Jump to content

Henjin_Quilones

Eurobricks Counts
  • Posts

    1,737
  • Joined

  • Last visited

Everything posted by Henjin_Quilones

  1. Go ahead and re-post your sigfig introductions here in the Avalonia Book III thread, even if you did so already in the general Book III thread. Henjin Quilones, Master of the Druidi Order, remains with the Guild of Avalonia, along with his wife, Galaria the Exile, Mistress of Dragons. They have returned from their adventures in Mwamba and Bandari, and will take up residence somewhere deep in the Mystic Isles, on a small island called Druidham, since they were exiled from the elvish kingdom of Hesperia. Master Henjin will seek to rebuild the Avalonian Druids and find the ancient relic that lies hidden in the Isles, while Galaria will work to establish a haven for dragon riders to train and live.
  2. Avalonia Welcome to Avalonia! If this this is your first time to the Guilds of Historica, it is suggested that you check out each of the guilds and decide which best fits your tastes as a builder and storyteller. An overview of Avalonia is provided below. If you've chosen Avalonia, please introduce yourself in this thread and post a picture of your sigfig and a short description of your character. The guild color are dark green and sand green, so please include some sort of standard bearing these colors with your sigfig. Your standard can be with molded flags, brickbuilt flags, or whatever you can come up with. Check out the current challenge, or post free builds. Free builds can be any size, and whatever you wish to build. Feel free to check out the list of Avalonian MOCs from Book II here for ideas. There is also a Guilds of Historica Discord server for friendly banter and chitchat. Part I: Origins of Historica Our tale begins shrouded in the mists of time. It was with the anointing of the first King of Historica that the long darkness ended. The early days had been filled with terrible wars, clan against clan, race against race; Men of the Lion battled Men of the Falcon, and all Men were beset by armies of Orcs and the undead. Those days came to a close at last after a council of the wisest men and women, of all races, convened in the last Great City of the Old World, Cedrica. The wise sought a way to unite the warring factions under one banner, to usher in an age of stability, prosperity, peace, and happiness for all. They formed four great Guilds, realms in their own right: Avalonia in the West, Kaliphlin in the South, Mitgardia in the North, and Nocturnus in the East, to foster trade. And to rule over it all impartially, to keep everything running smoothly and to settle grievances, the first King was anointed, a Man from an ancient family well-regarded and well-respected by all. The early days of the rule of the Kings were exactly what the wise had hoped: bustling trade routes sprang up between newly built cities, trades and crafts and arts were flourishing, and finally even the poorest had enough to eat. The sound of music, not battle, was heard on every street corner, and songs, not curses, rang out in every hall. When the first King died, his son took his place, and his son after him, and on through a long line of noble rulers. But the good times would not last forever. Dark magics slept under the land, magics that were awakened by the Black Mage Victor Revolword. Elemental monsters wreaked havoc across the land and Revolword, the Elemental Helm on his head, ascended the throne. But his reign would be short. The Black Mage was slain by heroes of the united guilds and the Elemental Helm was destroyed. But the chaos of those dark times had altered the harmony of the lands, and a new dark power arose in the East: the Black Spire, with the dread Lord Raavage at its head. Soon the Darklands of Nocturnus were all but under Raavage’s iron fist, with only pockets of resistance remaining. The other guilds were powerless to assist their friends in Nocturnus, for the Drow arose in Avalonia, along with a crippling plague; the Algus, a new enemy, swept down from the Frozen Beyond to try to conquer Mitgardia; and an ancient ruler arose from the dead, the Desert King, to throw Kaliphlin into utter chaos. It was learned that all these sinister threads could somehow be traced back to the web at the center, spun by the Lord Raavage, as he sought to destroy the guilds and rule them for himself. To complete his dark plans, he needed the Necromancer’s Helm, a relic of dark magic that could give him complete power over the dead. And he had found the map to the Helm. All seemed utterly dark. But in the darkness a new ray of hope shone: a rumor circled that the heir to the throne of Cedrica had been found! Inspired by this new hope, once again the guilds united, and heroes arose to again combat the darkness. Raavage was destroyed by the cunning of brave mages and his own greed, and his army crumbled against the might of the united guilds. Peace had been restored, but at a cost. The lands lay in ruins, ravaged by countless wars. It was time to rebuild. In this tattered but hopeful world, the newly-anointed Queen Ylspeth, daughter of the murdered king, has begun her rule, ending the time of darkness. This is the world of Historica. Heroes, arise, and reclaim the glory of the Guilds! (For a complete telling of the history of Historica, click here. But be warned: it is 203 pages long, so make sure you are sitting in your leather armchair by the fire, with a mug of mulled wine, before you begin.) Part II: About Avalonia The Western Paradise Avalonia is the westernmost realm of mainland Historica. It is often referred to as the 'Sacred Paradise', due to its lush foliage and mystical origins. From the fertile rolling green fields and countryside around its capital, to the great lakes, hidden waterways, and mystical islands of its heartland, and all the way to the enchanted forest at its far western-most point, its beauty is one of a kind. Home to all kinds of life and treasures, it is a land full of myths and legends and the stronghold of the mighty Guild of the West. History of Avalonia: Avalonia has always been a sacred place. From its very beginnings it was home to a powerful race of Druids who settled there. Attracted by its beauty and mystique they lived in harmony with the land for many centuries and used their skills to protect the land, which flourished under their rule. As time moved on, their numbers started to decline and the last few remaining took it upon themselves to create one final enchantment. They gave all their power and their lives in one ultimate spell, a treasure, that if found, would bring peace and protection to the land for all eternity. They hid the treasure in their most sacred shine, and with their final task now complete, they vanished into dust; today many of their shrines and temples can be seen in ruins throughout the land, a relic of those days. Days turned to months, months turned to years, and years turned to centuries. During that time the land became inhabited by all sorts of mysterious life and became a very dangerous place. Unknown beings lurk in the Mystic Isles, and there is both darkness and light under the eaves of the Enchanted Forest. Eventually tribes of Elves came who made their home in the forest. The Elves were drawn to the land's sacred power and vowed to watch over the land until the day came when a suitable ruler could be found. One whose people could bring peace and prosperity back to the land. And so they waited... The Guild of Avalonia: Avalonia's Guild is the youngest of the four great lands, having only been in power for a few years. Whence they came, no one knows. All that's known is that when Avalonia was at its darkest hour, a Guild led by Men rode to its safety. Mounted on huge war horses and led by Artorious Rex, they thundered through the land and no enemy or evil could stand in their way. For seven years now, the new Avalonian guild has ruled. In that time they have given protection and stability back to the land, secured peace with the other realms, and trade has flourished. A warrior race, they are never ones to back down from a fight and have no fear in battle. For in battle lies their true calling, in battle they are free, and as the joy of battle takes over them, their minds are focused towards one thing, the slaughter and destruction of their enemies. Riding into battle, the sound of charging horses echoes that of the beating wings of a mighty dragon. Hence they are known throughout the land as 'The Flight Of Dragons'. But then, one day, the king of Avalonia, Artorious Rex, vanished. In his absence, High Lords were appointed: Lord Simon of Nalderic and Lord de Gothia of Benoic. The High Lords were unable to rule as effectively as Artorious, however, and it became evident that a new king was needed to sit on the Dragon Throne. By universal acclaim of the citizens of the land, High Lord de Gothia was elevated to the kingship as the second King of Avalonia and Lord of the Dragonflight. He currently rules in Albion, the capital. Challenge to build the buildings