yet? I've tried Googling, but mostly get hits for various Mindstorms stuff. What tool would I use to make the actual cables? Thanks.
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Does anyone know of a ratio of studs (e.g. "four studs left and seven studs forward", or something) that would allow me to attach a 45 degree build to an "in system" build? Is that what this Wikipedia article is sort of about? https://en.wikipedia.org/wiki/Integer_triangle "integer triangle" a.k.a. "Pythagorean triple" I'm not sure there are any for 45 degree angles. [edit] Are there any special parts which would allow me to make integer connections? [edit] Stack Exchange says the answer to the first question is "No". https://math.stackexchange.com/questions/2607147/is-there-an-pythagorean-triple-whose-angles-are-90-45-and-45-degrees
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It seems SunFlow itself is dead. The developers deleted their forum, and the last update on the homepage was in 2007.
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Physical part size verification
Dilvish replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
Okay thanks. -
Physical part size verification
Dilvish replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
It should be easy to instead switch to a hollow studded brick. But might that not leave a gap between the bottom and top bricks? Since I am trying to support the top brick with the bottom one. -
I uploaded the LDraw model. I think you could import it into LDD by following these instructions: http://wiki.ldraw.org/index.php?title=LDraw_to_LDD_conversion
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Physical part size verification
Dilvish replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
It says, "This extra height causes the stud on the blue brick above to touch the side of the yellow one." I kind of NEED it to touch the sides. What I DON'T want is for it to alter the direction of or lift the yellow part. -
First intersection is done. http://www.mediafire.com/file/7co4p04pt1ru42s/ldr_intersection_left_01_20171231.zip
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Physical part size verification
Dilvish replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
How about this build? Does the "LEGO" logo on top of the bottom-right stud prevent this from working IRL? Thanks. -
Thanks, Lasse!
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Physical part size verification
Dilvish replied to Dilvish's topic in Digital LEGO: Tools, Techniques, and Projects
Thanks, Sylvian! http://www.mediafire.com/file/7518lfbhvi9kkpp/ldr_snotroad_tripleblankcross_1_20171231.zip -
LDD: New gallery - please read!
Dilvish replied to CopMike's topic in Digital LEGO: Tools, Techniques, and Projects
Sorry to hear they are removing a feature, as LDD seems more popular than LDraw. (I am an LDraw user.) -
I've been using this tool to create SNOT streets. You can read about them here: https://www.eurobricks.com/forum/index.php?/forums/topic/142653-snot-roads-45-degree-angles/&do=findComment&comment=2898489
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Instead of using the above guide, I recreated the shape by hand in SVG, then converted to PNG and input the image into LDraw Digital Mosaic Generator (LDDMG). Here's a screenshot from when I was still working out some of the kinks. The image to the left is 5120x5120 pixels and depicts an area that covers 4x4 baseplates. There are issues with anti-aliasing/sampling in the image to the right. The solution at the moment is to process each color separately. The next version of LDDMG will feature an optional nearest neighbor sampling method, which will eliminate the artifacts supposedly. The result is what you see below. I still have a lot of tedious work to do, since a lot of the parts are in the correct location, but are turned around 180 degrees from what I need them to be. The output of LDDMG is a model consists completely of 1x1 plates. These need to be consolidated into larger plates and bricks as well. The road surface also needs to be lowered by a few units below the sidewalks.
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I wonder if this tool could be used to create curved lines such as the ones in this image? (Topic.)
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How did you make the head so smooth? Are you using POV-Ray?
- 2,234 replies
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- LDraw
- Official sets
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