Jump to content

SNIPE

Eurobricks Dukes
  • Posts

    2,678
  • Joined

  • Last visited

Everything posted by SNIPE

  1. There's a red switch at the front of the arm too to change the grabber angle. I'm glad lego havn't ditched the new blue 20 Tooth double clutch idler double bevel gear (mouthful!), and it has suspention :)
  2. I think if you rotate the pneumatic cylenders 90 degrees so that the pinholes are facing the floor then the cylender will be able to pivot with the steering, whiich means its more compact and there is not as many parts moving with the steering. Cool design though. regards, Snipe
  3. Actually, I build the mechanism exactually as shown in the video and it simply does not engage properly half of the time so thats that There are other stepper mechanisms out there however such as in technic supercar MOCS. You should be ok by relying on the motor to be programmed to stop at a certain point in rotation, since NXT/EV3 motors have rotary encoders built into them. I suspect the new mindstorms forum will have more idea on this than I. bare in mind that these motors are much slower than power functions motors, and bulkier. If not, you can simply limit how much the motor rotates by attaching a connactor to the motors output and having beams that limit how much the motor can rotate. You'll want a white clutch gear attached too, so that when the motors rotation is limited, it does not put strain on the motor or break your model.
  4. I've tried to report it using youtube stupid channel reporting page but it is the biggest load of crap ive ever seen. I officially give up trying. and youtube can go screw themselves.
  5. HI, So I think I'm on the right track with something like this: It is a modified version of Lego Technic Masterys simple stepper. The lime pulleys limit the gray connector that is above it to +/- 90° thus it is limiting the orange shifter to 180° in total. I've yet to build and test it with real parts, however if it works, I have an idea for a simper, smaller and stronger stepper by using a rubber 2x2 liftarm instead. Happy Building, Snipe
  6. Good question. You need a +/- 90° stepper mechanism with its input axle hooked up to a servo motor. The orange gear shifter is hooked up to the stepper output. Here is one example of one: https://www.youtube.com/watch?v=m4ZYVX9cAh0 This stepper output needs to be limited to +/-90°. so that it cannot go past 4th gear when upshifting or go past 1st gear when downshifting You'll also need a white clutch gear since you're mechanically limiting the output rotation to 180° unless you can somehow use the motors rotational degree limitation for the stepper output too. Probably using liftarms as levers. Luckily the elastic bands used in stepper mechanisms are weaker than the springs in a white clutch gear, so the stepper should work first then when it gets limited to 180° it should trigger the white clutch gear. thus, not stressing anything. The stepper is needed because if you let go of the remote-control lever when driving a servo motor, the servo will go back to its neutral state and then it will downshift, which is not what we want :) Regards, Snipe.
  7. Yeah, the only thing is, from what I can work out, you can currently only import builds that are exported to steam collections. So no lxf/ldr/mpd files.
  8. Actually this does have some uses, for exmple it could fit onto a part that has a fixed pin in order to have a pinhole above it. It is harder to pull apart too as opposed to an axle. It also has uses when mounted to normal pins and you could add these to the ends of an axle then put beams on top of that part to add bracing, it also provides a stop on each end for the axle.
  9. Hi, I discovered an early access sandbox game called Brick Rigs a few days ago and thought I should make a topic about it. The topic is about the gameplay and features, as well as to disguss the parts availability, though if that gets to be a popular topic in itself, it might be better off in its own thread. So far, I know that the game has SNOT constructon, and non-solid bricks (like in LDRAW/LDCAD). According to the description on steam, the game is about building vehicles, however I have seen people create buildings, which can even be downloaded right into the game!. I'm not sure if it has floating bricks yet because buildings and vehicles can be damaged. There is also no water yet. Wheels can be set to static, or to be able to rotate, which may come In useful for advanced building. Parts such as turntables can also pivot There is a lot to come yet as it is a very early prototype of the game; but this looks very promising. To me, it's what lego worlds should have been and by that I mean you can build more advanced models and roam around, there are even weapons. I look forward on future development of the game!. Regards, Snipe
  10. Hi, I was wondering if there is an LXF file for the finished forklift MOD? Regards, Snipe
  11. ah dang. I wanted the ludicrous speed mode that a buwiz has to offer but also remote that can control more than 2 motors. oh well.
  12. hi, Can a CADA remote control 4 motors if each motor is hooked up to a dedicated buwiz output (i.e not multiplexed) Can one CADA remote be "paired" to one buwiz and another remote be paired to another? Also are the CADA remotes sold individually? (i.e without the reciever+battery unit)
  13. I scrapped the 8880, because it wasn't really true to the original models functions and chassis design. Accuratley converting studded technic+system into studless technic is a nightmare
  14. Very good point, however I was refering to MOCs really though forgot to mention.
  15. Frames are definetley useful.
  16. Hi, With more and more different types of connectors being released, I was wondering if beams will be replaced by connectors one day in technic car chassis'?. Therefore to have the function assemblies and the chassis "as one block made out of gears, pins, frames, axles, etc and mostly connectors". A a result of this, models can be more dense and have more functions. The actual functions of a lego model are made of connectors, where as the beams are just a frame to hold these assemblies, however a lot of space is wasted because: A. The beams can only really go in one direction B. Are always of off sizes (e.g.: 3L, 11L) C. Because the holes always only go in the same direction. With connectors, you can go in any direction, have odd and even hole spacing, and even 0.5L spacing, and have different shapes in 3 dimensions. The hard part about using only connectors is making it strong enough. Maybe some more connectors and/or pins/axles will need to be introduced before this can be possible but if you imagine something like the 42043s chassis being a big cluster of connectors then it shouldn't actually be that weak. Connectors used structurally are only really weak in simple/small builds. Note, by beam less, I mean still using small beams "as connectors", where actual connectors can't be used.
  17. Any news on the RC version instructions? I wanna buy it soo badly .
  18. The problem with that is people can just cut it out either by trimming the video lengh or "cropping" the video. Maybe put it in a part of the video where it cannot be cropped out without cropping part of the video out too.
  19. Hi, I am not talking about lego adopting it, I am talking about some third party company creating them. When the prototype is made, you replace one pin at a time, or build another copy using the pins with stoppers. I can't think of any 'impossible connections you can do with stopless pins. they can push an axle out, an axle can push them out and so forth. You do need to be careful to make sure that the pins are not sticking out a tiny bit as erik said but at least there will be the two lips on each end where they snap in to the recesses of a pinhole, that will help keep it flush with the pinholes.
  20. I'd buy such parts from Shapeways if they designed them.
×
×
  • Create New...