in Albion, the capitol city. The Great Gatehouse of Albion. Historical: Book I Avalonia Guild thread Part III: The Regions of Avalonia: The East Region: Countryside and Capital http://home.messiah.edu/~tp1180/Camelot.jpg This is where Avalonia's capital city, Albion, is located. It is an area full of lush green fields, mighty stone castles, quaint rural villages, and shimmering lakes. The area has very rich farmland which gains much trade between the other great Guilds. We regularly supply farm produce to the other three corners of the world in exchange for oil and other resources. So you may often see a raised flag from another land when their emissaries come to barter goods. The area is primarily inhabited by the race of Men, but many other peaceful races have also made their homes and lives in this area, so it is not uncommon to see all races and walks of life in the busy Capital and its surrounding villages. The West Region: The Enchanted Forest http://28.media.tumblr.com/tumblr_lqiayfT1fZ1qhttpto1_500.jpg This whole area is engulfed by an ancient enchanted forest. According to legend, the forest sprung from the grave of a mighty Wizard. When the Wizard died, his followers plunged his staff upright into his grave, which then grew into a giant Oak and the rest of the forest grew up around it. No one has ever found the mythical Oak, but some claim its guarded by the Elves. The Forest can be a dangerous place for those who venture here without a guide, as its known to have a mind of its own and is constantly shifting and changing. It is home to the Elves who live deep in its heart. Not much is known about the Elves, but they are a proud race, and feared by all in battle. They are allied with the Guild but will only fight along side them if the cause is a just one and threatens the land. The forest is also home to many bands of outlaws and other unknown races and beings who have taken shelter in its depths. The Middle Region, Heart Of Avalonia: The Mystic Isles This area is the most sacred of all Avalonia. The Isles were created two thousand years before when the Desert King, Ark'Mora Raa, attempted to destroy all of the Western Marches (the current Mystic Isles and the Enchanted Forest) with a curse due to their rebellion against his rule; but powerful practitioners of the ancient Faerie magics, among them druids, elves, fairies, and goblins, and many more, stopped the curse from completing its course. The magical battle imbued the region with powerful Deep Magics that make it among the most magically potent places in Historica. Here too is where the legendary ancient Druid shrine is supposed to reside, with the mystical treasure hidden within. Many have lost their lives in search for it, and most now believe its simply a myth. The Isles are shrouded in a think mist, supposedly cast by an ancient Druid to keep the evils of the world at bay, or else as a result of the counteracted curse of Ark'Mora. Now it acts as a gloomy curtain, concealing the unknown within. The Isles are surrounded by mazes of twisty waterways, lakes, marshes, and tidal estuaries. It is not known exactly how many islands lie in this area, for many say that you can never find the same island twice. The only reliable way of travel through these waterways are by the 'Water Folk', dark figures who are the only ones who know the safe hidden routes across the Isles. Who knows what creatures and tribes have made their settlements deep in the center of the Isles and remain hidden? The thick mist makes visibility difficult and Will O' The Wisps have been known to frequently lead unfortunate souls to their doom. The main route across to the Enchanted Forest is on the outskirts of the Isles, and allows a relatively easy passage to and from the Capital. What really does lie deep inside the heart of the Isles? That's for you to decide... The Map: Part IV: Membership Avalonia's memberships is open for those who wish to pick up arms and fight to expand our land and extend our Capital with stone castles, villages, farms and anything else they can think of to help the land. Do you fancy yourself as a tradesman and want to set up a business to increase our wealth? Or maybe you wish to cut out a life in the forest with the Elves and help strengthen the alliance we have. Or maybe, just maybe, you're brave enough to master the Mystic Isles, find the shrine and fortify the Islands with your own designs? We welcome all races, but on the agreement that you will be loyal to the land and fight for her when needs arise. The royal colours of our land and our guild are based on the land's lush earthly feel. We combine two shades of green: dark green and sand green. The law states that you will need to represent at least one of these flags and colours within every thing you build for the land. If you choose to be a member, there is much in store for you, but your first task will be to create your sigfig and introduce him or her with a bit of biography (even a sentence or two will do). Then start building! Examples of Avalonian People: (An important note: both flesh-toned sigfigs and yellow-skinned sigfigs are welcomed and accepted here in Avalonia; your personal preference and your collection should dictate what you choose! The examples here are flesh-toned, but you can do whatever you prefer, as great builders fall on both sides of the debate.) Perhaps you think, "There have been no new castle themes since 2013, and therefore I cannot join the Guilds since I don't have any castle people!" Well, that's just not true. Having castle or Lord of the Rings/Hobbit minifigures is great, but there are other options, many of which are currently available. Browse the following pictures if you are having trouble coming up with something for yourself. Standard Avalonian soldier figs: Older figs that still work in Avalonia (for those of you who are old): Farmers: Common people: Elves and woodspeople: Witch and forest creatures: Members of Avalonia: LEADERSHIP: Henjin_Quilones: Henjin Quilones, Jr, Master of the Drudi Order, and Galaria the Exiled Elf, Mistress of Dragons, of Druidham Role: Guild Leader (contact him if you have questions or concerns) ZCerberus: Lord Trian Burress, of Mesodraconem Role: Guild Lieutenant MEMBERS: TitusV: Arthur de Gothia: Lord Albion (son of King de Gothia) and his brother, Elijah, of Sionnach Grover: Lady Gwenllian, of Prenmôr Faladrin: Lord Faladrin, of Falahuas Brandon Stark: Lord Brandir of Arcadia kahir88: Conrad the Sly, Leader of the Wolf Brigade MiloNelsiano: Auron, of Osgard Niku: Count Julian Arfelan, of Arfelan cablefoxley: Abrecan Foxley, of Hamanne KevinyWu: Prince Kevin the Navigator, Lord of Eryos Ailhbe: Baroness Aihlbe d'Carraig, of Lesser Burren Zilmrud: Parzival the Half-Elf dalle: Dalle d'Updale, of Updale mlongworth: Princess Rhiannon The Last of Nerogue: Darion Wineyard: Lord Wineyard en_zoo: Laesonar of Laelariel chewbacher: Caelthyr Ascaria Full Plate: Sir Rikkard Darby The_Nev: Neville Equicius LordBeavis: Niall O'Connall Servertijd - Robert Sigurd derEselausErgste - Ulfric of Argeste TheLordOfBricks - Fingarfelin of Eldford BardDandelion - Bastyan Irondeer CedricWoodgard - Cedric Woodgard of Wytheria Blufiji - Lord Valan of Greenwood Deep socalbricks - Kars Bardan_Jusik - Bardan Jusik LordDan - Dan Eyrezer - Bayawarra Raegon - Eldon, son of Eurilion Sympatik Brick - Walt Herboï Tanuk1 - Tyranis Borg Part V: Current Tasks and Challenges Gold Count: Freebuild Period I: 134 Gold Challenge I: 79 Gold Freebuild Period II: 134 Gold Challenge II: 104 Gold Freebuild Period III: 171 Gold Challenge III: 56 Gold Freebuild Period IV: Challenge IV: 40 Gold Total: 718 Gold Challenges: Book III, Challenge I: A Time to Rebuild ended. Congratulations to Wineyard for his winning entry. Great to see Avalonians building solid entries, and we won the overall gold tally for the challenge. Book III, Challenge II: Bread and Circuses ended. Once again we won the overall gold tally, great work crew! The first Mini-challenge for Avalonia in Book III was the Game of Thrones to crown the next ruler of Avalonia; all hail King de Gothia, Ruler of Avalonia and Lord of the Dragonflight! Book III, Challenge III: What Will Tomorrow Bring? ended. Book III, Challenge IV: The Turning Point ended. Congratulations to Grover for his winning entry. Tasks: (Note: these do not need to be completed in order, though of course it does not hurt to do so.) FIRST TASK Avalonians! Our guild is composed of many different realms, and in these troubling times, it is necessary for each realm to muster militia at a moments notice or maintain a standing troop of soldiers. While there is a standard uniform for Avalonia's common soldiers and Army regulars, what do your troops look like, and what crest or device do they bear on their shields or tabards? How would one differentiate them in battle? For the first task, you should provide a picture of your realm's soldiers/defenders/mercenaries, etc. I have displayed a number of different soldiers common to Avalonia in the pictures above. Are your troops garbed the same, or do they display a different coat of arms or unique helm or weapon, or are they a mishmash of warriors? Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. SECOND TASK Avalonians! Your Lords and Ladies (Sigfigs) have need to travel the realm. Who accompanies them on these journeys? What is their standard retinue? For the second task, you should provide a picture of your Lord/Lady and their entourage. They can be mounted or on foot, but it should be how you'd expect to see your sigfig about in the realm. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in this thread. THIRD TASK Name and describe your realm/territory/region. What would one encounter as they traveled across your realm. Are there great forests or rolling plains? Is there a great lake or river of note? Who are the residents and what are they like? Do you have a tribe of hostile goblins living on your lands? Some Avalonians have already provided a very vivid picture of their realms through their builds. Any entry for this task should be posted as a separate topic and a link should be posted on this thread. This topic should include description in the form of words and pictures. The pictures may be in the form of builds, photos of real life locations or art. FOURTH TASK - Open to all Historicans Historica is home to many towns, villages, hamlets, and even a few Cities. The Royal Cartographer's Guild of Albion and the Avalonia's foreign affairs minister wish to officially recognize the many settlements of Historica. As a prerequisite to official recognition and inclusion in the "Royal Registry of Historica's Locations of Note" and "Avalonian Sites and Monuments: a comprehensive guide" each settlement must prove that they contain the minimum facilities to provide for their residents. To establish your settlement, you must post MOCs from specific categories common to all settlements. These MOCs CAN be already completed, but they MUST not already be referenced to a different location. To find out all of the details, check out this page: http://www.eurobrick...c=92705&hl=task FIFTH TASK Avalonians! All Lords and Ladies need a stronghold or fortress from which to rule their realm. Do you have a castle, a keep, a fortified farmstead? Where is your base of operations? For the fifth task, you should provide a picture of your stronghold. This should be your main fortress, not a small outkeep or tower. Remember that you should be displaying flags in the guild colors (dark green and sand green) or incorporating these colors into your uniform or standards. Entries for this task should be posted in their own topic and a link should be posted in this thread. SIXTH TASK - Open to all Historicans Merchants ply their wares throughout Historica, bringing Avalonian wines to Nocturnus and Kaliphlin spices to Mitgardia. But some brewers are renowned for their finest stouts or lagers, certain Kalihplin oil magnates that are known to provide reliable cheap lamp oil, there are prized meats that can only be purchased from specific breeders. These are the goods that are known throughout Historica by name. What are these goods, and who provides them? For the sixth task, you need to establish a brand of trade. This "brand" could be the maker/sewer/brewer/carver/grower of goods, it could be a specific region (this should be very specific to a location or small region, not "Nocturnus Cake" or even "Mystic Isles Pizza") or it could be more of a large trade conglomerate that provides a multitude of goods, or has stores throughout Historica. Some of these "brands" are already established in previous MOCs or posts, and some have not yet been established. To find out all of the details, check out this page: http://www.eurobrick...howtopic=113968
  3. Yes, they will. Tasks 1-6 will, that is.
  4. Much like what @soccerkid6 did over in Mitgardia, I have begun picking out highlight builds for each of the contributing members of Avalonia in Book II. At this time, I have only managed to get to the letter M (going in alphabetical order), so if you are not featured here, I am sorry! I'll get more up as I get time. If you are listed here, and you haven't been active lately, now is your chance to jump back in for the start of Book III! And the builds picked were the ones I liked best from each builder, by no objective standard, just my own taste... @Asad @Bacon Potatoes @Brandon Stark @Bregir @Brick Man Studios @cablefoxley @Candia @Captain Settle @-Carson Haupt- @cesbrick @de Gothia @Derfel Cadarn @dzidek1983 @en_zoo @Faladrin @frumpy @Full Plate @Gilbert Despathens @Graham Gidman @Grover @Halhi 141 @HammerBro @Hammerhand @hellboy @Henjin_Quilones @Jakorin Swiftsword @Jason Cicchini @kahir88 @Kerntechniker @Keter @KevinyWu @krono111 @LegoEomer @legoloco @Leki @LordDan @Luckypat @mephistopheles
  5. @Ailhbe Welcome to Avalonia! Glad to have you with us for Book III! And my own contribution to the Historica Lore Challenge: Our tale begins shrouded in the mists of time. It was with the anointing of the first King of Historica that the long darkness ended. The early days had been filled with terrible wars, clan against clan, race against race; Men of the Lion battled Men of the Falcon, and all Men were beset by armies of Orcs and the undead. Those days came to a close at last after a council of the wisest men and women, of all races, convened in the last Great City of the Old World, Cedrica. The wise sought a way to unite the warring factions under one banner, to usher in an age of stability, prosperity, peace, and happiness for all. They formed four great Guilds, realms in their own right: Avalonia in the West, Kaliphlin in the South, Mitgardia in the North, and Nocturnus in the East, to foster trade. And to rule over it all impartially, to keep everything running smoothly and to settle grievances, the first King was anointed, a Man from an ancient family well-regarded and well-respected by all. The early days of the rule of the Kings were exactly what the wise had hoped: bustling trade routes sprang up between newly built cities, trades and crafts and arts were flourishing, and finally even the poorest had enough to eat. The sound of music, not battle, was heard on every street corner, and songs, not curses, rang out in every hall. When the first King died, his son took his place, and his son after him, and on through a long line of noble rulers. But the good times would not last forever. Dark magics slept under the land, magics that were awakened by the Black Mage Victor Revolword. Elemental monsters wreaked havoc across the land and Revolword, the Elemental Helm on his head, ascended the throne. But his reign would be short. The Black Mage was slain by heroes of the united guilds and the Elemental Helm was destroyed. But the chaos of those dark times had altered the harmony of the lands, and a new dark power arose in the East: the Black Spire, with the dread Lord Raavage at its head. Soon the Darklands of Nocturnus were all but under Raavage’s iron fist, with only pockets of resistance remaining. The other guilds were powerless to assist their friends in Nocturnus, for the Drow arose in Avalonia, along with a crippling plague; the Algus, a new enemy, swept down from the Frozen Beyond to try to conquer Mitgardia; and an ancient ruler arose from the dead, the Desert King, to throw Kaliphlin into utter chaos. It was learned that all these sinister threads could somehow be traced back to the web at the center, spun by the Lord Raavage, as he sought to destroy the guilds and rule them for himself. To complete his dark plans, he needed the Necromancer’s Helm, a relic of dark magic that could give him complete power over the dead. And he had found the map to the Helm. All seemed utterly dark. But in the darkness a new ray of hope shone: a rumor circled that the heir to the throne of Cedrica had been found! Inspired by this new hope, once again the guilds united, and heroes arose to again combat the darkness. Raavage was destroyed by the cunning of brave mages and his own greed, and his army crumbled against the might of the united guilds. Peace had been restored, but at a cost. The lands lay in ruins, ravaged by countless wars. It was time to rebuild. In this tattered but hopeful world, the newly-anointed Queen Ylspeth, daughter of the murdered king, began her rule, ending the time of darkness. This is the world of Historica. Heroes, arise, and reclaim the glory of the Guilds!
  6. Noooooo! @The Maestro, come back!!! I guess the Summer Joust will be the last Avalonian hurrah for you and ZG, then. You guys will do great things in the new lands far away, I am sure. But I shall miss your builds being part of my land.
  7. The colors of the Guild of Varlyrio are white and gold. As for a bear, you'd have to confirm with @Rogue Angel, but if it was just your personal emblem I can see no problem with that. Any sigil could be used anywhere, I think, as long as it was just for your character - some are just more suited for certain areas than others (like lions for Kali, for example). But we're sad to see you leaving Avalonia so soon!
  8. I'm pretty sure we have the exact same sheep design! I might have stolen it from you over on Flickr, but I'm not sure... I love the terrain, and I love the shaping of the windmill tower, especially the roof! I have a couple of minor nitpicks of what is otherwise an excellent build: first, the window of the windmill tower has the wooden section stopping rather abruptly, rather than continuing up to the roof line or a horizontal beam, which is odd; and second, the chimney of the other building looks strange ending below the roof edge like that (at least I assume the pearl silver bowl and dish apparatus is a chimney?) rather than continuing up above the roof like a typical chimney. That being said, I am especially taken with the way you joined the different roof sections together with the inverted half-barrel, and the cart is quite nice, too! Your style goes well in Avalonia, as it reminds me of @The Maestro and @ZlatanXVIGustaf (whose own styles evoke others like DC and LD...).
  9. Looks pretty cool! I love the SNOTed rockwork and the water. Also the start of the bridge is a nice touch, too. I do think that there is a bit too much texture here for microscale, since in micro every little stud ends up being a huge boulder; that can be good for the rocks, but it seems just a tad too much to my eye. Nonetheless, you have some great angles on the walls and the cathedral? up top is particularly nice. As a side note, the second picture does not seem to be displaying properly.
  10. You could go Mitgardia, too! I was not deliberately slighting them, I was merely suggesting that based on your story your characters would seem to fit nicely into Kali or Varlyrio. Each of the guilds that will be playable in Book III should have a new page up on August 1st, including Varlyrio, which will certainly be the best place to browse what seems best for you. And @Kai NRG's short history a page before yours in this thread is a pretty good breakdown of the basic background info you need (though you are welcome to spend days reading up on the lore if that suits you, too!).
  11. Very nice, Kevin! I like the textured stonework of the walls, and you did a great job of integrating the walls into the rock below. All of the wedge plates and curves that make up the path look really good, too. I'm not as big of a fan of the church, but I am struggling to put my finger on why. It might be because it is so narrow, which of course was dictated by the contest footprint. It might also be the roof of the steeple, which is a bit rough to my eye compared with the rest. That being said, I really like what I see here, especially the angled walls, the completed interiors, and the rocks of the mountain. But especially that path!
  12. I like this cottage so much better than the house you posted a few days ago! The roof is great, the walls are great, the windows are great, and best of all is the little porch railing. I am rather inclined to side with Titus that the teeth are a bit too regular, but it does not look bad. Maybe a few more of the 1x2 curved slopes on the edge would help break up the regularity, too. Great work!
  13. @pombe Great intro, and I hope you find a guild that suits you. You are of course most welcome in Avalonia, but allow me to argue on behalf of two other guilds rather than my own. First, Kaliphlin has a long border with Nocturnus, and would make sense with the story you just presented, and the darker skin tone of Ferenice would fit quite well there in the southern sun; I think they fit best of the four continental guilds. Second, Varlyrio would also be a fun option, for several reasons that I can think of off the top of my head: i. you can build whatever you want and be one of the pioneers of creating a brand-new guild culture - there is very little prior background to hold you in check in your creativity; ii. Varlyrians were pretty involved in the Nocturnus civil war, which would give your characters reason to be in Nocty, as well as a reason to dread going back; and iii. the new guild needs members! Whatever you choose, I'm glad to see you over here in GoH! @cablefoxley and @KevinyWu, great looking figs and glad to see you back in Avalonia! @narbilu Avalonia would love to keep you, but if you feel a stirring to explore other lands, we won't hold you back! But if you stay, excellent!
  14. The texture on the wall is great, though as others have said a gate or something else to break it up would have looked nice. I would try to make the base of the tree smaller, though the foliage is top-notch; the lower trunk just doesn't match what is above, in my opinion. I think your snowscape is particularly nice, and I love the figs. Is the guy chasing the animals absolutely sure that those are badgers and not skunks, though? He might be in for a smelly surprise...
  15. It looks very nice, but it is almost too textured for my taste. It is a bit busy, actually, with the stepped edge of the gable, the round bricks in the corners, and all of the different light bley elements surrounding the windows/wall indents. I love the roof, though, and the chimney cap is a nice touch!
  16. Nice build, dG! I especially like the way you have taken care to break up the bley walls with windows and the occasional patch of dark tan bricks. The interiors are great (are you trying to become the next SK?) and I think the fig posing is especially dynamic, including the appropriate uses of the facial expressions. I like your bell, though I wish there was a way to connect the plate to the cone without the gap like that; perhaps a few of the ring blade elements from the Black Panther sets would fit the bill (in pearl silver, not gold, but still metallic). Still, very nice build, and I hope Lena will be ok!
  17. Thanks, dG! It took me a while of tinkering and many failed attempts with other creatures to get to the point where I feel confident in my dragons. And I do say that in the plural, as I have four more completed and awaiting photography... Sand green is probably my favorite color to build in. The head is made largely of a single piece, the nose of the Ninjago Mech Dragon, so yes, they do stick out a bit more than I would ordinarily like. But I actually like the bug-eyed feel for Kijani, as it sets her apart from some of my others. But of course, LEGO does limit what you can do with its proportions. Thanks, Titus! I agree, the base is really the highlight. Thanks, Kai! Thanks, RA! I agree about the ball joints, but I don't really have a better solution - the smaller mixel joints don't have enough friction to hold up well, and there are only a few colors of the larger ones, at least in my collection. If I had them in sand green, it would be great! I used to be in your boat, loving the molded ones, but recently I have been on a bit of a dragon-building kick, and I think mine (and those of some other very talented builders out there) are better for the greater poseability and variation in styles. I am not a huge fan of Ninjago brick-built dragons, though, except as a source of parts! Thanks! Was one of them mine? I'd be curious to know of the others, as I love dragons. It's all about the presentation! Thanks, SK! I'm convinced that every LEGO element has a use beyond the one originally intended for it, if placed in the right context. And I fell in love with the snout and just had to use it in my own dragon, just on a smaller scale. Thanks, Ex!
  18. @Grover I can easily edit it and add this in for you, no worries! edit: Done!
  19. Very nice, Grover! The clean lines are nice, appropriate for new construction, and the roof technique looks good in tan with the longer pins, very effectively conveying the idea of thatch (better than most other techniques I have seen, actually, besides the minifig hand one). I like the slightly offset timber sections, though I think it might look even better with a bit more distinction (a full plate, maybe, rather than a half) between the timber and the wattle-and-daub. Also, I think that tan and reddish brown are a bit too prevalent here, with the ground, walls, and roof all being pretty much the same; if you had used dark brown for the timbered sections, for example, I think it would have given more contrast and made it just a slight bit better. That said, it does look great as it is, and I like what I am seeing so far. (And I'll look forward to another build from you in 10 months or so...)
  20. Hi Bart, and welcome! While I do not play BoBS, I do have some degree of familiarity with the game, and plenty of familiarity with GoH. The similarities are that they both involve building things out of LEGO bricks, they both have challenges, and both have factions. The gameplay aspect of BoBS is absent from GoH, though. Here, belonging to a particular faction does not really mean anything for the end outcome of the story, the world, or you, beyond that it gives you something to belong to and feel proud of, somewhere to call home. GoH is laid back, casual, and friendly, a place to come to share castle/medieval fantasy builds and get critique without being stressed about producing something for points or victory. You can be as involved as you want to. For more detailed comparisons, someone like @Garmadon could probably be of more assistance.
  21. I needed a bit of a break from building to figure out what I wanted to build next, and how I wanted it to look. Reviewing hundreds of builds from some incredible builders was actually helpful for that process, in fact. And I was trying to figure out what to do for the roof of my cottage for the Joust, and had not decided how to proceed. It's looking pretty good so far, in my opinion...
  22. Avalonia Book II Builds As we are about to begin Book III, I took the time to compile a fairly exhaustive list of the builds, from challenges and freebuilds, of every member who called the Guild of Avalonia home during Book II. If I missed something, let me know and I will add it. Challenges: Chapter I Cat. A Heroes are Made - MikeyB The Fire Inside - Penkid11 Grimm on Hemresa - narbilu Ambush in the Cerean Pass - HammerBro33 A Good Day to Die! - Carson Haupt A bad Nocty! - Simon_S Tharadum the Sword Rainer - Robinson Bringing Justice - Kerntechniker Tactical Error - Captain Settle Cat. B Reclaiming the Fort - Penkid11 Mountain Pass - narbilu The Cerean Outpost - HammerBro33 Armathian Stronghold - mpoh98 The tower at Blood Lake - de Gothia Into the Flames - C.J.Cutrone9 Walls and Bones - Kerntechniker Minotaur Castle - Jason Cicchini Cat. C Village of Sorrow - Penkid11 Stand against the waves - Niku Mount Crow of the Snow elves - narbilu The Genius Malignus - Simon_S If you don't want to align... - Wedge09 Words and Wisdom - Kerntechniker On the border with Nocturnus - Balthazar Chapter II Cat. A Betrayal - mpoh98 Losing the Dwarven Tunnels - narbilu Quarantine - Niku Every Man Has a Price - Wedge09 Thirty Seven Days - -Carson Haupt- The Drow Attack - krono111 Chasing the Drow - odidoma Old Friends - Hammerhand Cat. B The Cunning of the Drow - Simon_S The Reunion - de Gothia Dark Wings - -Carson Haupt- New Fortifications - Hammerhand Archers Arriving - krono111 A Black Day - Bregir Capturing the Drow - odidoma Roadblock - narbilu Cat. C The Battle for the Enchanted Forest - narbilu The Journey to Hembrygga - narbilu The Betrayal - odidoma Chapter III Cat. A Paying Respect - mpoh98 Into the Rock - -Carson Haupt- The walls have ears,bu - Brick Man Studios Dal Xoth - vitreolum Dwarven Statues - MiloNelsiano A Boast of Victories to Come - Bregir A Chimney Sweeper - de Gothia Loose Tongues - Hammerhand Talking at the Inn - Wedge09 Spies in Low Places - Jakorin Swiftsword Cat. B Sneaky Little Dwarfses - vitreolum Unobserved Infiltration - mpoh98 Plot for Peace - Jakorin Swiftsword Ancient Halls - Hammerhand Drow Diplomacy - Disco86 In the halls of the Elves - Bregir Misleading Directions - LordDan Cat. B - Petric_G Cat. C Surprise, Surprise - Petric_G Journey to the Mystic Isles - Jakorin Swiftsword Simple Satisfaction - Jakorin Swiftsword Council with the Wise - Jakorin Swiftsword Dwarven Workshop - vitreolum Siege of Ceòbanach Dùn - vitreolum On Avalonian Shores - Hammerhand Chapter IV Cat. A A Dwarf's Life - LordDan Hiding in the Fields - Brick Man Studios Zelpunra's Tower - Hahli 141 Cat. B A World Torn Apart - Hahli 141 de Gothia in the Kaliphlin Civil War - de Gothia How Nar Bilu became lord of the Wingless Serpents - narbilu Trouble in Kaliphlin - Jakorin Swiftsword Cat. C [CG: O16 U vs DK] Ancient Power Called Forth - Rogue Angel [WZ7: E8, High Council] - Shrine of Al-Shirii - MiloNelsiano [G:J13, DK vs U] Assassination - LordDan Fortifying the Pasture[ CG: F13, DK vs U - LordDan Taking out the Patrol Boat[WZ2:G12,Desert King] - LordDan Vicious Brawl [WZ4:H9, Desert King] - LordDan Surprise! [WZ1:E7, Desert King - LordDan Recruiting Allies[G:C7 DK vs U - LordDan [WZ3:G15, Desert King] Fighting in the Mountains - LordDan [G:G5 DK v HC] My Heroes - LordDan [CG, D10, DK vs U]Successful Resurrection - LordDan Now Who's Hanging Around?[CG:C3, Dk v HC] - LordDan Council of the Fire Mages[G:A4, DK v HC] - LordDan Oasis Occupation[ WZ5:I10,Desert king] - LordDan [WZ6: B7, Desert King] Through the Walls - LordDan [GA:L2, Dk vs. HK] Freedom for Esterbroke - LordDan [CG: F14, DK v U] Dwarven Alchemy - LordDan [WZ11:C4, DK] Duel beneath the Blood Oak - LordDan [CG: F10, DK v U] - LordDan [WZ13:F12, Desert King] Cleaning Up the Mess - LordDan [WZ9:G7, Desert King]Painting the Road - LordDan [CG:I14, DK vs U] Tricking the Ulandians - LordDan [WZ12:H12, Desert King] Taking the Boardwalk - LordDan [WZ15:E12,Desert King] Inside Agent - LordDan [WZ7:E8, Desert King] Return of the Crocs! - LordDan [G: K3, DK v HC] Supplying Esterbroke - LordDan [G:L1,DK vs HC] Supplies for Esterbroke - LordDan [WZ14,Desert King] Hail the Desert King! - LordDan [WZ16:C17,DK] Pointy Furniture is a Bad Idea - LordDan [WZ17, Desert King] Xersia in flames - LordDan [WZ19, DK] Don't Step in the Circle - LordDan [G, A4, DK vs HC] A Fiery Beacon - LordDan [WZ18,E2,DK] - LordDan [G,O18,DK v U] No One Escapes the Desert King - LordDan [CG:G15, DK vs U] A Deadly Predicament - LordDan Ambush in the Arkbri Valley [WZ1: E7, High Council] - Bregir "Procuring" support [G:J15, HC vs U] - Bregir CHARGE! [WZ2:G12, High Council] - Bregir [CG:A14 HC vs DK] A Price Too High - Bregir [G:C9 HC vs DK] The Price of Worship - Bregir [WZ4; H9; High Council] The show must go on! - Bregir [WZ3; High Council] Welcome to the Jungle - Bregir [CG:E2, HC vs DK] Eastgate defenses - Bregir [WZ8: L11, High Council] A leading light - Bregir [WZ11:C4, High Council] Before the Old Gods... - Bregir [WZ7:E8, High Council] Battle at the Merchant's Arcade - Bregir [WZ13:F12, High Council] Not just another "Ship of the Desert" - Bregir [WZ9, G7 - High Council] A shield against the tide - Bregir [CG: K12, HC v. U] Bless you! - Bregir [WZ12, H12: High Council] Protecting the food supplies. - Bregir [CG:K3,HC vs DK] Loyalty or treason? - Bregir [WZ15:E12; High Council] Another day, another battle - Bregir [G:A15, HC vs DK] You will not stand alone... - Bregir [WZ19:C4, HC] Springing the trap - Bregir [G:A12, HC vs DK] Rising against opression - Bregir [WZ18, E2, HC] You shall not pass! - Bregir Taking prisoners in Arkbri WZ1:E7, High Council - de Gothia [WZ10:HC] The battle of Petraea - de Gothia [WZ6:B7, Ulandus] Defending Northwall - Robin Creations [WZ4: H9 Ulandus] A Cruel Game - Robin Creations [CG: K19 U v. DK] Waking the Town - Robin Creations [CG:H9, U vs. DK] Securing the Herd - Bacon Potatoes A Failed Insurgency [WZ3:G15, Ulandus] - Bacon Potatoes [WZ4:H9, Ulandus] Battle on the Mountain - Bacon Potatoes [G:E2, DK vs HC] Chariot to Eastgate - Disco86 [G:A14, DK vs HC] Escape to Everlast - Disco86 Razcal bin Azad [WZ4:H9, Desert King] - Disco86 Aqueduct Occupation [WZ2:G12, Desert King] - Disco86 Arkbri Ambush [WZ1:E7, Desert King] - Disco86 [WZ3:G15, High Council] Dueling - Graham Gidman [WZ4:H9, High Council] "Die Orc Scum" - Graham Gidman [WZ1:E7, High Council] Attacking from Behind - Graham Gidman [WZ8: L11, Ulandus] - Floating Defence - narbilu [WZ6, Urlandus] - Pre-Occupied - narbilu [WZ5, Urlandus] The Burrow - narbilu [WZ3:G15, Ulandus] Scout Surprise - narbilu [WZ4:H9 - Ulandus] Magic Tornado - narbilu [WZ4; H9; Desert King]-Kill him ! - Brick Man Studios [G: L15 ; DK v. U ] - Preparing for fight - Brick Man Studios [G: B4, DK vs. HC] The attack of the Fort - Brick Man Studios [G:D5, DK vs. HC] Elimination of the border's guards. - Brick Man Studios [G:C5, DK vs. U] Trapped ... - Brick Man Studios [CG:A15, DK vs HC]Finally you will stand alone... - Brick Man Studios [CG: C13, DK vs. HC] Dug up - Brick Man Studios [WZ14: F14, DK] A Disordered Street - Brick Man Studios [WZ12: H12, DK] The Surprise Attack - Brick Man Studios [WZ1: E7 High Council] Arkbri Assault - Jakorin Swiftsword [WZ2: G12, High Council] Aqueduct Aquired - Jakorin Swiftsword [WZ4: H9, High Council] Shizim D'Ali - Jakorin Swiftsword [CG: E2, HC vs DK] Eastgate Blockade - Jakorin Swiftsword [WZ19:C4] Arcannon's Betrayal - Jakorin Swiftsword [WZ15: E12, HC] Amrakect Bloodbath - Jakorin Swiftsword [CG: HC vs. DK] Silence is Golden - Jakorin Swiftsword [WZ7:E8 Desert King] The Baths of Queenscross - Hammerhand [WZ9:G7 Desert King] Bloody Lane Stand-off - Hammerhand [WZ5:I10, Desert King] Sand Worm Encounter - Hammerhand Killing Two Birds With One Stone [WZ3:G15, Desert King] - Hammerhand [G:H13, DK vs. U] It's A Mirage… I hope - Hammerhand Up From The Ashes [WZ4:H9, Desert King] - Hammerhand Cat. D Parade of Barqa - de Gothia Chapter V Cat. A The Eagle at the Great Wall of Hesperia - Henjin_Quilones Evening Falls Like a Vulture's Wing - Henjin_Quilones Catching an Alliance Courier - MiloNelsiano A Shadow in the Night - LordDan Riders of Historica - Spire - Caught - de Gothia On the Lamb - Grover Through the Avalonian Countryside - Brandon Stark The Decoy - kahir88 A Poor Choice of Mount - Isundir A Courier in the Air - Faladrin War Already Started - narbilu Riders of Historica - Spire - kahir88 Alliance Courier - MiloNelsiano Riders of Historica - Entry - Alliance Side - Windusky Cat. B The Armored Bears of Hesperia - Henjin_Quilones The Hand of Corruption Catapult Wheel - Henjin_Quilones Siege Machine for the Spire - MiloNelsiano Preparing to Besiege - The Maestro The Siege Golem - kahir88 Statue of Doom - narbilu Cat. C Historica United (special extended edition) - Henjin_Quilones and Titus V Historica United - Henjin_Quilones The Beggar-King - TitusV The Fate of Historica (Resistance) - kahir88 The Fate of Historica (Spire) - kahir88 The Battle for Historica - MiloNelsiano Raavage's Secret Weakness - Faladrin Safe Haven Cat. A The City of Bandari - Henjin_Quilones The Ruins of Lythell - The Maestro Orien - The Lost Island of Yureishima - narbilu Castle Rose - Faladrin Coghallow - kahir88 Airalonde - Niku Ardholen Athrad - Niku Mesozoic - de Gothia Cat. B The People of the Isle of Roses - Faladrin Residents of the Isle of Steam - kahir88 Citizens of the City of Bandari in the Land of Mwamba - Henjin_Quilones Cat. C The Spirit of Eryos - KevinyWu The Bouncing Frog - Faladrin The Nagra Luca - Henjin_Quilones Sea Wolf - kahir88 Freebuilds: (in alphabetical order by builder) Asad Avalonian Farmstead Orders Farrveil Fortress Bacon Potatoes In the Royal Study The Geography of Ambalar A Meeting at the Mines The Port of Mirameth Brandon Stark Task 1, 2, 3: Dragonstone [Brandon Stark: Part 1, Chapter 1] [Brandon Stark: Part 1, Chapter 2] [Brandon Stark: Part 1, Chapter 3] [Brandon Stark: Part 1, Chapter 4] [Brandon Stark: Part 1, Chapter 5] [Brandon Stark: Part 2, Chapter 1] Ambushing the Spire [Brandon Stark: Part 2, Chapter 2] War and Peace Bregir [GNAR] The Swiftsure (Ship of the Isles) HSS Craftsmen: The Kaliphlinite Market Drakeshome Manor Assuming Power Tavern and Ale Trader Lakeside lumberjacks The Trifork, task 3 Diaries of Beorthan 1: Assuming power Diaries of Beorthan II: Departure Bregir's CMF GoH series The Trifork River Port Ramparts of New Town The Crown Inn The Mill of the Trifork Great South Gate Defending the Councilors [Minichallenge, High Council] The Twins Messages from home A Heroes Return Husbandry: The Orangerie Husbandry: Shepherd's Hut Aestwäld Saga part 5 Aestwäld Saga part 7 Aestwäld Saga part 8 Aestwäld Saga part 10 The Frozen Beyond, Cat. B: The Great Northern Ankylos Piazza Municipiale - The Trifork, Avalonia Brick Man Studios Defending the Storytellers A New Friend A Strange Inn The ravaged camp Into the sewers A Farmer Family La Valetta's West Gate CableFoxley First Landing: The Journey of the Grey Round Road The Twisted Tree The Quarry Ambush Camp Camp Lefox Ballista Tower Candia Asulf Presentation Freebuild Brothel Captain Settle Collecting the Pieces- The Enchanted Pumpkin. The Story of Ravious Bose: Part 1 Mountain Watchtower Paranoia Avalonian Watchtower Avalonian War Room -Carson Haupt- Mount Up! The Lesser Rustwing [GNAR] Gylden Abiron Figbarf Ogre Mount Albion: Stables Journey through the Plains Farming Task II and III Dusty Border Wall Avalonian Postcards (some of them at least!) Elven Valley Ch II - Prolouge - Black Crusade Drowned Town A visit to Carn A Marriage for the History Books Countryside Shrine Cesbrick Watchtower of Gragoloon Task 4 - Grey Beard Wizard's Cottage The Etheldreed Windmill The Healer's House The wedgwood house The Old Watermill Green Lake Tower Ruins BlueWater Castle de Gothia de Gothias CMF GoH series The Road to Albion Benoic House and Countryside Avalonian Task I, II, III. The county of Benoic The Quay of Sionnach de Gothia in Barqa Attack on the Hand Avalonian Harbour Trade between Barqa and Benoic Ch II - Prolouge - Rumours in Sionnach The planning of a city The Blacksmith in Sionnach Albion and Elijah leave Avalonia The Forester in Sionnach HSS Gates of Sionnach HSS The Town Hall of Sionnach HSS Street of Sionnach HSS Mining in Benoic HSS The Butcher of Sionnach The jeweler in Sionnach Sionnach Castle The Woodcutter in Sionnach The harbour in Sionnach de Gothia and Elijah HSS Military Barracks of Sionnach Leaving for Mitgardia A journey to Mitgardia Market Day in Sionnach Lena is Taken Derfel Cadarn The Very Short Tale Of The Nocturnian Spy Morholt Keep - Dark Isle Saga Chapter 2, Part 1 Dark Isle Saga: Rising Of The Damned Part 1 Dark Isle Saga Path Of Darkness Part 1: Caer Caradoc Dark Isle Saga Path Of Darkness Part 2: Hexvale Cottage Dark Isle Saga Rise Of The Damned Part 3: Loholt Manor All Hallows Keep dzidek1983 Western Tower Blacksmith Gargoyle Inn en_zoo Laesonar 1 Laesonar 2 Laesonar 3 Laelarielian Hunting Lodge Laesonar 4 Carpenter's house Laesonar 5 - Healing Wounds Laesonar 6 - Laelariel (Part 1) Faladrin The Frozen Beyond, Cat. A: The Last Outpost The Frozen Beyond, Cat. B: Mom is Really Angry! The Frozen Beyond, Cat. C: Snow in the Enchanted Forest?! The Restauration of Falahuas (Ch1) The Restauration of Falahuas (Ch2) The Restauration of Falahuas ch3 The Restauration of Falahuas Ch4 The Restauration of Falahuas ch5 Frumpy Humble Beginnings Relaxing on the Farm Leaving Home Oakheart Village and Castle Full Plate The Tranquil Meadow Old Bagshaw's Residence The Poacher Making Camp Solitary Council Escaping Home Waylaid Archery Practice Honour the Fallen Avalonian Countryside Gilbert Despathens Raising the Defences The Mirror Avalonian Second Task: Departing for Albion Graham Gidman Walking through Reyelan Avalonian Tower Silver Chicken Inn Checking In Trying to Catch the Big One Traveling Down the Mountain Avalonian Cottage An Unfortunate Ambush Out for a Stroll Grover The Cedar Serpent Early Spring in Prenmôr Halhi 141 Mystic Isle Strange Nightmares Gremlon's Treehouse The Frozen Beyond, Cat. A: A Last Blossom of Hope The Frozen Beyond, Cat. C: A Village Transformed HammerBro33 Vanhorn, Avalonia (Third Task) The Woodland Guard The Council of Vanhorn Collecting the Pieces - Finding the Tiger Fang Swift Justice Avalonia Postcard The People of Vanguard Crossing Lake Talon Arrival at Vanguard Celebrating New Leadership Ch II - Prologue - Dark Times - The Council Chambers Character Bios [GNAR] The Nendril Hammerhand [GNAR] - The Sea Bull (WIP) Cottage in the Woods Ferinwald's Army (Avalonia) Ch II - Prologue - Rumor's Beginnings Ch II - Prologue - Drow Tunnels Mount Up! Mountain Wyvern Hammerhand's CMF Series Defend the Walls Gates of Dinas Brynmor Patrolling the Border Pass Hellboy Huntersman Inn Henjin Quilones Nocturnus Minichallenge I: Crossing the Sayn Gwinos River Nocturnus Minichallenge II: At the Shrine of Kanohau Nocturnus Minichallenge IIIA: The Spiderwitch Nocturnus Minichallenge IIIB: The Pies of the Spiderwitch Nocturnus Minichallenge IIIC: The Proposal of the Spiderwitch The Chronicles of Hesperia, Vol. 1, Ch. 1: The Fireball The Chronicles of Hesperia, Vol. 1, Ch. 2: The Crash Site The Chronicles of Hesperia, Vol. 1, Ch. 3: The Return of the Druids The South Gate of Lleidr Castle The Chronicles of Hesperia Vol,1, Ch. 4: The Banishment of Galaria The Chronicles of Hesperia Vol. 1, Ch. 5: Stopping at Tire Keep Kijani the Earth Dragon Isundir Edelwald Troops Finally Arrived The Mad Dog Jakorin Swiftsword Mount Up! The Targubol Task One: Celebration of Trade Task Two: Mission in Kaliphlin Stagdren Castle The Frozen Beyond, Cat. C: Dangerous Ground Guardside Castle A Walk Down the Street Jason Cicchini - Darwynia, A History kahir88 Task I and Task III Trade - Amber Cider Nocturnus Minichallenge I - Howling in the Mountains Nocturnus Minichallenge II - The Den Mother Nocturnus Minichallenge IIIa - Igronow the Black...Baker Nocturnus Minichallenge IIIb - Igronow's Kitchen Nocturnus Minichallenge IIIc - Igronow's Offer Prologue for Category C Not the Healthiest Profession Scavenging Lesson One: Distraction Poaching Dangers of Smuggling Scarlet's Scarlet Brothel Kerntechniker Farming close to the black smith shop HSS Aq Burrium Aqua HSS Religious Burrium Aqua HSS Craftsmen Burrium Aqua HSS REQ-Military Burrium Aqua HSS REQ - Laborer HSS REQ-Hospitality - Lodging Burrium Aqua Keter Alaverians (GOH Avalonia) Southern Spire Leaving Home Dark Rider, Dungeon of Alaveria KevinyWu Eryos Castle Prince Kevin the Navigator and the "Compass" Journey to Eryos Eryosmith Band Old Statue Fortress of St. Jocosa Krono111 rescue Avalonia Task III LegoEomer The Frozen Beyond, Cat. A: Greenwood Castle Medieval Highway Avon Saga 1: Planning a City Avon Saga 2: Building a City Avon Saga 3: Restoring Order Streets of Rivendell Avon Saga 4: Forging Alliances Avon Saga 5: Founding of the Oakwood Order Avon Saga 6: Inspecting the Farms Gate of Rivendell Marching to War Avon Saga 7: The End Characters Going Home To Nocturnus, to War Home in a Foreign Land Planning for War legoloco Legoloco Collectible Series Leki [Avalonia Task 1&3] Welcome to Meldrim LordDan Plain Raid Loading the Wagon Mage's Adventure Mount Up! Frost Wolf Ancient Tower A Sinister Meeting Araluen Quarry Lord Dan's Collectible Series Araluen Guard Chilly Weather Into Nocturnus ATTACK![Minichallenge,Desert King] Training Hall Practice Range Entrance of Bonesville Frozen Solid Eyes in the Forest Preparing for Trouble Visiting Allies Boneville town square Life in Araluen Algus Hunting The Frozen Beyond, Cat. B: Frost Wolf Hunt Stopping the Cold Traveling to Sultan's Gate The Demon Lord A Strange Creature Nocturnus Minichallenge II - The Shaman's Hut Luckypat Furthest West in Avalonia The Library of Occidens Planning Room Mephistopheles Woodward River Harbour The Huntsman Inn, Woodward and more Avalonian Hamlet: Sylvania Sylvania: Wood Carver's House Smith for Sylvania MikeyB - County of Circardia, Avalonia Task I, II, and III MiloNelsiano Oros Soldiers Entourage Valley View Hall Blacksmith in Oros MiloNelsiano's CMF Series Osric Farwind Chapter 1 Osric Farwind Chapter 2 Osric Farwind Chapter 3 Osric Farwind Chapter 4 Osric Farwind Chapter 5 Osric Farwind Chapter 6 Osric Farwind Chapter 7 Osric Farwind Chapter 8 Osric Farwind Chapter 9 Osric Farwind Chapter 10 Osric Farwind Chapter 11 Osric Farwind Chapter 12 Bread Production in Oros Osric Farwind Chapter 13 Osric Farwind Chapter 14 Osric Farwind Chapter 15 Osric Farwind Chapter 16 Osric Farwind Chapter 17 Great Oak Goods The Frozen Beyond, Cat. A: Hadrian's Pass The Frozen Beyond, Cat. B: Ice Spiders The Frozen Beyond, Cat. C: Fire Shrub Brandon the Buildmaster Avalonian Farm Avalonian Marketplace mlongworth Avalonia Tasks 1, 2, 3 Infantry Barracks - Avalonia Task 4 Helenia Stone Quarry - Avalonia Task 4 Helenia Cavalry Stable - Avalonia Task 4 Helenia Helenia Seamstress Task 4 Dwalin's Blacksmith - Helenia Task 4 Pig Farm - Helenia Task 4 Mr Greeble Path to Redemption mpoh98 Avalonian Troops: Men of Marrock Letholdus Cottage Midnight Glow Ch II - Prologue - Listening In... Ch II - Prologue - New Leadership The Lone Shepherd The Great Tower of Albion narbilu Hemresa Eastern Tower Which elves should feature my next story Avalonia - 2nd Task - the Nobles of Hemresa Avalonia - 3rd Task - Hemresa GoH Book II – Nar'Bilu 2.2 – Passage into Hemresa Albion – Hemresa Legion Recruitment Office Avalonia –Hemresa agriculture Ch II - Prologue - Dark times - Uprising Challenge II - Prologue - The Band of Robin' Rascal Ch II - The road to civil war - new leadership - arrivals HSS: Bow’s Arch Fishery HSS: the town of Bow's Arch HSS: Bow's Arch Storage HSS: Bow's Arch Foresters HSS: Bow's Arch Quarry WoTB - Hemresa Tower [ siege weapon] WoTB - Hemresa Ballista [field piece] Hembrugga The End of an Era The End of an Era (Part II) Norra Island - Avalonia Task 1,2,3 post Civil War Bran’s Tale [you decide his fate] Bran’s Tale - chapter 1 [you decide his fate] The army of the Wingless Serpents Narbilu is Back/Andromeda Crossover The Return of an Avalonian Lord Lord Nar Bilu's Army Partial Control of Hemresa Nocturnus Minichallenge I - Nar Bilu and the Giants of Rock Leaving the Wall Is This the End of This Era? Niku Agleon Erigeon The Frozen Beyond, Cat. A: A Spark of Winter The Frozen Beyond, Cat. B: The Xocomil odidoma One of Many Outposts of Huata Walk of Shame Penkid11 Choosing a Guild: It's your decision Stalkhead Beach Dawn of Ages: Chapter 2, Part 2 The Legend of the Reaper Dawn of Ages: Chapter 2, Part 3 The Ridge Petric G Hun Warriors Wild Horse Herd Feast with Friends The Kobot Abbey Huns at "work" Pellania's Healing Mixture The Frozen Beyond, Cat. A: Lupo Tower Pyf The Gloomy Isles- Avalonia Task 1, 2 and 3 Avalonia Task 4: Watchtower in Gloomville Ridge Montante Journey from Home Robin Creations "Robin Creations'" GoH Collectible Minifigure Series The Stress of Leadership Rogue Angel Elves of Historica Port Adelphus Rogue Angel's Collectible Series Rolli The Undead Ice Dragon Siercon & Coral Faerie Dragon Brookside Abbey Gladensong Simon_S The Legend Begins The Little Vagabond Tavern The Discovery of Nalderic A Warm Welcome Belynia Castle HSS: Belynia GoH Collectible Minifigs Forechester Castle The Taste of Freedom The Frozen Beyond, Cat. C: How to solve the Algus Problem HSS Belynia: Blacksmith HSS Belynia: The Eye Collector Mount Up! Big Battle Bambi HSS: World Cup Historica Sir Gillian Wilton Castle A little walk Chapter 1 - The blood red Dragon Chapter 2 - Dragon´s Shadow Somewhere in the great forests of Avalonia.. Slobey The Harpy The Maestro Avalonian watchtower The retaking of Eolas: Preparations The retaking of Eolas: The last straw Brofendurs Kitchen Nocty minichallange II: Druids sacrifice Nocty minichallange I: Kelras treachery The Retaking of Eolas: Construction of an army The retaking of Eolas: A Heroes farewell Ol' Colby's Cottage Fimbulvatr keep Aimsithe the arms master Avalonian siege tower When times where simple The Retaking of Eolas: A hollow Victory The Retaking of Eolas: A chilly welcome Hobb the Herbalist A morning stroll A statue forgotten The Headsman's Hovel Witches Shack Oswald the Ordinary Druids Perch Watchtower of Eolas Tire Gatehouse Lleidr Citadel Waldred the War Master Watchtower at Fahrin Falls Braving Nocturnus The Battle of Maerwyn Creek Fin the Farmer Oasis Retreat TheRedViper "Keep it Secret" Orc Ambush Avalonia Task 4: Fishery Avalonia Task 4 Winery The Hedge Knight A Long Journey Avalonian Blacksmith The War Council The Lord's Chambers Taming of the Beast Part 1 Taming of the Beast Part 2 TitusV Alric of the House Drondil The Postal Service of the House Drondil The Treaty of Relan's Creek The Great Hall of Dronskeep A betrothal... ...And a marriage  Watch over the Avalonian Hills Drondil's Horses Husbandry: The Vineyard Aestwald Saga Part 1 The Aestwäld Saga (2) The Aestwäld Saga (3a) The Aestwäld Saga (3b) The Aestwäld Saga (4) The Aestwäld Saga (6) Aestwäld Saga Part 9 Drondil - Docks Drondil - The Rivergate Aestwäld Saga Part 11 The Frozen Beyond, Cat. A: If You Can't Go Trough The Frozen Beyond, Cat. B: Since When Are Spiders Human? The Frozen Beyond, Cat. C: The Iceglider The Aestwäld Saga 12 The Aestwäld Saga (13) Shadowmere Siege You don't ambush an ally! Mitgardian Love The treaty of Sudheim Keep Good Old Days A Difficult Choice "Safe" Falahuas Manor Thorshaven - Avalonian Quarter [Conversations I] News from the East [Conversations II] News from the West [Conversations III] Nothing new(s) The Saint Isolde Drondil's Southern Gate Ambushing the Spire Tire Courtyard Tire Village Avonhem Manor - Home Sweet Home Vistrick Big City's Sewers Vitreolum The Spanking Troll Tavern Fight in the Arena Making Camp Mount Up! Giant Wolf At the Blacksmith's Shop Ambush! Golem Hunt Pigmalion A Shady Deal Ettin Myconid Drow Wizard Guarded Inn To Kill A King Dracolich Wedge09 Avalonian Task I, II, III - Erilea [L&DiK] C2: XIX The Tower A ruined aqueduct Collecting the pieces - Alexander Vandagant's search Eddy the farmer's field Steve the Dwarf's forge A foreshortening of Avalonia A ruined bridge in the swamp A rock quarry in Erilea Tracking the Drow's forces Albion's Hash House The Graybridge bottleneck Eddy the farmer's barn Hidden Graden's Church Herbalist's Shop Husbandry: Hidden Garden's Bakery Fishing Galenas Fortress Mining in the Mountains Cableways Windusky Advar's Office The Libraries of Albion The Road to Mitgardia The Forests Beyond Vanhorn The Tomb of Dar Askelohn Advar's Office (Remake) Beyond Vanhorn The Chambers of the Nightlord Rest in the Tavern The Aegis Council Voraal Leaves Avalonia The Burnt Roads The Kelra Vampire Slayer Dubbed Captain Zach Mills Assassin Guild Safehouse ZlatanXVIGustaf The Western Wall of Lleidr Unintentional Exploring Old Mage's Tower Harvesttime Others affiliated with Avalonia, but who had no known freebuilds (bold and underlined indicates participation in challenges): Balthazar Blacktiger13 C.J.Cutrone9 Columbus 019 Dagashy Darlph Monsoon Disco 86 DustyBricks Grinsebar Hinckley IxyPixy Jaset J K.Kreations Nevyneke RagnarDeerslayer Robinson Timura William Harkenshire
  23. BOOK II AVALONIAN BUILDS Similar to what @soccerkid6 did over on the Mitgardia side of things, I have compiled a fairly comprehensive list of the builds completed during Book II from the members of Avalonia. (I have put it into a spoiler below so that it does not take three years to scroll past this post.) I should have another list, with highlight builds from everyone, up sometime in the next week or so.
  24. I was thinking that the other day, actually...
×
×
  • Create New...